Game Setting
To enable grid-based battles you need to check this in the game settings:
Deployment
During the deployment phase you place your units, create formations (unit groups) and assign characters.
You can zoom in using the mouse-wheel if you feel the grid/unit are too small to properly read.
To select a unit click it. A golden border will indicate your selection. The right-hand panel will show the stats of the currently selected unit.
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In the lower-left corner of the screen are a number of buttons. Apart from the named buttons, the following three panel-buttons are available:
Reserves:
Formations:
Magic:
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The Reserves panel allows you to manage which units, if any, are in reserve. If your army is very large, it may not fit in the deployment zone, and thus be forced to have units in reserve. You can also choose to place a unit in reserve for tactical reasons.
When the panel is open it looks like this:
Add/Remove is used to swap the selected unit in and out of reserve. If you select a unit in reserve, you can also click on a specific grid cell to place the unit accordingly.
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The Formation panel allows you to create and manage groups of unit. A Formation can be given orders (explained later), and grouping units is a way to speed up giving orders to a large number of units.
When open it looks like this:
Pressing the ‘Create’ button will prompt you to name the Formation. No units are added to the new Formation yet.
When a Formation is selected in the dropdown, you can add the currently selected unit by using the ‘Join Formation’ button.
‘Leave Formation’ will remove the currently selected unit from the Formation.
You can also use shift-click to add units to the currently selected Formation if the panel is open.
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The Add Character button allows you to add characters from the Army or Site to a specific unit.
A preview of the effects is shown for each character. Press ‘Select Character’ to confirm assignment.
A small icon will appear on the unit, and when the unit is selected the character portrait is also shown in the left panel. Hover over this panel to get a reminder of the effects provided and character attacks.
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Right-clicking a friendly unit will bring up a context menu where you can select unit and/or formation orders.
Battle Phase
When you have completed deployment, the Formation button is replaced by a Configuration panel-button:
This button opens a panel where you can change the speed of battle resolution and whether missile attack ranges are shown for the selected unit (as tinted grid cells):
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You can select orders for units and formations as during deployment, and you can also right-click enemy units to select a target.
Shift-clicking during the battle phase can be used to select multiple units. In this screen-show, all units except the one at end of the line have been selected, and an enemy unit is being set as charge target. (in this case a bad idea, as they would clump up – but if they were archers they could focus fire instead).
You can also right-click any of the multi-selected units to give an order to all of them. Note the “(Selected Units)” header indicating that this is a multi-selection.
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The Magic panel shows you available mana, spell casts remaining and a drop down from which you can select spells to cast. From the Spellbook Panel in the Magic Window you can choose which spells to show here – if too many are available to be shown, a special option opens a window with all available spells.
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At the bottom of the screen a bar can be opened with options to Retreat and Skip To End. Note that Retreat will send all units fleeing (if they aren’t frenzied or too stupid to understand), not just the selected unit. Skip to End will act like pressing Next Turn until the battle ends, but with faster resolution speed. Make sure you have given orders that are reasonable for the rest of the battle. In most cases, you want to use Next Turn (possibly will multiple turns per confirm chosen in the Config panel) and not Skip To End.
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Tooltips show damage during each turn. You can hover over units after each turn to re-show results.
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When a unit breaks, a broken sword icon shows the routed state.
Hope you enjoy the post for Wizards and Warlords Grid Battles (1.0.2): Basic Guide, If you think we should update the post or something is wrong please let us know via comment and we will fix it how fast as possible! Thank you and have a great day!
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