FINAL FANTASY V Blue Mage Spells + All Collection Points

FINAL FANTASY V Blue Mage Spells + All Collection Points 1 - steamsplay.com
FINAL FANTASY V Blue Mage Spells + All Collection Points 1 - steamsplay.com

This is a guide for people who want to ensure their Blue Mage has all possible spells collected at their earliest points, in the order they can be retrieved.
 
 

Introduction

This is a quick, basic guide for getting all Blue Mage spells as early as possible. The goal for this guide is that you can refer to it occasionally as you play the game, reading along every time you make some progress.
 
 
Blue Mage spells are learned by an enemy using these abilities on a Blue Mage in your party or someone with the “learn” ability. The spell must specifically target and land on the party member successfully or you will not learn it. This can be tricky depending on the enemy and the spell.
 
 
For example, Level 5 Death can only be learned when your level is a multiple of 5, such as level 5, 10, 15, 20, etc. and since players often have their entire party at the same level, this spell will typically kill the entire party. I have included some notes on how to work around this.
 
 
There are also abilities that the enemy won’t use on its own or won’t target your party even when they do use it. For these abilities you need a Beastmaster with their second ability called “!control”. This allows you to control the enemy and force them to use the ability on your Blue Mage. Some of these enemies are encountered before you get the Beastmaster class, so you’ll need to come back immediately after getting it (I have left notes letting you know when this is the case).
 
 
 

Blue Mage spells (in order of their earliest appearance)

As I am still playing through the game myself, I will be adding screenshots to help you identify the monsters over time. Please be patient 🙂
 
 

Goblin Punch

 


 
 
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Enemy: Black Goblin
 
Location: Wind Shrine
 
 

Aero

 


 
 
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Enemy: Moldwynd
 
Location: Wind Shrine
 
 

Vampire

 


 
 
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Enemy: Steel Bat
 
Location: Pirates Hideout
 
 

Flash

 


 
 
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Enemy: Headstone
 
Location: North Mountain
 
NOTE: You must use an ether on the enemy for them to have enough mana to cast it.
 
 

Pond’s Chorus

 


 
 
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Enemy: Elf Toad
 
Location: Walse Tower
 
NOTE: Monster will only cast this when they are the only enemy remaining.
 
 

Moon Flute

 


 
Enemy: Jackanapes
 
Location: Walse Tower
 
NOTE: Pretty unrealistic to get the ability this early since enemy is tuned 20+ levels higher than this area of the game. See below for the next best option just a little further in the game.
 
 
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Alternative enemy: Page 256
 
Alternative location: Ancient Library
 
 

????

 


 
 
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Enemy: Wild Nakk
 
Location: Forest areas next to Karnak Castle on the overworld map
 
 

Self-Destruct

 


 
 
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Enemy: Motor Trap
 
Location: Fire-Powered Ship
 
NOTE: Hit the enemy with a thunder spell or ability to trigger self-destruct immediately.
 
 

Aera

 


 
 
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Enemy: Gigas
 
Location: Karnak Castle
 
 

Death Claw

 


 
 
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Enemy: Iron Claw (boss)
 
Location: Karnak Castle
 
NOTE: Quick save just before leaving the castle. You’ll need many attempts to successfully learn the ability and flee the castle in time.
 
 

Aqua Breath

 


 
Enemy: Dhorme Chimera
 
Location: Desert area north of the Library of the Ancients
 
 

Transfusion

 


 
Enemy: Mythril Dragon
 
Location: Library of the Ancients
 
NOTE: You will need to skip this initially and come back with a Beastmaster to force the ability using !control.
 
 

Missile

 


 
Enemy: Motor Trap
 
Location: Fire-Powered Ship
 
NOTE: You will need to skip this initially and come back with a Beastmaster to force the ability using !control. Be sure to get this BEFORE boarding the ship again with Cid and Mid.
 
 

Level 5 Death

 


 
 
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Enemy: Page 64
 
Location: Library of the Ancients
 
NOTE: Can only be learned by a character who is a multiple of level 5 getting killed by it. Would recommend coming back with Dark Spark (see further below) to adjust your level in combat, as often times your whole party has the same level and can be instantly wiped.
 
 

Off-Guard

 


 
 
FINAL FANTASY V Blue Mage Spells + All Collection Points - Blue Mage spells (in order of their earliest appearance) - 0EFA3D3
 
 
Enemy: Page 256
 
Location: Library of the Ancients
 
 

Magic Hammer

 


 
 
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Enemy: Byblos (boss)
 
Location: Library of the Ancients
 
 

Dark Spark

 


 
 
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Enemy: Black Flame
 
Location: Forest area on the first island south-west of Crescent Island.
 
 

Flame Thrower

 


 
Enemy: Prototype
 
Location: The second island south-west of Crescent Island (next to the one with Black Flames).
 
 

White Wind

 


 
Enemy: Enchanted Fan
 
Location: Ronka Ruins
 
NOTE: Requires Beastmaster to force the ability using !control.
 
 

1000 Needles

 


 
Enemy: Lamia
 
Location: Ronka Ruins
 
NOTE: Requires Beastmaster to force the ability using !control.
 
 

Level 4 Graviga

 


 
Enemy: Ghidra
 
Location: Ronka Ruins
 
NOTE: Can only be learned by a character who is a multiple of level 4.
 
 

Time Slip

 


 
Enemy: The Traveler
 
Location: Barrier Tower
 
 

Level 3 Flare

 


 
Enemy: Red Dragon (treasure chest monster)
 
Location: Barrier Tower
 
NOTE: Can only be learned by a character who is a multiple of level 3.
 
 

Level 2 Old

 


 
Enemy: Level Tricker
 
Location: Barrier Tower
 
NOTE: Can only be learned by a character who is a multiple of level 2.
 
 

Aeroga

 


 
Enemy: Metamorph
 
Location: Ghido’s Cave
 
NOTE: Casts this while in the form of an Enchanted Flan.
 
 

Lilliputian Lyric

 


 
Enemy: Mini Magician
 
Location: Great Forest of Moore
 
 

Doom

 


 
Enemy: Jackanapes
 
Location: Walse Tower
 
NOTE: Pretty unrealistic to get the ability this early since enemy is tuned 20+ levels higher than this area of the game. See below for the next best option just a little further in the game.
 
 
Alternative enemy: ExDeath (boss)
 
Alternative location: Exdeath’s Castle
 
NOTE: Will only cast this while health is above 50%.
 
 

Roulette

 


 
Enemy: Parthenope
 
Location: Phoenix Tower
 
 

Mighty Guard

 


 
Enemy: Stingray
 
Location: Ocean area north of the sunken Walse Tower
 
NOTE: Requires Beastmaster to force the ability using !control.
 
 

Mind Blast

 


 
Enemy: Wendigo
 
Location: Island Shrine
 
 

Written by Ash

 
 
Hope you enjoy the post for FINAL FANTASY V Blue Mage Spells + All Collection Points, If you think we should update the post or something is wrong please let us know via comment and we will fix it how fast as possible! Thank you and have a great day!
 


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