The Iron Oath is a newly launched game for Early Access with a lot of potential for it in the future. The game is new territory and no guides exist for it yet, which I have come out to help you with. The Iron Oath is tactical and difficult, but with the right guide, you will survive the blighted land and defeat the Scourge.
This guide will contain spoilers so if you wish to complete the game first through a blind playthrough then you absolutely should as the game is amazing when experienced that way.
This guide will update and change based on community feedback and whenever new patches for the game comes out. I am only one man working on this project, I am bound to miss something, or be slow when updating the guide. Please be cautious when following this guide as no dominating strategies or metas have been found, the best strategy for right now is to play intelligently.
General Overview
Classes
Guardian
Guardian Ability Trees
Pugilist
Pugilist Ability Trees
Pyrolancer
Pyrolancer Ability Trees
Stormcaller
Stormcaller Ability Trees
Valkyrie
Valkyrie Ability Trees
Huntress
Huntess Ability Tree
Enemies
Undead
Risen Arbalest
Risen Ghoul
Risen Warrior
Risen Familiar
Wraith
Soul Conjurer
Spectral Soul Piercer
Brigand
Adventurer
Bladedancer
Outlaw Enforcer
Outlaw Marksman
Outlaw Scout
Warhound
Outlaw Backstabber
Blight
Nullbeast Distruptor
Nullbeast Stalker
Blighted Hulk
Blighted Wretch
Wild
Young Haorwulf
Adult Haorwulf
Doe Wealdere
Buck Wealdere
Charion
Charion Broodling
Adult Charion
Brightmare Hunter
Bosses
Risen General
Risen Scourge
Outlaw Chief
Ancient Wealdere
Deathlord
Dire Waorwulf
Bounty Hunter
Ritualist
Charion Behemoth
Locations
House Jorsten
Haestenhold
Jorhurst
Wealden
Raynelheim
Vanguard Keep
House Talyron
Circle of the Magi
Solace
Terham
Adnilon
Turrenhold
House Athira
Athirton
Shepfeld
Graveswood
House Volaros
Eyros
Kashaat
Pyramid of the Divine
Talayse
Tyr
World Events
Festival
Food Shortage
Gem Riches
Heavy Storm
Noble Feast
Plague
Sandstorm
Undead Presence
Void Breach
Wildlife Presence
Wraiths and Demons Present
Bandit Presence
Blizzard
Dungeon POIs
Battle
Boss
Chest
Mission
Random Event
Entrance/Exit
Hazards
Deadzone
Effects vary from different enemies, usually disables Abilities to whoever is stepping on it, or Restraining adjacent units, or lowers unit morale when stepping on it.
Destroyable Cover
Receive half damage while hiding behind, but can be destroyed.
Fire
Applies the Burn condition when stepped on.
Full Cover
Cannot be attacked while hiding behind.
Half Cover
Receive half damage while hiding behind.
Pit
Take damage when knocked into.
Pyrolancer Trap
Stunned when stepped on.
Tall Grass
Immune to opportunity attack and attacks are less accurate while hiding in.
Wooden Planks
Can be stepped on but broken if knocked into, reveals Pit.
Ice Pit
Can be stepped on but breaks after being stepped on three times, reveals Pit.
Water
Applies the Wet condition when stepped on.
Coffin
Spawns Undead enemy when broken.
Ice
Applies the Slow condition when stepped on.
Trap
Reduces movement speed to 0 when stepped on.
Tar Pit
Lights on fire when attacked by a fire attack.
Mushrooms
When attacked, applies the Frightened condition to adjacent units.
Grenade
Deals damage to adjacent units after 1 turn as passed.
Time
Deadly Traps
Traps deal double damage.
Misplaced Provisions
You randomly lose one or two items.
Lost Time
Time meter builds up faster.
Injury Prone
Injuries are more punishing.
Not on Lookout
Higher chance of being ambushed while camping.
Heavy Eyes
Cannot have lookouts while camping.
Enemy Preparations
Higher chance of being ambushed while entering combat.
Break
Nothing Happens.
The Dead Walk
All Enemy Encounters respawn
Weapons
Default Weapons
Default Bow
Default Fists
Default Wand
Default Polearm
Default Sword
Common Weapons
Adventurer’s Sword
Cloth Wraps
Decorative Wand
Pitchfork
Traveler’s Staff
Hunting Bow
Rare Weapons
Boar Spear
Leather Cestus
Longbow
Shortsword
Tribal Staff
Bone Wand
Epic Weapons
Falchion
Recurve Bow
Charion Scale Gauntlets
Pike
Adept’s Wand
Initiate Staff
Pristine Weapons
Mirian Composite Bow
Winged Spear
Tyroscene Scimitar
Iron Cestus
Masterwork Weapons
Grandmaster’s Staff
Halberd
Armors
Common Armor
Boiled Leather
Cloth Vest
Iron Lamellar
Rare Armor
Coat of Plates
Hide Coat
Leather Scale
Epic Armor
Leather Lamellar
Thick Vest
Brigandine
Pristine Armor
Iron Scale
Padded Leather
Masterwork Armor
Full Plate
Shields
Buckler
Rotella
Nurren Round Shield
Kite Shield
Items
Crafting Items
Scrap
Cloth
Pelts
Food Items
Ale
Grain
Meat
Wine
Salt
FIsh
Weak Ale
Small Health Potion
Antidote
Bandage
Tools
Strong Ale
Miscellaneous Items
Medicine
Haorwulf Tail
Missing Ring
Deadman’s Ore
Nullbeast Teeth
Consumable Items
Beginner’s Walkthrough Guide
The Beginner’s Guide will hopefully guide you through the gameplay and story of the game, think of this chapter of the Complete Guide as the walkthrough guide or playthrough tips. If you follow these strategies and gameplay tips then you’ll easily finish the game on any difficulty!
Here is a very mediocre youtube guide to The Iron Oath if you are a visual learner:

Class Tier List
Luckily for you, the developers did a really nice job playtesting the game because all of the classes are pretty well balanced, however some of them still have more uses over others and with this short tier list I will explain why certain classes out perform the others. Since there isn’t that many classes yet, I will just make a simple list starting from what I think is the best class and going down the list of effectiveness, with the bottom being the least performing class. But by no means does that make the weaker classes useless, In fact I highly recommend always having a blend between these classes as having only having units from a single class can get boring but also make the game extremely difficult. I still always ran Pugilist and Huntress in my party because their abilities were still extremely useful in certain scenarios, even having immediate win conditions.
Valkyrie
The Valkyrie can be labeled as the Wildcard class of the game as most of their abilities are very odd and weird to try to utilize but once you begin to learn how to properly use them, the abilities can get very strong. With a lot of starting Health and Defense this class also plays the role as the Tank and it easily shows. Very good pick early game and very good pick late game. A very nice blend of support abilities with offensive abilities, all are very useful in their own way. Excellent mobility and amazing damage as most attacks can attack multiple targets which is extremely effective in this game.
Stormcaller
The Stormcaller isn’t a class I used often but I still found it essential for my party early game as the damage output from this class is extremely high near the beginning of the game and continues to scale very nicely. The Stormcaller is your Glass Cannon class with a lower health pool than most, however with the right set up can sometimes one shot bosses. The Stormcaller also has abilities than can take down a whole swarm of enemies. They even have a decent reposition ability. However whats holding this class back from first place is a couple mediocre abilities.
Guardian
The Guardian is a required class to have on your team simply because any healing ability in grim tactical games like this one is very over powered. You should always at least have one Guardian or Pugilist on your team at all times because of their healing abilities, only Guardian has an equal amount of abilities that can dish out some major damage. I congratulate the team for making the Guardian a decent offensive option so that it doesn’t become a mindless pocket healer, but a useful ally. I usually kept forgetting to use their healing ability simply because their damage output was extraordinary.
Pugilist
The Pugilist is the perfect counter to the Guardian as both classes are essentially the same but with slightly different abilities. The Pugilist is definitely the funnest class to play simply because of the fun punchy-punchy martial arts. However unlike the other classes this one heavily depends on support abilities from itself or other allied units as the Pugilist cannot perform nearly as well without constantly spamming skills. As well as the below average health pool and lower defense can cripple Pugilist units without backup. Another Glass Cannon like class but this time its not automated.
Huntress
The Huntress is probably the most utility based class out of the rest and has the most range out of any ranged unit. The Volley and Rapid Fire abilities are absolutely broken, dealing more than average damage with a very high critical hit chance, especially partnered with True Sight or Hone. However that’s where the positives of this class ends as most of its stats are below average except critical hit damage and chance. Most of the abilities are way too situational to be useful in most combat encounters. The Rapid Fire ability easily being one of the best abilities in the entire game, but still hard to use unless you have purchased a high rarity weapon. Or currently under the effects of support skills.
Pyrolancer
The Pyrolancer is the exception to my rule earlier saying all of the classes are equally balanced, if this was a comprehensive tier list every class would be on the same tier other than Pyrolancer. Pyrolancer is easily the hottest and most unique class being an Zone or Area Control class, however all of its abilities under perform since its main gimmick and mechanic, Burn, doesn’t actually work, dealing only about 2% of an enemy’s health per turn. Additionally most enemies are actually resistant or immune to Fire damage, which elemental resistances are not an issue at all for every other class. Especially since water is a frequent stage hazard which negates Burn or Fire damage. Additionally it is very easy to damage your own teammates with your abilities because most of them are AoE or leave behind a burning flame on the ground which for some reason does more damage to your allies than opponents. The only Pyrolancer you should have in your party is the one you get at the beginning of the game because the starting Pyrolancer is level 4 and cheats a little since their base stats are seemingly higher than normal.
Simple Walkthrough Guide
When playing on an easier difficulty, you should immediately fill up every roster slot you can since building up levels and xp is essentially. On higher difficulties, build your roster slower, only buying one mercenary at a time. Accept and complete every contract work you can in the starting towns, save your gold for equipment and shop items until the late game. When in combat, as long as you play intelligently, you shouldn’t have to worry. Playing as aggressive as possible is the better strategy, the stage is pretty small so you don’t have room to play defensively. Additionally you can’t see where the enemy can move or attack so you can’t plan ahead. Remember to have everyone equally level and to never use a fatigued unit twice in a row. Target the weaker enemies unless you have one-shot options like Stormcaller or Pugilist. When in dungeons remember to scout every 3 or 4 tiles after completing a combat encounter as most likely one is just around the corner and you never want to be ambushed, especially on harder difficulties. Enemies will become more varied and more powerful as time goes on, so if you are struggling on progression then you might as well strap in for the long-haul or just keel over. Bosses are your biggest threat early game as they are set at a certain level regardless of the level your at in the story and only get stronger as time progresses. Once you max out your relationship with a certain town or region, head over to a neighboring one and start completing the quests over there. If you ever need to start buying equipment, buy it from a town with the highest relationship as you’ll get discounts towards items and get a lot more money back from selling items. Wait before selling items as certain world events will make certain items more valuable in different towns.
Here we come to an end for The Iron Oath Game Overview Full Walkthrough hope you enjoy it. If you think we forget something to include or we should make an update to the post let us know via comment, and we will fix it asap! Thanks and have a great day!
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