The Witcher 3: Wild Hunt Best Build For NG+ + Armor & Classes

The Witcher 3: Wild Hunt Best Build For NG+ + Armor & Classes 1 - steamsplay.com
The Witcher 3: Wild Hunt Best Build For NG+ + Armor & Classes 1 - steamsplay.com

Best build for NG+ or late game…

Euphoria Build (Alchemy, Strength, Vitality, Toxicity)

Recommended level: 50+ / Total skill points needed: 100+

  • Mutagens: Greater Red Mutagen 2x | Greater Green Mutagen 2x |
  • Mutation: Euphoria

This is a modified, end-game version of the earlier Euphoria build that’s designed for NG+ when you have more skill points available.

The biggest change is that you should have unlocked 3-4 of your additional skill slots and have more skill points to put into extra combat and alchemy skills for even more damage, which is why we’re using a total of 10 combat skills.

Like with the previous Euphoria build, you’ll want to equip the Metabolic Control and Acquired Tolerance skills and ideally the Manticore Witcher gear set to maximize your toxicity before using up to five decoctions.

After this, switch out these two skills for Cat School Techniques and Rage Management, put on your regular gear, and start destroying everything in your path.

The Witcher 3: Wild Hunt Best Build For NG+ + Armor & Classes - Euphoria Build (Alchemy, Strength, Vitality, Toxicity) - 53F42F5

Why This Build?

 

  • With Euphoria Build you are able to drink 4 decoctions at the same time.
  • Your Vitality can be over 11 000 points.
  • With Whirl equipped a lot of enemies can’t get to you (basically untouchable).
  • As much as 222.75% more damage.

 

What can i change?

You can change for instance:

  • Whirl + Muscle Memory + Precise BlowsStrength Training + Crushing Blows + Rend . . . (Fast for Strong)
  • School Techniques depending on which armor you have (Recommend Feline Grand-master)
  • Efficiency ↔ Gourmet or Strong back . . . (If you don’t use bombs and are constantly running out of food or storage)
  • Efficiency ↔ Hunter Instinct (Unusable with Whirl – Consumes Adrenaline points)
  • Razor Focus ↔ Undying (For inexperienced players)

 

Which Armor is the best for this build?

I strongly recommend Grand-master Feline set.

Other Armors that are suitable:

  • Grand-master Ursine set
  • Manticore set

Or every other armor, but if you want to play with Wolven set use Bomb abilities.

The Witcher 3: Wild Hunt Best Build For NG+ + Armor & Classes - Euphoria Build (Alchemy, Strength, Vitality, Toxicity) - CBC8E04

Best Build for Death March (Without DLCs)

Choosing the best build id really up to you but here are some variants you might want to use:

Fast attack + Vitality + Toxicity

Although you are only able to drink 3 decoctions at one time, this is a strong build when used with strong armor.

Specs:

  • Mutagens: Greater Red Mutagen 2x | Greater Green Mutagen 2x |
  • Mutation: None

(You can also change Fast Attacks for Strong and vice versa)

The Witcher 3: Wild Hunt Best Build For NG+ + Armor & Classes - Best Build for Death March (Without DLCs) - 701236F

Fast attack + Quen sign + Toxicity

Another good choice for starting player. This build is generally used on the highest difficulties, as that’s where you really need to worry about the specifics of your build.

It takes a little bit from everything in Geralt’s arsenal, utilising fast attacks, the Quen Sign, lots of potions, and the Cat School Armour for extra damage.

Specs:

  • General: Cat School Techniques |
  • Combat: Undying 5/5 | Muscle Memory 5/5 | Precise Blows 5/5 | Whirl 5/5 | Crippling Strikes 5/5 |
  • Alchemy: Heightened Tolerance 5/5 | Refreshment 5/5 |
  • Signs: Exploding Shield 3/3 | Active Shield 3/3 | Quen Intensity 5/5 | Quen Discharge 5/5 |
  • Mutagens: Greater Red Mutagen 2x | Greater Green Mutagen 1x | Greater Blue Mutagen 1x |
  • Mutation: None

Muscle Memory: Increases fast attack damage

Precise Blows: Increases chance of landing a critical attack with fast attacks and the damage they cause

Whirl:Holding fast attack allows you to perform a continuous spinning attack

Crippling Strikes: Fast attacks now cause bleeding.

Undying: When Vitality reaches 0, it will be restored with a bonus of 100%.

Exploding Shield: Quen pushes back enemies when it breaks and eventually deals damage.

Active Shield: Alternate Sign Mode: Creates an active shield that restores Vitality by absorbing damage.

Quen Intensity: Increases Quen Sign intensity.

Quen Discharge: Allows Quen to reflect incoming damage.

Heightened Tolerance: Increases potion overdose threshold.

Refreshment: Each potion taken restores health.

Cat School Techniques: Each piece of light armour increases critical hit damage and fast attack damage.

Also works great with Master Feline set.

The Witcher 3: Wild Hunt Best Build For NG+ + Armor & Classes - Best Build for Death March (Without DLCs) - 7B0E505

Build your own

If you didn’t find what you were looking for, try this link:

https://www.thegamer.com/witcher-3-best-builds-ranked/ – [thegamer.com]

↑15 best builds (ranked) ↑

Maybe there will be something you like more or something you want to combine with your current build.

I have listed here the best build but if you want something more interesting like freezing enemies or one-shooting people with crossbow, take a quick look on The Gamer.

What do i know you may create new build you will be obsessed with or build even stronger then the Euphoria one.

The Witcher 3: Wild Hunt Best Build For NG+ + Armor & Classes - Build your own - 83794BF

 

Written by Astraios

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1 Comment

  1. Makes no sense to have sunder armor on a fast attack build I see this moronic mistake over and over on builds all over the internet. The biggest myth out there is Sunder armor helps your fast attacks if you lead with a heavy attack. Complete bs and even told on on the wiki page:

    Sunder Armor works by ignoring 25% PRP (physical resistance percentage) of the enemy. So the final damage is multiplied by (1-Max(0, PRP-25%)) rather than (1-PRP).

    Note that Sunder Armor DOES NOT change the PRP of the enemy. It only let heavy attacks, including Rend, ignore part of the PRP (25% on level 5). So there is no way that light attacks will benefit from this skill.

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