SCP: Labrat Guide on what is different from SCP: Containment Breach

SCP: Labrat Guide on what is different from SCP: Containment Breach 1 - steamsplay.com
SCP: Labrat Guide on what is different from SCP: Containment Breach 1 - steamsplay.com
A guide on what is different from SCP: Containment Breach

 
 

Explanation

 
UNFINISHED DUE TO GAME BREAKING GLITCHES (which are fine right now) 
 
I am a really long time player of SCP:CB and I know all basically all there is to know about shortcuts and stuff like that. So when I started playing I tried to use some, and it didn’t work. This is a guide on those things, and how to make the game easier (Spoilers probably btw) 
 
 

Light Containment Zone

 
This zone is actually the second hardest zone in my opinion, but still pretty easy 
 
1. Gonzales (the janitor in the elevator) has a level one card, which you can get instead of the one from the place where SCP-173 kills those scientists, or the infinite hallway (I never saw an infinite hallway in my playthrough though) 
2. SCP-1499 DOES NOT DESPAWN LARRY, (I learned this the hard way) he also stays where you left, so if you put on 1499 and take it off later he will kill you instantly 
3. SCP-372’s room is closed off when you first see it, and the paper in the room is not of 372, it’s of 427. This means you can’t get the code for the Heavy Containment Zone basement skip 
4.You can save anywhere in every diffuculty level. (in the og game you have to save on monitors in euclid mode) 
5. A picture of SCP-173 in SCP-914’s chamber instead of its usual paper 
6. Some of SCP-914’s upgrades are different, but the most important like the super gas mask and the level 3 card stay the same 
 
 

Heavy Containment Zone

 
Easiest zone in my book 
 
1. The Light Containment Zone checkpoint locks behind you permanently. In fact, everything reverts to unactivated after loading a save, basically softlocking you if you load a save in the entrance zone, which happened to me. 
2. SCP-049’s room is completely black, moreso than the actual game. So you NEED either your flashlight or Night Vision or you’re softlocked. (my flashlight disappeared and I had to cheat another one in) 
3. There’s no NVG in SCP-895 
4. You can skip the SCP-096 cutscene because the doors are unlocked 
5. The levers on SCP-035 are unreachable (at least for me) and the door to SCP-500 is a button, giving free acess to the best healer in the game 
6. There is no HAZMAT suit 
7. There is no invisible guys (thank the lord) 
8. SCP-682’s chamber doesn’t require you to have a hand, skipping the annoying stairs 
 
 

Entrance Zone

 
Hardest Zone in the base game, because of MTF. But the easiest zone in this game probably 
 
1. There is no notification that MTF have entered, but they are still there, so watch out 
2. Lights don’t turn off when entering the electrical room 
3. SCP-294 dispenses drinks made by the community which is AWESOME. This is one of my favorite parts of this game 
4. SCP-999 IS IN THE GAME (perhaps better than 294?) 
5. You cannot go to the surface 
 
 

Ending

 
A lot has changed but most of the main things have stayed true to the game. A lot of things were buggy and as such I couldn’t complete the game. If I were to give feedback to the developer I would say FIX THE GLITCH WHERE LOADING A SAVE MAKES THE LOCKDOWN COME BACK. Anyway thanks for reading! 
 
P.S. I probably missed some things but if you spot them put it in the comments and I’ll add it 
 

Written by hm

Here we come to an end for SCP: Labrat Guide on what is different from SCP: Containment Breach hope you enjoy it. If you think we forget something to include or we should make an update to the post let us know via comment, and we will fix it asap! Thanks and have a great day!


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