A very helpful/useful guide for Star Explorers – How to Read Planet’s Temperature
This short guide helps new players determine whether an area is safe to land on or not…
The Planet’s Temperature is being read
First, when you go into the orbit of a planet, you’ll observe the temperature range of the planet linted at your ship’s helm computer.
The temperature is shown as a spectrum from coldest to hottest. The temperatures will be coldest at night, and the hottest during the day. Note: Temperatures are listed in degrees Kelvin (K) which is different than we are used to here on the earth. For instance, the planet that is shown above is a very welcoming environment. A temperature of 270 Kelvin is only -3.15 degrees Celsius, or 26.33 degrees Fahrenheit, which is just below freezing. Not ideal for a person to flourish, but it is within the range of your character’s space suit.
Verifying the range of your suit
Check your space suit after you know the temperature range of the planet. Go to your inventory (i by default) and then click on your space suit. It will always be in the upper left corner of your inventory.
Here you can see that the standard spacesuit has a temperature range of 200-400 Kelvin. If the planet we’re orbiting has a range of temperatures between 256 and 270, then we can be sure that we’ll be safe there (at least due to the temperature, and not necessarily other dangers).
Night and Day
Certain planets may be within the right range during the daytime, but too cold at night. Some are great at night, but hot in the daytime. In these situations, it is an excellent idea to control the timing of your landing. By pushing forward (w by default) while in orbit, you advance the time as you orbit around the planet … but this isn’t realistic, but is it okay?
The day starts at zero and ends at 180. The night begins at -180 and ends when it is back up to 0.
I hope this helps new players understand how to land on planets in terms of temperature.
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