A comprehensive crusader kings cheat guide on steam to save time for you and me (since I’m lazy).
Enabling debug mode
Since paradox has decided to be difficult and gatekeep cheating in my favorite medieval strategy game you have to enable it.
Mods
There are a number of mods, like Free Console Access – [steamcommunity.com] and Debug Toggle – [steamcommunity.com] .
They allow to toggle the debug mode on and off, making it convenient to use the console and play, but this doesn’t enable instant reloading of files. For modding, it’s better to use both a mod and launch options.
Launcher
In the game Launcher:
1.Switch to Game Settings on the left
2.Scroll down to “Open game in Debug Mode” section and click Launch
Steam
On Steam:
1.Right-click the game, open Properties
2.Add -debug_mode to the Launch Options at the bottom
3.Start the game
Windows
Without Steam, on Windows:
1.Go to your CK3 directory, “binaries” folder
2.Right-click ck3.exe and create a shortcut
3.Right-click the shortcut, open Properties
4. In the Target field add -debug_mode at the end (so it looks like this “…\ck3.exe” -debug_mode)
5.Launch the game using the shortcut
Cheat Engine
You can use this table – [fearlessrevolution.com] to enable debug mode.
DNA Editing/Saving
There are a few ways to do it ,however, I will only share what I believe to be the easiest way to save/edit it. I use this this Figment – [fearlessrevolution.com] cheat table to save/edit DNA.
Console Cheats
Command | Effect | Parameters |
---|---|---|
age | Adds [amount] of age to [character id], if no character is specified then the player character. Negative values lower it. | [amount] [character id] |
add_claim | Adds a pressed claim on [] to [character id], if no character is specified then the player character. | [] [character id] |
add_doctrine | Adds [doctrine id] to [faith id], if no faith is specified then the player character’s faith. Pressing tab reveals all doctrine IDs. | [doctrine id] [faith id] |
add_dread | Adds [amount] of dread to [character id], if no character is specified then the player character. Negative values lower it. | [amount] [character id] |
add_maa | Adds [regiment id] of of men-at-arms to [character id], if no character is specified then the player character. Pressing tab reveals all regiment IDs. | [regiment id] [character id] |
add_perk | Adds [perk id] to [character id], if no character is specified then the player character. Pressing tab reveals all perk IDs. | [perk id] [character id] |
add_piety | Adds [amount] of piety to the player character. Negative values lower it. Default 1000. | [amount] |
add_prestige | Adds [amount] of prestige to the player character. Negative values lower it. Default 1000. | [amount] |
add_realm_law | Passes [law id] to the realm of [character id], if no character is specified then the player character’s realm. Pressing tab reveals all law IDs. | [law id] [character id] |
add_realm_law_skip_effects | Adds [law id] to the realm of [character id], if no character is specified then the player character’s realm. Pressing tab reveals all law IDs. | [law id] [character id] |
add_relation | Adds [relation id] between [character id] and [character id], if only one character is specified then between the player character and them. | [relation id] [character id] add_relation friend 1234 |
add_secret | Adds [secret id] to the player character. Pressing tab reveals all secret IDs. | [secret id] |
add_stress | Adds [amount] of stress to [character id], if no character is specified then the player character. Negative values lower it. | [amount] [character id] |
add_title_law | Adds [succession law id] to [title id]. | [title id] [law id] |
add_trait | Adds [] to [character id], if no character is specified then the player character. | [] [character id] |
add_lifestyle_xp_all | Adds [amount] of experience to all lifestyles of [character id], if no character is specified then the player character. Default 1000. | [amount] [character id] |
add_diplomacy_lifestyle_xp | Adds [amount] of diplomacy lifestyle experience to [character id], if no character is specified then the player character. Default 1000. | [amount] [character id] |
add_martial_lifestyle_xp | Adds [amount] of martial lifestyle experience to [character id], if no character is specified then the player character. Default 1000. | [amount] [character id] |
add_stewardship_lifestyle_xp | Adds [amount] of stewardship lifestyle experience to [character id], if no character is specified then the player character. Default 1000. | [amount] [character id] |
add_intrigue_lifestyle_xp | Adds [amount] of intrigue lifestyle experience to [character id], if no character is specified then the player character. Default 1000. | [amount] [character id] |
add_learning_lifestyle_xp | Adds [amount] of learning lifestyle experience to [character id], if no character is specified then the player character. Default 1000. | [amount] [character id] |
bypass_requirements | Ignores the requirements for player decisions, interactions, schemes, laws, title creation and struggle endings. | None |
change_culture | Changes the culture of [county id] to [culture id]. | [county id] [culture id] |
change_development_level | Adds [amount] of development to [county id or barony id], if no county is specified then the player character’s capital. Negative values lower it. | [amount] [county id or barony id] |
change_fervor | Adds [amount] of fervor to [faith id], if no faith is specified then the player character’s faith. Negative values lower it. Default 10. | [amount] [faith id] change_fervor 100 catholic |
change_diplomacy | Adds [amount] of diplomacy skill to [character id], if no character is specified then the player character. Negative values lower it. | [amount] [character id] |
change_martial | Adds [amount] of martial skill to [character id], if no character is specified then the player character. Negative values lower it. | [amount] [character id] |
change_stewardship | Adds [amount] of stewardship skill to [character id], if no character is specified then the player character. Negative values lower it. | [amount] [character id] |
change_intrigue | Adds [amount] of intrigue skill to [character id], if no character is specified then the player character. Negative values lower it. | [amount] [character id] |
change_learning | Adds [amount] of learning skill to [character id], if no character is specified then the player character. Negative values lower it. | [amount] [character id] |
change_prowess | Adds [amount] of prowess skill to [character id], if no character is specified then the player character. Negative values lower it. | [amount] [character id] |
clear_character_modifiers | Removes all character modifiers from [character id], if no character is specified then the player character. | [character id] |
clear_title_laws | Removes all title succession laws from [title id]. | [title id] |
clear_traits | Removes all traits from [character id], if no character is specified then the player character. | [character id] |
Console Cheats Continued
Command | Effect | Parameters |
---|---|---|
discover_all_eras | Discovers all innovations for the culture of [character id], if no character is specified then the player character’s. | [character id] |
discover_era | Discovers [era id] and all its innovations for the player character’s culture. Pressing tab reveals all era IDs. Default current era. | [era id] |
discover_fascination | Discovers the current fascination for the culture of [character id], if no character is specified then the player character’s. | [character id] |
discover_innovation | Discovers [innovation id] for the culture of [character id], if no character is specified then the player character’s. Pressing tab reveals all innovation IDs. | [innovation id] [character id] |
dynasty_prestige | Adds [amount] of renown to [dynasty id], if no dynasty is specified then the player character’s dynasty. Negative values lower it. Default 1000. | [amount] [dynasty id] |
effect start_cat_story_cycle_effect | Gain a pet cat | None |
effect start_dog_story_cycle_effect | Gain a pet dog | None |
end_schemes | All schemes targeting the player character are abandoned. | None |
event | Triggers [event id]. | [event id] [character id] |
fow | Toggles the fog of war. | None |
gain_all_dynasty_perks | Buys all dynasty legacies for the dynasty of [character id], if no character is specified then the player character’s. | [character id] |
gain_all_perks | Gives all lifestyle perks to [character id], if no character is specified then the player character. | [character id] |
give_title | Gives [title id] to [character id], if no character is specified then the player character. | [title id] [character id] |
gold | Adds [amount] of gold to the player character. Negative values lower it. Default 1000. | [amount] |
guaranteed_scheme_success | Schemes are always successful. | None |
guaranteed_scheme_secrecy_success | Schemes are always secret. | None |
instabuild | Player Men-at-Arms are reinforced instantly. Current constructions in the player character’s domain are finished instantly. New constructions are finished in a day. Entering it again disables it. | None |
instant_birth | Pregnancies last a day. Entering it again disables it. | None |
join_era | Enters [era id] for the culture of [character id], if no character is specified then the player character’s. Pressing tab reveals all era IDs. | [era id] |
kill | Kills [character id], if no character is specified then the player character. | [character id] |
know_schemes | Discovers all schemes targeting the player character. | None |
merge_culture | Changes the culture of all counties of [culture id] to [culture id]. | [culture id] [culture id] merge_culture greek swedish |
pregnancy | Impregnates female [character id] with father [character id], if no character is specified then an unknown father. | [character id] [character id] |
remove_doctrine | Removes [doctrine id] from [faith id], if no faith is specified then the player character’s faith. Pressing tab reveals all doctrine IDs. | [doctrine id] [faith id] remove_doctrine doctrine_gender_equal catholic |
remove_nick | Removes the current nickname from [character id], if no character is specified then the player character. Pressing tab reveals all nickname IDs. | [character id] |
remove_relation | 19 | 65 |
Sussie | Removes [relation id] between [character id] and [character id], if only one character is specified then between the player character and them. | [relation id] [character id] remove_relation friend 1234 |
remove_trait | Removes [trait id] from [character id], if no character is specified then the player character. Pressing tab reveals all trait IDs. | [trait id] [character id] |
set_culture | Changes the culture to [culture id] for [character id], if no character is specified then the player character. Pressing tab reveals all culture IDs. | [culture id] [character id] |
set_dread | Sets the dread to [amount] for [character id], if no character is specified then the player character. | [amount] [character id] |
set_faith | Changes the faith to [faith id] for [character id], if no character is specified then the player character. Pressing tab reveals all faith IDs. | [faith id] [character id] |
set_focus | Sets the focus to [focus id] for [character id], if no character is specified then the player character. | [focus id] [character id] set_focus diplomacy_majesty_focus |
set_nick | Gives [] to [character id], if no character is specified then the player character. Pressing tab reveals all nickname IDs. | [] [character id] |
set_sexuality | Changes the sexual orientation to [s*xuality id] for [character id], if no character is specified then the player character. | [s*xuality id] [character id] |
set_stress | Sets the stress to [amount] for [character id], if no character is specified then the player character. | [amount] [character id] |
set_diplomacy | Sets the diplomacy skill to [amount] for [character id], if no character is specified then th | [amount] [character id] |
set_martial | Sets the martial skill to [amount] for [character id], if no character is specified then the player character. | [amount] [character id] |
set_stewardship | Sets the stewardship skill to [amount] for [character id], if no character is specified then the player character. | [amount] [character id] |
Yet More Console Cheats
Command | Effect | Parameters |
---|---|---|
set_intrigue | Sets the intrigue skill to [amount] for [character id], if no character is specified then the player character. | [amount] [character id] |
set_learning | Sets the learning skill to [amount] for [character id], if no character is specified then the player character. | [amount] [character id] |
set_prowess | Sets the prowess skill to [amount] for [character id], if no character is specified then the player character. | [amount] [character id] |
set_date | Sets the date to [year.month.day], if no month or day is specified, sets to the 1 of January. | [year.month.day] set_date 1100.6.15 |
yesmen | AI characters accept all proposals. Entering it again disables it. | None |
yesmen_instant | AI characters accept all proposals instantly. Entering it again disables it. | None |
progress_struggle_phase | Adds [amount] of catalyst points towards the next phase of [struggle id]. Pressing tab reveals all struggle IDs. | [struggle id] [phase id] [amount] |
faction_spawn | Spawns [faction type] if there are valid counties or courtiers to create it. | [faction type] faction_spawn peasant_faction |
generate_cadet_coa | Generates a new coat of arms for the player character’s house. | None |
instamove | Armies move one barony per day. Affects AI as well as the player. | None |
observe | Enters observer mode. | None |
play | Switches character to [character id]. | [character id] |
run | Executes the commands in [file name]. The txt file must be placed in Documents/Paradox Interactive/Crusader Kings III/run. | None run test.txt |
set_is_ai | Allows the AI to control [character id]. | [character id] |
set_is_player | Disallows the AI to control [character id]. | [character id] |
tick_development | Adds [amount] of development to all counties. | [amount] |
Trait IDs/Tag
add_trait [] [character id]
remove_trait [] [character id]
————————————————–
Trait | ID/Tag |
---|---|
Naive Appeaser | education_diplomacy_1 |
Adequate Bargainer | education_diplomacy_2 |
Charismatic Negotiator | education_diplomacy_3 |
Grey Eminence | education_diplomacy_4 |
Misguided Warrior | education_martial_1 |
Tough Soldier | education_martial_2 |
Skilled Tactician | education_martial_3 |
Brilliant Strategist | education_martial_4 |
Indulgent Wastrel | education_stewardship_1 |
Thrifty Clerk | education_stewardship_2 |
Fortune Builder | education_stewardship_3 |
Midas Touched | education_stewardship_4 |
Amateurish Plotter | education_intrigue_1 |
Flamboyant Trickster | education_intrigue_2 |
Intricate Webweaver | education_intrigue_3 |
Elusive Shadow | education_intrigue_4 |
Conscientious Scribe | education_learning_1 |
Insightful Thinker | education_learning_2 |
Astute Intellectual | education_learning_3 |
Mastermind Philosopher | education_learning_4 |
Bumbling Squire | education_martial_prowess_1 |
Confident Knight | education_martial_prowess_2 |
Formidable Banneret | education_martial_prowess_3 |
Famous Champion | education_martial_prowess_4 |
Town Dweller | education_republican_knowledge_1 |
Mayor Trainee | education_republican_knowledge_2 |
Town Maven | education_republican_knowledge_3 |
Republican Heir | education_republican_knowledge_4 |
Homely | beauty_bad_1 |
Ugly | beauty_bad_2 |
Hideous | beauty_bad_3 |
Comely | beauty_good_1 |
Handsome / Pretty | beauty_good_2 |
Beautiful | beauty_good_3 |
Slow | intellect_bad_1 |
Stupid | intellect_bad_2 |
Imbecile | intellect_bad_3 |
Quick | intellect_good_1 |
Intelligent | intellect_good_2 |
Genius | intellect_good_3 |
Delicate | physique_bad_1 |
Frail | physique_bad_2 |
Feeble | physique_bad_3 |
Hale | physique_good_1 |
Robust | physique_good_2 |
Amazonian / Herculean | physique_good_3 |
Melancholic | depressed_1 / depressed_genetic |
Lunatic | lunatic_1 / lunatic_genetic |
Possessed | possessed_1 / possessed_genetic |
Aspiring Blademaster | blademaster_1 |
Blademaster | blademaster_2 |
Legendary Blademaster | blademaster_3 |
Novice Hunter | hunter_1 |
Hunter | hunter_2 |
Master Hunter | hunter_3 |
Wise Man / Wise Woman | mystic_1 |
Mystic | mystic_2 |
Miracle Worker | mystic_3 |
Eager Reveler | reveler_1 |
Famous Reveler | reveler_2 |
Legendary Reveler | reveler_3 |
Novice Physician | physician_1 |
Physician | physician_2 |
Renowned Physician | physician_3 |
Patriarch / Matriarch | family_first |
Herbalist | lifestyle_herbalist |
Gardener | lifestyle_gardener |
Dynastic Kinslayer | kinslayer_1 |
Familial Kinslayer | kinslayer_2 |
Kinslayer | kinslayer_3 |
Wounded | wounded_1 |
Severely Injured | wounded_2 |
Brutally Mauled | wounded_3 |
Sterile / Barren | infertile |
Monk / Nun | devoted |
Crusader/Mujahid/Warrior of the Faith | faith_warrior |
Holy Monarch | crusader_king |
Pneumonia | pneumonic |
Club-footed | clubfooted |
The Savior | savior |
Raider / Viking | viking |
Child of Concubine | child_of_concubine_female |
Child of Consort | child_of_concubine_male |
Pilgrim/Hajji/Hajjah | pilgrim |
Diplomatic Courtier | diplomatic_court_1 |
Valued Diplomatic Courtier | diplomatic_court_2 |
Warlike Courtier | warlike_court_1 |
Valued Warlike Court | warlike_court_2 |
Administrative Courtier | administrative_court_1 |
Valued Administrative Courtier | administrative_court_2 |
Trait IDs/Tag Continued
Trait | ID/Tag |
---|---|
Intrigue Courtier | intrigue_court_1 |
Valued Intrigue Courtier | intrigue_court_2 |
Scholarly Courtier | scholarly_court_1 |
Valued Scholarly Courtier | scholarly_court_2 |
Title IDs/Tags
All titles have an internal title tag that can be found in the steam/steamapps\Crusader Kings III/common\landed_titles\00_landed_titles.txt. Title tags have a prefix based on their rank, followed by an underscore (_) and then their name.
——————————————————–
Rank | Prefix | Example |
---|---|---|
Barony | b_ | Wigmore -> b_wigmore |
County | c_ | Sundgau -> c_sundgau |
Duchy | d_ | Sicily -> d_sicily |
Kingdom | k_ | Denmark -> k_denmark |
Empire | e_ | Persia -> e_persia |
Spawning Artifacts
Most artifacts are randomly generated through complex scripts and cannot be spawned with the console. However historical artifacts can be created that way. To spawn an artifact copy one of the following lines in the console. The game will crash without the { OWNER = this } scope.
======================================================================
Command | Artifact |
---|---|
effect create_artifact_al_dawat_effect = { OWNER = this } | al-Dawat |
effect create_artifact_al_hafir_effect = { OWNER = this } | al-Hafir |
effect create_artifact_pedestal_al_jabal_effect = { OWNER = this } | al-Jabal |
effect create_artifact_al_sayf_al_khass_effect = { OWNER = this } | al-Sayf al Khass |
effect create_artifact_al_taj_crown_effect = { OWNER = this } | al-Taj al-Sharif |
effect create_artifact_pedestal_al_yatima_effect = { OWNER = this } | al-Yatima |
effect create_artifact_abhidhamma_pitaka_effect = { OWNER = this } | Abhidhamma Pitaka |
effect create_artifact_afarganyu_effect = { OWNER = this } | Afarganyu |
effect create_artifact_arms_of_alexander_effect = { OWNER = this } | Alexander’s Armor |
effect create_artifact_aruval_effect = { OWNER = this } | Ancient Aruval |
effect create_artifact_kantele_effect = { OWNER = this } | Ancient Kantele |
effect create_artifact_angelicas_ring_effect = { OWNER = this } | Angelica’s Ring |
effect create_artifact_aram_effect = { OWNER = this } | Aram |
effect create_artifact_sculpture_ark_of_covenant_effect = { OWNER = this } | Ark of the Covenant |
effect create_artifact_ascalon_effect = { OWNER = this } | Ascalon |
effect create_artifact_sculpture_babr_e_bayan_effect = { OWNER = this } | Babr-e Bayan |
effect create_artifact_wall_banner_thankfulness_effect = { OWNER = this } | Banner of Thankfulness |
effect create_artifact_various_bells_santiago = { OWNER = this } | Bells of Santiago |
effect create_artifact_pedestal_branch_relic_boog_effect = { OWNER = this } | Branch of Somb, the First Tree on Earth |
effect create_artifact_pedestal_branch_relic_hinduism_effect = { OWNER = this } | Branch of one of the Wish-Granting Kalpavrikshas |
effect create_artifact_pedestal_branch_relic_slavic_effect = { OWNER = this } | Branch of the Tree of Life standing on the rock Alatyr |
effect create_artifact_bronze_head_effect = { OWNER = this } | Bronze Head |
effect create_artifact_khanda_effect = { OWNER = this } | Ceremonial Khanda |
effect create_artifact_goblet_chalice_of_dona_urraca = { OWNER = this } | Chalice of Dona Urraca |
effect create_artifact_chinese_caligraphy_effect = { OWNER = this } | Chinese Calligraphy |
effect create_colada_effect = { OWNER = this } | Colada |
effect create_artifact_pedestal_justinian_effect = { OWNER = this } | Crown of Justinian |
effect create_artifact_nikephoros_crown_effect = { OWNER = this } | Crown of Nikephoros II Phokas |
effect create_artifact_crystal_carving_effect = { OWNER = this } | Crystal Carving |
effect create_artifact_pedestal_cup_jamshid_effect = { OWNER = this } | Cup of Jamshid |
effect create_artifact_curtana_effect = { OWNER = this } | Curtana |
effect create_artifact_dagger_of_rostam_effect = { OWNER = this } | Dagger of Rostam |
effect create_artifact_pedestal_david_harp_effect = { OWNER = this } | David’s Harp |
effect create_artifact_wall_banner_kaviani_effect = { OWNER = this } | Derafsh Kaviani |
effect create_artifact_dhammapada_effect = { OWNER = this } | Dhammapada |
effect create_artifact_dragvandil_effect = { OWNER = this } | Dragvandil |
effect create_artifact_durendal_effect = { OWNER = this } | Durendal |
effect create_artifact_excalibur_effect = { OWNER = this } | Excalibur |
effect create_artifact_various_aquamanile_santiago = { OWNER = this } | Former Bells of Santiago |
effect create_artifact_pedestal_great_diamond_effect = { OWNER = this } | Great Diamond |
effect create_artifact_edmund_head_effect = { OWNER = this } | Head of St. Edmund |
effect create_artifact_ibeji_effect = { OWNER = this } | Ibeji |
effect create_artifact_pedestal_ikenga_effect = { OWNER = this } | Ikenga |
effect create_artifact_wall_banner_edessa_effect = { OWNER = this } | Image of Edessa |
effect create_artifact_pedestal_crown_iron_effect = { OWNER = this } | Iron Crown of Lombardy |
effect create_artifact_jewelled_danda_effect = { OWNER = this } | Jeweled Danda |
effect create_artifact_joyeuse_effect = { OWNER = this } | Joyeuse |
effect create_artifact_kaves_apron_effect = { OWNER = this } | Kave’s Apron |
effect create_artifact_essen_crown_effect = { OWNER = this } | Kinderkrone |
effect create_artifact_kladenets_effect = { OWNER = this } | Kladenets |
effect create_artifact_legbiter_effect = { OWNER = this } | Legbiter |
effect create_artifact_makarakundala_effect = { OWNER = this } | Makarakindala |
effect create_artifact_mantle_of_the_prophet_effect = { OWNER = this } | Mantle of the Prophet |
effect create_artifact_sword_mmaagha_kamalu_effect = { OWNER = this } | Mmaagha Kamalu |
effect create_artifact_monomachus_crown | Monomachus Crown |
effect create_artifact_pedestal_koh_i_noor_effect = { OWNER = this } | Mountain of Light |
Spawning Artifacts Continued
Command | Artifact |
---|---|
effect create_artifact_nagelring_effect = { OWNER = this } | Nagelring |
effect create_artifact_navaratna_effect = { OWNER = this } | Navaratna |
effect create_artifact_olifant_effect = { OWNER = this } | Olifant |
effect create_artifact_papal_tiara_effect = { OWNER = this } | Papal Tiara |
effect create_artifact_peacock_throne_effect = { OWNER = this } | Peacock Throne |
effect create_artifact_sculpture_cabinet_pentapyrgion_effect = { OWNER = this } | Pentapyrgion |
effect create_artifact_robe_kassapa_effect = { OWNER = this } | Piece of Kassapa’s Robe |
effect create_artifact_qadib_al_mulk_effect = { OWNER = this } | Qadib al-Mulk |
effect create_artifact_quernbiter_effect = { OWNER = this } | Quern-Biter |
effect create_artifact_reichskrone_effect = { OWNER = this } | Reichskrone |
effect create_artifact_ruyi_effect = { OWNER = this } | Ruyi |
effect create_artifact_zomorrodnegar_effect = { OWNER = this } | Shamshir-e Zomorrodnegar |
effect create_artifact_pedestal_shankha_conch_effect = { OWNER = this } | Shankha Conch |
effect create_artifact_siddhachakra_effect = { OWNER = this } | Siddhachakra |
effect create_artifact_skull_cap_charlemagne_effect = { OWNER = this } | Skull Cap of Charlemagne |
effect create_artifact_sledovik_effect = { OWNER = this } | Sledovik |
effect create_artifact_spear_of_the_prophet_effect = { OWNER = this } | Spear of the Prophet |
effect create_artifact_staff_kakusandha_effect = { OWNER = this } | Staff of Kakusandha |
effect create_artifact_throne_scone_effect = { OWNER = this } | Stone of Scone |
effect create_artifact_sutta_pitaka_effect = { OWNER = this } | Sutta Pitaka |
effect create_artifact_wall_sword_attila_effect = { OWNER = this } | Sword of God |
effect create_artifact_wall_muhammad_sword_effect = { OWNER = this } | Sword of Muhammad |
effect create_artifact_szczerbiec_effect = { OWNER = this } | Szczerbiec |
effect create_artifact_throne_charlemagne_effect = { OWNER = this } | Throne of Charlemagne |
effect create_artifact_throne_solomon_effect = { OWNER = this } | Throne of Solomon |
effect create_artifact_wall_cid_sword_effect = { OWNER = this } | Tizona |
effect create_artifact_turquoise_throne_effect = { OWNER = this } | Turquoise Throne |
effect create_artifact_vinaya_pitaka_effect = { OWNER = this } | Vinaya Pitaka |
effect create_artifact_fp2_votive_crowns_effect = { OWNER = this } | Visigothic Votive Crown |
effect create_artifact_konagamana_effect = { OWNER = this } | Water Filter of Koṇāgamana |
Hope you enjoy the post for Crusader Kings III Cheat Guide + Enable Debug Mode, If you think we should update the post or something is wrong please let us know via comment and we will fix it how fast as possible! Thank you and have a great day!
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