“Any information you cannot find in the game”
Everything about Weapon Attachments
Sights
General Info: Sights have no effect on the recoil, damage or any other factor on the weapon. Sights uses for improve player view
– Nobody uses and doesn’t have to use the same sight
– Thatcher EMP Grenade can disable defender player’s sights for 15 seconds
Red Dot (NATO)
– Has 1x zoom. Bullets go to center dot
– Gives player to clean view
– Frame is slightly wide, that’s obstructs the view
Red Dot (M4S)
– Has 1x zoom. Bullets go to center dot
– Gives player to clean view
– It’s frame is thinner than Red Dot (NATO), but the add-on for adjusting the dot thickness (bottom right), slightly obstructing the external view
Holographic (NATO)
– Has 1x zoom. Bullets go to center dot
– Gives player to larger view
– The circle around the point helps the player to focus, even more on where to aim. So it feels more comfortable when spraying
– When using a shotgun, it can be more easy to aim where the bullet goes with that circle around the dot
– The frame is a little more medium gauge thickness, it does not prevent the exterior view much. Ideal for mid-range combat
Holographic (Razor)
– Has 1x zoom. Bullets go to center dot
– Gives player to larger view
– The circle around the point helps the player to focus, even more on where to aim. So it feels more comfortable when spraying
– Its frame is quite thin, barely obstructing external vision. Ideal for mid-range combat
Holographic (MH1)
– Has 1x zoom. Bullets go to center dot
– Gives player to larger view
– Thanks to the lines on the sides of the point, the head level can be determined and straight shots can be made. It also helps spray control to keep the lines steady
– The frame is a little more medium gauge thickness, it does not prevent the exterior view much. Ideal for mid-range combat
Reflex
– Has 1x zoom. Bullets go to the upper corner of the triangle
Most players aim inside the triangle, this is why the bullets don’t go where you aim
– The player can focus on the target very easily by aiming at the triangle
– It has the thinnest frame and does not obstruct the player’s external view too much
– Its very thin frame, makes it very easy to follow the target. Especially in close range combat
Scope 1.5x
– Has 1.5x zoom. Bullets go to the center dot
– Allows the player to fight easier in mid/close range combat
– Provides a clear view to the player with its frame and lens
-It is an ideal choice in close and medium range combat
Scope 2.0x
– Has 2.0x zoom. Bullets go to the center dot
– Allows the player to fight easier in mid range
– Makes it easier to follow the target with the “+” shape in the scope
– Provides a clear view to the player with its frame and lens
– Ideal for mid-range combat
– Requires experience to use in close-range combat and high-recoil weapons
Scope 2.5x
– Has 2.5x zoom. Bullets go to the upper corner of the arrow
– Allows the player to fight easier from a distance
– It does not provide a very clear view to the player due to its frame and lens, but it provides a clean shot
– It is an ideal choice for medium and long range combat
– Requires experience to use in close-range combat and high-recoil weapons
Scope 3.0x
– Has 3.0x zoom. Bullets go to the center dot
– Allows the player to fight easier from a distance
– Makes it easier to follow the target with the “+” shape in the scope
– Provides a very clean view to the player with its frame and lens
– Ideal for long range combat
– Requires experience to use in close-range combat
– Only available on DMR (Designated Marksman Rifle) class weapons
IN GAME (Sights)
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Russian Sights
General Info: Sights have no effect on the recoil, damage or any other factor on the weapon. Sights uses for improve player view. Russian Sights are only available on Russian operators (Glaz, Fuze, Kapkan, Tachanka and Finka)
– Nobody uses and doesn’t have to use the same sight
– Thatcher EMP Grenade can disable defender player’s sights for 15 seconds
Red Dot
– Has 1x zoom. Bullets go to the center dot
– Gives the player a very clear view
– The frame is ideally thin, but the lower part takes up a little too much on the screen, causing trouble seeing crouching or crawling enemies
Holographic
– Has 1x zoom. Bullets go into the center space
– The lens is very small and narrow the vision
– The circle helps the player to focus, even more on where to aim. The space can make it difficult for most players to aim
– When using a shotgun, it can be more easy to aim where the bullet goes with that circle around the dot
– The frame is a little more medium gauge thickness, it blocks the outside view compared to other sights
Reflex
– Has 1x zoom. Bullets go to the upper corner of the arrow
– Thanks to the lines on the sides, the head level can be determined and straight shots can be made.
– The frame is the thinnest sight and does not obstruct the player’s external view
– The very thin frame makes it very easy to follow the target, especially in close range.
ACOG
– Has 2.5x zoom. Bullets go to the center dot
– Allows the player to fight more easy from a distance
– Requires experience to use in close-range combat and high-recoil weapons
NOTE: Glaz Flip Sight gives you 4x zoom to sight it uses and I recommend for you to use is the Red Dot sight because it allows you to pinpoint
IN GAME (Russian Sights)
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Sights Extra
Crosshair Dot Options
Options > General —> Interface Preferences
–Show Ping Crosshair in Char.
You can turn the dot in the middle of the crosshair on or off. I suggest you keep it on. It makes it easier to aim when you’re not aiming. Your field of view is narrowed when you constantly roam in ADS. Thanks to the point, you can aim quickly without narrowing your field of view without switching to ADS. However, if it bothers, you can turn it off.
–Show Ping Crosshair in OBS
You can turn the dot in the middle of the screen on cameras or drones. I suggest you keep it open. Since you cannot aim easily on observation tools, it provides you convenience while pinging.
Mouse Sensitivity Options
Options > Controls —> Mouse ADS Sensitivity
– Standart: The sensitivity you set applies to all zooms and general
– Advanced: You can adjust different settings for each zoom
Optic Color/Opacity Options
Options > Accessibility —> Optic Color / Opacity
– Optic Color: You can change the optic colors of the sights
– Optic Opacity: You can reduce or increase the optic opacity of the sights
Barrels
Basic Info
– Muzzle Climb: Vertical recoil of the weapon
– Diamond Size: Every shot has a diamond-shaped area for the next bullet’s recoil. Some barrels – reduce the size of that diamond
– Centering Time: Time needed after shot for crosshair to return to the original position
– Muzzle Flash: a flash from a muzzle of your weapon that can decrease visibility
– Smoke Trails: Firing weapons leaves visible white smoke lines. Those lines indicate where the shot came from.
– Finka Adrenal Surge minimizes the recoil of weapons to almost non
★ Leaning left or right, crouching, crawling, etc. has no effect on recoil
Suppressor
– Removes Smoke Trails
– Removes Threat Indicators
– Removes Muzzle Flash
– Lowers noise generated by the shot
– Reduces damage per bullet by 15%
– Does not affect on recoil
Flash Hider
– Reduces muzzle rise by 37.5%
– Reduces centering time by 30%
– Decreases diamond size by 5%
– Removes muzzle flash of your weapon
Compensator
– Decreases diamond size by 17.5%
Muzzle Brake
– Reduces first shot muzzle rise by 45%
– Reduces centering time by 45%
Extended Barrel
– Decreases damage fall-off on long distances (above 25m) by 15-20%
– Does not affect on recoil
IN GAME (Barrels)
As you can see:
–Suppressor and Flash Hider hide muzzle flash
–Suppersor reduces smoke trails
None | Suppressor |
Flash Hider | Compensator |
Muzzle Brake | Extented Barrel |
Indicator
White Indicator: Indicates the direction of the bullet if enemy fire passes near you. Silenced weapons hide this indicator
IN GAME (Barrels)
As you can see:
–Suppressor and Flash Hider hide muzzle flash
–Suppersor reduces smoke trails
None | Suppressor |
Flash Hider | Compensator |
Muzzle Brake | Extented Barrel |
Indicator
White Indicator: Indicates the direction of the bullet if enemy fire passes near you. Silenced weapons hide this indicator” title=”Tom Clancy’s Rainbow Six Siege THE BEST WEAPON ATTACHMENTS Guide EVER –IN GAME (Barrels)
As you can see:
–Suppressor and Flash Hider hide muzzle flash
–Suppersor reduces smoke trails
None | Suppressor |
Flash Hider | Compensator |
Muzzle Brake | Extented Barrel |
Indicator
White Indicator: Indicates the direction of the bullet if enemy fire passes near you. Silenced weapons hide this indicator” />
Red Indicator: When you take damage, it shows from which side the damage is coming from. Silenced guns can’t hide this
Red Indicator: When you take damage, it shows from which side the damage is coming from. Silenced guns can’t hide this” title=”Tom Clancy’s Rainbow Six Siege THE BEST WEAPON ATTACHMENTS Guide EVER – Red Indicator: When you take damage, it shows from which side the damage is coming from. Silenced guns can’t hide this” alt=”Tom Clancy’s Rainbow Six Siege THE BEST WEAPON ATTACHMENTS Guide EVER” title=”Tom Clancy’s Rainbow Six Siege THE BEST WEAPON ATTACHMENTS Guide EVER” />
★Recommended Barrels for Each and Every Weapon★
IN GAME (SPRAY)
Weapon: (Maverick) M4
“If you are using browser, you can zoom in and view images more easily“
Tables for comparing sprays according to fired bullets
Vertical Comparison
Attachment | 5 Bullets | 10 Bullets | 15 Bullets | 20 Bullets | 25 Bullets | 30 Bullets |
Horizontal Comparison
Attachment | None |
Suppressor |
Flash Hider |
Compensator |
Muzzle Brake |
Extended |
5 Bullets | ||||||
10 Bullets | ||||||
15 Bullets | ||||||
20 Bullets | ||||||
25 Bullets | ||||||
30 Bullets |
★Conclusion for Spray★
As you can see:
★ Muzzle Break gives the best result when you shoot 5-10 bullets
★ Flash Hider gives the best result when you shoot 10-15 bullets
★ Compensator gives the best result when you shoot 20-30 bullets
– As a result, which attachment is betterdepends on your play style
IN GAME (BURST FIRE)
Weapon: (Maverick) M4
7-8 bullets were fired at 400 millisecond intervals
None |
Suppressor |
Flash Hider |
Compensator |
Muzzle Brake |
Extended |
★Conclusion for Burst Fire★
As you can see:
★ Flash Hider gives the best result when you Burst Firing
IN GAME (SINGLE FIRE)
Weapon: (Dokkaebi) Mk 14 EBR
Shots fired at intervals of 200 milliseconds using DMR and Sniper Rifle
None | Suppressor | Flash Hider | Muzzle Brake |
★Conclusion for Single Fire★
As you can see:
★ Muzzle Break gives the best result when you Single Firing
Grips
Basic Info
– Finka Adrenal Surge reduces weapon recoil by about 100% and decreases the time it takes to ADS by 25%
Vertical Grip
-Reduces recoil by about 25%
-Makes it easier to control weapons with a lot of vertical recoil
-Recommended for weapons that usually kickback too much after firing, such as Shotgun, DMR and Sniper Rifle
Angled Grip
-Decreases the time it takes to aim down your weapon’s sights by 40%
-Allows players to aim at the enemy faster. Use it for quick entry and rushing
-Allows faster and therefore consistent aiming to shotguns
★You can gradually start to prefer the weapons you are used to. It will give you speed and convenience
Weapon: (Blackbeard) MK17 CQB
The keys pressed at the same time to switch to ADS
Weapon: (Hibana) TYPE-89
None |
Vertical |
Angled |
____ ____ |
____ ____ |
____ ____ |
Under Barrel
General Info: When you are not aiming, the bullets go anywhere inside the crosshair, as you shoot or move faster, the crosshair grows, meaning the probability of the bullets dispersal increases
-Your crouching, crawling, walking etc. It effects the size of the crosshair, thus also effecting the dispersion probability of bullets. Aiming completely destroys this effect and your accuracy is 100%
-Defender’s under-barrel attachments are disable against Thatcher EMP Grenade for 15 seconds and their effects disappear
Laser
-Reduces hipfire spread by 25%
-It prevents the scattering of the bullets in weapons such as the shotgun and therefore allows easier aiming
-Allows bullets to go to the center and easy hitting of drones for defenders
-Helps operators using shields to shoot without aiming more accurately
-In secondary shotguns used for opening walls or hatches, Laser reduces the size of the place to be opened. In the absence of laser, the bullets spread over a wider area and create larger gaps
-Laser attachment is seen by other players. If you are holding an angle with laser, your enemy can see the laser point and learn your location
-If the laser attachment is aimed at the player’s eye, the player can see the laser’s glare very clearly. This shows your location easily
(Shooting without aiming)
Bullets are closer to the center
Without Laser | With Laser |
★CONCLUSION★
★ As you can see, there is no exact attachment setting for every weapon. There are attachments that should only be used for certain types of weapons. Apart from these, other attachments depend entirely on your play style
Sights
- For long range:
3x Sight
- For far-middle range:
2.5x Sight
- For middle range:
2x sight
- For middle-close range:
1.5x sight
- For close range:
1x sights, depends on player preference
Barrels
Muzzle Brake
- If you are firing one by one or often firing 1-10 bullets at once
Additionally: Sniper Rifle, DMR, and Pistol
Flash Hider
- Usually if you are firing 5-15 bullets at once and firing one by one
Compensator
- Usually if you are firing 10-20 bullets at once or unloading the whole magazine, guns with a lot of horizontal recoil
Additionally: LMGs
Suppressor
- If you have fantasy and want a little bit steath
Extended Barrel
- If you can’t shoot headshot at long range, your enemies always survive with 5-10 health, and there is no other option:
Additionally: If the weapon has an easy recoil and low damage, you can use it for more damage on long distance
Grips
Vertical Grip
- Shotguns, Machine Pistols, Marksman Rifles and weapons with a lot of vertical recoil
Angled Grip
- If you are rushing or quick entering and the ADS time of the weapon is too long
Additionally: Weapons with easy vertical recoil
Under Barrel
Laser:
- Use it:
-Weapons of Entry Fragger operators (Ash R4-C)
-Shotguns
-Pistols of Shield operators
-All pistols (Optional) - Don’t use it:
-Weapons of Anchor and Angle Watcher operators
-Secondary shotguns which you use for destruction (Mira, Oryx)
In Addition: FOV (Field of View) Option
- The FOV setting is your first person field of view and you can change it here:
Options > Display —> Field of View
FOV: 60 |
FOV: 90 |
- As you can see, the screen shows much closer when FOV: 60, but when FOV: 90, the screen shows a wider area and you can see the enemy and surrounding devices on the screen.
- There are different advantages and disadvanteges of having a large field of view:
-If the field of view is low, the screen shows the image much closer, useful for a long distance.
-If the field of view is high, the screen zooms out and offers a wider field of view.
- You can choose the medium level, FOV: 75 setting
NOTE: You can also change the mouse sensitivity after changing the FOV setting. Because the speed of the mouse movement on the screen changes
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