Tired of doing quests?
Why not have a rest and play Gwent instead?
What is Gwent you might ask? – It’s a card game that 2 opponents take turns to put down cards, there are a variety of points and ability combinations, in the end, the one with the most points win.
Some don’t like it cause they think it’s complicated, and even some ask for tips on how to play this game, so I’m dedicated to this guide solely for those reasons and make this tutorial as easy to understand as ABC!
Keep in mind that the guide demonstrated with default Keyboard & Mouse input.
Layout and Basics
Cards in your inventory (Picture – Left)
Cards in your deck to be played (Picture – Right)
Double click on a card to switch from inventory to your deck and vice versa.
Unit cards – Damage number on the top left. (minimum 22 cards to form a playable deck)
Special cards – No damage number on the top left.
Neutral cards – Cards that can be used for every faction.
Drag your mouse on the leader card and press “X” to choose. (default key)
At the beginning of the game, you will get a chance to redraw cards, if you don’t want any card in your hand, click on a card to switch for a random card from your deck.
Rules are simple:
When it’s your turn, put down cards with the orange-black symbols “Siege“, “Ranged combat“, “Closed combat” to the corresponded area. The upper 3 areas are for your opponent, the lower 3 areas are yours. Except for spy cards, which required to be placed on the opposite side. Weather is the area to put your weather cards in, affect both players.
To use your Leader ability, click on the lower-left Leader card, to see the opponent’s Leader ability, click on the upper-left Leader card.
The discard pile is where the cards from the previous rounds and scorched cards go to, it’s pretty much a graveyard, you can right-click to see the cards in there.
Numbers in the Deck area show how many cards left can the player draw.
You can pass a round by HOLDING SPACEBAR and can no longer lay cards down, when both players pass, the round ends.
Should the need arise, either bypass if you can’t seem to win that round (huge points gap…) and save those cards for later or if your points already surpass the opponent’s.
The one with the highest total points wins a round and subtracts a life from the other. Whoever lost 2 lives first is defeated, in the case of a tie, both will lose a life.
Card Effects and Abilities
Faction’s passive abilities:
Monster (When a new round starts)
Nilfgaardian (When tie)
Northern Realm (When you win a round)
Scoia’tael (At the start of the game)
Unit card abilities:
These are good explanations so I just leave it here, if you forget what card does what during a game, don’t fret, just simply right-click and choose that card to see its description.
Special card abilities:
Weather card abilities:
Some abilities in action:
Medic revives from the discard pile.
Special Scorch – Close/Ranged/Siege card: Destroy your enemy’s strongest value Close/Ranged/Siege unit card(s), if the total strength in the Close/Ranged/Siege row is 10 or more, if not, nothing happens.
General Scorch: Destroy the strongest value unit card(s) no matter what, if both have the highest point card with equal value, it will destroy those cards from both sides.
Build your Deck
Before you reach the point of having lots of great cards, it always starts from something small.
First thing first, check merchants, innkeepers’ stores and buy cards whenever you see them and it looks like this:
They’re cheap too, usually 40-50ish crowns for a card. Don’t hesitate to spend, better weapons and items can be looted but not for cards, what more? – With a good deck, you can win a 9000 crowns Gwent tournament.
If you devote to Gwent, you should start collecting while the Baron in Velen is still around, cause he’s got a unique spy card
Spy cards are the greatest cards to start with and the strongest type of cards in Gwentcause it gives you 2 more cards to play with, more cards mean more points, and more points mean you get higher chance to win.
During your main quests, there will be NPCs that give you their 🎴unique cards if you win them, and it’s missable, some won’t be hanging around to give you those, so keep that in mind and make haste when you can.
So where do you start from scratch?
The Northern Realm is the only faction available early game that has enough 22 required unit cards to start a game so start from there.
You should go out and play Gwent with merchants, smiths… to get random cards, remember you only earn 1 card the first time you win for every NPC.
Merchants have the worst card decks in general, therefore easy to beat. After that, you should challenge blacksmiths, armorers…
If you got a decent deck, challenge those in Gwent secondary quests which can be found on notice boards. They’re the ones who have unique cards you can’t find anywhere else.
Most main quest characters offer their Gwentcards too, so check on them every so often.
Once you got better cards, make sure that you don’t put all of them in your deck, pick and choose wisely, have a low amount of cards in the deck will grant you a higher chance to get good cards during play.
Here are some Gwent tips:
- Choosing cards that have 🤝Bond ability is your best bet to get high points because the damage multiplies when summoned.
- Always have at least 1 card that has ❤️Heal ability and 1 Decoy card.
- If you fancy playing bad weather cards, choosing Hero cards might be a good choice cause they’re not affected by bad weather.
But if you decide not to play bad weather cards, gathering too many Hero cards might not be a good idea cause most of them don’t have any extra ability to stack/multiply the points.
- For Nilfgaardian and Northern deck, must pick all the 👁️Spy ability cards for your deck.
- If you play a faction that has 🤲Muster ability, make sure to get all the related cards that can be mustered in the deck, with this you need a bigger deck with more cards than usual to make the most out of it cause those can be summoned whether they’re in your hand or sit in the deck.
- To make the best value out of Decoy, prioritize on spies, if there’s no spy you can use it on Heal or other ability cards to best fit the situation.
- Be careful don’t go all-in in 1 round, if you reach a point NPCs have powerful cards like scorch… try to bait the opponent’s scorch cards by putting a high damage card that doesn’t have any ability to sacrifice.
Just play Gwent from time to time, it’s a fun mini-game and worth your while, you’ll sure to learn more!
Gwent example matches
Note: My Gwent deck, points, and abilities do not match the original Gwent cause this is a slightly modded version. But it will show how to apply the abilities of different cards in Gwent and get to see the 4 factions in play.
Mods in this video:
A really good mod that actually makes Gwent cards more appealing without changing values or abilities. (highly recommended!)
Gwent Cards with More Spies
Spies for other factions to make the game more competitive, why not?
Redraw 4 cards, and maybe more (might be unbalanced)
If you want to mess around with other mods that addmore Gwent cards… only do this when you finished the game and DLCs, cause those will alter your decks and it might not be reversible to the original.
More to search on Nexus…
This guide is about 4 basic factions, there will be a new Faction introduced in Blood & Wine DLC (I won’t go into details because it contains a minor spoiler of the main game plot). With the knowledge you’ve just read, I’m sure you’ll learn to play the new Deck in no time.
Everyone is welcomed to translate this guide into other languages, if needed, as long as they make me the contributor so that I can list it here.
Last but not least
This is all for The Witcher 3: Wild Hunt How ’bout a round of Gwent? (tutorial) hope you enjoy the post. If you believe we forget or we should update the post please let us know via comment, we will try our best to fix how fast is possible! Have a great day!
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