Wizards and Warlords Grid Battles (1.0.2): Basic Guide

Wizards and Warlords Grid Battles (1.0.2): Basic Guide 1 - steamsplay.com
Wizards and Warlords Grid Battles (1.0.2): Basic Guide 1 - steamsplay.com
A basic guide to the grid-based battle mode introduced in update 1.0.2

 
 

Game Setting

 
To enable grid-based battles you need to check this in the game settings: 
Wizards and Warlords Grid Battles (1.0.2): Basic Guide 
 
 

Deployment

 
During the deployment phase you place your units, create formations (unit groups) and assign characters. 
 
You can zoom in using the mouse-wheel if you feel the grid/unit are too small to properly read. 
 
To select a unit click it. A golden border will indicate your selection. The right-hand panel will show the stats of the currently selected unit. 
 
Wizards and Warlords Grid Battles (1.0.2): Basic Guide 
 
Wizards and Warlords Grid Battles (1.0.2): Basic Guide 
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In the lower-left corner of the screen are a number of buttons. Apart from the named buttons, the following three panel-buttons are available: 
 
Reserves: 
Wizards and Warlords Grid Battles (1.0.2): Basic Guide 
 
Formations: 
Wizards and Warlords Grid Battles (1.0.2): Basic Guide 
 
Magic: 
Wizards and Warlords Grid Battles (1.0.2): Basic Guide 
 
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The Reserves panel allows you to manage which units, if any, are in reserve. If your army is very large, it may not fit in the deployment zone, and thus be forced to have units in reserve. You can also choose to place a unit in reserve for tactical reasons. 
 
When the panel is open it looks like this: 
Wizards and Warlords Grid Battles (1.0.2): Basic Guide 
 
Add/Remove is used to swap the selected unit in and out of reserve. If you select a unit in reserve, you can also click on a specific grid cell to place the unit accordingly. 
 
Wizards and Warlords Grid Battles (1.0.2): Basic Guide 
 
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The Formation panel allows you to create and manage groups of unit. A Formation can be given orders (explained later), and grouping units is a way to speed up giving orders to a large number of units. 
 
When open it looks like this: 
Wizards and Warlords Grid Battles (1.0.2): Basic Guide 
 
Pressing the ‘Create’ button will prompt you to name the Formation. No units are added to the new Formation yet. 
Wizards and Warlords Grid Battles (1.0.2): Basic Guide 
 
When a Formation is selected in the dropdown, you can add the currently selected unit by using the ‘Join Formation’ button. 
Wizards and Warlords Grid Battles (1.0.2): Basic Guide 
 
‘Leave Formation’ will remove the currently selected unit from the Formation. 
Wizards and Warlords Grid Battles (1.0.2): Basic Guide 
 
You can also use shift-click to add units to the currently selected Formation if the panel is open. 
 
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The Add Character button allows you to add characters from the Army or Site to a specific unit. 
Wizards and Warlords Grid Battles (1.0.2): Basic Guide 
 
A preview of the effects is shown for each character. Press ‘Select Character’ to confirm assignment. 
 
A small icon will appear on the unit, and when the unit is selected the character portrait is also shown in the left panel. Hover over this panel to get a reminder of the effects provided and character attacks. 
 
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Right-clicking a friendly unit will bring up a context menu where you can select unit and/or formation orders. 
Wizards and Warlords Grid Battles (1.0.2): Basic Guide 
 
 

Battle Phase

 
When you have completed deployment, the Formation button is replaced by a Configuration panel-button: 
 
Wizards and Warlords Grid Battles (1.0.2): Basic Guide 
 
This button opens a panel where you can change the speed of battle resolution and whether missile attack ranges are shown for the selected unit (as tinted grid cells): 
 
Wizards and Warlords Grid Battles (1.0.2): Basic Guide 
 
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You can select orders for units and formations as during deployment, and you can also right-click enemy units to select a target. 
Wizards and Warlords Grid Battles (1.0.2): Basic Guide 
 
Shift-clicking during the battle phase can be used to select multiple units. In this screen-show, all units except the one at end of the line have been selected, and an enemy unit is being set as charge target. (in this case a bad idea, as they would clump up – but if they were archers they could focus fire instead). 
 
Wizards and Warlords Grid Battles (1.0.2): Basic Guide 
 
You can also right-click any of the multi-selected units to give an order to all of them. Note the “(Selected Units)” header indicating that this is a multi-selection. 
 
Wizards and Warlords Grid Battles (1.0.2): Basic Guide 
 
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Wizards and Warlords Grid Battles (1.0.2): Basic Guide 
The Magic panel shows you available mana, spell casts remaining and a drop down from which you can select spells to cast. From the Spellbook Panel in the Magic Window you can choose which spells to show here – if too many are available to be shown, a special option opens a window with all available spells. 
 
Wizards and Warlords Grid Battles (1.0.2): Basic Guide 
 
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At the bottom of the screen a bar can be opened with options to Retreat and Skip To End. Note that Retreat will send all units fleeing (if they aren’t frenzied or too stupid to understand), not just the selected unit. Skip to End will act like pressing Next Turn until the battle ends, but with faster resolution speed. Make sure you have given orders that are reasonable for the rest of the battle. In most cases, you want to use Next Turn (possibly will multiple turns per confirm chosen in the Config panel) and not Skip To End. 
 
Wizards and Warlords Grid Battles (1.0.2): Basic Guide 
 
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Tooltips show damage during each turn. You can hover over units after each turn to re-show results. 
 
Wizards and Warlords Grid Battles (1.0.2): Basic Guide 
 
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When a unit breaks, a broken sword icon shows the routed state. 
 
Wizards and Warlords Grid Battles (1.0.2): Basic Guide 
 

Written by Valravn Games

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