Siralim Ultimate [Bloodmage] Sparktail Spatter Bomb

Siralim Ultimate [Bloodmage] Sparktail Spatter Bomb 1 - steamsplay.com
Siralim Ultimate [Bloodmage] Sparktail Spatter Bomb 1 - steamsplay.com
Sparktail team utilizing Bloodmage specialization for most Instability 5 realms.

 
 

General Usage

 

Clearing Phases:

 
 
Most phases will end with killing a single enemy and activating Spatter to clear the remaining enemies. 
 

  • Phase 1: Bleed + Fleshripper activations into Spatter. 
  • Phase 2: Receive damage and reflect it with Sparktail traits to activate Spatter. 
  • Phase 3: Provoke with Sparktail Courier wielding the Hanti & Jihi relic. This will cause all enemies to attack it and activate Recompense. Spatterrrr. 
  • Phase 4: Attack/Cast to kill target, activating SPATTER.

 
 
 

Pros and Cons

 

Pros

 

 
Damage Scales with: 

  • Enemy Health (Bleed, Spatter) 
  • Damage Taken (Blood-caked Blade, Comeuppance, Conviviality, Seeth, Ravish, Recompense) 
  • Maximum Health (Bloodrage, Bloodthirst, Voracity) 
  • Missing Health (Endless Slaughter, March Toward Death, Relish In Blood)

 
Deal damage when it isn’t your turn 
Most fights will end without having to input an action. 
 
Anti-Res 
Build utilizes Final Breath (After an enemy is resurrected, it has a 75% chance to be killed again.). If my maths check out, this means there is approximately an 82% chance that one creature will die if all enemies are resurrected together. This combines with the Bloody Massacre perk and Spatter so that if the entire enemy team resurrects and one enemy dies, it will most of the time cause a chain reaction with Spatter to wipe out the enemy team. 
 

Cons

 

 
Requires Master of Sparktails Trait and Kiichi’s Onslaught (netherboss trait matieral) 
 
 

[Class] Bloodmage

 

Perks

 

 
Bleed Out 
This perk is great for sustain. For realms with “Cannot Resurrect” it will be useless, but that realm modifier is still manageable. 
 
Blood Clot 
Adds Barrier when your creatures take damage. Great defensive utility. 
 
Blood-caked Blade 
Added damage multiplier for taking damage. Great for our Sparktails. 
 
Bloodrage 
This is the main source of direct damage for our Sparktails. Since we are primarily focused on increasing health to scale the damage we reflect with Sparktail traits, this will add a way that we can directly deal damage. 
 
NOTE: You’re Sparktails will be relatively low speed, so their chance to hit will be low, however, we mostly just need one attack to land for an enemy team to be wiped out. 
 
Bloodthirst 
Just like the Bloodrage perk, but for spells. 
 
Bloody Massacre 
This perk is enables our first tier of clearing damage by allowing for Spatter to always proc when an enemy dies. Also has added utility of health recovery. 
 
Deathrattle 
This perk is a godsend so that your post start of battle Maximum Health is maintained if your Sparktails die. 
 
Endless Slaughter 
Extra offense the lower your creature’s health is. 
 
Hemostasis 
This perk is a pro and a con. I am currently testing un-allocating this perk to see if it is better with or without it. 
 
March Toward Death 
Another great damage multiplier for being low health. 
 
Masochistic Tendencies 
Great utility perk to enable spells. I haven’t experimented with spells too much. 
 
Relish In Blood 
Generic stat boost we are happy to take. 
 
Sacrifice 
Good utility and enables other perks by lowering health. 
 
Sanguine Fortitude 
Similar to Hemostasis, I’m testing if it is a net gain or loss to take this perk. 
 
Transfusion 
Health scaling for more defense and damage. 
 
Voracity 
Our last damage multiplier from perks. 
 
 

Sparktail Officer

 
NOTE: Make sure this is the first creature in your party. This is important for the realm modifier “Extra Maximum Traits”. At Instability 5, this will be limited to 1 trait. Traits are shared left to right, which causes Ravish (most valuable) to be the trait that will be shared with your Sparktails. 
 
Innate Trait: Ravish 
After this creature takes damage, it deals damage to the enemy equal to 100% of the damage taken. 

Fused Trait: Savior 
This creature takes 50% of the damage in place of your other creatures from attacks and spells. This trait does not stack. 

Trait Slot: Shadow Hook 
Your creatures deal 10% more damage, and enemies deal 10% less damage, for each enemy that is afflicted with Bleeding. This trait does not stack. 
 
Artifact: Helmet 
59% Health 
59% Health 
59% Health 
59% Health 
20% Immune On Damage 
20% Rebirth On Damage 
Shadow Hook 
Rain of Blood 
 
Spell Gems: 
Chastise 
Dark Tranquility 
Morph: Life 
 
Relic: Lamora, Gilded Scimitar of Friden (Rank 60) 
 
 

Sparktail Engineer

 
Innate Trait: Comeuppance 
After this creature takes damage from spells, it deals damage to all enemies equal to 30% of the damage taken. 

Fused Trait: Solace 
At the start of battle, your creatures gain 10% Health for each non-Ethereal Life Spell Gem each of your creatures have equipped. Maximum of 3 Spell Gems per creature. This trait does not stack. 

Trait Slot: Master of Sparktails 
If all the creatures in your party are Sparktails, they share their innate traits with each other. 
 
Artifact: Helmet 
59% Health 
59% Health 
59% Health 
59% Health 
20% Immune On Damage 
20% Rebirth On Damage 
Master of Sparktails 
Parasites 
 
Spell Gems: 
Chastise 
Dark Tranquility 
Glory 
 
Relic: Ferro, Great Axe of Gonfurian (Rank 60) 
 
 

Sparktail Searcher

 
Innate Trait: Conviviality 
This creature deals additional damage equal to 5% of the damage your creatures have taken in the current battle. 

Fused Trait: Singularity 
Your creatures have additional Attack, Intelligence, and Defense equal to 10% of their Current Health. This trait does not stack. 

Trait Slot: Spatter 
After an enemy with Bleeding dies, this creature deals damage to all enemies equal to 20% of the dead creature’s Maximum Health. 
 
Artifact: Helmet 
59% Health 
59% Health 
59% Health 
59% Health 
20% Immune On Damage 
20% Rebirth On Damage 
Spatter 
Stampede 
 
Spell Gems: 
Breath of Life 
Cloud Beam 
Minor Healing 
 
Relic: Bloodseeker, Hungering Dagger of Mortem (Rank 100) 
 
 

Sparktail Student

 
Innate Trait: Bombshell 
Your creatures deal 75% more damage when it is not their turn. This trait does not stack. 

Fused Trait: Ruby Attunement 
All creatures have 100% more Health. This trait does not stack. 

Trait Slot: Final Breath 
After an enemy is resurrected, it has a 75% chance to be killed again. 
 
Artifact: Helmet 
59% Health 
59% Health 
59% Health 
59% Health 
20% Immune On Damage 
20% Rebirth On Damage 
Final Breath 
 
Spell Gems: 
Dark Tranquility 
Flourish 
Holy Smite 
 
Relic: Fleshripper, Bloodied Cleaver of Tartarith (Rank 101) 
 
 

Sparktail Professor

 
Innate Trait: Seeth 
This creature deals additional damage equal to 20% of the damage it has taken in the current battle. 

Fused Trait: Consciousness 
At the start of battle, this creature gains Maximum Health equal to 5% of your other creatures’ Maximum Health. 

Trait Slot: Endurance Aura 
Your creatures take 80% less damage from all sources other than attacks and spells. This trait does not stack. 
 
Artifact: Helmet 
59% Health 
59% Health 
59% Health 
59% Health 
20% Immune On Damage 
20% Rebirth On Damage 
Endurance Aura 
 
Spell Gems: 
Requiem 
Guardian Force 
Cloud Beam 
 
Relic: Whisper, Shadow Staff of Tenebris (Rank 10) 
 
 

Sparktail Courier

 
Innate Trait: Recompense 
After this creature is Attacked, it deals damage to all enemies equal to 30% of the damage taken. 

Fused Trait: Emerald Attunement 
All creatures deal 50% more damage. This trait does not stack. 

Trait Slot: Kiichi’s Onslaught 
When an enemy takes damage from Bleeding, it has a 50% chance to take this damage again. This effect can repeat multiple times in a row. This trait does not stack. 
 
Artifact: Helmet 
59% Health 
59% Health 
59% Health 
59% Health 
20% Immune On Damage 
20% Rebirth On Damage 
Kiichi’s Onslaught 
 
Spell Gems: 
Cloud Beam 
Requiem 
Star Pact 
 
Relic: Hanti & Jihi, Sister Swords of Perdition (Rank 100) 
 

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