Tusk Attack
Controls
The tusk attack can be performed by quickly tapping the dash button after the user has held it down for a continued dash.
Usage
While most objects will be destroyed with any of Tembo’s attacks, some of PHANTOM’s trickier installations can take multiple hits. This is where the tusk attack comes in – it deals 2 hitpoints of damage to anything applicable, such as barricades, tanks, and the mech minibosses. For example, by using the task attack, Tembo can break through this barricade immediately instead of coming to a stop:
In addition to taking double damage, tanks have a special reaction to getting hit by the tusk attack if they haven’t been damaged before. The tank will flip over, rendering it permanently harmless. This can make most tank encounters quicker and safer.
Other Notes
The double damage window lasts for the entire animation of the tusk attack, so timing it is a little easier than it looks. However, if the tusk attack is used right next to a tank it will usually be both flipped over and destroyed in the same hit.
Midair Uppercut
Controls
The midair uppercut is performed similarly to the regular uppercut, by tapping the dash button while holding the up button in the air.
Usage
On first sight, the midair uppercut acts identical to the regular uppercut. It does a couple things to make it worth differentiating from the regular uppercut, though. One thing the midair uppercut is notable for is that it is able to hit things from a height that an uppercut from the ground couldn’t hit. Since Tembo can move around in the air before using it, the midair uppercut is generally a safer option for dealing with aerial PHANTOM units such as gliding bomb throwers and helicopters.
Midair uppercuts can also be used to exit a spinning position. After the midair uppercut is over, the player can execute other actions, such as performing another dive spin, or spraying water without sending it in all directions. If the player likes bouncing around, they can perform two dive spins in a row with a midair uppercut in between to bounce for greater distances, as shown here:
This technique cannot be used during some special events that use the spinning animation, such as being shot out of a cannon, but it can actually be used after being bounced by a bumper. This allows for slightly finer control in bumper sections.
Other Notes
In the latter half of the game, some aerial PHANTOM units cannot be reached at all without use of the midair uppercut. This makes using the midair uppercut non-optional if the player is trying to complete the secondary mission of destroying all of the PHANTOM installations in the game.
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