The 3 methods of detection
There are currently 3 methods that mobs can use to detect you:
Smell (for a few, very specific mobs)
Let’s get started
Sight for creatures is around a 150-180 degree cone in front of the mob, this is obviously the direction they are facing in game. ALL creatures have a “detection-cone” for sight in front of them.
Sound is related to how much noise you make. Whenever you move, you have a “circle of sound” around you. This means that any mob in the area of your sound “foot-print” will be able to detect you.
Smell is only relevant to the current mobs of:
Deer, Trolls, and Wolves. All other mobs do NOT have a good enough sense of smell to “smell you”.
Smell is a cone of about 5-10 degrees drawn from a line from your character in a relatively short direction of the WIND.
Ok I’m sneaki- OH GOSH OH HECK WHAT ARE ALL THESE ICONS
OK, obviously you’ve learned to crouch/sneak.
Now, on to what all the icons mean.
The first thing you will notice is a little white bar.
This bar is how visible you are to mobs. Obviously, the lower the better. This bar does NOT affect how much sound you make (at least at the time of the making of this guide), and you do not make sound while sneaking.
Next, you will notice that there seems to be a … cross-hair … thing? … maybe an eye?
This is your “status”, or how “alert” a mob/mobs is/are to your presence.
Mobs are alerted to your presence in “stages”.
- 1: un-detected; This is usually a flat line that looks like a closed eye. This means you are … well … I shouldn’t need to explain this.
- 2: on-alert/cautious; This is usually a half-opened eye. You can see what mob is alerted or cautious against you by seeing the little sonar/wi-fi like icon when you look-at/hover-over the mob.
- 3: !!!; You are fully detected; This is a full-blown, big-eye. I shouldn’t need to tell you what this does.
Certain mobs have only 2 alerts. For example, deer cannot be on-alert or cautious. They will simply go “NNNNHHH” and run away like they do in real life. Some mobs, like bosses, don’t have alerts at all, they just KNOW where you are.
How stealth / detection works
So, now that we have the primal basics out of the way … how does this all work?
Remember; Sight, Sound, and possibly Smell.
Sight works on a cone. Your visibility / sneak-bar when crouching determines how visible you are to mobs in their cone.
When you are in front of a mob or in it’s cone, and you sneak forwards toward it, you will first get a “suspicious”, or “alert-2” as we’ll call it, and they’ll act accordingly.
If you are close enough, you will get into the “detection-range” and be fully detected.
Sound works like a “ping” emitted from your character whenever you move. You make no sound when not moving at all, regardless of whether you are crouched or standing. Whenever a creature hears your “ping”, they will be alerted to your presence, and act as such for level-2 detection/detected.
Running will emit a VERY large “ping” from your character. This is how you get ambushed by mosquitoes and 1-shot hit in the back because your back is to them and they get sneak-attack damage on you.
Walking will emit a … eh … half-decent ranged “ping” from your character.
Sneaking will emit NO SOUND. (As of the time of making this guide)
Smell works on a narrow cone based on the direction of the wind. You can view the wind-direction in the top-left corner of your screen on the mini-map.
There is currently no way to affect or “change” your smell in Valheim, but only a few specific creatures have a good enough “smell” to sense you.
Deer will automatically run away, while Trolls and Wolves will go on an “alert” status and start heading your direction.
This one is a little different from farming up shielding or weapon skills.
In order to gain sneaking skill, the game makes a check.
- 1: is the player currently sneaking?
- 2: is the player currently detected?
- 3: is the player currently moving?
- 4: if the player was moving with the intent of walking at this moment in time, would they be detected?
If the game answers “yes” to all of these questions, you gain sneak skill.
Currently, the sneaking skill only very minorly improves/lowers your visibility.
The main thing it improves is speed and stamina-drain while sneaking.
A good way to “farm” sneak-skill points is to sneak around a boar-pen while the boar is being tamed, since tamed boar do not get scared by the player (but non-tamed / currently taming do), this is a perfect opportunity to farm your sneak skill while having your hammer out to repair your fence / fortifications.
Equipment and Weapons
Obviously when you do an attack and you are not detected you get a sneak-attack bonus.
It’s not a surprise that full set of troll-armor gives you a 25% sneak buff.
But here’s the thing:
That sneak buff also applies to Sight and Sound while walking, not just sneaking. Perfect for someone who wants to go somewhere without attracting attention … or perhaps sneakily steal a goblin village’s flax and barley without attracting pesky mosquitoes. hehehehehe
Obviously if you’re going for sneak-attack, the knife is going to be your best bet.
Not only does it have a great middle-mouse button that causes you to lunge forward an absurd distance and deal 2-3x damage, you also have the 10x damage multiplier on sneak-attack damage, the highest in the game for any weapon.
The knife also does not impose any penalty to movement, making it a perfect asset to pull out while sneaking, or even while traveling, even though you can hit a number to pull out your primary weapon.
The knife also has one of the lowest stamina-usage per-swing in the game.
The knife does half-slashing, half-piercing. This makes it good against trolls to get your armor upgraded, and actually half-decent at dealing with skeletons should you get caught without a club or blunt-weapon.
The knife, also because of the reason above, makes an absolutely fantastic secondary weapon not only for situational purposes, but for if your primary weapon breaks.
If you see a bunch of grey-dwarfs with their backs turned against you and haven’t detected you, and you need to get into that building, take out your knife and sneak up behind them, do a normal attack, then go to the next one until they’re all dead. It’s actually a LOT easier than it sounds.
Primary weapon breaks? No problem, you’ve got a knife to go back to your base with … which you’ll be sneaking around with, or trying not to get detected in order to get back.
Almost without a doubt, the abyssal razor (knife) is probably the BEST knife in the game. You can get it immediately after defeating Eikthyr, and you can upgrade it to nearly level 3/4, giving you an amazing start/boost. Especially since it’s literally better than a copper knife.
Now, I know what you’re thinking:
“But isn’t the black-metal knife better?”
Ah, yes it is in terms of damage … but wait … don’t you have to defeat Moder to get that?
Don’t you have to … ya know … go through 3 bosses to do that?
… That’s what I thought.
Things that affect your sneak
Alright, so you’ve probably noticed by now but.
Sneaking while in shadows makes you less visible.
Sneaking in light, even moon-light, makes you more visible.
It’s important to know where to go, and how you’ll get there to do what you need to do.
Also, thunderstorms and rain lower your sound “ping” … pretty drastically. You’d be surprised.
Tips and Tricks
Tips and Tricks: (can be added onto by users if I deem it’s a good tip)
- Periodically crouching every 15-20 seconds, for a split-second, is a FANTASTIC way to know if a mob has detected, or is chasing you.
- Troll-armor is good for getting around un-detected, and doesn’t slow you down at all.
- If you need more armor but still want to be light and fast, you can wear the helmet from a different set (like bronze or iron) without affecting your speed.
- You can 8-9/10, or even insta-kill a troll with a middle-mouse sneak attack
- Even though it may not be the most “pleasant” thing to do; traveling in a thunderstorm, especially while walking and in stealth-gear, is a great way to get where you want to go undisturbed.
Hope you enjoy the post for Valheim Stealth and how to sneak, If you think we should update the post or something is wrong please let us know via comment and we will fix it how fast as possible! Thank you and have a great day!
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