Siege Survival: Gloria Victis Siege Survival: Character Guide

Siege Survival: Gloria Victis Siege Survival: Character Guide 1 - steamsplay.com
Siege Survival: Gloria Victis Siege Survival: Character Guide 1 - steamsplay.com
A breakdown of each character, his or her attributes and abilities, and their location found within the base starting mode for Siege Survival: Gloria Victis.

 
 

Introduction

 
Note: Please do not copy or redistribute this guide in any way without my permission. This guide is to help players, new and old, with Siege Survival: Gloria Victis. 
 
Hello there. I plan on making at least two guides, maybe three for this game, which I think has taken the mechanics of “This War of Mine” (TWOM) and translated them very well for a medieval city under siege. I’m a big, big fan of TWOM and medieval history so this game definitively fits a niche for myself that has not been filled until now. Regardless of what review ratings it will receive it’s definitely the type of game that deserves a place on many players’ “shelves” because there are not many games like it. 
 
For this particular guide, I will be listing all twelve characters found in the starting scenario, their abilities to the best of my testing and research thus far, and their locations. Consider this whole short guide a spoiler if you want to discover them yourself. My hope is that, not only will this help you find the characters you want, but also help you build a survival team that fits your play style and/or scenario better. 
 
 

Flint

 
Pros: 
Capacity+ (9 slots) 
 
Cons: 
None 
 
Title: 
Worker 
 
Location: 
Game Start 
 
Discussion: 
Flint is a good starting character in that he has a good carrying capacity for when you do scavenging and no cons. However, he doesn’t have any other advantages. In most cases, he ends up being my dedicated scavenger and does menial jobs during the day unless I need to rest him. 
 
 

Bertram

 
Pros: 
Building+ (~23-25% decrease in building speed) 
Fighting+ 
 
Cons: 
None 
 
Title: 
Handyman 
 
Location: 
Game Start 
 
Discussion: 
I’ve tested his building speed versus Flint. For the most part, he built structures about 23% to 25% faster than Flint. I tested the Fireplace, Butcher’s Table, Drying Rack, and Upgraded Storehouse. His decreased building time affected all but the Fireplace, which for some reason, didn’t see much, if at all, any decrease in speed. However, since it affected upgrading the storehouse and also other upgrades, I believe his building ability affects not just the initial construction but also the upgrading of structures. 
 
I have not tested differences in fighting between characters that have the bonus to fighting, but for the most part, all characters can two shot guards with an axe or sword while in stealth. However the big difference is when you get caught and it’s a “normal” fight. Here Bertram killed the guard much faster than Flint and as a result, took less damage (ie was not as badly wounded). Also because he has “fighting+” he can pass the strength checks for city wide events (green !). 
 
Note: While the sword does more damage with the first stealth hit, even with Bertram, it still takes two hits to kill a guard. So give your swords to your Bastion. Use axes for stealth kills. 
 
 

Kimbra

 
Pros: 
Capacity+ (9 slots) 
Trade+ 
Collecting+ (~4.4 seconds vs default of ~5 seconds) 
 
Cons: 
Eating- (Needs to eat more) 
 
Title: 
Innkeeper 
 
Location: 
Dock 
 
Discussion: 
In my opinion, Kimbra is the combination of all the good things needed for a trader. Larger backpack, trade bonus, and as an aside, can collect items faster while scavenging. Now, the collection speed trait is not that great–it’s maybe a ~0.5 second faster, but paired with a larger backpack, she can substitute for Flint or Gerard for doing scavenging runs. Her main issue is that she needs to eat more which is really difficult if you pick her early game. Mid to late game is when she really shines as a great 3rd or 4th character. 
 
By the way, I have found 3 locations to trade: Golden Corner, Harbour at a ship, and at the Temple. There might be more, but I have not activated all the city events (green 1’s) yet. 
 
 

Rose

 
Pros: 
Crafting+ 
 
Cons: 
Fighting- 
 
Title: 
Diligent 
 
Location: 
High Town, past pile of corpses from Golden Corner 
 
Discussion: 
Beyond carrying capacity, I would say the next most important trait of any character is ability to build or craft and late game, this is dominated by crafting since most of your building (if not all) will be finished. The amount Rose (and simliarly Gerard) can craft in the same amount of time is pretty wild. Note I did not actually time their crafting speeds, but you can test it by having Rose make meals versus Flint. Rose is much faster. Also, I think that the crafting+ trait actually affects the excavation speed in the fallen building at the keep. So if you have nothing to do, everyone is fed and watered, and you have Rose plus another character standing around, send Rose to the excavation pit. 
 
Early game, I’d pick Rose over Gerard because you need to feed Gerard more, but they’re both solid picks 
 
 

Vessna

 
Pros: 
Resting+ 
Fighting+ 
 
Cons: 
None 
 
Title: 
Governess 
 
Location: 
Unknown for base scenario, appears in Scavenger scenario start 
 
Discussion: 
I have yet to figure out if Vessna appears in the base scenario, but she is available in the unlockable Scavenger scenario. Fighting is helpful, but I doubt there is much benefit to her ability to not sleep as sleeping is one of the easiest issues to deal with in game as long as you have enough beds (minimum 0.5*n with n being the number of characters you have). 
 
 

Hugon

 
Pros: 
Trade+ 
Healing+ 
 
Cons: 
Fighting- 
Drinking- 
 
Title: 
Councillor 
 
Location: 
Unknown for base scenario, appears in Scavenger scenario start 
 
Discussion: 
Hugon just seems like a train wreck. Not being able to fight and having to drink more water with only the ability to heal faster or trade better does not seem like a helpful character to actively seek out. However, I could see him being chosen mainly as a challenge. 
 
 

Muriel

 
Pros: 
Healing+ 
Collecting+ 
 
Cons: 
None 
 
Title: 
Fast Hands 
 
Location: 
Unknown for base scenario, appears in other scenario start 
 
Discussion: 
Muriel is more of a meh character. She’s better than Hugon, but the collecting+ trait only helps a tiny bit when scavenging at night. I would only choose her if I had to have a 4th character for whatever reason with no other choices or my only other choice was Hugon. 
 
 

Jacob

 
Pros: 
Drinking+ 
Eating+ 
 
Cons: 
Sleeping- 
Fighting- 
 
Title: 
Ascetic 
 
Location: 
Abandoned Guard Outpost 
 
Discussion: 
While Jacob does not make my “Dream Team”, he is not a bad choice. Early game water and food are hard to come by while sleeping is easy to satisfy and you can just avoid fights. If I chose Jacob for a playthrough, he would be assigned to completing menial tasks during the day and never sent out to scavenge. 
 
 

Rena

 
Pros: 
Trade+ 
Fighting+ 
 
Cons: 
Capacity- (6?) 
 
Title: 
Good Trader 
 
Location: 
Cheap Side 
 
Discussion: 
While Rena is good at trading, this is ability is hurt because she cannot carry very many goods to trade to or from the various traders. Granted most of the time you will be going after very specific goods (iron, heavy armor, wood, materials, food, etc), but each night you really want to be maximizing how much you can carry. Hugon might even be a better choice than Rena; it depends on what maluses you want to deal with. If given the choice, I’d choose Kimbra over either. 
 
 

Demetrius

 
Pros: 
Eating+ 
 
Cons: 
Healing- 
Fighting- 
 
Title: 
Voyager 
 
Location: 
Docks 
 
Discussion: 
Demetrius definitely makes my “Challenge Team”. While the eating trait is nice, he has no other helpful traits. In fact, I would almost always pick Jacob over Demetrius. Neither are great, but with Jacob I don’t have to worry about giving him water or food. Plus the maluses to healing and fighting make tending to Demetrius during day or night activities bothersome. 
 
 

Mikel

 
Pros: 
Collecting+ 
Capacity+ (11) 
Collecting+ 
 
Cons: 
None 
 
Title: 
Strong Back 
 
Location: 
The Low Town in a Horse Stable, deal with the horse first. 
 
Discussion: 
Mikel has the largest carrying capacity ingame with 11 slots. This pairs very well with his ability to collect faster. If you could select all four characters by hand, I’d replace Flint with Mikel in a second. 
 
 

Gerard

 
Pros: 
Crafting+ 
Fighting+ 
Capacity+ (10) 
 
Cons: 
Eating- 
 
Title: 
Sturdy 
 
Location: 
At the docks, just outside the marketplace entrance (need large key to use this entrance, you can get here through other routes though) 
 
Discussion: 
Gerard has a very good set of beneficial traits with crafting and a high capacity of 10 being very attractive, but he also does have one the most difficult in that he needs to eat more. A very solid 3rd or 4th character choice much like Kimbra. 
 
 

Final Thoughts: Team Building

 
I have yet to play the other scenarios, but for the starting one, I have found that, although I can recruit 4 characters fairly early game (ie before you unlock the trebuchet), I shouldn’t. After the first battle, I was struggling to get enough food and a fourth character makes food supplies dwindle very quickly. 
 
I would suggest not recruiting the fourth character until you have at least 4 rat traps built and running AND have everyone satiated with the solders having a 1/2 full bar of food at the bastion. 
 
As an aside, do note that you should not being feeding or giving water to anyone at “white” level. Only feed characters at yellow or red. I’ll get more into general tips and overall strategy in my next guide, but like TWOM, you can wait two days before feeding any of your characters (except for the ones that have it as a weakness). This means feeding them every other day. 
 
So what do you want for a team?: 
 
#1 Pack Mule – gathering supplies at night is incredibly important. 
#2 Builder – This character is going to do the bulk of your construction and do it quickly. 
#3 Crafter – This character is going to do the bulk of your crafting and do it quickly. 
#4 Trader – This character is going to do the bulk of your trading and get better prices. 
 
Now it’s questionable whether or not you need a trader. It’s going to come down more to playstyle. Plus if you’re taking my suggestion, you’re waiting awhile to get a 4th character anyways. For me, I like the flexibility of a trader since they allow me to better select what items I gather. A fighter might be helpful if you plan on attacking the enemy city guard for weapons (which is absolutely an early game strategy for strengthening your soldiers at bastion), but it will increase the number of patrols at night which makes gathering harder and slower. You can kill all the guards in a particular city section which does result in a completely empty area, but it’ll take at least two nights (1st night to trigger more patrols, 2nd night to wipe them out). Lastly, picking a character just for bonuses to eating/drinking/collecting is fine, but they are not quite as helpful. 
 
For the staring scenario, I suggest Rose and Kimbra as additions to the starting pair of Flint and Bertram. However, Mikel and Gerard are solid substitutes for either depending on how you want to manage things. Mikel’s 11 carrying capacity is just nuts and has no bad traits while Gerard with his 10 carrying capacity and ability to craft items faster is also fantastic. Gerard’s biggest downside, like Kimbra, is that he needs more food. 
 
Good luck out there and happy guard hunting! 
 

Written by Vampiresbane

This is all for Siege Survival: Gloria Victis Siege Survival: Character Guide hope you enjoy the post. If you believe we forget or we should update the post please let us know via comment, we will try our best to fix how fast is possible! Have a great day!


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