A guide to how to play as Shippooh.
Foreword
This guide is currently up to Version 2.1d. Any changes from future versions aren’t accounted for.
Introduction to Shippooh
Do you like secrets? Well, Shippooh is one of this game’s secret character, and a potent mid-range fighter. His health is low, but his damage is high and his wide variety of tools can be put to great use. How do you play as him? Well, you just have to press down three times while the cursor is over Uchuzine.
Shippooh’s Moves
This section will go over all of Shippooh’s attacks. (Hitboxes from Foxy Boxy Games’s official site)
Shippooh’s Light Attacks
Shippooh’s lights are more powerful than average, and the ground ones have good range on them for a poke. The Jumping Light has a bit of a small hitbox, though, and oddly enough, it’s an air-to-ground instead of an air-to-air.
Shippooh’s Heavy Attacks
Shippooh’s Standing Heavy is a two-hit target combo. Together, the two hits can do a good amount of damage.
Crouching Heavy is a standard weak knockdown attack.
Jumping Heavy is an air-to-air with a bit of a strange hitbox.
Command Heavy is an anti-air that hits twice. The second hit knocks down, but it can only juggle once.
Shippo Beam (Down, Back, A)
A projectile that starts high and is aimed diagonally down. It only has a light version because the heavy version instead belongs to the following move.
Drill Missile (Down, Forward, B)
A more standard projectile that gets more powerful the further it travels.
Drill Break (Down, Back, A)
This is a neat combo tool and approach. I recommend busting it out right before a Hyperdrive.
Dash Hammer (Down, Back, B)
A more powerful single hit version that knocks down. This can work as a combo ender. The Overdrive version is an anti-air and invincible for 17 frames.
Super Shippo Beam (Down, Forward, Down, Forward, A+B/Select)
Fires five Shippo Beams in different places. Good positioning is needed to hit all of them, but you’ll likely hit at least one of them.
Shippooh’s Combos
(Please feel free to recommend combos so that I can add them to the list.)
Here’s some of the best combos I could find.
Jumping Heavy->Standing Heavy (both hits)->Dash Hammer
Simple, 240 damage, knocks down.
Jumping Heavy->Standing Heavy (both hits)->Drill Break->Hyperdrive->Standing Heavy (both hits)->Dash Hammer
382 damage combo using 2 meter. There’s probably better but this one’s pretty simple.
Afterword
Shippooh is a bit of an unusual character, but an overall powerful one. A bit frail, but can make up for it in many ways.
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