Are you thinking of perfecting the Yakuza series? Don’t.
This guide contains postgame spoilers for several games in the Yakuza series. I’m going to talk about every mainline Yakuza game here, in case you missed the title on your way in, so don’t get mad that the whole guide isn’t about dame da ne guy and funny eyepatch man. I’ve done my best to avoid main story spoilers, but I’d still recommend avoiding sections for games you haven’t played if you want to experience the series for yourself.
The Yakuza games attract an odd crowd of people. A crowd that fits the zany nature of the series, I suppose. There are handfuls of people that would give their life for Majima or let Kiryu powerbottom them or whatever. But even those people would agree that trying to 100% a Yakuza game is taking it too far. “Don’t do it, it’ll kill your appreciation of the game,” or something to that effect.
Yet, some of us just can’t help it. Like moths to a flame, we’re drawn to the tantalising allure of seeing “100%” on that completion list, or “55/55” on the Steam achievement bar. Even fewer of us crave to accomplish that for the whole series. As for me, Yakuza 0 was the first game to get me invested in achievement hunting, and I’m dropping this guide here since I assume it’s where plenty of players have taken and will take the plunge toward completing the series.
With that melodramatic opener out of the way, however, keep in mind that I’m writing this guide for fun. I’m not trying to be a bootleg CyricZ out here. I’m just having fun revisiting some of the most brutal and satisfying moments toward completing these amazing games. Hopefully, some of you can relate or take away something to look forward to, whether you’re looking forward to the challenge or looking forward to never touching it.
Oh, and I’m specifically talking about achievements, so there will be some games (Yakuza 3, 4, and 6 mostly) that I have less to say about because I haven’t filled the Completion List in those games. I’m a fake fan, I know.
Let’s tackle this in chronological order since a lot of you are probably going to leave after this section anyway.
Yakuza 0 is a monolithic game to start with. It’s also my personal favourite because I’m a basic hoe. If you have the grit to complete this game, then you probably have what it takes to perfect the rest. Should you dare to tango with this ~150 hour beast of a completion, what should you expect to be the most gruelling achievement of the lot?
Cat Scratch Fever
Win ten bets on three-round tournaments at JCC.
It might seem dumb to call this the “hardest achievement in the game,” and it is. There are plenty of challenging achievements in Yakuza 0 relating to combat and minigames, but all of those can be conquered with enough skill and practise. One thing you can’t get better at, no matter how hard you try, is RNG.
Catfighting, at its core, is an RNG minigame. Yet, unlike something like Mahjong, it’ll destroy your mind and your thumbs. There are actions you can take to tip the odds in your favour, but that won’t stop the game from giving your opponent nothing but rainbow attacks or using Comeback on you during the last match of the tournament. Those events may seem unlikely but, trust me, they will happen to you, and it will be infuriating.
The obscene amount of button mashing in this minigame will likely force you to take breaks between tournaments, but knowing how the mashing works can save you some pain. Mashing as hard as you can often results in a loss, since the AI ramps up according to your speed, meaning they’ll probably beat you if you maintain the same mashing speed. I have tested this with a turbo button; even if you mash every frame, the AI will find a way to beat you. Instead, tap the button slowly at first and build up to a rapid mash. When applying extra damage during your attacks, still mash as fast as you can. You’ll still lose from time to time, but this should tip the odds in your favour.
This single achievement probably took me longer than all of the Climax Battles — and this game has some of the hardest Climax/Ultimate battles in the series. I have friends who have considered completing Yakuza 0 but decided against it after I told them about catfighting. This minigame is suffering incarnate.
Just Beat It
Complete all Climax Battles.
With this being one of the last games in the series to feature Climax/Ultimate Battles, they didn’t hold any punches here. A lot of these fights have some brutal time constraints and will push your skill and patience to their limits, especially if this is your first game in the series. Some of the toughest matches include Proving Grounds 6 and 8, Melee Battle 2 and 6, and Ultimate Battle 2. As it happens, you fight all of these battles as Majima. Poor guy.
Stuff of Legend
Complete the main story on Legend Difficulty.
Yakuza 0 is the only game in the series that doesn’t allow you to access Legend difficulty on NG+, making this achievement quite daunting. The regular battles still aren’t too tricky with a modicum of skill and careful planning, but the escort missions and car chase can tear you a new one if you’re not prepared for them. I recommend pouring all your funds into Brawler for Kiryu (the drunk buffs are really powerful) and Breaker for Majima.
Get 100% on your Completion List.
Compared to other Completion Lists in the series, this one’s surprisingly tame. It’s still gonna take you a long time, but nothing on this list will challenge you as much as the other achievements I’ve mentioned. The Coliseum’s tedious, Dragon & Tiger will make you want to scrape your eyes out, and games like Mahjong and Koi-koi will feel daunting to learn. Regardless, if you’re stubborn enough to earn Cat Scratch Fever, I don’t think any of that will faze you.
Probably my least favourite Yakuza game overall, though the completion gave it plenty of… let’s call it “substance.” There are plenty of problematic achievements here, so let’s go over what I consider to be the worst one.
Dragon of Legend
Completed the game in Legend Mode.
This was a difficult call to make since Perfectionist is probably a harder achievement overall. You’re allowed to complete the Kiwami Legend playthrough on NG+, though that didn’t stop some bosses from being obnoxious. However, I have one moment in mind when I think about what makes this achievement terrifying to earn.
You know if you know. It’s the Kiwami car chase.
This section takes the frustrating design of the Yakuza 0 car chase and cranks it up to “hope you own a spare monitor.” The gameplay is horrendous, requiring you to aim more for the circles surrounding the enemies instead of, you know, the enemies themselves. The enemies have ridiculous amounts of health and deal huge chunks of damage, forcing you to be a god of multitasking to keep everyone staggered long enough for you to reload. The final section with the truck chasing you might be one of the worst-designed parts of any Yakuza game, serving as a massive HP tax unless you have perfect aim.
You know what the worst part is? If you fail this section (you will), you’re forced to replay the whole chapter. That’s an entire extended fight sequence, a boss fight, and like fifty cutscenes just to get another crack at this godawful challenge. Every failed attempt feels like swallowing a sack of bricks, and finally getting past it feels anything but satisfying.
My advice? Use a mouse and keyboard for better aim, aim for the middle of the circles (prioritise red circles; that means they’re about to attack), abuse Heat Eye as much as you can, and pray to whomever you can that this doesn’t take you more than a few attempts.
Completed 100% of the Completion List.
Kiwami’s Completion List has a few quirks that make it infuriating to complete. Most notably, one of the metrics requires you to own 100 different weapons, and there are only 108 weapons in the game. This likely means you’ll be grinding for hours at the Coliseum and spending an absurd amount of money to fill your arsenal. Speaking of which, there’s no easy way to earn money in this game, making the “ten million yen” metric a pain in the a*s. The way I did it was by latching a wrench and a rubber band onto my controller and making Kiryu run circles with the Ebisu Socks on. I’m not kidding; I still have a picture of this Frankenstein setup.
Death by Climax
Completed all of the Climax Battles.
The Completion List in this game is so difficult that I almost forgot how ridiculous these Climax Battles are. Pretty much every Proving Grounds match from 6–10 is insane. I remember spending around half an hour with that damn Golden Pistol, waltzing around in Beast Style like I took a massive number two in my pants. Melee Battles 8 and 10 also take a lot of time and skill. At least the next game in the series doesn’t have any difficult battles, right? Right??
Obtained EX Rank on Haruka’s Requests.
Compared to the Completion List, Haruka’s Requests are a lot more chill, but not without their tough moments. I struggled with the Split Game for her Bowling request, though I’m sure a lot more people got steamrolled by the Karaoke request. Otometal MY LIFE is the hardest Karaoke song in the series, and 950 is a hell of a score to obtain. If you’re not great at rhythm games, this could potentially take you longer than the car chase.
Yakuza Kiwami 2
I don’t remember a whole lot about Yakuza Kiwami 2, other than one particular achievement I’m about to talk about. In theory, it’s one of the shorter and easier completions in the series, though there might be some dragons lurking beneath the surface here, waiting to strike when you least expect it. What might be the most lethal sky serpent of this flock?
You’re Not Welcome
Completed all bouncer missions.
Alright, I have to admit: I’m purposefully picking the wrong achievement here. The achievement “Skill Master” requires you to complete all Bouncer Missions and then some to unlock every skill in the game, making it objectively tougher. So why am I not talking about that achievement?
Well, remember how obnoxious the Climax/Ultimate Battles were in the other games? Take that feeling and multiply it three times over, and you have an accurate representation of how painful the Bouncer Missions are.
There are 26 Bouncer Missions in the game — about as many Climax/Ultimate Battles as there are in the other games — except you need to perform every mission here three times over: once on Normal, once on Hard, and once on Legend. Hardly anything changes between difficulties, making this process three times longer than it should’ve been. Furthermore, the first 23 missions are a cakewalk, making this part of the process an absolute chore.
Then we get to the Amon missions. I hope you hung onto your Sacrifice Stones.
Each of the Amons have hard-hitting unblockable attacks and shields that massively reduce damage and knockback applied to them. Your best option is to run away until the shields go down — a feat made even harder in the final fight, Pandemonium. You have to fight three Amons here, and each one is joined by a pack of goons. Kill too many, and you’re forced to fight multiple Amons at once, essentially forcing you to run circles around a blockade and peck at the enemy like you’re in Kino der Toten. Furthermore, the final Amon in this fight, Sango, can one-shot you at full health. Ten minutes down the drain, please reset. Like, there are some pretty egregious Amon fights in the series, but this takes the cake.
Learned all skills.
As mentioned before, this is actually the hardest achievement in the game. It requires you to complete all Substories, win every Coliseum tournament, beat every Street Boss, do all of Komaki’s training, earn all Acupuncture skills, acquire every Technique Primer, and, of course, complete all Bouncer Missions. With that being said, if you can complete those damn Bouncer Missions, you can do the rest of this stuff with your eyes closed.
Completed 100% of the Completion List.
Probably the easiest Completion List in the series (of those that are mandatory for achievements, anyhow). A lot of the metrics are pretty quick, though Haruka’s Requests and the Batting Center take some time. They also doubled down on the Mahjong requirements for this game, forcing you to earn “points” so you can participate in tournaments with the big boys. I hope you’ve learned how to play by now.
Half Performance, Half Raw power
Win all the Coliseum’s tournaments.
This one’s also required for Skill Master, though I’m bringing it up since you have to complete Clan Creator’s story to unlock one of the tournaments. I can’t stand Clan Creator. It’s the only thing in the series I can’t give proper advice for since I bought the DLC to get it over with as soon as possible. That’s how little I can tolerate it. I know it’s an irrational thing to pay for and I’m sure you all have the sense to complete Clan Creator the normal way. But I hate it.
Yakuza 3 Remastered
I know a lot of people like to clown on Yakuza 3 stans, but I don’t mind admitting I had plenty of fun with the game, despite its many flaws. What could possibly be the most difficult achievement for the papa bear of the Yakuza series? Well, the answer’s quite clear in this case.
Complete all minigames.
This one’s a strong candidate for the hardest achievement in the series. Completing one portion of the Completion List might seem like a tepid challenge at first, but you should never underestimate how scary Yakuza 3 can be. Some of these minigames took me as long as Cat Scratch Fever, each.
If you haven’t learned to use your mouse and keyboard for the precision-based minigames in this series, then you better start. It’ll be your sole advantage going into minigames like the Batting Center and especially Darts. You’re required to beat every opponent on every difficulty in these games, and the Advanced Darts CPU can perform a perfect game, making victory impossible. You have to rely on RNG to make them screw up just enough for you to win.
The same goes for Pool, though this game’s not quite as straightforward. The Expert opponent can easily shut you out if you let them, demanding an extreme amount of precision on your end. Except, oops — the controls are completely screwed, making your shot deviate if you don’t flick the joystick perfectly straight. People have exploited the Steam Controller settings specifically to get around this terrible control scheme, that’s how irritating it gets.
And, oh god, don’t even get me started on Fishing.
This damn Tuna fish was a tougher opponent than any boss in the series. I admit I couldn’t catch this thing legitimately. I exploited a bug in the game’s early release that allowed me to slow the game down. I’ve heard that this bug has since been patched out and the game has been modified to make fishing feasible for a normal human being, but I’m too traumatised to check whether that’s true. I never want to hear that fishing theme again in my life.
There are plenty of other stressful minigames related to this achievement — Bowling, Mahjong, Golf, Boxcelios — the list goes on. Screw fighting thousands of guys single-handedly; this is a challenge only the Dragon of Dojima himself could surmount.
Complete all substories.
Amon isn’t that tough in this game, believe it or not. However, you need to complete all the IF7 Training and Hitman Missions to unlock his substory. Some of the IF7 fights are nasty (looking at you, “Avenging Berserker”), and the final few Hitman Missions don’t screw around either. Yeah, yeah, it’s easy to make fun of how the enemies block all the time in this game, but I take more issue with all the damn dodging in these fights.
Testament to Strength
Beat the game on Legend difficulty.
Yakuza 3 and 4 have this ugly problem where you can’t unlock Legend difficulty without beating the game on Hard, effectively making you perform two extra playthroughs instead of one. You could perform your first playthrough on Hard, but that makes Substory Completionist harder than it already is. At least the Golden Pistol makes subsequent playthroughs a lot easier. That didn’t stop a few of the bosses from pounding my a*s on Legend, but I’m probably just bad.
Play all rounds in Ultimate Match mode after beating the game.
The Climax Battles — err, Ultimate Matches — aren’t quite so bad in this game. I dunno, maybe I’ve gotten used to these. This achievement is helped by the fact that you don’t have to earn an S Rank on every fight; you only have to beat them. There are still some tough ones, like racing the pinnacle of speed, Ultimate Mack, and fighting alongside the pinnacle of strength, Akimoto-kun. If you’ve played these games enough, you’ll survive.
Yakuza 4 Remastered
Despite appearances, this might be the easiest completion in the series, even though Yakuza 6 is notably shorter. Four playable characters and you don’t get a whole lot of time with most of them. With that in mind, which of these dashing gentlemen will have to endure the most unfavourable achievement in the game?
Business Card Hunter
Receive business cards from all hostesses, including ones you train in “Hostess Maker.”
The achievement art may show Tanimura, but you’ll be spending most of this achievement’s play time as Akiyama. Doing what, exactly? Well… walking around in a circle. For four hours.
I’ve skimmed past the topic of cabaret clubs in Yakuza until now, but they’re rarely ever fun. A few of them have some fun writing, and others have some interesting gameplay. Yakuza 4 offers neither of these things, instead opting to lock you in a circular chamber and perform the same three steps until you develop anaemia and decay into your cushy gamer chair.
The “gameplay” I’m referring to can be found within Hostess Maker, a minigame that seems fun at first but quickly turns into “let’s take a hostess with no personality and wrap them all into the same outfit until Mr. Mauve Blazer gets tired and does the same thing to the next girl.” I swear, if you watch anybody play this game with a hint of optimisation, they dress every girl in the same garish red outfit with artificial red hair and blue eyes. This is the closest Yakuza has come to Lynchian horror.
Sure, nothing about this achievement is overtly difficult, but not much in Yakuza 4 is. Besides, with how short the completion is, the tedium of something like this drags on your conscience a lot more. I can’t believe I’m saying this, but at least Yakuza 0’s catfighting had personality.
Oh, and shout-out to the “Fashionista” achievement for being missable if you play well enough, forcing you to repeat the entirety of Hostess Maker. Remastered, by the way.
Heir to the Legend
Clear Legend Mode.
On the plus side, I like how brief the summary text for this achievement is. I wish I could say the same for the achievement itself. This game has the same problem as Yakuza 3, where you have to beat the game on Hard to unlock Legend difficulty. Except, now we’ve got another problem: the “Indomitable” achievement requires one to beat the game on Normal without reverting to Easy. Now there’s no way around it — we have to beat the game three times, minimum. Hell, at least the game’s like 20 minutes long if you skip all the cutscenes (not really).
Clear all Ultimate Skill missions.
The “Runner-ups” have just become a section for me to complain about Legend difficulty and Ultimate… Skill… missions. They can’t decide on a name for these things, huh? Thankfully, these fights follow the Yakuza 4 tradition of not being very difficult. Some of the chase battles grind my gears (screw those damn kappas), but overall I think I struggled more with the IF7-R training. A shame there’s not an achievement for that; I only did it to prepare for Amon, who also ended up being easy this time around.
Win a round by forming a concealed hand containing seven unique pairs in mahjong.
This one’s personal. You’d think from reading the achievement summary that it wouldn’t take a long time, right? Then why did it take me nearly two hours?? I’ve gotten Seven Pairs in nearly every other Yakuza game before this, but it just refused to happen this time. No joke, I think it took me more time to get this achievement than every other minigame-related achievement combined (excluding Hostess Maker). I want to die.
Yakuza 5 Remastered
Although Yakuza 5 tends to trip over its hulking size, especially in the story department, it’s still a massively satisfying game to complete. With such a broad scope of content to consider, what do I consider the sharpest needle in this haystack of achievements?
Hall of Famer
Achieve 100% on your Completion List.
Well, this doesn’t narrow things down at all. This achievement is way too big to discuss in its entirety. Side stories, hostess clubs, Kamiyama Works, all two million minigames — there’s a lot to consider. Instead, let’s hone in on the single hardest section of Yakuza 5’s Completion List. To do that, I’ll have to tread back to my old stomping grounds.
You’ve gone too far this time, you damn Florist.
Remember the Bouncer Missions in Kiwami 2? The Yakuza 5 Coliseum makes that nonsense feel like a tutorial. This godforsaken arena gave me the biggest headache out of any Coliseum in the series, even beating out Kiwami’s weapon and gear grind. Not only are the Victory Road prerequisites a pain in the a*s, but the Completion List requires you to win every tournament with every character (except the one who can’t fight obviously).
…Wait a minute, this sounds familiar. – [steamcommunity.com]
Anyway, this place still sucks. The whole grind takes around ten hours. You’ll spend eight hours throwing Komaki into bombs or off of ledges, one hour screaming in frustration while playing as Shinada, and one hour screaming in terror while playing as Akiyama. Limited Berserk is still one of the most sadistic challenges I’ve seen in a game as relatively tame as Yakuza 5. It makes the game borderline impossible to complete on Legend difficulty.
The worst thing about the Coliseum is that it unveils all the flaws in the combat of Yakuza 5 — how overpowered Saejima is, how underpowered Akiyama is. Every Yakuza game has flaws in its combat, but the average casual player or even completionist won’t notice such things because the game doesn’t push them to those extremes. I love Akiyama both in combat and character, and it sucks to see his gameplay brought to such a reductive level.
Yakuza 5 might be the only game I’d recommend completing on Easy because of how miserable the Coliseum is otherwise. This part of the game was physically and mentally draining, and it only made me happier to see the series eventually shift away from the beat ’em up genre.
After getting pampered by the final substories of Yakuza 3 and 4, I should’ve expected I’d be punished at some point. In particular, Jo Amon is an absolute menace. During his final phase, he’s invincible roughly 75% of the time, and your only reliable counters during that last 25% are Tiger Drops against his blinding fast combos. I’d consider this the single worst Amon fight in the series, but having to endure Pandemonium three times makes that fight worse by default.
A Toast Together
Finish the final cabaret club event.
More hostesses. Yay. To be honest, the cabaret clubs aren’t bad this time around. The dialogue system is pretty interesting and the interactions are well-written, to boot. The problem here, as you might expect, is time. This took me an entire day of combing through a guide for the proper responses and listening to hours of girl problems. Grab a coffee (or several) and get comfortable; you’re gonna be at this for a while.
Clear all Ultimate Matches.
I won’t talk about the Legend playthrough this time (it’s mostly tedious) but, like the other fights in this game, the Ultimate Matches put up some mighty resistance. Well, mostly the Melee Battles. Melee Battles 3, 5, 6, and 10 in particular. Having to win a timed battle with nothing but Shinada’s weapon-switching strikes gave me more of a distaste for his gimmicky fighting style. Still nowhere near as bad as the Coliseum, though.
Yakuza 6: The Song of Life
A divisive entry in the series, for sure. A lot of people complain about the poorly optimised engine and the unfinished nature of the game, and I have to partially agree with both of these issues. The latter especially caused the completion to feel rather limp by the end. Still, let’s skim through the meagre offering of achievements here and pick out the most troublesome one.
On the Winning Team
Achieved 100 victories with the Kiryu Clan.
Damnit. I’ve already expressed my distaste for Clan Creator, and they had to go make it the most obnoxious part of this game too. I half-hoped it wouldn’t be too annoying, with how simple the campaign was compared to Kiwami 2, but then this achievement reared its ugly head.
The task here represents yet another remnant of what Yakuza 6 was likely meant to be. I’m sure the developers expected Clan Creator to deliver a lot more mileage than it ended up providing, but here we are, with every clan mission, main and extra, covering only a third of the victories required for this achievement.
You know how the grind goes from here. Pick one mission and replay it until your brain goes into sleep mode. I never touched the Amon missions (they’re not required for completion) and opted to replay “The Tanahashi Army’s Remainders” due to its short length and generous gains to EXP and cash. I also kept Masao on my strike team from start to finish for the “Kiryu Clan Enforcer” achievement. The SSR leaders I whaled for were overpowered enough to keep him safe.
I honestly can’t remember how long this achievement took. I got the achievement six hours after beating the Clan Creator campaign but took a break in between to grind for “Peak Kiryu,” so take that for what it’s worth. Like Yakuza 4’s Hostess Maker, this wasn’t mechanically demanding in any way. Just so… so… boring.
Story of My Life
Completed all substories.
The weak side content drags this achievement down. I enjoy the regular substories, as well as those involving Spearfishing and Baseball, but then you have to slog your way through Cabaret Club and Bar Chat for the rest. Cabaret Club in particular has been completely gutted. No more clever writing or personality; instead we get an awful card minigame where you spit the same thirty lines until every hostess gives you a smooch and sods off. Oh, and Amon is a pest in this game, wielding all of the Dragon Engine’s unwieldiness against you. Not hard, but annoying.
Raised all stats to a natural 300.
I’m sure filling the Completion List or playing through New Game + makes this achievement a cinch, but I didn’t do any of that. I had to grind for half an hour to buff Kiryu to the max. Not through battling, mind you. Clan Creator gave me enough money to overdose on supplements from RIZAP and down that with everything on Sushi Gin’s menu. Rinse and repeat twenty times over. The meal plan did wonders for Kiryu’s strength, but I’m not sure his stomach will recover.
Dragon of Legend
Completed the game on LEGEND difficulty.
So, here’s the thing: once you unlock Legend difficulty, you can change the difficulty of any save file to “Legend” from the menu. This means you can save before the final boss, beat the game, and then reload that save on Legend without voiding the achievement. That being said, fighting the final boss on the hardest difficulty without maxed out stats or gear is, believe it or not, rather tough. Much easier than replaying the whole game, mind you.
Yakuza: Like a Dragon
I loved this game more than I expected. I’m not necessarily a shill for the JRPG genre, but nearly all the changes made to the Yakuza format clicked with me here. With such a bold shift in design, the game would’ve been wise to play it safe with its difficulty. Little did we expect that this title would drop the most imposing challenge of the series so far.
Victory of the Millennium
Beat the True Final Millennium Tower.
The True Final Millennium Tower combines every difficult aspect within the other toughest parts of the series. Hours of grinding and planning, a near-insurmountable spike in difficulty, and ruthless consequences for failure. With how over-saturated the Amons became in later games, I enjoy that the threat this time isn’t just the boss fight, but the entire dungeon.
First comes the preparation. You’ll spend around two hours grinding, and just as long planning — picking the right job for each character, the skills they’ll take from other jobs, and the best gear for them to succeed. It’s not the longest grind in the series but it feels a lot more significant, knowing that one wrong step will make the dungeon that much tougher.
Then comes the dungeon. You’ll approach the doors, thinking you’re prepared. You won’t be.
Every fight takes an absurd amount of time, and every turn the enemy receives could get one or more of your party members knocked out. Peerless Resolve will be your sole defence to keep Ichiban in the fray, and that might not be enough if your luck goes sour. You will spend, not one fight, but one to two hours in constant stress that your run could fall apart at any moment.
And then comes the boss fight. I said he wasn’t the only threat, but Shin Amon does his best, or worst, to steal the show. He has a move that will paralyse the entire party, a laser that deals fatal damage to everyone without a very specific Poundmate buff, and summons three additional bosses at half health, all of whom have a party-wide Poundmate attack when they’re close to death. It’s terrifying.
Yet, with all of that in mind, I didn’t hate this part of the game. Actually, I loved it. I can’t quite put into words how gratifying it felt to have all of my effort rewarded with such an intense finale. I went in knowing it would be brutal, and perhaps knowing that and embracing it helped this challenge to feel more fulfilling than excruciating. I couldn’t think of a better way to wrap up my completion of the Yakuza series.
Raised all of Kasuga’s personality stats to max.
Like a Dragon has nothing remotely as difficult as the True Final Millennium Tower, so this section exists merely for consistency. I feel like this achievement shouldn’t be difficult, but I guess I never picked a response that boosted my Confidence since I needed two more levels in that stat after completing every certificate, substory, and most of the Part-time Hero gigs. I ended up playing a ton of darts with my party to get those last couple of levels.
Food for Thought
Viewed more than 20 Table Talk scenes.
The existence of this mechanic stunned me when I looked it up. I saw, like, two of these scenes during my casual playthrough but there are apparently dozens. The achievement’s not difficult if you have a guide handy though I can’t imagine anyone earning it by accident. A shame that this feature is so esoteric; it hides some charming interactions between the party. It’s a more sensible way to incentivise dining than a second health bar, anyway.
Fulfiller of Dreams
Completed the last dungeon in Premium Adventure.
Yeah, sure, “last dungeon.” Your first extra run through the Millennium Tower might seem scary but it’s nothing a well-prepared party can’t handle. If anything, this will give you the money and practise you need to prepare for the real last dungeon. Or, you know, if you’re not a loser who digs through the gutter for achievements like me, this dungeon serves perfectly well as a final challenge. Don’t let anybody tell you otherwise.
Thank you for reading this far. This guide took more effort than I expected, though I greatly enjoyed writing it. Shoutout to TrueAchievements for their sick achievement art, and a special thanks to CyricZ, Patriarch of the Completion Family. I couldn’t have done this without you.
Stay tuned for next guide’s exciting twists and turns, here on Total. Drama. Yakuza.
Hope you enjoy the post for Yakuza 0 Yakuza Completion Ending Guide – PC Version, If you think we should update the post or something is wrong please let us know via comment and we will fix it how fast as possible! Thank you and have a great day!
- Check All Yakuza 0 Posts List