The Cycle: Frontier Best Location for Resources in Bright Sands

The Cycle: Frontier Best Location for Resources in Bright Sands 1 - steamsplay.com
The Cycle: Frontier Best Location for Resources in Bright Sands 1 - steamsplay.com

A simple guide that provides the best locations in Bright Sands for the materials needed to craft an uncommon loadout. Data was collected from The Cycle: Frontier Interactive Map – [thecyclefrontier.wiki] , full credit goes to the fine folks that created the map. I’ve also included location information for Old Currency, Focus Crystals, & Jewelry for K-Marks farming.
 
 

GUIDE UPDATES

Dates and brief description of any updates/edits made to this guide will go here.
 
 
 

THE LOADOUT

If you want to make a farming run for a specific item this section should help. The materials needed to craft the item are in BOLD and the locations with the highest spawn points are the bullets under the materials. These are NOT all the locations for the materials, they are the best locations based on spawn points.
 
 

Strong Stim

 
The Cycle: Frontier Best Location for Resources in Bright Sands - THE LOADOUT - 457586D
 
Old Medicine
 

  • Waterfall Labs (42)
  • Vaccine Labs (11)

Brightcap Mushroom
 

  • Crashed Ship (110)
  • Rock Pools (55)

Waterweed Filament
 

  • Waterfall Labs (31)
  • Rock Pools (21)

 

Medium Backpack

 
The Cycle: Frontier Best Location for Resources in Bright Sands - THE LOADOUT - 1B68AC9
 
Polymetallic Prefabricate
 

  • Waterfall Labs (83)
  • Crashed Ship (41)
  • Vaccine Labs (20)

Altered Nickel
 

  • Dig Site (102)
  • Base Camp (38)
  • East Caverns (35)
  • Rock Pools (33)

 
Note for Helmets and Shields: There are three(3) types of craftable uncommon helmets and shields, they are as follows:
 

  • Helmet/Shield: The standard Helmet/Shield has 17 armor.
  • Restoration Helmet/Shield: The Restoration Helmet/Shield has 14 armor and restores 0.2HP per second.
  • Tactical Helmet/Shield: The Tactical Helmet/Shield has 14 armor and increases max stamina by 35%.

The Restoration and Tactical versions require one(1) additional material and are noted under the materials needed for their standard versions.
 
 

Helmet

 
The Cycle: Frontier Best Location for Resources in Bright Sands - THE LOADOUT - 3FCEDA2
 
Hardened Metals
 

  • Dig Site (122)
  • Power Plant (71)
  • SW Collection Point (62)
  • E Collection Point (60)
  • Base Camp (56)

Spinal Base
 

  • Strider Creatures

[Restoration] Brightcap Mushroom
 

  • Crashed Ship/Jungle (110)
  • Rock Pools/Swamp (55)

[Tactical] Electronic Cables
 

  • Waterfall Labs (114)
  • Base Camp (57)
  • Crashed Ship (50)

 

Shield

 
The Cycle: Frontier Best Location for Resources in Bright Sands - THE LOADOUT - 6D7E677
 
Polymetallic Prefabricate
 

  • Waterfall Labs (83)
  • Crashed Ship (41)
  • Vaccine Labs (20)

Spinal Base
 

  • Strider Creatures

[Restoration] Brightcap Mushroom
 

  • Crashed Ship/Jungle (110)
  • Rock Pools/Swamp (55)

[Tactical] Waterweed Filament
 

  • Waterfall Labs (31)
  • Rock Pools (21)

 
 
 

K-MARKS FARMING

Low on K-Marks? These items can help. Old Currency and Jewelry are great for ‘nak*d drops’.*
 
*When you’re broke like a joke and drop onto the planet with only your melee weapon and prison wallet (safety pockets).
 
 

Old Currency

 

  • Base Camp (67)
  • Jungle Camp (18)
  • Comms Tower (17)

 

Focus Crystal

 

  • Jungle (64)
  • Parking Lot (7)
  • Base Camp (3)

 

Jewelry

 

  • Base Camp (67)
  • Jungle Camp (18)
  • Comms Tower (17)

 
 
 

THE LOCATIONS

This section organizes the information from the previous two(2) sections by location.
 
 
Waterfall Labs
 

  • Old Medicine (42)
  • Waterweed Filament (31)
  • Polymetallic Prefabricate (83)
  • Electronic Cables (114)

 
Vaccine Labs
 

  • Old Medicine (11)
  • Polymetallic Prefabricate (20)

 
Crashed Ship
 

  • Brightcap Mushrooms (110)
  • Polymetallic Prefabricate (41)
  • Electronic Cables (50)

 
Rock Pools
 

  • Brightcap Mushroom (55)
  • Waterweed Filament (21)
  • Altered Nickel (33)

 
Dig Site
 

  • Altered Nickel (102)
  • Hardened Metals (122)

 
Base Camp
 

  • Altered Nickel (38)
  • Hardened Metals (56)
  • Electronic Cables (57)
  • Jewelry (67)
  • Old Currency (67)
  • Focus Crystal (3)

 
Eastern Caverns
 

  • Altered Nickel (35)

 
Power Plant
 

  • Hardened Metals (71)

 
SW Collection Point
 

  • Hardened Metals (62)

 
E Collection Point
 

  • Hardened Metals (60)

 
Jungle Camp
 

  • Old Currency (18)
  • Jewelry (18)

 
Comms Tower
 

  • Old Currency (17)
  • Jewelry (17)

 
Parking Lot
 

  • Focus Crystal (7)

 
 
 

LOOT ROOMS

I plan to update this section as I open more loot rooms. Feel free to comment below with any loot room that is currently missing. I will need the location, what is needed to open the room, and what the room contains a majority of. I’ll add the information and give you credit. Thanks in advance.
 
 

Dig Site

 
Requires: 3 Fuse Puzzle
 
Contains: Weapons and Ammo
 
 

Water Facility

 
Requires: 3 Fuse Puzzle
 
Contains: Health
 
 

Comms Tower

 
Requires: Server Room Key Card
 
Contains: Lockers and Data Drives
 
Note: Lockers can contain Textiles which are used in crafting the rare backpack.
 
 

Written by Agent of Themis

 
 
This is all for The Cycle: Frontier Best Location for Resources in Bright Sands hope you enjoy the post. If you believe we forget or we should update the post please let us know via comment, we will try our best to fix how fast is possible! Have a great day!
 


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