STR (STRENGTH) – Physical Damage from Physical skills and normal attacks, Demi-Fiend’s attacks are mostly all physical making it extremely useful.
VIT (VITALITY) – Increases your max health. However does not lower the percentage of health required to perform physical skills.
AGI (AGILITY) – The higher your agility is the higher your hit chance is which means you are less likely to miss. The more likely you are to dodge as well. This stat also affects your turn order, your Crit rate, back attacks, retreat, and magic evasion.
Note: Increasing hit chance is useful when using all-targeting or multi-targeting physical skills as it reduces the chance of missing your hits which ultimately would make you lose turns.
MAG (MAGIC) – Magic increases your max MP and Magic Based Damage.
LUC (LUCK) – Luck affects your chance of being back attacked, chance of going first, chance to escape via Retreat (on Normal difficulty only), magic evasion, and a slight effect on magic accuracy. Most of these are also affected by Agility, specifically: back attacks, going first, retreat, and magic evasion.
– Luck does NOT affect: Critical hits, ailments, instant death, nor item drop rates.
LEVEL UP – when you level up you get an increase on your max MP by 3, your max HP by 6 and it also increases your Level Based Attack.
NO DEFENSE – There’s no magic defense or physical defense stat in the game, other than using affinity, buffs and debuffs.
WEAPON SKILLS – Weapon skills are a type of physical skills. Only demons with “weapons” can inherit them and weapon skills are based on maxhp stat only. So if a weapon skill does 20% max HP damage, it will deal 100 raw physical damage if the user has 500maxhp. Level itself does not affect weapon skill but gives the appearance because each level up adds 6 maxhp
Thanks for reading my guide! Hopefully this has been helpful to some of you. Have fun and enjoy the game
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