Shadow Warrior 2 console commands

Shadow Warrior 2 console commands 1 - steamsplay.com
Shadow Warrior 2 console commands 1 - steamsplay.com
A complete (I think) list of console commands for Shadow Warrior 2.

 
 

Intro and what to do.

 
This is a list of console commands for Shadow Warrior 2. Got this from GameRanx and am just posting it here for ease of use. 
 
There are a lot, and few have been tested; USE THEM AT YOUR OWN RISK. 
 
To access the console, press left control (Ctrl) and the Tilde key (~ the key above Tab and to the left of 1 on a QWERTY keyboard) together. Type your console command (such as d_slowmo), then enter a boolean value (1 to turn on, 0 to turn off) and press enter. 
 
Example: 
d_slowmo 1 
 
 

Useful commands

 
The commands will be listed first, the effects are listed in parentheses after; do not type what’s in the parentheses. 
 
(List is currently empty.) 
 
 

a_

 
a_atlas_enabled 
a_constraints_enabled 
a_curve_default_size 
a_dangles 
a_dangles_enabled 
a_events_log 
a_hud_loading_image_ 
a_hud_loading_image_arena_1_0_d 
a_ik_enabled 
a_lods 
a_lods_size_treshold 
a_parent_skeleton_mapping 
a_show_attachments 
a_show_blendtree_events 
a_show_envelopes 
a_show_lods 
a_show_lookat 
a_show_penetrations 
a_show_ragdolls 
a_show_skeletons 
a_tpose 
a_trajectory_correction 
 
 

ai_

 
AI_ACTIVITY 
AI_Die 
ai_displacement_debug 
AI_FinishGoal 
ai_info 
ai_lod 
AI_POSE 
ai_ranges 
AI_Set_Interrupteble 
ai_set_on_ground 
AI_SetInterruptable 
ai_show_debug_awareness 
ai_show_debug_awareness_state 
ai_show_sensor 
ai_tickets 
 
 

d_

 
d_ai_squadinfo 
d_animated_systems_disable 
d_animatix 
d_animatix_min_screen_size 
d_ansel 
d_auto_start_level 
d_auto_start_level_wait_for_video 
d_auto_start_menu 
d_auto_start_menu_after_intro 
d_autoaim (gives auto-aim) 
d_budgets 
d_budgets_history 
d_can_skip_cutscenes_first_time 
d_can_skip_dynamic_cutscenes 
d_collect_ai_logs 
d_debug_dialogs 
d_decals 
d_disable_chapters 
d_disable_main_menu 
d_disable_resource_precache 
d_disable_roll_when_immortal 
d_disable_script_cache 
d_disable_spawnpoints 
d_dlcs_enabled 
d_draw_decalmap 
d_draw_entity_map 
d_draw_menu_level 
d_draw_tbn 
d_enable_alienfx 
d_enable_cheats_menu (appears to be “readonly”) 
d_enable_level_select (enables level select; not sure how to access it) 
d_encounter 
d_enemies_name 
d_enemies_quest 
d_enemies_xp 
d_force_enable_heroic 
d_force_renderer_objects_reload 
d_frame_delay 
d_gen_graph_using_jobs 
d_gen_imposter 
d_gen_jumplinks_bulk_recheck_consistency 
d_gen_jumplinks_using_jobs 
d_gen_mopp_mt 
d_gen_navmesh1_using_jobs 
d_gen_navmesh2_using_jobs 
d_gen_navmesh_during_warmup 
d_gen_navmeshIO_using_jobs 
d_generate_navi_after_editor 
d_load_outdated_navmeshes 
d_loading 
d_loc_force_condition 
d_minimap_path 
d_missing_res 
d_mp_respawn_on_death_position 
d_nav_mode 
d_occupied 
d_optimize_navmesh_graph_using_jobs 
d_physics 
d_physics_collisions 
d_physics_collisions_freq 
d_physics_collisions_pin 
d_remote_manager_autoconnect 
d_res_load 
d_reset_steam 
d_save_navi 
d_save_quest_progress 
d_script_profile 
d_scripts_load_only_used_templates 
d_show_ai 
d_show_asset_info 
d_show_encounters_errors 
d_show_enemies_darkpower 
d_show_explosions_range 
d_show_hints 
d_show_hitmaterials 
d_show_layers_WIP 
d_show_plane 
d_show_sp_ai_state 
d_show_spgroupinfo 
d_skip_all_cutscenes 
d_spawnpoints_xp 
d_toggle_prisec_weapon 
d_tris_count_placeables 
d_tris_shadows_count_placeables 
d_ui 
d_ui_forms 
d_upgrade_price 
d_usable 
d_video_player 
d_visual_debug 
d_watch_channels 
d_watch_savefile 
d_watch_values 
 
 

e_

 
e_animations_dir_last 
e_animations_last 
e_animatix_atlas_last 
e_animatix_last 
e_animatix_texture_last 
e_block_connector_color 
e_block_connector_height 
e_block_edge_color 
e_block_edge_height 
e_block_info_color 
e_camera_crawl_speed 
e_camera_move_speed 
e_camera_pitch_mult 
e_camera_sprint_speed 
e_camera_yaw_mult 
e_confirm_readOnly 
e_connector_edge_color 
e_connector_edge_height 
e_curve_editor_snap 
e_disable_objects_in_game 
e_drag_scalling 
e_external_max_script_ide 
e_gizmo_text_color 
e_grid 
e_grid_color 
e_grid_current 
e_hide_close_button 
e_hide_ro_in_object 
e_instance_debug_log 
e_instance_generic_dir_last 
e_instance_properties_flat 
e_instance_rhm_dir_last 
e_instance_texture_dir_last 
e_keep_area_modifier 
e_level_editor_fast_close 
e_material_auto_save 
e_material_import_last 
e_material_last 
e_material_texture_last 
e_max_scripts 
e_object_last 
e_opaque_triggers 
e_outline_border 
e_outline_highlight_color 
e_outline_selection_color 
e_p4_always_checkout 
e_p4_checkinFooter 
e_p4_client 
e_p4_enable 
e_p4_enable_log 
e_p4_multicheckout 
e_p4_password 
e_p4_port 
e_p4_user 
e_persistent_item_color 
e_preview_actor_dir_last 
e_preview_window 
e_properties_rhm_dir_last 
e_properties_texture_dir_last 
e_redefined_item_color 
e_rotate_angle 
e_scene_bkg_color 
e_search_last 
e_selection_color 
e_selection_trigger_faces 
e_show_ambush_triggers 
e_show_animpaths 
e_show_audiovolumes 
e_show_background_plane 
e_show_blockers 
e_show_boxes 
e_show_children_helpers 
e_show_env_maps 
e_show_flyer_zones 
e_show_fog_volumes 
e_show_gizmo_origin 
e_show_hooks 
e_show_items_range 
e_show_occluders 
e_show_spawn_radius 
e_show_triggers 
e_show_volume_ambients 
e_show_volume_decals 
e_show_volume_lighting_channels 
e_simulation_extra_radius 
e_snap_position 
e_snap_rotation 
e_snap_scale 
e_snap_scale_on_start 
e_template_ai_last 
e_template_base_last 
e_template_create_dir_last 
e_template_create_meshdir_last 
e_template_filter_last 
e_template_fx_last 
e_template_last 
e_template_view_favorites 
e_template_view_list_mode_1 
e_terrain_brush_flatness 
e_terrain_cursor_alpha 
e_terrain_cut_radius 
e_terrain_delta_delta 
e_terrain_delta_radius 
e_terrain_delta_strength 
e_terrain_fixed_height 
e_terrain_fixed_radius 
e_terrain_fixed_strength 
e_terrain_move_radius 
e_terrain_move_strength 
e_terrain_paint_att 
e_terrain_paint_radius 
e_terrain_paint_strength 
e_terrain_ramp_width 
e_terrain_show_tile_border 
e_terrain_smooth_extent 
e_terrain_smooth_radius 
e_terrain_smooth_strength 
e_thumbnail_bkg_color 
e_thumbnail_empty_color 
e_tracker_color 
e_tracker_depth_test 
e_tracker_focus_color 
e_trails_rotate_height 
e_trails_rotate_radius 
e_trails_rotate_speed 
e_undo_restores_camera 
e_visibility_range 
e_window_animations 
e_window_animpath_editor 
e_window_create_instance 
e_window_curve_2d 
e_window_curve_color 
e_window_file_chooser 
e_window_level 
e_window_material_editor 
e_window_object 
e_window_preview 
e_window_quick_look 
e_window_sequencer_editor 
e_window_template 
e_window_tools 
e_window_tools2 
e_window_tools2_minimized 
e_window_visibility_tags 
e_window_watch_values 
 
 

g_

 
g_agent_force_damping 
g_agent_force_multiplier 
g_artbook_end_id 
g_artbook_start_id 
g_autodelete_meshes_limit 
g_autodelete_meshes_min_time 
g_autodelete_parts_time 
g_autodelete_skinned_meshes_max_onlevel 
g_autopause_enabled 
g_autopause_time 
g_binary_profile 
g_binary_saves 
g_color_objective_completed_description 
g_color_objective_completed_title 
g_color_objective_description 
g_color_objective_failed_description 
g_color_objective_failed_title 
g_color_objective_title 
g_combo_max_time_between 
g_combo_max_time_hold 
g_containers_auto_collect 
g_cutscene_skip_delay 
g_damage_player_own_multiplier 
g_damage_to_enemies_multiplier 
g_damage_to_player_multiplier 
g_demo_combat_enabled 
g_demo_damage_to_enemies_multiplier 
g_demo_damage_to_enemies_multiplier_from_clients 
g_demo_damage_to_player_multiplier 
g_demo_mode 
g_difficulty 
g_difficulty_player_count 
g_difficulty_player_count_mp 
g_enable_arrow 
g_enable_blood 
g_enable_checkpoints 
g_enable_electricity 
g_enable_hints 
g_enable_lightnings 
g_enable_rain 
g_enable_subtitles 
g_explosions_glow_strength_mod 
g_explosions_glow_threshold_mod 
g_fall_never_kills 
g_force_to_enemies_multiplier 
g_hud_inertia_damping 
g_hud_inertia_range 
g_infinite_ammo (appears to be “readonly”) 
g_katana_cut_animation_speed 
g_katana_mouse_direction 
g_katana_mouse_direction_window 
g_katana_slowdownanim_whenhit_amount 
g_katana_slowdownanim_whenhit_time 
g_level_tags 
g_local_user_name 
g_max_save_slots 
g_mods_active 
g_mods_enabled 
g_mods_order 
g_outline_bbox_expand 
g_player_acceleration 
g_player_aircontrol 
g_player_backward_ratio 
g_player_bouncefix 
g_player_inair_force_multiplier 
g_player_independent_reload 
g_player_inertia_damping 
g_player_inertia_range 
g_player_jumping_control_direction 
g_player_maxpitch 
g_player_move_actions_freq 
g_player_onground_force_multiplier 
g_player_onground_friction 
g_player_rotation_when_zooming 
g_player_speed 
g_player_speed_whenjump 
g_player_sword 
g_player_t_inertia_damping 
g_player_t_inertia_max_velocity_x 
g_player_t_inertia_max_velocity_y 
g_player_t_inertia_max_velocity_z 
g_player_t_inertia_speed 
g_player_time_between_dialogs 
g_prevent_using_same_blocks 
g_radar_shows_all 
g_remains_quality 
g_save_AI_data 
g_savegame_slot 
g_second_chance_revive 
g_splitting 
g_splitting_attachment_field_threshold 
g_splitting_attachment_step 
g_splitting_edge_blend 
g_splitting_editor_isolate_split 
g_splitting_emissive_amplitude 
g_splitting_emissive_deceleration 
g_splitting_emissive_power 
g_splitting_flip 
g_splitting_flip_epsilon 
g_splitting_invalid_mesh_maximum_size 
g_splitting_minimum_size 
g_splitting_recalculate_hole_masks 
g_splitting_remove_edges 
g_splitting_remove_edges_intersection_test 
g_splitting_remove_edges_threshold 
g_splitting_remove_edges_uv_threshold 
g_splitting_reskin 
g_splitting_tess 
g_splitting_tess_threshold_0 
g_splitting_tess_threshold_1 
g_splitting_tess_threshold_2 
g_text_default_time_long_word 
g_text_default_time_min 
g_text_default_time_short_word 
g_text_default_time_short_word_max_length 
g_ui_show_controls 
g_weapon_autochange_ammoout 
 
 

n_

 
n_always_allow_clients 
n_conn_delay 
n_conn_speed 
n_connect 
n_debug_say 
n_debug_send_reliable 
n_debug_send_unreliable 
n_disconnect 
n_friendly_fire 
n_get_games 
n_grey_area 
n_imbad_clients 
n_kick 
n_map 
n_network_stats 
n_party_radius 
n_player_mp_color 
n_player_mp_model 
n_ragdoll_interpolate 
n_request_games 
n_server_accessibility 
n_show_ragdoll 
n_stop_server 
 
 

p_

 
p_accepted 
p_add_batch_max_size 
p_character_push_limiter 
p_debug_memory 
p_debug_ragdoll 
p_debug_world_snapshot 
p_enable_dead_body_collision 
p_impact_enabled 
p_impact_force_multiplier 
p_impact_show 
p_merging_enabled 
p_min_angular_damping 
p_min_linear_damping 
p_particles 
p_particles_warmup_fps 
p_penetrations_enabled 
p_progress 
p_ragdoll_ease_action 
p_show_broadphase_messages 
p_show_info 
p_show_jumplinks 
p_show_player_info 
p_show_transforms 
p_show_water_simulation 
p_slipping 
p_slipping_counter_tolerance 
p_slow_mo (enables slow motion effect on dead bodies) 
p_surface_velocity_enabled 
p_toolkit 
p_toolkit_dragging_force_multiplier 
p_vdb_enabled 
p_vdb_port 
p_water_simulation_enabled 
p_wind_multiplier 
 
 

pp_

 
pp_adaptation_enable 
pp_adaptation_instant 
pp_bloom_enable 
pp_ca_enable 
pp_ca_force_val 
pp_dof_enable 
pp_dof_max_size 
pp_enable 
pp_grain_enable 
pp_heat_d 
pp_lens_dirt_enable 
pp_lens_flare_enable 
pp_motion_blur_camera_cut_threshold 
pp_motion_blur_enable 
pp_motion_blur_max_size 
pp_motion_blur_scale 
pp_motion_blur_translation_scale 
pp_radial_blur_enable 
pp_screen_blur_enable 
pp_ssr_blur 
pp_ssr_blur_sigma 
pp_ssr_blur_sigma2 
pp_ssr_blur_sigma3 
pp_ssr_debug 
pp_ssr_enabled 
pp_ssr_gloss_fade 
pp_ssr_gloss_limit 
pp_ssr_gloss_threshold 
pp_ssr_max_angle 
pp_ssr_strength 
pp_ssr_temporal_blend 
 
 

r_

 
r_afr_sync_enabled 
r_animatix_debug_bg_color 
r_animatix_debug_safe_region 
r_animatix_force_res 
r_animatix_pp_enable 
r_animatix_pp_min_distance 
r_animatix_text_partial_clear 
r_anisotropy 
r_ao_direct_lighting 
r_async_io_file_sleep 
r_auto_res_reload 
r_console_perf_aniso_treshold 
r_console_perf_mip_clamp_region 
r_console_perf_z_clamp_region 
r_csm_cascade0_depth_bias_clamp 
r_csm_cascade0_depth_bias_offset 
r_csm_cascade0_depth_bias_scale 
r_csm_cascade1_depth_bias_clamp 
r_csm_cascade1_depth_bias_offset 
r_csm_cascade1_depth_bias_scale 
r_csm_cascade2_depth_bias_clamp 
r_csm_cascade2_depth_bias_offset 
r_csm_cascade2_depth_bias_scale 
r_csm_cascade_split_0 
r_csm_cascade_split_1 
r_csm_cascade_split_2 
r_csm_shadow_dist_mult 
r_csm_z_far_offset 
r_csm_z_near_cull_offset 
r_csm_z_near_offset 
r_debug_adaptation 
r_debug_break_on_error 
r_debug_deferred_tri_light 
r_debug_disable_rt_sync 
r_debug_gbuffer_opaque_frag_num 
r_debug_hdr_display_checker 
r_debug_hdr_display_disable 
r_debug_max_index_num 
r_debug_min_index_num 
r_debug_shader_time 
r_debug_terrain_LOD 
r_debug_view 
r_debug_view_billboards 
r_debug_view_mesh_mode 
r_debug_view_weather_shadow_map 
r_debug_view_wind_chunks 
r_decal_depth_offset 
r_decal_weapon_depth_offset 
r_decals_skinned_max_depth 
r_default_depth_bias_clamp 
r_default_depth_bias_offset 
r_default_depth_bias_scale 
r_depth_bounds 
r_dissolve_border_color 
r_dissolve_border_color_intensity 
r_dissolve_border_size 
r_dissolve_time 
r_draw_ambient 
r_draw_ambient_box 
r_draw_ambient_convex 
r_draw_ambient_ellipsoid 
r_draw_ambient_local 
r_draw_animatix 
r_draw_animatix_debug_bg 
r_draw_cables 
r_draw_decals 
r_draw_decals_foliage 
r_draw_decals_skinned 
r_draw_dyn_meshes 
r_draw_editor_coloring_overlay 
r_draw_flare_occlusion 
r_draw_flares 
r_draw_foliage 
r_draw_forward_opaques 
r_draw_hud 
r_draw_hud_console 
r_draw_hud_refraction 
r_draw_imposters 
r_draw_lens_flares 
r_draw_lights 
r_draw_lights_angle_tube 
r_draw_lights_directional 
r_draw_lights_directional_projector 
r_draw_lights_local 
r_draw_lights_particle 
r_draw_lights_point 
r_draw_lights_spot 
r_draw_lights_trilight 
r_draw_lights_tube 
r_draw_mesh_particles 
r_draw_meshes 
r_draw_meshes_translucent 
r_draw_opaques 
r_draw_opaques_alphatest 
r_draw_outlines 
r_draw_overlay 
r_draw_particles 
r_draw_rain_splashes 
r_draw_shadow_capsules 
r_draw_skinned_meshes 
r_draw_skybox 
r_draw_terrain 
r_draw_translucents 
r_draw_translucents_gun 
r_draw_translucents_gun2 
r_draw_tri_lights 
r_draw_volume_ao 
r_draw_volume_decal 
r_draw_volume_lighting_channels 
r_draw_volumetric_flares 
r_draw_water 
r_draw_weapon 
r_draw_weather 
r_draw_weather_decals 
r_dummy_mem_usage 
r_dump_area_params 
r_dump_buffers 
r_dump_render_lists 
r_env_map_blend_in_time 
r_env_map_debug_alpha 
r_env_map_debug_forward_capture_names 
r_env_map_debug_names 
r_env_map_debug_save_to_file 
r_env_map_debug_spheres 
r_env_map_enable_generation 
r_env_map_gen_dist 
r_env_map_gen_wait_dist 
r_env_map_shadow_range 
r_env_map_unstream_offset 
r_event_query_sync 
r_farZ 
r_fog 
r_fog_local_lights 
r_fog_quality 
r_fog_volumes 
r_fog_volumes_afr_temporal_threshold_angle 
r_foliage_cascade_num 
r_foliage_dissolve_distance 
r_foliage_dissolve_distance_imposters 
r_foliage_dissolve_distance_z 
r_foliage_gather_extend 
r_foliage_imposters 
r_foliage_instance_culling 
r_foliage_lock 
r_foliage_quality 
r_foliage_range_max_0 
r_foliage_range_max_1 
r_foliage_range_multiplier 
r_foliage_show_boxes 
r_foliage_show_modifiers 
r_foliage_show_stats 
r_foliage_use_cbuffer 
r_foliage_use_tiles 
r_fov 
r_fullscreen 
r_fullscreen_aspect 
r_fullscreen_modes 
r_fullscreen_monitor 
r_fullscreen_refreshes 
r_gamma 
r_gbuffer_clear_emissive_stencil 
r_gbuffer_toskvig 
r_hdr_display 
r_hdr_display_paper_white 
r_hit_proxy_scissor 
r_hit_proxy_test 
r_hud_blur 
r_inventory_ambient_intensity 
r_inventory_back_light_intensity 
r_inventory_back_light_pitch 
r_inventory_back_light_yaw 
r_inventory_key_light_intensity 
r_inventory_key_light_pitch 
r_inventory_key_light_yaw 
r_keep_vanish 
r_lens_flares_blur_strength 
r_lighting_channels_debug_alpha 
r_lights_cam_intersection_force 
r_local_shadow_atlas_cutscene_updates_per_frame 
r_local_shadow_atlas_debug 
r_local_shadow_atlas_game_updates_per_frame 
r_local_shadow_atlas_prioritize_moving_lights 
r_local_shadow_atlas_time_in_cache 
r_lod_blend 
r_lod_dist_mult_camera 
r_lod_dist_mult_env_map_gen 
r_lod_dist_mult_shadow_cascade 
r_lod_dist_mult_shadow_local 
r_lod_dist_mult_weather_shadows 
r_lod_foliage 
r_lod_force 
r_lod_quality 
r_lod_screen_area_skinned_decal 
r_material_mod_acid_emissive_max 
r_material_mod_acid_emissive_speed 
r_material_mod_electricity_emissive_max 
r_material_mod_electricity_emissive_speed 
r_material_mod_fire_emissive_max 
r_material_mod_fire_emissive_speed 
r_material_mod_ice_emissive_max 
r_material_mod_ice_emissive_speed 
r_material_transmitance_foliage 
r_material_transmitance_thinwall 
r_max_prims 
r_menu_fov 
r_merge_skinned_mesh_dips 
r_merge_static_mesh_dips 
r_min_prims 
r_mip_cap 
r_mip_lod_bias 
r_nearZ 
r_nv_multi_res_flatten 
r_nv_multi_res_preset 
r_outline_color_1 
r_outline_color_2 
r_outline_color_3 
r_outline_intensity_1 
r_outline_intensity_2 
r_outline_intensity_3 
r_outline_occluded_multiplier 
r_outline_occluded_separation 
r_outline_thickness 
r_outline_thickness_vanish 
r_outlines_blur 
r_outlines_blur_offset 
r_outlines_blur_scale 
r_outlines_blur_speed 
r_particle_global_spawn_multiplier 
r_particle_quality 
r_rage_enemy_grad_range 
r_rage_enemy_grad_scale 
r_rage_enemy_grad_speed 
r_rain_enable 
r_rain_lock 
r_refraction 
r_refraction_force_fs_copy 
r_refraction_hud 
r_resolution_scale 
r_safe_region 
r_safe_region 0 
r_safe_region 1 
r_scanner_color 
r_scanner_enabled 
r_scanner_local_falloff 
r_scanner_local_speed 
r_scanner_refraction 
r_scanner_width 
r_shader_debug_w 
r_shader_debug_x 
r_shader_debug_y 
r_shader_debug_z 
r_shader_list_load 
r_shader_list_save 
r_shader_make_default_cache 
r_shader_save_asm 
r_shadows 
r_shadows_directional 
r_shadows_local 
r_shadows_local_depth_bias_clamp 
r_shadows_local_depth_bias_offset 
r_shadows_local_depth_bias_scale 
r_shadows_local_force_res 
r_shadows_point 
r_shadows_quality 
r_shadows_res_scale 
r_shadows_spot 
r_show_agent_paths 
r_show_agent_personal_space 
r_show_agent_vel 
r_show_basis 
r_show_blockers 
r_show_box 
r_show_box_animatix 
r_show_box_animatix_chunks 
r_show_box_decal 
r_show_box_env_map 
r_show_box_flare 
r_show_box_global_env_map 
r_show_box_light 
r_show_box_light_shadow 
r_show_box_lightning 
r_show_box_mesh_skinned 
r_show_box_mesh_static 
r_show_box_particle 
r_show_box_terrain 
r_show_box_translucent 
r_show_box_volume_decal 
r_show_camera_pos 
r_show_editor_dangles 
r_show_env_maps 
r_show_flares 
r_show_flyer_zones 
r_show_fog_volumes 
r_show_fps 
r_show_grid 
r_show_hole_capsules 
r_show_hole_collision 
r_show_lights 
r_show_lights_particle 
r_show_lights_shadow 
r_show_lights_shadow_point 
r_show_lights_shadow_spot 
r_show_lod 
r_show_lod_info 
r_show_name 
r_show_name_light 
r_show_name_particle 
r_show_particles 
r_show_particles_overdraw 
r_show_particles_spawn_area 
r_show_safe_frame 
r_show_shadow_capsules 
r_show_shadow_casters 
r_show_shadow_casters_local 
r_show_sim_particles 
r_show_splits 
r_show_splits_color_scale 
r_show_subchunks 
r_show_system_stats 
r_show_triggers 
r_show_volume_ambients 
r_show_volume_decals 
r_show_volume_lighting_channels 
r_sleep_on_idle 
r_sort 
r_sort_mode 
r_ssao 
r_ssao_blur_depth_diff_mult 
r_ssao_constant_bias 
r_ssao_distance_scale_bias 
r_ssao_max_radius 
r_subsurface_scattering 
r_subsurface_scattering_scale 
r_temporal_aa 
r_terrain_lod_bias 
r_test_a 
r_test_b 
r_test_c 
r_test_d 
r_test_e 
r_tex_streaming_debug 
r_tex_streaming_enable 
r_tex_streaming_force_pool_size 
r_tex_streaming_in_range 
r_tex_streaming_time_in_cache 
r_texture_quality 
r_tripple_buffering 
r_vanish_ambient_high 
r_vanish_ambient_low 
r_vanish_blend_time 
r_vanish_enemy_grad_range 
r_vanish_enemy_grad_scale 
r_vanish_enemy_grad_speed 
r_vanish_heat_offset 
r_vanish_heat_scale 
r_vanish_heat_speed 
r_vanish_outline_ally 
r_vanish_outline_collectable 
r_vanish_outline_enemy 
r_vanish_outline_player 
r_vanish_outline_quest 
r_vanish_player_grad_range 
r_vanish_player_grad_sc 
 
 

s_

 
s_allow_attack_as_use 
s_ansel_move_dist_max 
s_ansel_rotational_speed 
s_ansel_translational_speed 
s_console_height_ratio 
s_console_instant 
s_credits_speed 
s_damage_indicator_scale 
s_debug_break 
s_debug_send_crash_report 
s_debug_sys_window 
s_demo 
s_disable_loading_thread 
s_enable_ansel 
s_enable_video 
s_fast_menu 
s_filesystem_cache 
s_fly_mode 
s_force_baking_textures_ps4 
s_force_baking_textures_xboxone 
s_fow_range 
s_hud_crosshair 
s_hud_crosshair_custom 
s_hud_crosshair_custom_alpha 
s_hud_crosshair_custom_color 
s_hud_crosshair_custom_outline 
s_hud_crosshair_custom_scale 
s_hud_damage_messages 
s_hud_enemy_info 
s_hud_exp_bonus_messages 
s_hud_opacity 
s_hud_scale 
s_hud_visible 
s_info_multiplayer_bata 
s_language 
s_language_default 
s_language_external 
s_language_from_steam 
s_language_ignore_user 
s_language_sentence_split_anywhere 
s_load_streaming_lock 
s_loading_force_video 
s_loading_hints_pool 
s_loading_show_bg 
s_loading_show_hints 
s_logs_enabled 
s_logs_mask_console 
s_map_big_icons_scale 
s_map_small_icons_scale 
s_map_trigger_blend_time 
s_map_view 
s_map_view_all 
s_map_view_debug 
s_map_view_encounters 
s_map_view_filter_chests 
s_map_view_filter_items 
s_map_view_filter_monsters 
s_map_view_filter_npc 
s_map_view_filter_other 
s_map_view_filter_players 
s_map_view_scale 
s_map_view_scale_big 
s_minimap_alpha_big 
s_minimap_alpha_small 
s_minimap_bcg_alpha_big 
s_minimap_bcg_alpha_small 
s_minimap_path 
s_minimap_path_density_big 
s_minimap_path_density_small 
s_minimap_path_icon_scale 
s_minimap_path_max_length 
s_minimap_path_min_length 
s_minimap_path_regenerate_dist 
s_minimap_quest_range 
s_minimap_z_arrow_blend 
s_minimap_z_arrow_dist 
s_minimap_z_dist_blend 
s_minimap_z_dist_max 
s_mouse_default_cursor 
s_mouse_invert 
s_mouse_lock 
s_mouse_raw_input 
s_mouse_sensitivity 
s_mouse_smooth 
s_null_sound 
s_pad_autoaim 
s_pad_autoaim_distance 
s_pad_autoaim_radius 
s_pad_autoaim_speed 
s_pad_autoaim_stickness 
s_pad_autoaim_zoomin_time 
s_pad_hold_delay 
s_pad_layout_buttons 
s_pad_layout_sticks 
s_pad_layout_triggers 
s_pad_log_delta 
s_pad_look_curve 
s_pad_look_invert 
s_pad_look_sensitivity_x 
s_pad_look_sensitivity_y 
s_pad_look_speed_x 
s_pad_look_speed_y 
s_pad_move_state_threshold_accept 
s_pad_move_state_threshold_ignore 
s_pad_swap_triggers_buttons 
s_pad_trigger_fire_threshold 
s_pad_trigger_zoom_delay 
s_pad_vibration 
s_pad_weapon_circle_dpad 
s_pad_weapon_circle_left_stick 
s_pad_weapon_circle_right_stick 
s_player_indicator_visible 
s_profilers_history_size 
s_profilers_summarize_calls 
s_profilers_summarize_counters 
s_recorder_enable 
s_recorder_freq 
s_safe_region_ratio 
s_screenshot_mode 
s_scripts_compiled_file 
s_scripts_compiled_use 
s_scripts_watchhog_enabled 
s_scripts_watchhog_timeout 
s_show_hud_hints 
s_show_quest_goals 
s_simulate_particles 
s_skip_logo 
s_sound_cutscenevolume 
s_sound_decodebuffer 
s_sound_dopplerratio 
s_sound_duck_inhead_kamiko 
s_sound_forcemono 
s_sound_forcestereo 
s_sound_musicvolume 
s_sound_optimizememory 
s_sound_sfxvolume 
s_sound_stats 
s_sound_streambuffer 
s_sound_volume 
s_sound_VOvolume 
s_supress_ignored_errors 
s_time_multiplier 
s_track_quest_items 
s_unholster_attack_dash_distance 
s_unholster_attack_detect_distance 
s_use_network_cache 
s_Use_PS4_controller_for_VO 
 
 

v_

 
v_activate_occluder 
v_active_view 
v_cascades 
v_cbuffer_grid_node 
v_cbuffer_grid_object 
v_cbuffer_min_quad_size 
v_cbuffer_mip 
v_cbuffer_mode 
v_cbuffer_rast 
v_cbuffer_show 
v_grid_check_boxes 
v_grid_sanity_check 
v_lock 
v_only_always_visible 
v_show_boxes 
v_show_boxes_mode 
v_show_cascade 
v_show_cascade_grid 
v_show_events 
v_show_frustum 
v_show_grid 
v_show_occluders 
v_show_tiles 
v_tiles 
v_zcull 
v_zcull_node_print 
v_zcull_treshold 
 
 

w_

 
w_editor_enable 
w_editor_height 
w_editor_pos_x 
w_editor_pos_y 
w_editor_width 
w_game_enable 
w_game_height 
w_game_pos_x 
w_game_pos_y 
w_game_width 
 
 

Outro and how you can help

 
That’s them. Again, I haven’t tested most of these, so USE THEM AT YOUR OWN RISK. 
 
If you want to help out though, if you test the commands and figure out what they do, leave it in a comment and I’ll add it to the guide. 
 

Written by tenbeat

Here we come to an end for Shadow Warrior 2 console commands hope you enjoy it. If you think we forget something to include or we should make an update to the post let us know via comment, and we will fix it asap! Thanks and have a great day!


Be the first to comment

Leave a Reply

Your email address will not be published.


*