Stray List of all 67 Collectibles + missable achievements

Stray List of all 67 Collectibles + missable achievements 1 -
Stray List of all 67 Collectibles + missable achievements 1 -

Number of missable achievements: 1
Achievement “I am Speed”
You have to beat the game in 2 hours
Everything else can be done via Chapter Select
It’s better to start your first playthrough at slow pace, doing collectibles and activities achievements, so you can get used to the game and to make the speedrun (2nd playthrough) easier
✦ Story 🐈
Missed Jump
Chapter 2. Leave the sewers and entering the city outside
Not Alone
Chapter 3. Meet the flying drone B-12 for the first time
Cat Got Your Tongue?
Chapter 4. Talk to the first humanoid robot
Chapter 10. Enter the market street with neon lights
Chapter 11. At the beggining
Chapter 12. Finish the story
✦ Activities 🐈
A Little Chatty
Can be boosted in Chapter 1. When you see 4 pipes in a row and game teaches you to chain-jump by holding down jump instead of tapping it. Feel free too boost around 100 jumps here and move forward to get the achievement a bit later naturally in game
No More Lives
At the beggining of the game you can start to meow even when your kitty goes through the pipes. Just spam meow button (B on xbox, O on ps, Left Alt on keyboard) until you see the achievement poped
Eye Opener
Chapter 2. After finding a dead robot you will be chased by little bugs with glowing eyes. Instead of running forward from them just let them bite you till death. Repeat this process until you see the achievement poped
Can’t Cat-ch Me
Chapter 2. Same event as in previous achievement. But now you have to run forward from bugs. Make sure they don’t bite you. If you the action button to shake the bugs – restart the checkpoint. The easiest tactic is to run zig-zag. The achievement pops when you jump through the window at the end of the chase
Boom Chat Kalaka
Chapter 4. After talking to the first robot (Guardian), you can see a basketball to his right. Push it off the ledge to make it roll into a bucket. If it doesn’t land in the bucket you can restart the checkpoint to retry
Curiosity Killed the Cat
Chapter 4. After talking to the first robot (Guardian). Move down the stairs to the left of him. There you find a paper bag on the floor, leaning against wooden boxes behind a red cat sign. Press the button (Y on xbox, Triangle on ps, Q on keybard) to interact with it, you will put the paper bag on your head and the achievement pops. Robot called Morusque is also sitting here
Télé à chat
Chapter 4. As part of the main storyline you will have to climb to the rooftops and talk to Momo. On the rooftops below Momo’s apartment is a couch and TV. Jump on the couch and press the interaction button on the remote to switch through the channels. Do this until the achievement pops, it has 8 channels total
Chapter 8. You are not allowed to kill any bugs with glowing eyes using the (LB on xbox, L1 on ps) purple flashlight. You can run past all of them and shake them off (B on xbox, O on ps, Left Alt on keyboard) if they bite you. Feel free to restart checkpoint, if you kill any of them accidentally with the purple flashligh
Chapter 9. After you reach the village, go up the ladder on the left and there will be 2 robots sitting at a table on the left, playing Mahjong. Simply jump on the table to get the achievement
Chapter 10. After meeting robot Blazer and finding jacket and helmet for him, you will be brought to a factory inside a box. There will be 15 flying drones with blue search zones near them. If their searchlight turns yellow or red restart the checkpoint immediately. You’ll have to finish the factory, then return to Clementine’s Apartment and then leave the Apartment Complex. After this the achievement pops.
Don’t hurry. Check the drones’ watch path and after that quickly pass them:
1st Drone – when it looks left run past its right
2nd/3rd Drone – in next room wait for the left drone to fly towards the right drone then jump across the barrels in the water behind the two drones
4th Drone – jump the box on its left to reach the switch behind it, pull switch, jump over the railing, hide behind the boxes in the middle when it looks away and run to the now open door on the left
5th/6th Drone – In the corridor with moving containers, hide behind the containers to stay in the shadows, they block the drones’ sight
7th/8th Drone – In next corridor after jumping over the barrels in water, run behind the left drone then again use the moving container to stay in the shadows to walk past the 8th Drone
At the end of the corridor is a red laser grid, jump in the barrel in front of it and roll it through the lasers to not be zapped. Activate the robot on the right and park it at the fence on the left, jump over the fence, pull the switch to open the fence door and activate the 2nd robot behind the fence. Park one robot on the left pad, one on the right pad, roll the barrel straight to the middle pad. Then escape the Factory via the Bucket Zipline outside
9th/10th Drone – After leaving the Factory, back at Clementine’s Apartment Complex there are 2 Drones in the lobby. They stay fixed and only change the direction of their searchlight, run from one obstacle to the next while they look away and go up the stairs straight ahead
11th/12th/13th Drone – After going up the first stairs there are 3 Drones on this floor. Head through the left corridor, then take the middle corridor where a drone flies back and forth (not the far right corridor). When the Drone is facing away from you, jump up the railing and drop down to the AC units behind the railing. Wait for the Drone to fly in the other direction and then jump up from the railing to get behind it. Go up the next set of stairs on the left
14th/15th Drone – There are 2 more Drones on the top floor. Jump over the railing and balance over the beam in the middle that connects to the other side towards Clementine’s apartment. One drone patrols in front of it, when it moves to the right you can safely jump into Clementine’s Window
After getting all clues in Clementine’s Apartment you must still leave the Apartment Complex without being spotted. Jump out her window, make sure the patrolling drone is facing away, then jump above the railing onto the beam in the middle of the floor and drop down the ledges/AC units all the way to the bottom/lobby. Make sure the one drone in the lobby isn’t facing your way when you drop to the bottom, then run outside and the trophy should pop on your way to the Nightclub
Chapter 10. At the end you will enter a nightclub. There is a record on the table. Pick it up and place on the turntable at the main stage and press the button (Y on xbox, Triangle on ps, Q on keybard) to scratch it
✦ Collectibles 🐈
There are 67 Collectibles:
27 B-12 Memories
6 Badges
12 Scratch Points (only 1 per Chapter needed)
10 Nuzzles (5 needed for the achievement, Chapters 4 and 10 only)
8 Sheet Music (Chapter 4 only)
4 Energy Drinks (Chapter 4 only)
From your inventory, which unlocks in Chapter 3, you can track your collected B-12 Memories, Sheet Music and Energy Drinks.
There are trees and carpets, you can interact with them by pressing button (Y on xbox, Triangle on ps, Q on keybard) and must then scratch with triggers or mouse buttons and then manually end scratching the object, the animation doesn’t end automatically. Scratching for 5 seconds is enough. You only need to scratch one single interactable object per chapter. If a chapter has multiple you don’t need to scratch each one
I Remember!
rest here – [] 

Stray: 100% Achievement Guide


Written by Tom Ganks

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