Hunt Down The Freeman Improving Act 1 (WIP)

Hunt Down The Freeman Improving Act 1 (WIP) 1 - steamsplay.com
Hunt Down The Freeman Improving Act 1 (WIP) 1 - steamsplay.com
In this guide i will talk about how to fix act 1 of the game hunt down the freeman.

 
 

Misc.

 
redub a lot of the characters. 
 
add some form of quest/mission hud. 
 
you should also give every weapon C hands. (or at lest the painkillers) 
 
there should be more player choice. 
 
make it so the act 1 combine have a similar color scheme to hunters. 
 
Reuse the combine super soldier from the hl2 beta, also give them the same color palette as the hunters. 
 
 

The tutorial, and the prologue.

 
The tutorial is fine but maybe add a tutorial on using Chargers. 
 
The Prologue should be made longer. here is an example. 
 
Hunt Down The Freeman Improving Act 1 (WIP) 
 
then the player has to hit a button up here 
Hunt Down The Freeman Improving Act 1 (WIP) 
 
Hunt Down The Freeman Improving Act 1 (WIP) 
 
 

Rise and Shine + Welcome to Albuquerque.

 
most of the hospital is fine. 
 
but lower the sound of nicks SMG in this cutscene 
 
Hunt Down The Freeman Improving Act 1 (WIP) 
 
lower this door so the player can’t see under it, and into the void. 
Hunt Down The Freeman Improving Act 1 (WIP) 
 
first issue with the city. Lack of directions. One thing that would help is adding a quest hud… thing? 
Hunt Down The Freeman Improving Act 1 (WIP) 
 
these odd window things should be patched up 
Hunt Down The Freeman Improving Act 1 (WIP) 
 
There should be a piece of dialogue that tells Mitchell to go instead of helping them. 
the player shouldn’t be able to get guns before they get to the hotel. 
Hunt Down The Freeman Improving Act 1 (WIP) 
 
this hole should be patched up 
Hunt Down The Freeman Improving Act 1 (WIP) 
 
make it so the axe is easier to get 
Hunt Down The Freeman Improving Act 1 (WIP) 
 
 

TRUST

 
The sewer is fine. so is the parking lot. 
 
This mounted gun should be removed. 
Hunt Down The Freeman Improving Act 1 (WIP) 
 
there could be some combine in this hallway. 
Hunt Down The Freeman Improving Act 1 (WIP) 
 
this Strider’s cannon causes props to float if they are on the thing it destroys. also it destroys to much. you should keep the Strider in but remove that scripted sequence 
Hunt Down The Freeman Improving Act 1 (WIP) 
 
You could add this dude into TRUST, with his mini gun strapped to his back, for now lets just call him drunk dude, maybe the player can talk to him and can talk about making his team do all the work for him, and how his mini gun is to heavy. there could be a option to have tag along with the player over Larry with him using a pocket knife. 
Hunt Down The Freeman Improving Act 1 (WIP) 
 
this should be blocked off 
Hunt Down The Freeman Improving Act 1 (WIP) 
 
This president should be redubed. (Keemstar shouldn’t be the president) 
Hunt Down The Freeman Improving Act 1 (WIP) 
 
Edit Alex voice so it sounds like he has a face covering. 
Hunt Down The Freeman Improving Act 1 (WIP) 
 
this part should be more challenging. why not make it so you and Alex are the only two people go here, and have it so Alex is the person who turns the valve. 
Hunt Down The Freeman Improving Act 1 (WIP) 
 
 

New State

 
The train needs to be expanded upon, you could have Nick, and Adam by at the start of the train. 
 
Have Nick tell Mitchell that: “Cue said there was a drunken soldier in the back of the train babbling on about some alien ships he thinks he saw, you should go check on him.” 
 
instead of going on top of train, make the player have to go inside the train, 
you could have it so Alex(Pyrocynical) tells the player about locking the drunk dude in the boxcar. 
once the player gets to the end of the train the player finds the door locked, and has to use parkour to get to the other side. once there the player can fall onto a flatbed on the other side the player can enter the door. once inside the player finds the drunk dude (same one from TRUST) Dead, 
with it being implied that he look out of the window, got shot, then tried get help but bleed out due to the door being locked. once the player picks up the mini gun a gunship spawns that blows up most of the boxcar making the player fight them, once the player kills the gunship, a combine super soldier kicks down the door, letting the player out, once the player goes to the main part of the train, Alex lets you in. but gets killed by a combine super soldier, the player makes there way through the train, then the player gets trapped in the kitchen. combine super soldiers start flooding in. Nick and Adam try to breach the door. once the player gets to the main train car a cutscene plays where Mitchell unhooks the rest of the train leaving only the front. 
 
the jeep section needs more risk. one way of adding that would be add a heath bar to the truck. 
Hunt Down The Freeman Improving Act 1 (WIP) 
 
There is next to no point in looking for loot by the factory. here are a few spots that need more loot. 
Hunt Down The Freeman Improving Act 1 (WIP) 
 
Hunt Down The Freeman Improving Act 1 (WIP) 
 
Hunt Down The Freeman Improving Act 1 (WIP) 
 
Hunt Down The Freeman Improving Act 1 (WIP) 
 
one way of getting players attention would be to make this door half opened. 
Hunt Down The Freeman Improving Act 1 (WIP) 
 
Why not make it so there is a gas leak like Joe says, and make it so Joe doesn’t help you. 
Hunt Down The Freeman Improving Act 1 (WIP) 
 
there is a bug that makes it so you have to turn every lever in Order. make it so the player only has to hit one lever 
Hunt Down The Freeman Improving Act 1 (WIP) 
 
there should be a line of dialog where someone say something on the intercom like: we have fixed the car. we will set off a flare at the back of the repair shop. 
Hunt Down The Freeman Improving Act 1 (WIP) 
 
the player should be able to ride the jeep. 
Hunt Down The Freeman Improving Act 1 (WIP) 
 
 

The Great Escape.

 
the start of this chapter should end as soon as you get to the lighthouse. 
add a cutscene where a helicopter takes you to the boat when you get to the lighthouse. 
Hunt Down The Freeman Improving Act 1 (WIP) 
 
there should be less ncp’s helping the player. the manblowers should be removed 
Hunt Down The Freeman Improving Act 1 (WIP) 
 
 

Weapons?

 
The act 1 pistol should be buffed. it feels like a pilet gun. 
Hunt Down The Freeman Improving Act 1 (WIP) 
 
The Sig could be added to the prologue as a starting weapon. Hunt Down The Freeman Improving Act 1 (WIP) 
 
add the m67 grenades back into the game 
 
the axe could be added into the prologue as a secret at the start. 
 
make it so if the player has the axe they start with it instead of the knife. 
 
The Molotov should be buffed. 
 
The Minigun should be nerfed so the player has to spin it up every 5 seconds. 
 
 

Alternate Routes.

 
Idea: When the player gets to Nevada give them the option to go there own route or the military’s route, picking your own route leads you to an area similar to Sandtraps. Once beaten the player skips ahead and spawns in “The Great Escape” 
 
Hunt Down The Freeman Improving Act 1 (WIP) 
 
in the last/second part, this is that taken to the extreme. —> 
 
Hunt Down The Freeman Improving Act 1 (WIP) 
 
in the first part the player is made to flip a switch opening a combine gate. —-> 
 
 

achievements. (excluding ones that are in the dev build)

 
CONE – Pick up the cone 
In God We Trust – Listen to Mr. Keemstars announcement. 
Fresh Out of Basic – Finish bootcamp. 
A secret to nobody – Get the Axe. (New) Description: Good job I guess. 
A good choice – Take the alternate route in Nevada (New) Description: SANDTRAPS CLONE. 
Idiot – Fall off of the Train (New) 
Pill Popper – Eat all of the pills in Act 1 (New) 
The Escape – Beat Act 1 (New) Description: Great job, you killed more People then you helped. 
 
Remove “You can’t get this achievement…” 
 
 

I beg you

 
don’t make the game into a meme game 
 
don’t mess with the story. 
to be fair you have to have a very high IQ to understand the plot of hunt down the freeman. 
Hunt Down The Freeman Improving Act 1 (WIP) 
 
 

s*x

 
Thank yous five reading 
Hunt Down The Freeman Improving Act 1 (WIP) 
 
 

SPECIAL THANKS

 
Gaming56798 – making basically all of this 
David_Sh – the remake of the train 
Hideo Kojima 
 

By gaming56798

This is all for Hunt Down The Freeman Improving Act 1 (WIP) hope you enjoy the post. If you believe we forget or we should update the post please let us know via comment, we will try our best to fix how fast is possible! Have a great day!


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