Hunt Down The Freeman Improving Act 2 (WIP)

Hunt Down The Freeman Improving Act 2 (WIP) 1 - steamsplay.com
Hunt Down The Freeman Improving Act 2 (WIP) 1 - steamsplay.com
In this guide i will talk about how to improve act 2 of the game hunt down the freeman.

 
 

Misc.

 
If the player had the Axe in Act 1 they will start with it in Act 2. 
 
Make the Act have more of a focus on combat. 
 
the winter survivor could be reused as a tutorial for antlions. 
 
 

New Alaska.

 
First thing this cave is pointless. so you could have the player slide down into the last part of the cave. you could also make it so you can tape the flare to your pistol. 
 
The Antlions should be re-added, the quick draw idea was nice. 
Hunt Down The Freeman Improving Act 2 (WIP) 
 
the player gets to the end way to fast, you could add some form of bait and switch. with the player falling though the ice like the start. then the player could fall into a different combine base. 
Hunt Down The Freeman Improving Act 2 (WIP) 
 
here is an idea of how that could look. 
Hunt Down The Freeman Improving Act 2 (WIP) 
 
There should be a option to go the original route. maybe the player can find a button to open the door. then they can go the original route. 
Hunt Down The Freeman Improving Act 2 (WIP) 
 
 

The Combine Station.

 
once the player leaves the bunker, they exit here. 
Hunt Down The Freeman Improving Act 2 (WIP) 
 
First off id make it so another train comes into the station, also add a lever that when flipped changes a railroad switch causing the train to crash, if the player doesn’t crash the train Combine will deploy. 
Hunt Down The Freeman Improving Act 2 (WIP) 
 
you’d change it up so some of the Combine past this point use AK47’s, so the player can still have ammo for it. 
Hunt Down The Freeman Improving Act 2 (WIP) 
 
 

The deal with the devil.

 
id state that the first part needs some work. there is too much open land, and to little content. 
Hunt Down The Freeman Improving Act 2 (WIP) 
 
First way of Improving this part would be, to add Antlions, they could function like how they did in Sandtraps, spawning every time the player steps on the snow. Second way, adding More Combine, and ammo. third, you could re-add the spot lights. or you could just add all of them. 
Hunt Down The Freeman Improving Act 2 (WIP) 
 
this area should have a combine force filed added here. 
Hunt Down The Freeman Improving Act 2 (WIP) 
 

  • On to the Factory

 
 
Most of this section is fine, but it can get repetitive. 
 
to add more variety you could add the Combine from Half-Life: Alyx, Specifically the Combine grunt and combine captain. adding this will add more variety to the combat. 
 
you could make it so there aren’t any pulse rifles in the weapon ammo stashes. 
 
You could add the Cremator in as a boss fight once the player kills every enemy. 
 
 

Weapons?

 
reuse the AK47 
Hunt Down The Freeman Improving Act 2 (WIP) 
 
Add a flare gun, that lights enemies on fire, and inflicts Bugbait. 
 
as a replacement to the Axe you could give the player a sledge hammer. 
 
you could add the Immolator from beta. 
 
Make it so if the player picks up a Half-Life 2 Grenade, it goes into ammo just like the Half-Life 2 SMG. No one wants to have pointless contents in there inventory. 
 
The player could also be given a reworked SPAS-12 at the start, its stats could be like %25 percent less damage then the Pump, can fire both barrels, and lastly 10% less accurate. 
 
If the Player Picks up the Half-Life 2 Shotgun, it Should be turned into Ammo, like the SMG, it could give the player like 20 Buckshot Ammo. 
 
 

achievements.

 
THE PHANTOM PAIN – beat act 2. 
Simulated Walking – beat A2C1P2 and A2C1P3. Description: Why. 
And it crashed… – Get ran over. 
Not Weapons? – kill the Cremator. Description: Oh God… 
Agility+ – Get the Sniper rife. 
 
 

s*x

 
Thank yous five reading 
Hunt Down The Freeman Improving Act 2 (WIP) 
 

Written by gaming56798

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