Rise of the Tomb Raider Complete Game Walkthrough

Rise of the Tomb Raider Complete Game Walkthrough 1 - steamsplay.com
Rise of the Tomb Raider Complete Game Walkthrough 1 - steamsplay.com

Welcome to my guide for the Rise of the Tomb Raider game.
 
This guide will help you play through the game from start to finish, completing all of the side-missions, Challenge Tombs and Challenges as you come across them whilst also collecting all of the game’s hidden collectibles along the way for 100% completion.
 
 
I have also included a 100% completion guide for the DLC Baba Yaga: The Temple of the Witch at the end of the guide.
 
 

Mountain Peak (Prologue: Ascension)

Prologue: Ascension
 
 
Objective: Reach the mountain summit
 
 
Once we are in control of Lara, we’ll need to follow her friend Jonah along the narrow ridge. After a brief spot of carefree adventuring the ground will give away and we’ll need to hit the button prompt that appears on-screen to have Lara grab onto a ledge.
 
 
Shimmy to the right, jumping to the next ledge when required (and pressing button prompts that appear over Lara’s head). Climb up the handholds at the end to reach a ledge above. Approach the large ice wall and press the pickaxe button (X/Square) to attach to the wall. As you near the top of the first ice wall, jump to a second ice wall to the left and continue to the top. From here, jump to the platform with your friend on the left.
 
 
Now that we are reunited, continue to follow our friend up the slope and all the way through the cave we come across until we exit the far side. Continue along the icy ledge until a scene plays.
 
 
Following the scene, pilot Lara to the right along the narrow ledge and jump and attach your pickaxes to the ice wall beside it. Climb up the ice wall and grab the handhold at the top. Jump to another to the right and then up to the ice wall above. Follow this to the right until a scene plays.
 
 
When you are back in control, jump to the right and mash the pickaxe button to have Lara grab onto the ice wall below as you fall by it. At the top of this ice wall, jump straight upwards and hit the pickaxe button to grab another ice wall above. Climb to the top for a cut-scene.
 
 
After the scene we’ll be suspended from a rope. Swing back and forth until you can reach the ice wall on the right hand side. Hit the pickaxe button to grab on. This will take two attempts. When successfully attached, climb to the top for another scene.
 
 
Upon regaining control of Lara, sprint for the wooden ledge ahead and jump the gap to the next (hit the button prompt that appears). Jump down again to another platform below and continue along the narrow pathway. When you reach the downed plane, use the swing pole here to grab onto a zip line.
 
 
The zip line will soon transition into sliding down a slope. Hit the button prompt when it appears to grab the ledge. Quickly jump to the ice wall on the right and climb it to the top. Sprint along the collapsing ledge here, hopping between sections of solid ground. At the far end, jump towards the ice wall opposite and hit the pickaxe button to grab on.
 
 
A scene will play to end the prologue.
 
 
 

Syria (The Lost Tomb, The Hidden Oasis)

The Lost Tomb
 
 
Objective: Search for ruins in the cliffs
 
 
Once you are back in control of Lara proceed forwards along the Cliffside path. When you reach the dead end, hop up onto the cliff ledge in front and climb the wall to the top.
 
 
As soon as you pull yourself up onto the ledge above, you’ll see a small entrance with water flowing from it. Before approaching, follow the cliff ledge to the right to find a chest containing Relic [01/02 – Gilded Cross]. Move up to the circular entrance and Lara will automatically climb through.
 
 
Continue into the cave until a scene plays.
 
 
Objective: Explore the chamber of murals
 
 
After a brief cut-scene we’ll be able to explore the room. We’ll want to decipher the pillar in the center of the room (this is a Monolith and will reveal hidden items on the map), but won’t be able to do so until we have increased Lara’s proficiency in the Greek language. Fortunately, there are several Murals here that we can interact with for some back-story and to boost our Greek language skill. You can find the following:
 
 
A circular Mural [01/05 – Greek] next to the tunnel entrance we entered from.
 
A Mural [02/05 – Greek] in the alcove to the right of the pillar in the center of the room.
 
Another Mural [03/05 – Greek] on the wall at the top of the small ramp behind the pillar.
 
Once you have examined all three of these Murals, your Greek language should move up to level 1 – high enough to interact with the pillar.
 
 
Note:
 
At this point you’ll unlock the achievement/trophy ‘Reading the Past’.
 
 
Reading the marker will reveal the location of a Coin Cache [01/03] nearby. This particular one happens to be on the ground just to the right of the pillar. Approach the location of the icon on the map to have a button prompt appear.
 
 
With that out of the way, use the tunnel leading from the area. There is one final Mural [04/05 – Greek] in the tunnel here that we can utilize before interacting with the weak wall to bring it down.
 
 
The Hidden Oasis
 
 
Objective: Find the entrance to the Prophet’s Tomb
 
 
Upon exiting the cave, follow the path to the left. When you reach the ruin with the archways below, climb up and work your way across the back of the structure using the handholds provided until you can climb up on top of it.
 
 
There is a wooden beam located nearby. As you work your way along this, it will snap which will force you to jump to the next section of ruin below. As soon as you land on the lower platform, it too will start to collapse. When it does, time your jump to the next platform that it falls towards in order to land on the far ledge.
 
 
Hop down to the next ledge below and from here across to the section of ruin hanging over the cliff edge. Shimmy along the handholds to the right until you can climb up to the platform above. Climb the ledges opposite where you climbed up here until you reach an entrance high up on the wall.
 
 
Move through the tunnel here until you reach the end. Hit the button prompts as they appear to knock down the wall to the next area.
 
 
Note:
 
At this point you’ll unlock the achievement/trophy ‘Following in Father’s Footsteps’.
 
 
 

Syria (The Prophet’s Tomb, Near Escape)

The Prophet’s Tomb
 
 
Objective: Explore the tomb’s passages
 
 
Once you are inside, immediately turn to the right to find a small chest containing some Byzantine Coins. Move into the room to find a Mural [05/05 – Greek] on the left hand wall and a Document [01/04 – Greek] on a small wooden platform to the left of the Mural.
 
 
Continue into the passage leading from the room. When you come to a stop at the end, pull out your pistol and shoot the stone block at the top of the trap that Lara had just managed to trigger to remove the obstacle from our path.
 
 
Follow the path here until it crumbles and deposits us in a water source below. Look for a hanging pallet above the far end of the passage and shoot the block holding it to have it fall to the floor. Locate the weak wall with water seeping from it along the left hand wall of the pit and interact with it to break it down. This will cause water to pour into the lower area and raise the wooden pallet. Climb on to top of this and jump to the ledge above.
 
 
A short distance through the hallway here a scene will play. Pull out your pistol and quickly shoot the block above the swinging trap that appears ahead to destroy it. Mash the on-screen button prompt in order to free Lara from the trap and quickly swim as fast as you can to the far end of the hallway. Climb out.
 
 
Note:
 
In the next room, there is an area challenge ‘Hang ’em High’. This requires us to find and destroy Incense Burners hanging from the roof at several locations around the area. They are listed in the guide below, but you’ll want to keep your eyes peeled as they are quite difficult to spot!
 
Objective: Navigate to the top of the main chamber
 
 
From the start location look to the right behind the stone pillars above for a swinging Incense Burner (it looks like a metallic chandelier). There are seven of them in this room and we’ll need to shoot at the small block above each of them to destroy them to complete the Syria area challenge ‘Hang ‘em High’. Shoot this one [Hang ‘em High 01/07]. There is a second Incense Burner [Hang ‘em High 02/07] by the pillar above on your left.
 
 
Drop into the pool of water below. Keep an eye on the right hand wall of the room here to find a section of weak wall with water dripping through. Break this down with Lara’s pickaxe to raise the water level in the room.
 
 
Look directly opposite of the wall we just destroyed to locate a platform that we can now access with the additional water. Scale the series of wooden ledges here and at the top climb up onto the stone ledge on the right. From here, hop across to the hanging wooden platform to again raise the water level in the room.
 
 
We’ll now be able to climb the central structure, but before we do there are quite a few points of interest to visit! Firstly, return to where we entered the room and facing the doorway, look on the now accessible ledge to the right to find a chest containing some Byzantine Coins.
 
 
Swim towards the main structure in the room and check out the ledge to the right to find a chest containing Relic [02/02 – Wooden Cross]. On the platform to the left of the main structure, you’ll find a Document [02/04 – Greek] atop a short wall and a Coin Cache [02/03] in the shallow pool behind it.
 
 
Below the central structure is another chest containing some Byzantine Coins and at the top of the stairs directly behind the central structure (and a little to the right) you’ll find the final Coin Cache [03/03]. From this location, look towards the main structure. In the window to the left you’ll see an Incense Burner to shoot[Hang ‘em High 03/07].
 
 
Return to the front of the central structure and (finally!) climb the wooden handholds here to reach the ledge above. Shimmy to the right and climb up. As soon as you are up, turn around and look below for an archway over a pool of water. Above this we can shoot an Incense Burner [Hang ‘em High 04/07].
 
 
Inside the structure here, you’ll experience your fist spike trap. When the game goes into slow motion unexpectedly, quickly jump forwards immediately to avoid falling in. Before exiting this level of the ruin, locate the nearby scroll for Document [03/04 – Greek].
 
 
From the central ruin, hop across to a platform atop the nearby stone pillar. At this point, turn around and look above where we just jumped from. In the open window here shoot the Incense Burner [Hang ‘em High 05/07]. Continue across successive ledges until you find the entrance to a tunnel. Above the tunnel entrance there is another Incense Burner to shoot[Hang ‘em High 06/07].
 
 
As you proceed through the tunnel, you’ll need to watch out for a pair of traps. First, there will be a spike trap we’ll need to jump over. Secondly, there will be a swinging trap that requires us to shoot the two stone blocks supporting it. Continue into the chamber at the far end of the tunnel.
 
 
Upon entering the room, look to the right to find a scroll on the ground for Document [04/04 – Greek].
 
 
Note:
 
if you have collected all of the documents and murals thus far, Lara will now reach Level 2 proficiency in Greek language.
 
 
In the center of this room is a hanging wooden platform and a suspended wooden pallet. Shoot the block holding the pallet in place to have it drop into the water below. Jump across to the hanging wooden platform and then quickly to the platform on the opposite side of the room from the entrance (if we’re too slow we’ll be knocked off by water). On the floor as you land, you should see a pile of Byzantine Coins you can loot.
 
 
From this location, look towards the large iron gates facing the central structure below. Hanging from the roof above these you’ll find an Incense Burner to shoot [Hang ‘em High 07/07].
 
 
Interact with the weak wall further along the platform to the right to raise the water level in the room. You will have noticed as you hopped across earlier that the hanging wooden platform actually opens a sluice gate. We’re going to want to jump on the hanging platform again and stand on it until we are forced off by the water.
 
 
When this happens, swim over and climb up onto the floating wooden pallet and then up to the handholds on the nearby wall before the water subsides. Jump across to the platform above the stone pillar and from here onto the beam supporting the wooden platform.
 
 
After a brief scene, you’ll find yourself back in the main room below. Climb the wooden handholds to the top for a story sequence.
 
 
Near Escape
 
 
Objective: Escape the tomb alive
 
 
As soon as you regain control you’ll be in a combat situation. Shoot the pair of enemies directly in front of you and then it’s time to escape.
 
 
We’re in a bit of as limited time scenario here. You’ll notice that the edges of the screen start to get dark and dirty – this represents the cave in and if the darkness spreads to far, Lara will be killed. As such, it’s important to keep moving and jumping through the next section and sprint where possible.
 
 
The good news is that the game provides you with a fairly linear path to the exit. As you go, there will be a few collapsing floors, a toppling pillar or two that we need to ride and lots of debris raining down on us but as long as you keep to the path, stick your jumps and sprint where possible you should have no issues reaching the exit.
 
 
A scene will play to take us back to Siberia.
 
 
Note:
 
At this point you’ll unlock the achievement/trophy ‘Quite a Tumble’.
 
 
 

Siberian Wilderness (A Cold Welcome, Echoes of the Past)

A Cold Welcome
 
 
Objective: find a place to take shelter
 
Once we are back in control of Lara simply follow the set route through the snow. After a short walk you’ll come across an old camp. Upon arrival we’ll be tasked with gathering resources to build a fire and shelter.
 
 
Objective: Gather resources to build a fire and shelter
 
 
If you turn on Lara’s Survival Instinct, the game will highlight three objects nearby – a pair of small trees and a dead deer. Move over and interact with all three of these items of interest to update your objectives. After doing so, head back to the camp for a scene.
 
 
Objective: Return to camp and build a fire
 
 
Afterwards, we’ll be at our first Base Camp. In the Base Camp menu, we can upgrade items, switch weapons, craft equipment/ammo, change Lara’s costumes and spend skill points. Once we have additional Base Camps unlocked, we can even fast travel between them – convenient! At this point however, all we’ll need to do is to enter the upgrade menu for the bow and purchase the ‘Reinforced Limbs’ upgrade and then invest a skill point in a skill of your choice – I’d recommend ‘Thick-Skinned’ in the Brawler tree or ‘Avid Learner’ in the Survivor tree, but the choice is yours.
 
 
Exit the Base Camp menu when you are ready to continue.
 
 
Note:
 
At this point you’ll unlock the achievement/trophy ‘Tougher than She Looks’.
 
 
Echoes of the Past
 
 
Objective: Explore the forest for signs of the Lost City
 
From here on out, we’ll be able to scavenge materials from the environment – mainly by cutting down small trees and hunt various animals. You should get in the habit of performing these actions as soon and as often as possible as the resources and the upgrades they unlock are invaluable.
 
 
Once we are good to go, we’ll need to make our way over to the objective marker to the east. There are several ways to get there, but let’s get a few collectibles first.
 
 
From the camp, head southeast until your each the dead deer we scavenged previously. Look for a small ledge around the side of the rocky structure to the left of the deer for a Document [01/06 – Mongolian]. Return to the deer and continue along the path to the southeast – keep your eyes to the left as you go and look for a ledge above with a ruined wall atop it. At the base of the wall you’ll find another Document [02/06 – Mongolian].
 
 
Drop back down and continue to the southeast until you reach the bottom of the hill. To the right you’ll see a cave (which we can’t access yet) and just to the right of the entrance is a small platform with an Explorer’s Satchel. Grabbing this will update your map with the locations of Survival Caches, Cave Entrances and Strongboxes.
 
 
Return to the Base Camp. This time follow the path leading to the northeast. As you go, monitor the left hand side for a small ledge we can climb up to with a Survival Cache [01/03] and a steep wooden wall we can scramble up. At the top, directly ahead you should see a raised ledge. Scramble up the tree in front of this to reach one of its branches and then jump from here to the platform. You’ll find a Document [03/06 – Greek] and a cylinder of reagents.
 
 
Return to where you climbed up the steep wooden wall. From the top of said wall, you can climb across a rope to a small hunting platform in the trees for an Archivist’s Map, revealing locations of the Documents and Relics on the map.
 
 
Return back across the rope and follow the northern wall of the map to the east until you find a cave. Inside you’ll find three veins of Magnesite Ore and Document [04/06 – Russian]. Upon exiting, face the entrance and note the ledge to the right. In the snow just below the ledge you’ll find a Survival Cache [02/03].
 
 
Note:
 
In the unpatched version of the game, this Survival Cache is located in the same general area but a little further to the east, close to the platform marked with the objective marker. Use your map to track it down!
 
Climb up onto the ledge by the cave entrance for a chest containing Relic [01/03 – Crown of a Prince]. Be sure to examine the missing point of the crown to boost your Mongolian language proficiency!
 
 
Note:
 
if you have collected all of the Documents and Relics listed thus far, Lara will now reach Level 1 proficiency in Mongolian language.
 
Now that we have all the collectibles out of the way (for the moment) go to the objective marker. Use the tree at the base of the wall and scramble up to the branch above. From here jump to the ledge above.
 
 
At this point we’ll encounter deep snow – this is bad as it will slow Lara’s movements down significantly. Wherever possible, you’ll want to stick to clear ground or use platforms/branches or other objects that will help you avoid wading through it. Especially for the next section.
 
 
As you approach the clearing, a short scene will play and a bear will show up. Sprint Sprint in the opposite direction, sticking to the path (avoid the deep snow or you’ll be toast!) and using the wood to run over the top of the snow. Jump from the end of this to reach the next section of path. Keep moving until a scene plays. Melee the bear as prompted until Lara makes another getaway.
 
 
Here you’ll need to use the dodge button B/circle to avoid the bear’s melee attack and then hit the button prompt as it appears to trigger another scene.
 
 
 

Siberian Wilderness (Best Laid Plans)

Best Laid Plans
 
 
Objective: Gather resources and heal injuries
 
 
Once we are back in the ‘real’ world, we’ll be tasked with gathering resources to heal Lara’s wounds. If you turn on Lara’s Survival Instinct, the game will highlight three objects nearby – a pair of small trees and a crate. Move over and interact with all three of these items of interest. After doing so, hit the button prompt to heal and Lara’s objectives will update.
 
 
Objective: Find a way to defeat the bear
 
 
Head back in the direction that we came and scramble climb up the large wooden wall at the end. Loot the Mushroom in the middle of the path here. At the end, climb the ice wall and loot the crate of Salvage at the top.
 
 
Use the zip line here to slide down to the previous area. You’ll land right next to a Monolith which we can interact with (requires level 1 Mongolian language) to reveal the Coin Cache locations on the map. Just to the southeast of the monolith is Survival Cache [03/03]. On the eastern end of the ledge across the frozen river to the south is Coin Cache [01/03].
 
 
Follow the objective marker to the cave in the northeast corner of the area (we grabbed the ore and Document from here earlier!). At the base of the ledge to the right of the cave entrance you can find a Coin Cache [02/03] – its directly south along the east wall. Enter the cave and acquire the pair of mushrooms. Return to the Monolith and loot the crate of cloth nearby.
 
 
Objective: Return to camp to upgrade arrows
 
Return to the Base Camp but before entering the menu, follow the short path leading west from the Base Camp. At the base of the cliff at the end you’ll find Coin Cache [03/03].
 
 
In the Base Camp menu, we’ll need to enter the ‘Ammunition’ section of the inventory menu and purchase the ‘Poison Arrows’. It’s also a good idea to invest any skill points you have in a skill of your choice.
 
 
Exit the Base Camp menu when you are ready to continue. A scene will play.
 
 
When you regain control, you’ll be in a tree above a soldier. Wait for him to get into range and then hit the button prompt when it appears over his head for a silent takedown. Enter the bushes ahead. Another soldier will approach and from the bushes you can perform a takedown on him. Doing so whilst he’s speaking on the radio will earn you an achievement/trophy.
 
 
Note:
 
If you managed to kill the guard whilst he was on the radio, you’ll earn the achievement/trophy ‘One-Sided Conversation’.
 
 
Note:
 
Now that there are enemies about, we are now able to undertake this zone’s area challenge ‘Grab and Go’. To do this, you’ll need to kill three Trinity soldiers and loot their bodies – easy!
 
 
Objective: Sneak or fight past Trinity soldiers to reach the cave
 
 
Grab the quiver of Arrows at the Base Camp and proceed back towards the objective marker. There are a further six guards patrolling the area and we’ll either need to kill them all or sneak by them to where we bumped into the bear earlier. To make things easier, keep an eye out for their flashlights and be sure to follow their patrols and take them down once they are isolated (if you feel like stealthing them that is!).
 
 
The enemies can be found in the following locations:
 
 
. Two will patrol around in the area between the Base Camp and the entrance to the objective marker. Once near a hanging body on the northern side of the area and another in the southern portion of the zone.
 
. One patrols around the northeast corner of the area.
 
. One patrols around near the Monolith.
 
. Two will stay around the entrance to the objective marker.
 
 
In order to complete the challenge for the area we’ll need to kill and loot the bodies of three enemies, so you may as well kill them all! Practice using your Bow from a distance or more efficiently, observe their patrol routes and use the bushes and branches above to ambush them when you see the opportunity.
 
 
Before continuing to the area with the bear, look on the crate in the middle of the clearing for a new collectible that the bad guys have brought with them – Document [05/06]. Use the tree at the base of the wall and scramble up to the branch above. From here jump to the ledge above and head to the bear’s cave once more.
 
 
Objective: Defeat the bear
 
The opening in front of the cave is where we’ll be fighting the bear in a moment, so familiarize yourself with it. There is a stack of Arrows on the far right hand wall of the area and a crate of Cloth by the entrance. In the clearing are several rocks and trees that we can use to maneuver around when the bear attacks.
 
 
Boss: Bear
 
To begin the fight, proceed into the cave until you see the bear in the distance. Shoot the bear with an arrow to alert it before quickly sprinting back to the entrance to the cave.
 
 
The bear is very quick and can do a LOT of damage, so when you are not shooting, make sure you are sprinting! If he gets too close, use your dodge move to avoid his melee attacks and try to cut tight turns around the trees and the rocks in the clearing to try and slow it down.
 
 
To defeat the bear, we’ll need to shoot it with the Poison Arrows that we just finished crafting and when it is stunned by them, quickly fire off several additional normal arrows for extra damage. You’ll need to repeat this process until it drops.
 
 
If you are having trouble with this method, try to kill the Bear by hitting it with a Poison Arrow to stun it, before shooting it with regular arrows. Use a Poison Arrow again when it recovers to stun it once again and then hit it with regular arrows once more. Alternate until the Bear is dead. You should be able to deal with it before it leaves the cave.
 
Once the bear is dead, be sure to loot its body for a Bear Hide.
 
 
Objective: Explore the cave to find an exit
 
 
Head back into the cave once again and make your way back to where the bear was standing around, looting the Mushrooms in the tunnel on the way (if you want to restock your Poison Arrows).
 
 
In the bear’s lair, there are several items to loot. By the entrance is a barrel containing Herbs, there is a box and a dead deer that we can interact with to loot Hides. Near the exit is a scroll for Document [06/06 – Russian] and a Strongbox [01/01 – Weapon Part: Semi-Auto Pistol Part 01].
 
 
Break down the weak wall here and continue into through the tunnel behind it into the next map zone – the Glacial Cavern.
 
 
…And that does it for the Siberian Wilderness for now. If you have followed the guide, you should have the following collectibles:
 
 
Collectible Number
 
Coin Cache 03/03
 
Document 06/06
 
Relic 18/18
 
Strongbox 01/01
 
Survival Cache 03/03

 
 
Fear not, we’ll be able to backtrack here to the Siberian Wilderness a little later once we have some additional gear at which point we can grab the outstanding collectibles. For now though, onwards to the Glacial Caverns!
 
 
 

Glacial Cavern (Best Laid Plans: Part 2, Challenge Tomb 01: Ice Ship, Best Laid Plans: Part 3)

Best Laid Plans: Part 2
 
 
Objective: Follow the Mongolian path and search for signs of the Lost City
 
 
As you enter the cavern you’ll see an ice wall ahead. This will break if you jump to it, so to save a little time, simply drop down to the icy slope below it to reach the area below.
 
 
Upon landing, immediately turn around to find a small wall we can climb to a ledge above (following this path all the way will return us to the top of the slope we just slid down). Climb up to the first ledge to find a scroll for Document [01/04 – Russian]. Drop back down to the area below and enter the tunnel ahead. Follow it until it empties into a larger cavern with a small river inside.
 
 
Look on the left hand side of the room from the entrance for a chest containing Relic [01/03 – Bone Arrowhead]. Be sure to examine the head of the arrow to boost Lara’s Mongolian language skill!
 
 
Enter the water and swim into the tunnel it is occupying. Use the LT/L2 button to dive under the archway when necessary. Around half way through the waterlogged tunnel, you’ll see another entrance on the right side of the main tunnel. Dive under here and climb out onto the platform inside to find a crate of Salvage and a chest containing Relic [02/03 – Paiza]. Examine the text on the back of the Relic to increase Mongolian language proficiency.
 
 
Return to the watery tunnel and swim all the way to the end. Here you’ll find dry land and a new Base Camp. Use this to apply any upgrades you require and spend any skill points you have.
 
 
Before continuing, on the far right side of the room you can find a barrel containing herbs. In a chest to the left of the Base Camp is a crate containing other crafting resources. When you are good to go, continue up the ramp and continue into the tunnel at the top.
 
 
Hop across the gap to the narrow platform ahead when you reach the next room and proceed around the corner. After a brief scene jump to the ice wall and scale it to the top. Climb up onto the wooden platform above and follow it to the left.
 
 
A short distance along the path, you should spot a fairly large, wooden support beam sticking out over the cliff to the left. From here we can jump across to the ice wall opposite and climb to the top to find the path leading to the first Challenge Tomb.
 
 
Alternatively, you can continue a little further along the wooden path to reach the objective marker.
 
 
Challenge Tomb 01: Ice Ship
 
 
At the top of the ice wall, you’ll find a barrel containing some resources. Move to the end of the platform and jump across to the bowsprit of the ship wedged in the cliff on the far side of the room. From the opposite end of the bowsprit, climb up to the ship itself.
 
 
You’ll find a pulley mechanism directly ahead as you pull yourself up. Interact with this to lower a large block of ice nearby. Look on the ground to the right of the this for a scroll for Document [02/04 – Greek] and to the left for a barrel containing Herbs.
 
 
Climb up the wooden block directly behind the pulley to reach a mast above. Follow this to the end and jump across to the hanging counterweight ahead. When it reaches its lowest point, drop down onto the icy ledge below.
 
 
We’ll now be able to climb the wall at the far end of the platform to the right. At the top, interact with the wheel here. This wheel will change the position of the hanging counterweight nearby and letting it go will have said counterweight slowly return to its original position, which means a timed puzzle.
 
 
We’ll want to manipulate the wheel so that the counterweight is at its lowest possible position. Once it is in place, quickly run along the mast nearby until you reach the end. Wait for the counter weight to appear by the end and jump across to it. This will smash the ice on the nearby wall, rendering it climbable. Drop down to the room below when it is safe to do so.
 
 
Jump across to the icy platform below where we just removed the ice. Climb the ice wall to the top and leap up to the handholds above (watch for a button prompt!). Shimmy to the right and pull yourself up when you are able. Scramble up the wooden wall here to reach the main section of the ship.
 
 
As soon as you reach the top, you should see a pile of Byzantine Coins you can loot. Climb the ramp and look to the right at the top to find some quivers of Arrows, the Archivist Map on a table and on the floor below it, a scroll for Document [03/04 – Greek]. At the top of the nearby stairs you’ll find an altar of sorts containing a Codex we can interact with to complete the Challenge Tomb [01/01].
 
 
Note:
 
At this point you’ll earn the achievement/trophy ‘Challenging’.
 
 
Note:
 
for completing the Challenge Tomb, you’ll be awarded the ‘Ancient Skills’ skill.
 
Return down the stairs and look to the left to find a zip line. Take this to return to the main path right beside the objective marker.
 
 
Best Laid Plans: Part 3
 
 
If you neglected to complete the Challenge Tomb, if you keep moving past the objective marker (if you completed the Tomb you’ll already be here!) you can find a chest containing Relic [03/03 – Enamel Brooch]. Be sure to examine the back of the Brooch to boost Lara’s Greek language skill!
 
 
From the objective marker, jump across to the ice wall opposite and climb to the ledge above. Jump across successive gaps and enter the next pool of water when you come across it. Dive underwater and mash the swim faster button to pilot Lara to the far end of the underwater tunnel. Surface as soon as you are able.
 
 
Climb out of the water and immediately look behind and to the right to spot a small alcove with Document [04/04 – Russian].
 
 
Note:
 
if you have collected all of the Documents and Relics listed thus far, Lara will now reach Level 1 proficiency in the Russian language.
 
 
Move up the nearby ramp and follow the linear path until you exit the cave. As you exit, move down the hill and approach the Base Camp for a scene.
 
 
…And that does it for the Glacial Cavern for now. If you have followed the guide, you should be at 100% completion in the area and have the following collectibles:
 
 
Collectible Number
 
Document 04/04
 
Relic 03/03

 
 
With that out of the way, its time to head onwards to the first large hub area – the Soviet Installation!
 
 
 

Soviet Installation (Among the Enemy)

Among the Enemy
 
 
Objective: Sneak into the old Soviet base
 
 
Once we are back in control, we’ll be at the Base Camp. Use this opportunity to apply any upgrades you require and spend any skill points you have. Exit the Base Camp menu when you are ready to continue.
 
 
The game wants us to take the zip line here to reach the area below. Before you do this, check out the small, ruined fence area just to the right of the zip line to find a Survival Cache [01/21] in the corner. Use the zip line to reach the area below. At the bottom, you’ll find another Survival Cache [02/21] nearby.
 
 
Note:
 
The Soviet Installation has an area objective ‘Into Darkness’ which tasks us with exploring five caves. As there are at least eight caves in the area (possibly more), you should finish this challenge automatically with exploration.
 
 
Move a short distance down the snowy path here and look out for a small ledge on the right hand side with a crate we can loot for reagents. Next to this is a small crack in the wall that we can squeeze through to find a Crypt entrance. This will also trigger the beginning of the ‘Into Darkness’ area challenge which requires us to venture into five caves [Into Darkness 01/05].
 
 
Soviet Installation: Crypt 01 (Optional)
 
Inside you’ll find two veins of Magnesite Ore, Mushrooms and a weak wall that we can bash down. As soon as you move through the wall you should see a pile of Byzantine Coins you can loot. A little further along the hallway is a Mural [01/12 – Greek] mounted on the left hand wall.
 
 
Note: if you have collected all of the Documents, Murals and Relics listed thus far, Lara will now reach Level 3 proficiency in the Greek language.
 
 
Follow the passage until you drop down to a passage below. You’ll be able to go left or right at the bottom. Head to the left first. In the first room here, jump across to the bricked wall on the opposite side of the room from the entry to find a vein of Magnesite Ore and a Document [01/26 – Greek]. Drop to the floor below and look for a hole in the ice wall, inside you’ll find a platform with a barrel containing reagents, a pile of Byzantine Coins andsome Mushrooms.
 
 
Return to where we dropped down earlier and this time, we’ll want to take the right hand path. Watch out for an open doorway on the left of the main passage, the top platform in this side-passage contains another pile of Byzantine Coins anda bundle of Wood. We can also jump across to a barrel with some reagents. Return and continue along the main passage until you reach a treasure room.
 
 
Grab the pile of Byzantine Coins just to the left of the entrance and another on the floor at the back of the room before approaching the central chest. Loot this for Crypt Treasure [01/02 – Weapon Part: Ancient Bow Part 01]. Backtrack all the way out of the crypt and to the path below the Base Camp.
 
 
Continue to follow the path to the east and look on the crate behind the first dead body you come across to find Document [02/26].
 
 
As you approach the bend where the path moves to the left, there is a guard here. Enter a nearby bush for a stealth takedown. Move a little further along the trail and Lara will get into cover behind some oil drums. There is a pair of enemies just on the other side and some bottles on the ground here. Pick one up and toss it to the left. This will split the enemies up – shoot the enemy that stays behind before dealing with the other who has gone to investigate the bottle.
 
 
With the two enemies down, locate the ammo crates to the right of your location. Behind these you’ll find a Survival Cache [03/21]. There is also a pair of crates containing Salvage by the train car in the center of the area.
 
 
Climb up the metal wall marked by the objective marker to proceed into the base.
 
 
Objective: Investigate the helicopter landing area.
 
 
Drop down into the area below and quickly move up to one of the bushes. We’ll now be able to use the B/Circle button to scramble between stealth bushes which is handy when there are enemies about. In the area ahead there are:
 
 
. Three enemies in amongst the crates at ground level,
 
. One on the ground floor of the building at the back of the area
 
. One on the second floor walkway of the same building.
 
 
We’ll need to reach a high up location on the right side of this area and as this is the case we’ll pretty much need to take them all out to proceed. Enter the bush closest to the courtyard with the crates. If you are patient enough one of the enemies will patrol close to you, allowing you to perform a silent takedown. If you then can shoot the fellow on the balcony at the back of the area, you should be able to sneak up and kill each of the three remaining enemies as they’ll be absorbed in the crates that they are examining. If things go south, kill them in any way that you see fit.
 
 
After clearing the area, look on the ground in the far right corner of the courtyard for a crate containing reagents before proceeding into the building at the back of the area. There is a box of Salvage just to the left of the enemy we killed.
 
 
Enter the door and take the stairs to the upper level. At the top, there is a Mural [02/12 – Russian] on the wall to the right and to the left of the doorway – a quiver of Arrows, a barrel containing reagents, a crate of Salvage and a radio for Document [03/26]. Head through the doorway and loot the Strongbox [01/14 – Weapon Part: Semi-Auto Pistol Part 02] at the far end.
 
 
Follow the path to reach the building with the objective marker. Use the ladders and handholds to climb to the top. Note that there is at least one button prompt as you go, so get ready to hit that button to prevent a checkpoint reset. At the top, take the zip line to the next area.
 
 
You’ll land in an indoor area. Grab one of the oil lamps on the ground here and toss it at the wooden and cloth barricade at the back of the room to remove it. Have a look between the boilers on the right side of the room for a crate of Salvage.
 
 
As you proceed through the newly opened passage a scene will play and Lara will pick up a pistol. When you regain control, check out the shelf on the right side of the room opposite the window for a Document [04/26 – Russian].
 
 
Move over and look through the window, there are a pair of guards interrogating a prisoner in here. Pull out your pistol and perform a headshot on one of them to break the glass. Kill the second from cover and then move into the room to speak with the prisoner. There is a crate of Salvage on the floor beside him and a locked door we can’t open for now (Requires Gear: Lockpick).
 
 
Enter the door beside the prisoner. Loot the crate of reagents and the Arrows/Ammo at the back of the room. Scramble up the wall and through the open window for a scene.
 
 
 

Soviet Installation (Unexpected Discovery)

Unexpected Discovery
 
 
Objective: Find a way into the old prison
 
When you regain control, you’ll be in a small garage area behind cover with five enemies occupying the area with you. From our initial location, the enemies include:
 
 
. One on the second floor walkway at the back of the room.
 
. One patrolling back and forth along the left hand wall.
 
. Two by the fuel tank in the far, right corner of the room.
 
. One on the computer to your right. He’ll patrol over to join the guards at the fuel tank after a short time.
 
 
We’ll need to clear the room of enemies and we can do it quickly and silently relatively easily with the right equipment. First, take out the guard on the balcony with a headshot, then the patroller on the left side of the room. Wait for the guard at the computer to join his mates at the generator in the back, right corner and hit all three of them with a Poison arrow to drop them all at once.
 
 
Head for the fuel tank and look to its left to find a wall we can scramble up to reach the balcony area. On a crate in the corner here you’ll find an oil lamp. Grab this and throw it at the cloth tarp covering the fuel tank to watch some fireworks.
 
 
The fuel tank explosion will blow a hole in the nearby door. It will also alert a pair of guards just outside -one will enter the room whilst the other will stay outside in cover. Use your weapons of choice to kill the pair of them – note that the fellow outside has foolishly decided to take cover by a red barrel – shoot it to end things quicker!.
 
 
Exit the garage and look along the right hand wall outside for a Mural [03/12 – Russian].
 
 
Note:
 
if you have collected all of the relevant Documents, Murals and Relics listed thus far, Lara will now reach Level 2 proficiency in the Russian language.
 
 
Climb over the gate at the back of the area and drop down below to find a new Base Camp ‘Train Yard’. Use this opportunity to apply any upgrades you require and spend any skill points you have. Exit the base Camp menu when you are ready to continue.
 
 
Follow the path until you reach a dead end. We’ll need to climb the guard tower here to reach the objective marker. Before we do that however, look on the floor by the fence on the left hand side of the guard tower area to find a Survival Cache [04/21]. To the right of the guard tower, there is a hole in the wire fence. Through here you can find a crate of Salvage and inside the train car, a chest containing Relic [01/18 – Rosary].
 
 
Head back to the guard tower, climb it and use the zip line to reach the next area.
 
 
As you reach the bottom you’ll be greeted by one of the locals. We’ll be bumping into a few of these guys throughout the game and speaking with them will give you side-quests to complete for XP and gear rewards.
 
 
This particular individual will give you the ‘Communications Breakdown’ mission. We’ll want to complete this side-mission to obtain the Lockpick. As such, head over and accept his side-mission.
 
 
You can use the newly discovered Base Camp ‘Logging Camp’ here to apply any upgrades you require and spend any skill points you have. Exit the Base Camp menu when you are ready to continue.
 
 
There is a Strongbox by the Base Camp that we can’t open yet (remember the location though!). Enter the building at the top of the stairs to find a Document [05/26 – Russian] on a small table. There is also a box of Ammo by the bed nearby if you need to restock.
 
 
Leave the camp and head to the north to find a frozen river. There is a pair of beams placed across this that will allow you to jump to the far side. Near the base of the ice wall to the right you’ll find a cave entrance. Enter [Into Darkness Challenge 02/05] to find the zone’s second Crypt.
 
 
Soviet Installation: Crypt 02 (Optional)
 
 
Inside the initial room you’ll find a barrel of reagents and a vein of Magnesite Ore. There is also a weak wall to mash down. After breaking down the wall, you should see a pile of Byzantine Coins you can loot. Follow the passage through the cave here and look out for another pile of Byzantine Coins on the left side of the path and a Mural [04/12 – Greek]. Climb over the nearby blocks and jump into the water below, find the ledge on the right side of the room to find a scroll for Document [06/26 – Greek].
 
Hop back into the water and swim through the gap in the rocks opposite the platform with the document. Exit onto dry ground and follow the slope to the top. There is a vein of Magnesite Ore on the right hand wall. Enter the small tunnel nearby to find the cave’s treasure room.
 
 
Drop to the floor and grab the pile of Byzantine Coins and the barrel of reagents before approaching the central chest. Loot this for Crypt Treasure [02/02 – Weapon Part: Ancient Bow Part 02]. Backtrack all the way through the area until you are outside once again.
 
 
Return to the Base Camp with the friendly.
 
 
 

Soviet Installation side missions (Side-Questing 01 (Optional)) Side-mission: Communication Breakdown

Whilst we can head on over to the eastern side of the map to the objective marker continue with the story, the game also offers up a handy side-quest and Challenge Tomb for us to check out at this point. The side-quest has a nice gear-related reward, the Lockpick, that will help us out in the long run and the Challenge Tomb will unlock another unique skill to improve Lara. Both also offer up a good amount of XP and provide an opportunity with which to track down and pick up some additional collectibles along the way.
 
 
The side-mission and Challenge Tomb available in the Soviet Installation at this point are listed. You’ll find guides to each of these below:
 
 
. Side-Mission: Communication Breakdown
 
. Challenge Tomb 02: Ancient Cistern
 
 
All of this content is of course optional and you can continue on with the story right away if you so wish. Note that as long as you are in a section of the story which allows free-roaming, you’ll be able to return and attempt these at any time.
 
 
If you wish to continue with the current story quest, head down to the next section: Unexpected Discovery: Part 2.
 
 
Communication Breakdown (Optional)
 
 
Although this is technically a side-mission, it will help us to explore the area between here and the next objective marker whilst grabbing a few collectibles as we go (we’ll be heading to essentially the same place the main quest wants us to go). it is also handy as the reward for completing it is a Lockpick. This tool will come in handy later on to unlock certain doors and some of the better Strongboxes that are hidden around the place. As such, I would highly recommend undertaking this side-mission in conjunction with the main quest.
 
 
From the ‘Lumber Camp’ base Camp, you can check out the wooden silo platform nearby for two boxes of Salvage and a crate of reagents. At the top, inside the silo itself is a barrel containing reagents and by the zip line, a bird’s nest we can loot for Feathers. Ride the zip line down to land in a fenced area.
 
 
As you land, examine the crate of Salvage by the building to the left. Inside the building you’ll find a Document [07/26 – Russian]. Leave the building. Make your way a short distance to the east to find a large saw mill building with a truck parked out front. Grab the crate of Salvage to its left. Climb the ladder to the right of the truck to find the first Communications Repeater [01/05]. Destroy this.
 
 
Explore the saw mill, but be careful as there is a pack of wolves just to the east who will attack you if alerted. It’s a good idea to head shot one of them from a distance and the others should run away into the nearby cave, allowing you to explore unfettered.
 
 
On the southeastern side of the saw mill is a low, slanted roof that we can climb up onto. There is a Mural [05/12 – Russian] on the side of the wall here. From this rooftop we can also sprint and jump to a hanging ladder nearby. At the top you’ll find a pair of bird’s nests to loot for Feathers and a Strongbox [02/14 – Weapon Part: Compound Bow Part 01]. Find a safe location from which to drop down to the middle level of the saw mill. There is a pair of crates with Salvage on this level an in the northernmost, outdoor portion of the level you’ll find a chest containing Relic [02/18 – Family Photo] in a small cage. Examine the back of the photo for a small boost to your Russian language proficiency.
 
 
Just north of the saw mill is a log placed across the frozen river, forming a bridge to the far side. Enter the gate and interact with the Communications Repeater [02/05] here to destroy it. Afterwards, climb the guard tower to find a chest containing Relic [03/18 – Wish Maker Toy]. Inside the larger building here you’ll also find a box of ammo, a crate of Salvage and a Strongbox [03/14 – Weapon Part: Semi-Auto Pistol Part 03]. There is also a blocked cave here that we can’t open just yet (Requires Gear: Explosives). As such, lets return to the saw mill.
 
 
Directly east of the saw mill you’ll find a cave beneath a large rock structure. Pull out a weapon and slowly proceed inside [Into Darkness Challenge 03/05]. There are two wolves in the first room and you should be able to take one out with a headshot before they notice you. Take you the other as soon as possible afterwards.Alternatively, let them charge at you and hit them both with a Poison Arrow as they approach.
 
 
Once it is clear, explore the cave to find several Mushrooms, two veins of Magnesite Ore and an Archivist map which will add Relics to the map. Exit the cave and find the ice wall nearby. Climb to the very top of the rocky structure here, looting the bird’s nests for Feathers if required as you go. At the very top you’ll find Communications Repeater [03/05]. Sabotage this.
 
 
Use the zip line here to descend to a platform below with a crate of Salvage. Grab this and drop to the ground. At the eastern-side base of the rocky structure with the wooden hunting platform just north of the larger structure we just ziplined down from you can find Survival Cache [05/21].
 
 
Orient yourself towards the objective marker and ignore the cave to its right for the moment. To the right of the cave is a platform that we can climb up to that holds the fourth Communications Repeater [04/05] to disrupt. You can scramble up the nearby wooden wall and jump to another platform to find a crate of Salvage.
 
 
Return to the objective marker, and from it climb the wall to the north. At the top you’ll find a new Base Camp ‘Sheltered Ridge’, a pair of Salvage Crates and another Communications Repeater [05/05] to destroy. You can use the Base Camp here to apply any upgrades you require and spend any skill points you have. Exit the Base Camp menu when you are ready to continue.
 
 
If you have destroyed all five Communications Repeaters use the Base Camp to fast travel back to the ‘Logging Camp’ Base Camp to speak with the fellow who gave you the side-mission.
 
 
Note: You’ll earn the Lockpick item for completing the side-mission.
 
 
Use your new Lockpick toy to open the Strongbox by the fire for [04/14 – Weapon Part: Semi-Auto Pistol Part 04].
 
 
At this point, let’s go and do the first optional Challenge Tomb in the area.
 
(Continued on next page)
 
 
 

Soviet Installation (Challenge Tomb 02: Ancient Cistern)

Challenge Tomb 02: Ancient Cistern
 
 
This Challenge Tomb can be found just to the northeast of the saw mill. If you follow the river bank, you should find a large crane that is suspending a large, wooden log over a makeshift wooden cover blocking a hole on the ground below. Shoot the block on the crane above the log and this will send the log crashing through the wooden blocks and open a passage (with a ladder to boot!) down to a subterranean cave [Into Darkness Challenge 04/05].
 
 
After arriving in the cave, drop down to the first lower platform ahead and look on the right hand wall for a vein of Magnesite Ore. Keep moving down the successive ledges until you find the ruins at the bottom. The Challenge Tomb can be found down the passage to the left, but before heading through, check out the ruin in front for a vein of Magnesite Ore and a Mural [06/12 – Greek].
 
 
Enter the left hand passage in the ruins and follow the path inside. Eventually you’ll come across a gap in the wall to the right marked by crosses, a short distance past these is a chest at the end of the passage containing Relic [04/18 – A Coin of the Realm]. Inspect the back of the coin for a slight boost to Lara’s Greek Language proficiency.
 
 
Return to the crosses and leap across to the climbing wall opposite. Use your pickaxe to grab said wall and descend all the way to the bottom. When you are on solid ground, you’ll find a pair of crates of Salvage. Slide down the nearby ramp.
 
 
Upon reaching the bottom of the ramp, look immediately to your left to find a chest behind a large rock here containing Relic [05/18 – Golden Icon].
 
 
Go through the right hand door and at the top of the stairs, jump across to the hanging beam. This will shift your angle overhead. Below you’ll see a pair of spinning blade mechanisms start up. We need to drop past these into the water below. To do so successfully, when their damaged sections are directly below Lara hit the drop button to release the hold on the beam. Timing is important here as touching the blades will instantly kill our heroine.
 
 
In the water, swim to the arched doorway and climb up into the passage that is revealed here as the water level lowers. Loot the bin at the end of the hallway for reagents and grab the quiver of Arrows propped up against the wall nearby. At the far end of the next passage, you’ll see a circular wooden door with a red barrel next to it. Shoot the barrel to blow it up.
 
 
Swim through the new opening to find a new Base Camp ‘Cistern Cavern’ on the left. You can use the Base Camp here to apply any upgrades you require and spend any skill points you have. Exit the Base Camp menu when you are ready to continue.
 
 
Move down the nearby stairs to enter the Challenge Tomb. Climb the wall in front and follow the top of the arches to the right. Attempt to jump to the central structure and you’ll find yourself in the water below.
 
 
Swim past the first large waterwheel and continue towards the far side of the room. Swim into the open doorway here below a second waterwheel. Climb out onto the platform inside and at the top of the stairs, grab the fuel can by the gate. Drop the fuel can by the circular, wooden door that is leaking water, back up and shoot the fuel can to destroy it and the door.
 
 
This will raise the water level. Swim back over to the entrance, dive under and return to the main room. Climb the stairs to the left of the waterwheel attached to the main structure. Grab the quiver of Arrows propped up against the table here and note the red fuel cans nearby.
 
 
Grab a fuel can and head up the set of stairs. At the top you’ll find another hanging beam controlling a sluice gate. From this location, look for the circular, wooden hatch on the far wall. Near this, you should also be able to make out a wooden raft. Throw the gas can onto the wooden raft. Jump onto the beam to raise the water level.
 
 
The raft will float to the far side of the room. Drop down from the beam and after a short time, the water level will recede. As it does, the raft will slowly float back to its original position. As it passes the wooden hatch, shoot the fuel can on board to destroy it and the hatch at the same time. This will raise the water level for good.
 
 
Swim through the tunnel behind the hatch we just destroyed to find a sub chamber at the end. Climb out of the water and note the position of the next weak, wooden circular hatch above. Climb to the top of the room and look in the pair of uppermost alcoves for a Document [08/26 – Greek] and a chest containing reagents.
 
 
Note:
 
if you have collected all of the relevant Documents, Murals and Relics listed thus far, Lara will now reach Level 4 proficiency in the Greek language.
 
 
Find the tunnel leading towards the main chamber opposite the alcove with the Document. Grab the crate of Salvage here and bash down the weak wall at the end. Drop into the water below and return to the platform behind the waterwheel with the gas cans.
 
 
Grab one of the gas cans and again throw it onto the raft. Jump onto the beam to open the sluice gate and then drop off and quickly swim to the raft. Hop aboard and toss the gas can up into the hole in the wall we just came from when you are in range. Swim back into the sub chamber, climb to the top and grab the gas can. Toss it over to the area with the weak wooden hatch and destroy it.
 
 
Swim through the hole in the wall that the destroyed hatch to return to the main chamber. You’ll now be able to access the central structure’s upper platform. Here you’ll find a crate of Salvage, a cylinder of reagents and an altar of sorts containing a Codex we can interact with to complete the Challenge Tomb [01/03].
 
 
Note:
 
for completing the Challenge Tomb, you’ll be awarded the ‘Natural Instincts’ skill.
 
 
Before leaving the main chamber, examine the wall opposite the exit to find a pair of recesses that the raised water level allows us to access. The left hand recess holds a Document [09/26 – Greek] and the right hand recess houses a pile of Byzantine Coins and an Archivist Map.
 
 
Return through the door marked with the torches to return to the Base Camp. Use the Base Camp to fast travel back to the ‘Sheltered Ridge’ Base Camp to the east to continue.
 
 
 

Soviet Installation (Unexpected Discovery: Part 2, Prison Break)

Unexpected Discovery: Part 2
 
 
Objective: Find a way into the old prison
 
 
If you decided to complete the optional content suggested above, you can simply fast travel to the ‘Sheltered Ridge’ Base Camp to continue. If not, work your way part the Lumber Yard over to the far east of the area towards the objective marker. Orient yourself towards the objective marker and ignore the cave to its right for the moment (we’ll be back for a Challenge Tomb inside later). From the objective marker climb the wall to the north. At the top you’ll find a new Base Camp ‘Sheltered Ridge’ and a pair of Salvage Crates. You can use the Base Camp here to apply any upgrades you require and spend any skill points you have. Exit the Base Camp menu when you are ready to continue.
 
 
Follow the passage to the west and scramble up the tree on the cliff’s edge to the left and hop over to the ledge above. From this ledge, jump over and use your pickaxes to climb up the wall here. At the top you’ll find a lengthy, but quite rickety looking wooden walkway ahead. It will collapse if we run across it, so before we do that switch on your Survival Instinct and look for the wall we can climb on the right.
 
 
From the top, proceed to the left until you reach the man-made stairs. At this point we need to continue upwards (using the climbable wall nearby is fastest!), but before we do, we can head down the stairs first to reach the far end of the rickety walkway we just avoided and grab a crate of Salvage and a box of reagents for your trouble. Return up the stairs.
 
 
Follow the stairs to the top and jump and swing across a branch to the next platform. Here you’ll find a Monolith. Activate this to reveal three Coin Caches on the map.
 
 
Objective: Use the communications cables to zip line into the prison grounds
 
 
Climb the final set of stairs and you should see a pair of enemies standing in the distance. Pull out your bow and if you have a Poison Arrow, hit one of them with it to knock the pair of them out. There is a third guard in the area who will come to investigate the bodies after a brief time, so stay put and shoot him when he shows up.
 
 
Approach the downed enemies to unlock a new Base Camp ‘Communications Tower’. You can use the Base Camp here to apply any upgrades you require and spend any skill points you have. Exit the Base Camp menu when you are ready to continue.
 
 
Before moving onwards, we can do a quick sweep of the area to gather a couple of collectibles. Just to the southeast of the camp fire, near a hole in the fence overlooking the cliff, you’ll find a Coin Cache [01/09] in the snow.
 
 
The main structure here has a Mural [07/12 – Russian] on its south facing wall and in the snow by the northwest corner of the structure you’ll find a Survival Cache [06/21]. Approach the entrance door and loot the crate of Salvage before entering the building.
 
 
This building is the Trinity Supply Shack and is the only one in the game – so remember it’s location! The Supply Shack acts as a bit of a shop for some extremely useful upgrades, new weapons and outfits. The catch? You can only purchase this equipment using Byzantine Coins. The following items are available here:
 
 
. Refinement Tool (175 Coins) – Unlocks an additional tier of weapon upgrades.
 
. Commando Outfit (50 Coins) – Black tank top outfit, cosmetic change only.
 
. Rifle Laser Sight (25 Coins) – Red dot laser sight that increases accuracy. Automatically applied to all rifles.
 
. Rifle Grenade Launcher (120 Coins) – Under-barrel grenade launcher that fires explosive rounds. Automatically applied to all rifles.
 
. Rope Ascender (30 Coins) – Allows rapid traversal up ropes. Press ‘X’ to activate when on rope lines.
 
. Pistol Suppressor (25 Coins) – universal pistol suppressor that quiets shots and keeps enemies from becoming alerted when fires. Automatically applied to all pistols.
 
 
Note:
 
At this point I’d recommend grabbing the Pistol Suppressor and Rope Ascender. Don’t forget about this place and be sure to come back every so often to purchase the additional items!
 
 
When you are done with shopping, head out the back door. On a crate opposite the exit you’ll find a Document [10/26]. Climb the ladder and use the zip line to ride down to the prison grounds below.
 
 
A scene will play.
 
 
Note: The Grey Henley outfit will be unlocked at this point. This will be the default outfit for the next section but can be switched out at any Base Camp.
 
 
Prison Break
 
 
Objective: Find a way out of the cell
 
 
When we regain control of Lara, we’ll be in a cell. Look on the wall opposite the door to find a pipe, move up and interact with this to break it loose. Head over to the right hand wall of the cell (when facing the door) and bash down the weak section.
 
 
Proceed through the gap that opens. In this room you’ll find the Recurve Bow and Rope on the table. This combination of items will allow us to pull down the objects/barriers wrapped in rope that you will have no doubt seen on your way through the game.
 
 
Objective: Create an exit
 
 
Return back to the cell and use a Rope arrow on the roped section of the bars above the doorway to pull it down. Now climb up and through the opening that this creates for a scene.
 
 
Note: At this point you’ll earn the achievement/trophy ‘Strange Acquaintances’.
 
 
Objective: Escape the prison with your new friend
 
After the scene, check out the desk across from the cell door for a Document [11/26]. Check out the dead end opposite the door Jacob went through to find a chest containing Relic [06/18 – Cigarette Case].
 
 
Head through the open doorway and down the stairs. In the open doorway at the bottom you’ll enter a storage room with lots to loot. There is a Document [12/26] on the desk in the center of the room beside a film reel you can interact with to watch a series of photos in a slideshow. Along the right hand wall is a Strongbox [05/14 – Weapon Part: Compound Bow Part 02] and a bin with some reagents.
 
 
When you are ready to continue, head over to the door in the far left corner from the entry and break it open with the pickaxe.
 
 
As you enter the door, grab the crate of Salvage on the left before proceeding up the stairs. Scale the ladder at the top before climbing through the open window on the left for a scene.
 
 
Note:
 
Throughout this next part of the region, there is an area challenge ‘Data Corruption’. This requires us to find and destroy Laptops located around the prison. They are listed in the guide below, but you’ll want to keep your eyes peeled as they are quite difficult to spot!
 
 
 

Soviet Installation (The Way Out)

The Way Out
 
 
Objective: Search the Command Centre for a way to open the gate
 
When you regain control, you’ll be in an outdoor helipad-type area behind cover with 10 enemies occupying the zone ahead of you. Before we do anything, you’ll want to craft some arrows so hit the RT button to fill your quiver. When you are ready to kick some a*s, scope out the area.
 
 
If we are stealthy, we can make it through this area relatively quickly, however as per usual, the second you are detected, the guards will break off and behave erratically, leaving you to use more traditional shooter methods to take them all out. Before you have been detected however, from our initial position, you’ll find enemies in the following locations:
 
 
. One patrolling along the top of a shipping container on the far side of the area, to the left of the Communications building.
 
. Two soldiers in the guard towers to the right (one in each).
 
. Two outside to the right of the Communications building beneath the guard towers.
 
. Two behind the truck in front, just next to the Communications building.
 
. One on the roof of the Communications building.
 
. One inside the communications building.
 
. One located behind the Communications building.
 
 
To begin with, you’ll want to pull out your bow and headshot the fellow patrolling along the wall to the left of the Communications building.
 
 
Note:
 
If you can shoot him with a head shot from our initial position, you’ll earn the achievement/trophy ‘English Pedigree’.
 
 
Next, you’ll want to headshot the guard in the nearest guard tower. Climb up on top of the short roof nearby. From here, you can shoot the guard in the second guard tower and the fellow on the rooftop of the Communications building. Cross the beam to the first guard tower and use the zip line to reach the roof of the Communications building.
 
 
At the far end of the rooftop, wait for the enemy to start working on the generator below. As he does, use a silent takedown attack (and hit the follow up button prompt) to kill him quietly. Turn around and head through the open door to enter the Communications building. Sneak up and choke out the guard inside.
 
 
Grab the box of Ammo in the far left corner and the Document [13/26] from the desk by the window. Destroy the Laptop [Data Corruption Challenge 01/10] on the desk and a second Laptop [Data Corruption Challenge 02/10] on the wall opposite the guard we choked out. Hit the button in front of the window to open the gate across the courtyard.
 
 
Objective: Meet Jacob
 
 
Exit the door opposite the bottom and sneak to the right. There are a pair of enemies just around the corner here and if you are careful, you should be able to sneak up and kill each of them quietly. Destroy the Laptop the second guard was working on [Data Corruption Challenge 03/10]. From here, look to the center of the area and hit one of the two guards with a Poison Arrow to kill them both (or take them both down quickly. Where they were standing, you’ll find another Laptop [Data Corruption Challenge 04/10].
 
 
To the right of this location, near the fence you’ll find some trees/bushes and a deer carcass we can interact with for some reagents and a cylinder containing some reagents on the wooden platform behind the statue. There is also a small shack near our initial entry point with some cloth if required.
 
 
Approach the gate that we opened and you’ll find another Laptop [Data Corruption Challenge 05/10] on a crate in front of it. Enter the gate and immediately look to the right to see a sixth Laptop [Data Corruption Challenge 06/10]. Check out the locked cabinet at the back of the area for some XP.
 
 
When you are ready to continue, stand beside the wooden pillar topped with rope and shoot a Rope Arrow at the roped beam above. Lara will tie the rope to the pillar and create a zip line we can climb up. Do so to reach the platform at the top of the broken stairs.
 
 
Climb the wall to the right and use the window frames and guttering to shimmy around the corner of the building and enter via the open window for a scene.
 
 
Objective: Hide from the Trinity Soldiers
 
 
You’ll regain control of Lara in waist deep water and a slew of Trinity soldiers above. Simply wade to the far end of the passage and climb out through the hole at the end.
 
 
 

Soviet Installation (Get out of Dodge)

Get Out of Dodge
 
 
Objective: Fight through the Trinity base to the old train station
 
 
After climbing from the water, you’ll find yourself in a radio room of sorts. On the desks here you can find an Archivist’s Map (for Document and Mural locations) and Document [14/26]. Open the nearby door with a pickaxe to continue.
 
 
In the next room you’ll find a rope covered cogwheel opposite a rope wrapped object either side of an electrified pool of water. behind the cogwheel there is a chest containing Relic [07/18 – Patch].
 
 
Note:
 
If you have been following the guide and collected all of the Relics, Murals and Documents listed so far, you’ll unlock the ‘Truth Seeker’ Achievement/Trophy at this point.
 
 
Stand behind the cogwheel and use a Rope Arrow to shoot the patch of rope opposite. Use the crank on the side of the cogwheel to raise the object out of the water to stop the electric current. Cross the pool of water and smash the crate of Salvage before approaching the doorway.
 
 
As you attempt to open this, a short scene will play and you’ll end up with a new piece of equipment – Assault Rifle. You’ll be in slow time for a short moment so kill the three guards through the doorway as quickly as you can.
 
 
Go through the door. Down the stairs and to the left is an open building with a pair of guards inside. Kill them both (from cover if possible) before proceeding inside. There is a crate of Herbs and a box of Ammo here if required.
 
 
Head through the open doorway and turn left. There is another pair of enemies in cover ahead. Eliminate them and continue along the set route until you enter another building. Wait a few seconds for a pair of enemies to enter and then shoot the red barrel at the back of the room to kill them both at once. There are two bits of Magnesite Ore in and around this building and a box of Ammo to restock. Exit the door for a scene.
 
 
During the scene, Lara will suddenly gain the ability to craft explosives. Follow the button prompt to create a Shrapnel Grenade. Toss the completed grenade at the pair of enemies firing at you. Note that this will incapacitate them briefly and unlock a finisher for them, but will also summon another pair of guards from within the building ahead – as such shoot the injured enemies to avoid being ambushed!
 
 
Once the enemies stop coming, examine the platform to the right of the next doorway for some Magnesite Ore and a crate of Salvage before heading inside.
 
 
There are a further two enemies within this building who we’ll need to eliminate. Inside you’ll also find a crate of Herbs, a locked cabinet (which we can unlock for XP) and either side of the hole at the end of the room a Document [15/26] and a Laptop [Data Corruption Challenge 07/10]. Drop down the hole to continue.
 
 
As soon as you land, loot the nearby Explorer’s Satchel. Follow the passage through the water until you find yourself outside once again. A short distance along the set route you’ll find a new Base camp ‘The Gulag’. You can use the Base Camp here to apply any upgrades you require and spend any skill points you have. Exit the Base Camp menu when you are ready to continue.
 
 
Continue through the gap in the nearby gate. As soon as you do, you’ll be ambushed by several enemies with automatic weapons. Quickly get into cover. During this next little section, you’ll be in full on third-person shooter mode and as such you’ll want to stay in cover as much as possible. Watch out for grenade indicators that flash up on the screen and if necessary use your scramble moves to reach another piece of cover before it explodes. There are several red generators around the area which will explode when shot and a couple of rope-covered support beams that we can use to collapse segments of buildings. Be sure to use all of these things to your advantage as you move through the zone.
 
 
In the immediate area there are three enemies at ground level and a fourth on the balcony overlooking the area. A quick way to do some serious damage is to use a Rope Arrow on the wooden support wrapped in rope which will collapse the upper platform and kill several enemies at once before using your other weapons to head shot the remaining enemies. A fifth enemy will emerge from the building when the others are dead.
 
 
It’s not all clear just yet though, move up and you’ll find another group of enemies around the corner to the right. There are two on the rooftop nearby, another 1-2 at ground level and another in a guard tower behind it. Again you can use your Rope Arrows on the rope-covered pillar below the rooftop to bring it crashing down. Doing this will also destroy a Laptop [Data Corruption Challenge 08/10] within the building. Clear out the remaining enemies for a scene.
 
 
Once you are back in control, you’ll be fighting off against five spec ops soldiers who will advance on your position. They are heavily armored, so body shots will be much less effective – head shots on the other hand are much better. Use the cans on and beside the cover you start behind to craft Fragmentation Grenades and throw them at the advancing enemies to help thin the numbers, you can also utilize Poison Arrows to help out in this regard if necessary.
 
 
Once the area is cleared of enemies, you’ll be able to proceed. Before we do however, there are a few collectibles in this area to gather. Return to the gate we came in from and with it at your back, check out the small building to the left for Laptop [Data Corruption Challenge 09/10] a Box of Ammo, some Magnesite Ore and a quiver of Arrows. There is another box of Ammo by the crates just outside.
 
 
Inside the door that the first enemy emerged from you’ll find a box of Herbs. In the right hand building you’ll find a crate of Salvage, some Magnesite Ore and if you didn’t use the Rope Arrow earlier, a Laptop to explode. There is also a Survival Cache [07/21] in the corner by the fence to the far right of the exit door.
 
 
Head through the door that the spec ops soldiers emerged from and follow the path. Just before walking beneath the excavator, look in the snow to the left for Survival Cache [08/21].
 
 
Enter the building at the end of the path to find the final Laptop [Data Corruption Challenge 10/10] and Document [16/26] on the table to the left as you enter. Continue down the stairs and in the room at the bottom is a chest containing Relic [08/18 – Medal]. Look on the opposite side of the broken wall from the base of the stairs to find a Mural [08/12 – Russian].
 
 
Enter the train cart to find some Magnesite Ore and exit via the door opposite. Look to your left as you land and head down the narrow passage between the pair of train containers here to find a Survival Cache [09/21] in the snow at the end.
 
 
Make your way to the train marked with the objective marker, looting the bodies for Salvage and grabbing the bundle of Hardwood as you go (if required). Climb into the train for a scene.
 
 
 

Soviet Installation (Fugitives, Alone again, Soviet Installation Side-Questing 02 (Optional))

Fugitives
 
 
Objective: Escape the helicopter
 
 
As soon as you are back in control, it’s time to run! The attack helicopter that has just shown up will start firing at us immediately, so quickly run over and climb into the train ahead. Sprint through to the far side of the train (make sure you heal up as you go if required) and when you are far enough through the train car another scene will play.
 
 
Objective: Survive the freezing waters
 
 
Now we’ll be underwater. Mash your swim fast button to head towards the structure ahead and then to the hole in the ice above. For the most part Lara will be on autopilot here, you’ll just need to keep the movement stick in a forward position and by pressing the fast swim button she should make it to the destination for a scene.
 
 
That pesky helicopter is back again… And we’ll have to run away from it again. Fortunately, the game gives you a pretty linear path to follow so as long as you can execute the required jumps and wall scrambles you should not have too much difficulty. Follow the set path that the game gives you through the area, up the first scalable wall, across the walkways here and down the zip line.
 
 
Jump between the various ice platforms here, being sure to keep any eye out for and avoiding collapsing sections of ground and leap to the zip line at the end. This will trigger a scene.
 
 
Alone Again
 
 
Objective: Reach the Copper Mill
 
 
When you are back in control, exit the cave and grab the box of reagents near the exit. As you reach the outdoor area you’ll find a new Base Camp ‘Hidden Refuge’. You can use the Base Camp here to apply any upgrades you require and spend any skill points you have. Exit the Base Camp menu when you are ready to continue.
 
 
Note:
 
You’ll have received the Remnant Jacket Outfit at this point.
 
 
From the ‘Hidden Refuge’ Base camp, drop down the cliffs to the west to reach entrance to the cave below that we explored earlier. Now that we’ve activated the Monolith, in the clearing by the cave entrance you’ll find a Coin Cache [02/09]. Cross the river and head to the ‘Logging Camp’ Base Camp.
 
 
On the opposite side of the building from the fire, you’ll find a roped up section of wall. Use your Rope Arrows to pull it out. Head inside the opening to find a Strongbox [06/14 – Weapon Part: Sub-Machine Gun Component 01]. Make your way upstairs and into the building proper to find an ally. Speak with him to accept a side-mission ‘The Unlucky Ones’.
 
 
Note:
 
Whilst we are here, it is a good idea to undertake the remaining side-missions in the area and a second optional Challenge Tomb. These are all relatively short and offer decent XP and some nice weapon attachment rewards for your troubles so are most definitely worth doing.
 
 
Soviet Installation Side-Questing 02 (Optional)
 
 
Whilst we can head on over to the Copper Mill on the eastern side of the map to continue with the story, the game also offers up a few side-quests at this point. We can undertake the remaining four side-quests for the area. Each of these side-quests have nice gear-related rewards that will help us out in the long run, whilst also delivering a good amount of XP. They’ll also give us a good excuse to track down and pick up some additional collectibles along the way.
 
 
The four side-missions available in the Soviet Installation are listed below in the most efficient order I could find to attempt them. You’ll find guides to each of these on the next pages:
 
 
. Side-Mission: The Unlucky Ones (Optional)
 
. Side-Mission: Misguided Intelligence
 
. Side-Mission: Dangerous Territory
 
. Side-Mission: Gulag Recon
 
 
Upon completion of these side-missions, it’s also a good idea to take on the second of the Soviet Installation map’s Challenge Tombs before progressing further with the story.
 
 
. Challenge Tomb 03: Voice of God
 
 
All of this content is of course optional and you can continue on with the story right away if you so wish. Note that as long as you are in a section of the story which allows free-roaming, you’ll be able to return and attempt these at any time.
 
 
If you wish to continue with the current story quest, head down to the next section: Alone Again: Part 2.
 
 
 

Soviet Installation (Side-Questing 02 (Optional)) Side-missions: The Unlucky Ones, Misguided Intelligence, Dangerous Territory

Side-Mission: The Unlucky Ones (Optional)
 
 
Objective: Rescue the Remnant prisoners
 
 
Exit the building and find the gap in the fence to the west of the Base Camp. Drop down successive ledges to reach the river below. From the first set of icy platforms, you are going to want to swim to another set in the distance to the southeast.
 
 
When you arrive, ignore the cave on the northern side of the river for the moment (remember it as we’ll be back later when we have explosives) and instead climb up the largest of the rock structures using the climbing wall. Form here, leap to the climbing wall on the southern side of the river and use your pick axes to reach the top. Loot the barrel here for some resources.
 
 
Use the Rope Arrow on the beam sticking out above the platform to the south and then zip line across. Use the climbing walls here to reach the platform at the top. On the ledge here, climb up to the branch of the lone tree and from here leap to the white scrabble wall nearby to climb up to the next area.
 
 
There is a pair of enemies in this area. Wait until they are separated and sneak up and take them down (or headshot them with the bow) or wait until they come together and hit them with a Poison Arrow to knock them out simultaneously.
 
 
Before entering the ventilation shaft entrance that they were guarding, look to the left for an Explorer’s Satchel. To the right of the entrance, by the pile of wooden debris you’ll find a Survival Cache [10/21]. Enter the vent to continue.
 
 
Once inside the building, loot the bin to the left for some reagents. Ignore the stairs on the left for now and open the door here. We’ll be in familiar territory – hop through the broken window ahead to where we encountered the prisoner earlier and use your Lockpick to open the locked door. Inside you’ll find a bin filled with reagents, a crate of Salvage and a chest containing Relic [09/18 – Gulag ID].
 
 
Return to the vent we came in from and this time, let’s head down the stairs. At the bottom you’ll find an open doorway and a guard just inside with his back turned to you. Sneak through the doorway and perform a stealth kill on him. If you flick on your Survival Instincts, you’ll also see a pair of sleeping enemies here. Kill them both.
 
 
Head over to the cell door here and unlock it. Move up and free both of the prisoners within. Now backtrack all the way to the ‘Logging Camp’ Base Camp to hand in the side-mission.
 
 
Note:
 
You’ll earn the Infiltrator Outfit for completing the side-mission. You should equip this right away as it has a passive bonus of reducing the time Lara takes between taking damage and regenerating health.
 
 
Leave the immediate area (use the Base Camp to fast travel to another and then back again) to reset the ally. Once you get back, return inside to speak with the Remnant General once again. He’ll offer you a new side-mission ‘Misguided Intelligence’.
 
 
Side-Mission: Misguided Intelligence (Optional)
 
 
Objective: Locate the carrier bird
 
 
After accepting the side-mission from the Remnant General, look at the map – see the pulsating green circle we need to enter that general area and locate a specific bird. You’ll be able to locate the correct one by using Survival Instinct – it will appear highlighted in green. Fortunately, it’s in a relatively easy to find spot.
 
 
Exit the Base Camp and head to the east towards the saw mill. Outside the small building around halfway between the ‘Logging Camp’ Base Camp and the saw mill you’ll find a wounded Remnant Soldier who will also want to give you a side-mission ‘Dangerous Territory’ accept this as we’ll do it shortly.
 
 
Just to the soldier’s left is an open gate. Look on top of the gate to find a bird perched there – this is the target bird! Shoot it with an arrow, loot its body and return to the Remnant General to complete the mission.
 
 
Note:
 
You’ll earn the Shotgun Spreader Choke attachment for completing the side-mission.
 
 
Note:
 
for completing three side-missions you’ll earn the achievement/trophy ‘Good Samaritan’.
 
 
Side-Mission: Dangerous Territory (Optional)
 
 
Objective: Clear out the animal den
 
 
You’ll be able to accept this side-mission by speaking to the wounded Remnant Soldier by the shack located in between the ‘Logging Camp’ Base Camp and the saw mill. Look at the map – see the pulsating green circle to the north? This indicates the location of a cave that we’ll need to clear of wildlife.
 
 
Make your way over to the cave entrance. Just to the right of this, near a bridge you’ll find a Monolith and although we won’t be able to decipher it until we have level 3 proficiency in Russian, it’s good to mark it on your map for now.
 
 
Enter the cave when you are ready to continue. You should earn [Into Darkness 05/05] at this point.
 
 
At the base of the ramp, look to the left for a vein of Magnesite Ore and loot the nearby Mushroom if required and make sure you have some Poison Arrows ready. Proceed cautiously into the tunnel by the base of the ramp. There is another vein of Magnesite Ore along the right hand wall, but leave that for now as you have more pressing matters to attend to.
 
 
There are five Wolves up ahead and as you move through the tunnel they’ll spot you and attack. We’ll need to kill them all to complete the mission. Try to pick one or two off with the bow as they approach, but there is no way you’ll be able to shoot them all so don’t be afraid to fall back into the previous room.
 
 
It’s a good idea to return to the previous room anyway and run laps of the area to get the wolves to gather together. When they stack up, it gives you a great opportunity to hit them with a Poison Arrow to eliminate several at once. Keep moving to avoid the wolves, rinse and repeat until they are all dead.
 
 
Loot their corpses before returning to the quest giver for your reward.
 
 
Note:
 
You’ll earn the Pistol Sights weapon attachment for completing the side-mission.
 
 
If you return to the cave, our buddy whom we just completed the quest for will have found his way there already (if not, use a Base Camp to fast travel somewhere and back again). He’ll be there with the Remnant general and they’ll give you another side-mission ‘Gulag Recon’.
 
 
 

Soviet Installation (Side-Questing 02 (Optional)) Side-mission: Gulag Recon

Side-Mission: Gulag Recon (Optional)
 
 
You’ll be able to accept this side-mission by speaking to the wounded Remnant Soldier inside the cave that we clear during the side-mission ‘Dangerous Territory’. This time around, he’ll be there with the general we met earlier and they’ll want us to return to the prison for a bit more fun.
 
 
Head for the nearest Base Camp and fast travel to the ‘The Gulag’ Base Camp.
 
 
As soon as you arrive, turn around and move through the thick snow, water-filled tunnel and storage building until you find the open doorway leading back outside. Looks like some of the Trinity soldiers are still hanging around! There are four in this area and the can be found in the following locations:
 
 
. One will walk past the door in front of you and stand on the wooden platform to the left.
 
. Two will remain stationary in the open area ahead.
 
. One will patrol in a large circle around the open area ahead.
 
 
This is quite simple to do quietly. Simply wait for the closest enemy to walk passed the door to the left and then step out and perform a silent takedown on him. In the courtyard opposite, wait until the patroller reaches the far, right side before killing the two stationary guards with head shots. Finally, kill the patroller when he comes back into view.
 
 
Enter the building on the far side of the courtyard the enemies were located in. Inside, on the floor to the left there is an object we can inspect [Troop Movement Plans] – use your Survival Instinct if you have trouble locating it. Once you have examined it, backtrack to the ‘The Gulag’ Base Camp.
 
 
Continue to the north and through the gate here. Make your way over to the far, right hand building from the entrance to the area. Inside, on the floor is another object to interact with [Guard Schedule]. Keep moving through the Gulag in the same way we went through previously. In the small building following the excavator stretched over the path, you’ll find the final object [Archaeological Discovery Evidence] on a desk just inside the door to the left.
 
 
Head back to the ‘The Gulag’ Base Camp and fast travel to either the ‘Hidden Refuge’ or ‘Lumber Camp’ Base Camps. Return to the cave with the quest giver and hand in the side-mission for your reward.
 
 
Note:
 
You’ll earn the Rifle Suppressor weapon attachment for completing the side-mission.
 
 
Upon completion of these side-missions, it’s also a good idea to take on the second of the Soviet Installation map’s Challenge Tombs – The Voice of God before progressing further with the story. This content is of course optional and you can continue on with the story right away if you so wish. Note that as long as you are in a section of the story which allows free-roaming, you’ll be able to return and attempt the Challenge Tomb at any time.
 
 
If you wish to forget the Challenge Tomb for now and continue with the current story quest, head down to the next section: Alone Again: Part 2.
 
 
 

Soviet Installation (Challenge Tomb 03: Voice of God)

Challenge Tomb 03: Voice of God
 
 
Make your way to the east and look for the cave at ground level just below the ‘Sheltered Ridge’ Base Camp marker on the map. Watch out as you approach however as there is sometimes a Leopard wandering about.
 
 
Enter the cave. Inside you’ll find a pair of veins of Magnesite Ore and a door with roped-up beams forming an obstacle blocking the way. Use a Rope Arrow to remove the beams. Approach the door to open it with your pickaxe.
 
 
Follow the path inside and eventually you’ll come across a new Base Camp ‘Frozen Gorge’. You can use the Base Camp here to apply any upgrades you require and spend any skill points you have. Exit the Base Camp menu when you are ready to continue.
 
 
Follow the path along the cliff to the left and squeeze through the narrow crack in the rocks here. Hop across to the ledge opposite (be ready for a button prompt!). Scramble up the wall and use the set path across the ledges, climbing walls and narrow walkways to spot the entrance to the Challenge Tomb.
 
 
As you head across the final narrow walkway towards the tomb the walkway will snap, sending Lara sliding downwards. Be sure to hit the pickaxe button as you approach the wall to have her latch on at the last second. Work your way across the last couple of climbing walls and ledges to reach the entrance.
 
 
Before entering the tomb, look on the ground by the wooden pillar with the rope wrapped around its top for an Explorer’s Satchel and in the snow at the base of the wall opposite, a Survival Cache [11/21]. Head down the walkway to the right of the temple entrance to find a chest containing Relic [10/18 – Maniples].
 
 
Now let’s (finally) enter the tomb. As you enter you’ll find a pile of Byzantine Coins you can loot and a Survival Cache [12/21] in the corner, just left of the door at the back of the room. On the left side of the room you’ll also discover a bin full of reagents, an Archivist’s Map and a Document [17/26 – Greek].
 
 
Head back to the entrance and use the cogwheel mechanism to lower the gate. Climb up the handholds on the back of the gate and shimmy across to the ledge on the left. Drop down to the platform below when you reach the end. Look in the alcove to the right for a Document [18/26 – Greek].
 
 
Stand behind the cogwheel here and use a Rope Arrow to shoot the hanging counterweight in the distance. Now hop across to the nearby platform and smash down the weak wall here to return to the entrance room. Grab the cogwheel by the door and use it to raise the gate again – this will lower the counterweight in the second room. Return through the hole in the wall to the second cogwheel.
 
 
Use the wheel on the left side of the cogwheel to pull the counterweight over as close to your position as it will go. Move around to the right hand side of the cogwheel to find a lever. This will release the counterweight. To solve this room, we’ll need to have this counterweight hit a second counterweight which is encased in ice in the back, left corner. To do this, wait until the wind starts blowing (as soon as you see snow fly in) and hit the lever. This should smash the ice encasing the second counterweight. The timing can be a little tricky, so keep plugging away until you get it done!
 
 
Once successful, return to the main room and approach the back door. You’ll now be able to use the cogwheel here to open the door. Head on through and descend the stairs. At the bottom you’ll find an altar of sorts containing a Codex we can interact with to complete the Challenge Tomb [02/03].
 
 
Note:
 
for completing the Challenge Tomb, you’ll be awarded the ‘Inner Strength’ skill.
 
 
Now that we are done here, let’s head back to the main area and collect a few more collectibles on the way out. Upon exiting the tomb, turn right and find the pillar with the rope. Grab a Feather from the bird’s nest here if you need it before firing a Rope Arrow at the beam in the distance and climbing over to it. Drop to the ledge below.
 
 
Climb to the upper platform here to find a barrel with reagents. Continue to the end of this platform to find another Survival Cache [13/21]. Use the pillar with Rope here to create a zip line with the next beam wrapped with rope in the distance. Slide across to find another bird’s nest containing a Feather and a chest containing Relic [11/18 – Censer].
 
 
Use the handholds here to climb up to a platform above and again use your Rope Arrow to create a zip line across to the far side of the cavern. Drop down to the ledge below and hop across the gap to the right. Squeeze back through the crack in the rocks here to reach the ‘Frozen Gorge’ Base Camp.
 
 
Fast travel back to the ‘Lumber Camp’ Base Camp to continue.
 
 
 

Soviet Installation (Alone again: Part 2)

Alone Again: Part 2
 
 
Objective: Reach the Copper Mill
 
Make your way over towards the objective marker indicating the Copper Mill. Be sure to check out the cave on the eastern side of the map, just north of the entrance to the Copper Mill. Use your Rope Arrows to pull down the wooden barricade. Inside you’ll find a Strongbox [07/14 – Weapon Part: Compound Bow Part 03]. There is an additional cave further north that is inaccessible for the moment (we need explosives) and on the ground outside it, you’ll find a Coin Cache [03/09].
 
 
Approach the gate to the Copper Mill and proceed inside. In the courtyard here you’ll find a new base Camp ‘Copper Mill Yard’. You can use the Base Camp here to apply any upgrades you require and spend any skill points you have. Exit the Base Camp menu when you are ready to continue.
 
 
In the courtyard with the Base Camp, you’ll also find a Monolith we can decipher for Coin Cache locations and on the wall opposite the entrance, a Mural [09/12 – Russian]. Use the Rope Arrows to remove the barrier from the nearby gate.
 
 
Note:
 
The ‘Difference of Opinion’ area challenge can be undertaken at the Copper Mill. This requires us to find and burn Posters using Molotovs/Fire Arrows. We’ll get a few of these out of the way now, but the rest will require backtracking later in the game.
 
 
The area behind the gate has a few items to check out. Directly to the left as you enter is a set of stairs. Climb these and enter the door at the top to find a basket of Herbs and a chest containing Relic [12/18 – The Game] on the desk (inspect the pieces located at the base of the relic to boost your Russian language proficiency). Near the base of the stairs, there is another rope-covered obstruction that we can remove with Rope Arrows. Inside you’ll find a crate of Salvage and a cylinder of reagents. Between the closest train and the fence to the left you’ll also find another crate of Salvage.
 
 
In the back of the flatbed truck at the center of the area you’ll find a crate of Salvage. You can also find a Document [19/26 – Russian] on a table in the small shack opposite the entry point. Behind the shack and just by the far end of the train car on the left you can also find Survival Cache [14/21]. Inside this train cart you’ll also find a cylinder of reagents.
 
 
Climb the ladder on the middle train carriage when you are ready and hop across to the ledge on the nearby building to get over the fence. Look down towards the gate behind and to your left and use the Rope Arrow to destroy it, creating a shortcut back to the previous area. Note the rope wall on the left (there is a Poster in here but we’ll be back for this later when we have Fire Arrows) and climb the next ladder. At the top, head to the right and use the Rope Arrows to remove the blockage ahead. Jump across to the walkway it was blocking.
 
 
Enter the door and grab the crate of Salvage and the Document [20/26] from the table on the left before climbing the ladder to the level above. Upon reaching the top, Lara will learn how to craft Molotov Cocktails.
 
 
Similarly to the Fragmentation Grenades, Molotov Cocktails require bottles that you find in the environment. Combining these with cloth will create the projectile. These are handy for quickly taking out enemies and for burning down white blockages made of canvas. You should take the time to craft one now.
 
 
There are three enemies out the next door, two on the walkway with you and a third on a ledge above and to the left at the top of a set of stairs. Wait for the two enemies on the lower level to be close together and hit them with the Molotov Cocktail. Take cover and shoot the enemy on the balcony.
 
 
Note:
 
Killing two enemies at once with the Molotov Cocktails will unlock the achievement/trophy ‘Firestarter’.
 
 
Once all three are dead, you can loot the area. There are couple of boxes of Salvage and some Magnesite Ore to grab. Our objective is located at the top of the stairs where the third enemy was located but before we head up, there is some other stuff to do!
 
 
Just to the right of the stairs, you’ll see a climbable wall with a door blocked by canvas. Grab one of the bottles lying about and craft a Molotov. Destroy the blockage and grab another bottle from nearby before climbing up. Inside you’ll see a Poster [Difference of Opinion 01/07]. Craft another Molotov and hurl it at the Poster to destroy it. Loot the rest of the room for two boxes of Salvage and a Relic [13/18 – Dog Tags]. Inspect the back of the Relic to improve Lara’s Russian.
 
 
Exit the room here and look immediately to the left to spot another platform we can jump to. Once across, to the left you’ll find a passage below leading to a Challenge Tomb (we’ll get there in a second) and to the right you’ll spot a ladder we can sprint and jump to. At the top of said ladder you’ll find a crate of Salvage and an Archivist’s Map. Grab the map first and then return to the previous platform. Find the entrance to the lower passage here and drop down inside.
 
 
Here you’ll find several lockers to loot for resources/Lockpick XP, a crate of Salvage and a Strongbox [08/14 – Weapon Part: Compound Bow Part 04]. There is also a green button which we can press to open the way to the next Challenge Tomb – the Red Mines, which we should totally do now.
 
 
If you wish to forego the Challenge Tomb for now and continue with the current story quest, head down to the next section: Alone Again: Part 3.
 
 
 

Soviet Installation (Challenge Tomb 04: Red Mines)

Challenge Tomb 04: Red Mines
 
 
Make your way down the tunnel that opens until you reach a fork in the path. Before entering either passage, look on the crates to the left of the track for an Archivist’s Map. Take the shorter right hand path first for a bit of Magnesite Ore and then move down the left hand tunnel to continue. Take the zip line at the end to reach the area below.
 
 
As you land, loot the locker to the right and continue through the doorway to reach a flooded tunnel. Take the left hand passage first to find a Survival Cache [15/21] at the end.
 
 
Head back into the water and swim to the other side this time. Find the passage out of the water here. Loot the crate of Salvage and then pick up a bottle from the container near the locker. Craft a Molotov and use it to destroy the canvas blockage ahead. Move through when it is safe to do so and jump to the handhold on the far side of the pit for a scene.
 
 
Enter the tunnel and follow it to the right. At the bottom of the first set of stairs, check out the alcove to the right for a crate of Salvage and another Survival Cache [16/21]. Continue down the next set of stairs (and watch out for a bit of collapsing floor action) to find a room at the end with a crate of Cloth and a chest on a desk holding a Relic [14/18 – Hip Flask]. Inspect the top of the Relic to improve Lara’s Russian.
 
 
On the left side of the room you’ll find a canvas barricade behind a burst pipe. Grab a bottle and craft a Molotov Cocktail. Stand opposite the burst pipe and angle your throw over the water so that you’ll hit the cloth behind it on the full. This will remove the obstacle.
 
 
Jump through the water onto the wooden platform to get a nice view over the puzzle area below. Hop across to the platform on the left and hug the left hand wall to find a small desk holding a Document [21/26 – Greek]. Behind the mine cart by the exit is an Explorer’s Satchel.
 
 
Note:
 
if you have collected all of the relevant Documents, Murals and Relics listed thus far, Lara will now reach Level 5 proficiency in the Greek language.
 
 
Continue out the exit and down the stairs until you reach a new base Camp ‘Excavation Shaft’. Climb the handholds here to find a small ledge with a cylinder of reagents. You can use the Base Camp here to apply any upgrades you require and spend any skill points you have. Exit the Base Camp menu when you are ready to continue.
 
 
Jump across to the platform ahead and climb to the top. Hop across to the far walkway and grab the crate of Cloth in the corner. Head up the stairs, grabbing the piece of Magnesite Ore as you go. As you reach the top, look to the right to see a chest with a Relic [15/18 – Bomb Fuse] on a crate in the corner. In the room opposite the top of the stairs you’ll find a locker to loot and on the table a Document [22/26 – Greek].
 
 
Return to the top of the stairs and jump over to the hanging container full of stones. This will release some carts. Drop down and return to the top of the stairs. This time use the ramp on the right to climb up to the platform above. At the top, look towards the opposite end of the room from the hanging containers of rocks to see a cylindrical mechanism. Attach your Rope Arrow to the location provided to release another cart.
 
 
Drop down to the previous platform (at the top of the ramp) and jump to the beam protruding from the wall. From here we can swing and jump to a ledge above where we looted the Document earlier.
 
 
Climb to the next level up to find a Mural [10/12 – Russian]. Continue to climb until you reach the walkway at the top. Behind the waterfall you’ll find a pillar with rope strung around it and behind this a small passageway leading to a cylinder of reagents.
 
 
Stand next to the pillar and use a Rope Arrow on the mine cart below. Return to the platform at the top of the stairs and leap across to the hanging cart filled with rocks once again. This should move our rope-attached mine cart into a position that will divert the water from the canvas blockage behind it.
 
 
Hop to the platform closest to this and use the bottle here to craft a Molotov. Use it to burn down the obstacle. Jump across to the new opening and continue inside.
 
 
As you enter, look amongst the bunks to your left for a piece of Magnesite Ore. Climb the stairs nearby to find an altar of sorts containing a Codex we can interact with to complete the Challenge Tomb [03/03].
 
 
Note:
 
for completing the Challenge Tomb, you’ll be awarded the ‘Bright Eyes’ skill.
 
 
Before leaving, loot the pile of Byzantine Coins by the altar and a pair of cylinders with reagents. Exit via the tunnel and grab the box of reagents. By the stone circle inside you’ll find another pile of Byzantine Coins on the right and behind the left hand light, a Survival Cache [17/21].
 
 
Scramble up the white wall at the back of the room and use the ladders and climbing walls to reach the top. Pull down the blockage at the end using a Rope Arrow and hop across the gap in front. Now backtrack through the area until you find your way back to the tomb’s entrance at the Copper Mill.
 
 
 

Soviet Installation (Alone again: Part 3)

Alone Again: Part 3
 
 
Objective: Find Jacob
 
 
Once you have finished with the Red Mines Challenge Tomb (or if you aren’t interested), continue up the stairs. Open the door to the right for a crate of Salvage and a locker full of reagents. Back outside, find a bottle, craft a Molotov and toss it at the canvas obstruction at the top of the stairs.
 
 
Grab another bottle before moving inside to explore the interior. To the right of the opening opposite the entrance is a room containing a Relic [16/18 – Hero of the Soviet Union Medal]. On the wall above the door here, there is a Poster [Difference of Opinion 02/07] use your bottle to craft a Molotov to deal with it.Further to the right (from the initial entry) in the main room you’ll find a Mural [11/12 – Russian].
 
 
Opposite the Mural is a rope barrier, pull this down with the Rope Arrow and slide down into the building below. Jump at the base of the ramp to reach a raised wooden walkway.
 
 
On the walkway that you land on, you’ll find a crate of Salvage, a locker to loot and a Strongbox [09/14 – Weapon Part: Sub-Machine Gun Component 02]. There is also a Molotov-able Poster [Difference of Opinion 03/07] on the wall by the Strongbox.
 
 
Climb the wall by the Strongbox and stand by the rope pillar. Use your Rope Arrows to create a zip line to the building opposite using the rope attachment point provided. Climb across to find a basket of herbs and a Relic [17/18 – Order of the Red Banner Medal] in a chest on the table.
 
 
Hop on the crate by the Relic and scramble up the wall to the platform above. Loot the cylinder of reagents and the quivers of Arrows if required. Look up at the roof to locate a Rope Arrow barrier that we can pull down. Climb the ladder here to return to the room we slid down from a minute ago.
 
 
This time, climb up the ramp. Upstairs there is a piece of Magnesite Ore, a cylinder of resources and a crate of Salvage. You’ll also find a rope pillar. Stand next to the pillar and use the Rope Arrow to target the attachment point on the large water tank in the distance. This will create a shortcut back to the area below (and a couple of cylinders of resources and Salvage).
 
 
Let’s ignore that for now and instead return to the lower level and find the opening in the wall opposite the entrance. You should see a hanging log wrapped in rope. Use the Rope Arrow to shoot this and Lara will perform a rope swing to the far platform.
 
 
Loot the crate of Salvage here and use the Rope Arrows on the obstruction ahead to clear it. Jump over and use the handholds to climb to the top. Use the beam here and jump to the next, follow this around the corner and quickly jump to the scalable wall and with the help of your pickaxes climb to the top.
 
 
After pulling yourself up onto the platform, look behind the large red cylinder to the right to find a crate of Salvage. Return to the cylinder and use the ladder to climb to the top.
 
 
From the top of the cylinder, hop across to the handholds opposite and wait for the enemy to walk over to the ledge ahead of you. Climb up and perform a silent kill on him.
 
 
Enter the room that he came from. Jump across to the hanging ladder and climb to the top. Use the handholds here to climb up and around the corner of the building to the left. Here you can drop down to a balcony area below for a cylinder with resources. Climb to the top and use the zip line to slide down to the platform in the distance.
 
 
As you land, look to the left for a Strongbox [10/14 – Weapon Part: Bolt Action Rifle Component 01] – use your Lockpick to open it. Stand next to the roped up pillar on the balcony here and use a Rope Arrow to hit the attachment point below. Slide on down to continue.
 
 
As soon as you land, you’ll find yourself in combat. Quickly get into cover. During this next little section, you’ll be in full on third-person shooter mode and as such you’ll want to stay in cover as much as possible. Watch out for grenade indicators that flash up on the screen and if necessary use your scramble moves to reach another piece of cover before it explodes. There are several red barrels around the area which can be shot to explode nearby enemies and you’ll also want to keep an eye out for bottles to create some Molotov Cocktails to help out.
 
 
To begin with, there will be a pair of enemies directly in front of you. Killing one will have the door behind them bust open and a third join them. There is a red barrel here to make things a little easier, but as long as you are a fairly good shot, a few headshots will wipe them out quick smart.
 
 
CONTINUES ON NEXT PAGE
 
 
 

Soviet Installation (Alone again: Part 3 Continued)

CONTINUED FROM PREVIOUS PAGE
 
 
When the initial enemies are clear, move up to where they were loitering and turn to the left. In the distance, across a small gap you’ll see another three enemies with automatic weapons firing at you from behind cover and a fourth on a raised platform behind and to the left of the others. Again, there is a red barrel here so detonate this to thin the numbers a little before using your bow or firearms to mop up any survivors.
 
 
When it is safe to do so, jump across the gap, loot the enemies and grab the box of Ammo and crate of Salvage. Scramble up the ledge at the back of the room and follow the path to the right. Here there is a basket of Herbs and on a table Document [23/26 – Russian].
 
 
Keep moving up the short set of stairs opposite the table with the Document and grab the bottle from atop the crate (we’ll be needing it shortly!). Scramble up the white wall to the right. At the top, grab the box of Ammo (if required) and loot the locker. Use the handholds to climb up to the next level and take the ladder to the top. Here you’ll find Document [24/26] on a crate opposite.
 
 
Facing the crate with the Document, turn to the right and at the base of the stairs you’ll see a canvas barricade. Use the bottle you brought with you to craft a Molotov and use that to burn it down. Mounted on the wall high above this is Poster [Difference of Opinion 04/07] – don’t worry there are bottles on the other side of the barricade! Behind the barricade you’ll find a crate of Salvage, another Molotov-able Poster [Difference of Opinion 05/07] and a chest containing a Relic [18/18 – Pillbox] (be sure to examine the half-open top for a boost to your Russian language proficiency).
 
 
Note:
 
if you have collected all of the relevant Documents, Murals and Relics listed thus far, Lara will now reach Level 3 proficiency in the Russian language.
 
 
Note:
 
Level 3 is the maximum level of proficiency for the Russian language. For reaching this level, you’ll earn the achievement/trophy ‘Fluent’.
 
 
Return up the stairs and locate the hanging log wrapped in rope. Use the Rope Arrow to shoot this and Lara will perform a rope swing to the far platform.
 
 
Continue down the stairs and inside. There is another box of Ammo here and a Strongbox [11/14 – Weapon Part: Sub-Machine Gun Component 03]. Scramble up the wall to the left, continue through the low passage here and grab the Mushrooms as you go. Move up to the exit for a short scene.
 
 
Objective: Regroup with Jacob
 
 
As soon as you exit the crawlspace, you’ll hear enemies. There are three in total and they are all standing together in the middle of the room ahead. From your starting position, you should see a bottle straight ahead by the pillar in front and a can in the small alcove to the left. Grab either, craft a Molotov/Grenade and toss it into the group to kill all three at once.
 
 
Before continuing, look on the walkway just above and behind the lamp at the back of the room from the entrance area. On the back of a piece of machinery here, you should be able to make out a Poster [Difference of Opinion 06/07]. Hit that with a Molotov before proceeding.
 
 
Note:
 
The final ‘Difference of Opinion’ Poster is back near the base of the Copper Mill – I pointed it out earlier. This requires Fire Arrows, so we’ll be back for it later!
 
 
Move through the room and grab the boxes of Ammo if required and the crate of Salvage just before the hallway in the back right corner. Destroy the cloth/canvas barricade here by either shooting the pipe above it or using one of the nearby bottles to craft a Molotov. Doing so will have the effect of alerting the enemies in the next room to your presence.
 
 
Keep going around the corner to the left and take cover. There are a pair of enemies here at your level and another two will come down the stairs at the back of the room as you progressively kill enemies. Use the bottles here to create Molotovs and utilize the gas leak pipe on the roof in the center of the area to your advantage.
 
 
Climb the stairs when the area is clear. As you climb, be careful as behind some cover at the top of the stairs there is a grenade happy enemy waiting for you. After taking him out, turn to the right and take cover. There is another bad guy with a rifle at the far end of the hallway. Upon taking him out another two will emerge from the far right corner of the area. Dealing with them will allow you to move up.
 
 
Head to where the last pair of enemies came from (and grab the boxes of Ammo if needed). Climb the stairs to the top grabbing the crate of Salvage on the first landing as you go. Once you have progressed far enough, a scene will play.
 
 
Following the scene, you’ll find yourself in a small room, behind cover with two other enemies with semiautomatic weapons. Killing the pair of them will have another scene play.
 
 
Once you are back in control, you’ll be fighting off a group of three spec ops soldiers with shields who will advance on your position. The shields mean that you’ll be unable to get a clean shot on them, however if you have some Poison Arrows available, hitting the shields will knock them out. If you are able to get a shot off, head shots are effective. If neither option is viable, use the bottles on and beside the cover you start behind to craft Molotovs to hit them with, or alternatively lure them into grenades thrown by other enemies or the fire that spreads through the area to clear them quickly.
 
 
After they have all been dealt with, climb the stairs at the back of the room and utilize the ladder to reach an outside balcony area. Have Lara stand near the pillar with the rope atop it and use the Rope Arrow to hit the attachment point below. Use the zip line for a scene.
 
 
…And that does it for the Soviet Installation for now. If you have followed the guide, you should have the Soviet Installation at 81% completion and have the following collectibles:
 
 
Collectible Number
 
Coin Cache 03/09
 
Crypt Treasure 02/02
 
Document 24/26
 
Relic 18/18
 
Mural 11/12
 
Strongbox 11/14
 
Survival Cache 17/21

 
 
Fear not, we’ll be returning to the Soviet Installation a little later at which point we can grab the outstanding collectibles. For now though, onwards to the Abandoned Mines!
 
 
 

Abandoned Mines (Shortcut)

Shortcut
 
 
Objective: Find a way through the mountain
 
 
After the scene we’ll be in a new setting, an abandoned mine. It starts off fairly low key, just follow Jacob as he drops some backstory on you and leads you through some narrow gaps and under an obstacle or two. Eventually a cut-scene will deploy and you’ll be split up once again.
 
 
As soon as you regain control you’ll be in a limited time scenario here. You’ll notice that the edges of the screen start to get dark and dirty – this represents the section of the mine we are in caving in and if the darkness spreads too far, Lara will be killed. As such, it’s important to keep moving and jumping through the next section and sprint where possible.
 
 
The good news is that the game provides you with a fairly linear path to the exit. As you go, there will be a few collapsing roofs, rocks appearing out of nowhere, an exit or two being blocked off and lots of debris raining down on us for the duration. As long as you keep to the path though and sprint where possible you should have no issues reaching the exit. A scene will play when you reach the end.
 
 
When we are back in control, move up to the end of the hallway to enter a larger room with three enemies in it. They can be found in the following locations:
 
 
. Two will come together at ground level in the middle of the room.
 
. A third can be found on a raised area in the back, left corner.
 
 
Whilst you can go in guns blazing, it’s probably easier to be stealthy about it. The best way to do this? Use a Poison arrow on the balcony guard (he has a helmet so head shots are off the menu!). With him out of the way you should be able to sneak up on and take out the two remaining enemies with silent takedowns.
 
 
Move over and interact with the green panel the guards were inspecting. Afterwards, locate the rail car in the center of the room and push it along the tracks so that it is below the ledge on the northern end of the room. Before climbing up, look for the Survival Cache [01/03] located in the northern corner of the room, in the niche-type area below the hanging crate.
 
 
As soon as you climb up to the ledge above, a short scene will play in which Lara will obtain the Combat Knife weapon. This will allow us to cut ropes in the environment. Handy for solving puzzles!
 
 
Turn around and use the Combat Knife to slash the rope holding the crate up. Loot the basket of Herbs nearby if required before jumping across the gap. Follow the walkway to the end and slash the pair of cables here to send the elevator crashing to the floor.
 
 
Drop back down to the lower level and climb atop the elevator. From here you can jump to the nearby ice wall and scale it to the top. Jump back to the elevator cage at this point and use the handholds to work your way around to the ledge above.
 
 
As soon as you climb up, you’ll find a Document [01/05 – Russian] on a crate against the left hand wall. Continue through the cave, grabbing the Mushrooms as you go until you reach a paved area.
 
 
Follow this path to the right. Pick up the pile of Byzantine Coins and the Document [02/05 – Russian] located by corpses along the left wall here. Watch out for and avoid falling into the spike pit trap at the end of the hallway.
 
 
Make your way up the stairs to find a new Base Camp ‘Pantheon Corridor’. Use this opportunity to apply any upgrades you require and spend any skill points you have. Exit the Base Camp menu when you are ready to continue.
 
 
Inspect the wall next to the Base Camp for a Mural [01/01 – Greek].
 
 
Objective: Break through the door
 
 
Move up the stairs and take the passage to the left at the top. There are enemies in the pair of adjacent rooms ahead, and a lot of them but thankfully you should be able to take them all out stealthily. They can be found in the following locations:
 
 
. In the first room on the near side of the pool.
 
. In the first room, inspecting the wall on the far side of the pool.
 
. In the second room on the near side of the pool.
 
. In the second room inspecting a mechanism to the left of the near side of the pool.
 
. In the second room there are two by a rope launching device on the far side of the pool.
 
 
In the first room, wait a few moments for the two enemies to move into the room. Get into cover and then sneak up behind the fellow on the near side of the pool and take him out. Move around the left hand side of the pool and take out the fellow inspecting the wall.
 
 
Continue to the right into the adjacent room. Here you’ll see another pair of enemies nearby and another two in the distance. Shoot the fellow closest to you in the head first and then quickly unleash a Poison Arrow on the pair in the distance. Finally, shoot the fellow who was inspecting the mechanism to the left of the pool as he comes to investigate his buddy’s death.
 
 
If things go south and you are unable to deal with them quietly, there are plenty of cans for Grenades, explosive generators and barrels around to help thin out the numbers. Either way, once you have cleared the enemies, it’s time to have a look around for some phat lewtz!
 
 
In the first room, along the left hand wall (from the initial entry point) you’ll find a table with a Document [03/05 – Russian] sitting atop it and a crate of Salvage nearby. There is a basket of Herbs near where the fellow was inspecting the wall. In the second room is three bundles of Hardwood, a crate of reagents to the right as you enter and by the mechanism on the left side of the pool is a Strongbox [01/02 Gear: Crafting Tool]. By the rope launching device at the far end of the second room is a Document [04/05 – Russian] on a crate.
 
 
Approach the rope launching device at the end of the platform and use the rope to navigate to the far end of the chasm. Drop down here to grab a pair of Mushrooms from the left of the main door and near the truck on the left side of the platform. Head to the right of the gate and use the wooden ramp here to jump to the zip line and ride it over to the next platform.
 
 
As you arrive you’ll grab the back of a truck. Quickly shimmy to the left and onto the ledge. Climb up and you’ll see a flatbed train car to the right. Push this off the ledge and continue up the slope until you reach the rope covered cogwheel. Stand behind the cogwheel and use a Rope Arrow to shoot the cart with rope in front of the truck we climbed up from at the bottom of the slope. Use the crank on the side of the cogwheel to pull the cart up the slope. When it nears your position, use the Combat Knife to slash the rope for a scene.
 
 
CONTINUES ON NEXT PAGE
 
 
 

Abandoned Mines (Shortcut Continued)

CONTINUED FROM PREVIOUS PAGE
 
 
After the scene, the truck that was blocking your way at the top of the hill will have also disappeared giving you access to a path. Follow this to the end. Grab the basket of Herbs here (if required) and use the rope to reach the next platform across the pit.
 
 
Follow the path on the far side of the rope and grab the Mushrooms when you drop down the first time. At the end of the path, you’ll drop down into a large, more open area and will immediately be under attack.
 
 
Quickly get into cover. During this combat section, you’ll be third-person shooter mode again and as such you’ll want to stay in cover as much as possible. Watch out for grenade indicators that flash up on the screen and if necessary use your scramble moves to reach another piece of cover before it explodes. There are a couple of red barrels and gas containers around the area which can be shot to explode nearby enemies. You’ll also want to keep an eye out for cans to create some Grenades to help out. Poison Arrows are especially effective towards the end of this encounter as enemies spawn relatively close together during the second and third waves.
 
 
To begin with, there will be a group of three enemies directly in front of you. As you kill them a further two will enter via the doorway at the back of the area. After dispatching the lot of them, a smoke grenade will go off in the distance and three spec ops enemies will rappel in from the roof at the back of the area. You’ll be able to guess their locations thanks to the laser sights on their weapons.
 
 
Fighting off and killing a couple of these guys will have a second wave of spec ops soldiers rappel in and they’ll do so in the same location as the previous crew and without the cover of a smoke grenade. As they are relatively close together, this makes them a perfect target for a Poison Arrow to knock most of them out at once. Mop up any survivors.
 
 
Before moving on, check out the left hand wall of the main room to find a basket of Herbs, a bundle of Hardwood and a Survival Cache [02/03]. On the right hand wall you’ll find a pile of Byzantine Coins to loot. Outside the door way that the enemies entered from on a small deck overlooking the cliff there is a cylinder of resources and a Monolith. Decipher this to reveal the Coin Caches on the map. Return to where we dropped down into the room to find Coin Cache [01/03].
 
 
Grab the boxes of Ammo if required before continuing out the doorway to the north. Move down the stairs and jump as you slide near the bottom towards the ice wall and use your pickaxes to grab it and evade the spike trap below. Climb to the top.
 
 
At the base of the next set of stairs, you’ll find some Mushrooms opposite. To the left in a corner you’ll also find a chest containing a Relic [01/01 – A Father’s Sword]. Inspect the broken end of the blade to improve Lara’s Greek language proficiency.
 
 
On the opposite end of the corridor is a series of pillars sticking up above a massive spike pit. Jump across the pair of these to reach the far side. Loot the Mushrooms (if required). Walk along the path here, past the first tunnel on the left and hug the left hand wall to find Coin Cache [02/03] near the corner. Continue to the end of the path, jumping across the spike trap that appears and in the dead end you’ll find a pile of Byzantine Coins and an Explorer’s Satchel.
 
 
Return to the side-tunnel that we ignored a minute ago and pull down the barrier inside using a Rope Arrow. As you move into the tunnel, look for a ledge you can climb up on the left-hand side. There is a crate of Salvage, a basket of Herbs and a Document [05/05 – Russian] up there.
 
 
Continue along the hallway and avoid the spike trap in the floor and jump to the far side for a cylinder holing reagents. Move back to the spike trap and use the climbable wall to reach the area above.
 
 
As soon as you are up, you’ll be attacked. There are three enemies in the area. One appears on a ledge high up and to the left and will constantly throw grenades at you. A second enemy brandishes a shield and will immediately converge on your position and there is a third, who will stay in cover at ground level and shoot at you with his semi-automatic weapon.
 
 
Fortunately, if you have no Poison Arrows at hand, there are several cans and bottles around to help deal with the shield guy first. Afterwards, you’ll want to focus on killing the fellow on the balcony to stop the grenade parade (there is a red barrel to his left that will do this quickly!). Finally focus on the final enemy at ground level to clear the area.
 
 
When it is safe to move about, look at the map and retreat a short distance back towards where the Base Camp is to locate the final Coin Cache [03/03] in a corner opposite a short set of stairs. Make your way back to where you just fought off the enemies and use the new ladder to climb up to where the grenade lobber was located.
 
 
On the small platform you’ll find a Strongbox [02/02 – Weapon: Rifle] we’ll need to unlock using the Lockpick and opposite this, a Survival Cache [03/03]. Scramble up the wall at the end and look on the crate to the left at the top for an Archivist’s Map. Hop across the next gap and jump onto the zip line to continue.
 
 
After the short scene you’ll be hanging from the edge of a crane. Shimmy around the handhold to the right and climb up. Follow the body of the crane back to the platform it is resting on and follow the short passage here until you drop down. Push the flatbed railcar here until it reaches the end.
 
 
Stand behind the cogwheel on the railcar use a Rope Arrow to shoot the rope covered bucked hanging beneath the crane. Use the crank on the side of the cogwheel to pull the bucket as far as you can towards your location. When it is as close as it can get, pull the cart back up the hill until the bucket is directly below the stream of water falling nearby. Hold it in this position for a few moments and another short scene will play.
 
 
As soon as you regain control you’ll be in another limited time scenario. You’ll notice that the edges of the screen start to get dark and dirty – this represents the section of the mine we are in caving in and if the darkness spreads too far, Lara will be killed. As such, it’s important to keep moving and jumping through the next section and sprint where possible.
 
 
The good news is that the game provides you with a fairly linear path to the exit door that we just busted open. Run over, across the crane and jump to the far side. Race up the hill towards the exit and be vigilant as there is a large hole will open in the floor on the stairs right in front of the exit you’ll need to jump across and falling in that is a one-way trip to the previous checkpoint.
 
 
Upon reaching the destination safely, a scene will play.
 
 
 

Abandoned Mines (Warming up)

Warming Up
 
 
Objective: Enter the Valley
 
 
Following the scene, you’ll be in a room featuring a large, central statue. Look on the ground in front of this for a pile of Byzantine Coins. To the right of this at the end of the corridor behind a smaller statue is a crate of Salvage. Another Salvage crate can be found in the corner behind and to the left of the large statue.
 
 
Continue down the corridor behind the large statue and as you take the first left, be prepared to jump to avoid a spike trap on the floor.
 
 
Enter the water at the end of the passage and dive under, mash the swim fast button to maneuver through the rocky elements below and keep an eye out for a location where you can surface. You’ll need to do so around the halfway point in order to restore Lara’s breath.
 
 
Continue through the underwater tunnel until you surface at the end and can take the stairs out of the area.
 
 
At the top of the stairs you’ll find yourself in an abandoned ruin. Follow the set path forward until you reach a set of stairs to the left. Before heading up, continue straight ahead to find a box of Ammo and a quiver of Arrows to replenish your supplies.
 
 
Return to the stairs and climb them all the way to the top. Use the zip line you find up here for a scene.
 
 
…And that does it for the Abandoned Mines area for now. If you have followed the guide, you should be at 100% and have the following collectibles:
 
 
Collectible Number
 
Coin Cache 03/03
 
Document 05/05
 
Relic 01/01
 
Mural 01/01
 
Strongbox 02/02
 
Survival Cache 03/03

 
 
With that out of the way, its time to head onwards to the second large hub area – the Geothermal Valley!
 
 
 

Geothermal Valley (Prepare for battle)

Prepare for Battle
 
 
Objective: Investigate the valley
 
 
As soon as you regain control of Lara, you’ll be standing right in front of a Strongbox [01/08 – Weapon Part: Bolt Action Rifle Component 02]. In the alcove on the opposite side of the stairs is a Survival Cache [01/20].
 
 
Note:
 
Throughout this initial area of the Geothermal Valley map, there is an area challenge ‘Bull’s-eye’. This requires us to find and shoot hanging targets in the environment. They are listed in the guide below, but keep your eyes peeled as they are quite difficult to spot!
 
 
Note:
 
Also in this initial area and the valley below, there is an area challenge ‘Hung Out to Dry’. This requires us to find and cut down several rabbits hanging from wire traps environment. They are listed in the guide below, but keep your eyes peeled as they are quite difficult to spot!
 
 
On the wall above the Survival Cache you’ll find a Bull’s-eye [Bull’s-eye 01/08], shooting this with an arrow will start an area challenge. Continue down the stairs and look to the right beneath the white tarpaulins to find a chest containing a Relic [01/13 – Planter Vase].
 
 
On the eastern side of this area you’ll also locate a new Base Camp ‘Valley Farmstead’. You can use the Base Camp here to apply any upgrades you require and spend any skill points you have. Exit the Base Camp menu when you are ready to continue.
 
 
Look for the small set of stairs leading north. At the end of these you’ll find a cave blocked by wooden beams, use a gun to remove them. Inside you’ll find a vein of Magnesite Ore, Mushrooms and two piles of Byzantine Coins.
 
 
Return to the Base Camp and this time around, follow the stairs leading out of the Base Camp area to the east. At the bottom, hop down to the lower path to the right. At the bottom of this, you’ll find a blockage we can shoot with our firearms to destroy. Inside you’ll find an Archivist’s Map, a barrel containing reagents and a chest containing a Relic [02/13 – Bear Carving].
 
 
Return to the base of the stairs coming from the Base Camp and follow the path into the village proper. Inside the small shack directly ahead you’ll find a box full of reagents. In the middle of the area you’ll find resource locations for both Hardwood and Herbs. There is also a Bull’s-eye [Bull’s-eye 02/08] high up in the tree in the center. Climb to the top rock wall overlooking the pumpkin crop on the left side of the area and at the far end you’ll find a Monolith.
 
 
Note:
 
In this area you can also undertake the ‘Fowl Play’ area challenge.
 
 
Whilst you are in this area, it’s also worth completing the ‘Fowl Play’ challenge. This requires us to grab five chickens and throw them into the small enclosure just to the west of the well. You’ll find three on or around the path between the Base Camp and the well and a further two just to the northeast of the main area, by the observation platform close to the wooden path leading down to the river. Completing this challenge will yield a good deal of XP!
 
 
Note:
 
If there are no chickens present at this point (sometimes they don’t show up) make sure to do the challenge when you revisit the area!
 
 
Return to the shack closest to the Base Camp and climb up onto the roof. From here jump across to the roof of the nearest building and approach the ruin-side of the roof. Run and jump to grab the branch here and swing across to the ruin. Scramble up the wall to grab the handhold and then use the nearby scalable wall to reach the top of the ruin. Grab the barrel full of reagents and cut loose the rope holding another box of reagents. On the side of the tower overlooking the cliff, there is a barricaded door halfway down (we’ll be back for this later). For now, use the rope pillar with the attachment point on the roof of the house below to create a zip line shortcut. Ride it back down.
 
 
In the house closest to the Base Camp you’ll find a Document [01/33 – Greek] on the table. Next, locate the large ruin on the eastern side of the area, there is a Document [02/33 – Mongolian] and a Strongbox [02/08 – Weapon Part: Heavy Pistol Part 01] to unlock using your Lockpick within. On the outside of the ruin around halfway up you’ll see a Bull’s-eye [Bull’s-eye 03/08].
 
 
The building in the central area just north of the well also has a Document [03/33 – Greek] on a table inside and just to the north of the northeastern shack, you’ll find a Coin Cache [01/09].
 
 
On a viewing platform just north of the large ruin you’ll find another Document [04/33 – Greek]. At the guard tower a little further north there is a Bull’s-eye [Bull’s-eye 04/08] hanging beneath the tower and a Hanging Rabbit here we can cut down to kick off the ‘Hung out to Dry’ area challenge [Hung out to Dry 01/06]. You can also speak with the ally here who’ll give you a side-mission ‘Defensive Strategy’. Pick up the side-quest for now (we’ll do it later).
 
 
From the village homestead, from the northern end of the village, take the path to the east. You’ll soon come across a small tent with a Document [05/33 – Greek] and a Hanging Rabbit [Hung out to Dry 02/06]. Just west of this tent is a rock splitting the path in two.
 
 
Look for a tree here that we can scramble up and from the highest branch jump to the top of the large stone pillar on the right to find another Document [06/33 – Greek]. Drop to the base of the stone pillar and investigate the western side to find a Mural [01/04 – Greek].
 
 
Use the bridge here to cross the river. On the far side, look for a ledge high up on the right. One of the dead trees overlooking this ledge has a Bull’s-eye [Bull’s-eye 05/08] hanging from it. The cave ahead has a Challenge Tomb, but we require additional equipment (Requires Gear: Rebreather) before we can take it on.
 
 
Return across the river, past the stone pillar and proceed up the other fork, climbing the hill to the west. At the top, you’ll reach a bridge crossing the river in front of a waterfall. Grab the cylinder of reagents nearby before crossing the bridge.
 
 
At the end of the bridge, you’ll see a barricaded passage ahead, so take the right. At this location you’ll find a dead tree with a Bull’s-eye [Bull’s-eye 06/08]. Jump from the ledge here into the water below to unlock the ability to dive. Return to the village.
 
 
Now that we can dive, from the building just north of the well, we can also earn a quick achievement/trophy. First, you’ll want to climb to the roof of the building using the crates on the well-side of the building. Use the tin roof here to get a run up and jump towards the well. Quickly press the LT button as you jump to have Lara dive into the well.
 
 
Note:
 
For diving into the well, you’ll earn the achievement/trophy ‘For My Next Trick’. This achievement/trophy is not available on the Xbox360 version of the game.
 
 
Use the pickaxes and the scalable wall to climb out of the well.
 
 
Note:
 
Whilst we are here, before continuing with the story it is a good idea to undertake the side-missions in the area and an optional Challenge Tomb. These are all relatively short and offer decent XP and some nice weapon attachment rewards for your troubles so are most definitely worth doing.
 
 
First let’s kick it up a notch and explore the nearby Challenge Tomb.
 
 
If you wish to forget the optional content and all of the collectibles and rewards that it offers, you can! To continue with the current story quest, skip down to the next section: Prepare for Battle: Part 2.
 
 
 

Geothermal Valley (Challenge Tomb 05: House of the Afflicted)

Challenge Tomb 05: House of the Afflicted
 
 
Find the path leading directly north out of the village farmstead. Cross the river using the wooden platforms and look for the Bull’s-eye [Bull’s-eye 07/08] below the wooden deck running along the far cliff wall. When you come to it, utilize the hanging log to Rope Arrow swing across to the far ledge. As you land, look against the wall to the left for an Explorer’s Satchel.
 
 
Crawl beneath the wall here and prepare yourself to fight four wolves at once. An easy way to deal with them is to shoot a Poison Arrow on the ground in front of you and wait for them to run into it and pass out. Once they have been dealt with, look for a tree by the fence on the right side of the area with a Bull’s-eye [Bull’s-eye 08/08] hanging from one of its branches.
 
 
Open the nearby gate with your pickaxe to enter the Challenge Tomb area.
 
 
Once you have passed through the gate, climb the stairs to the right and follow the passage until you reach a room with a crack we need to squeeze through. Be sure to grab the pile of Byzantine Coins near the entrance.
 
 
After passing through the crack, continue through the low tunnel and into the flooded room. Make your way over to the stairs ahead and look over the wall by the circular structure between the two sets of stairs to find a Survival Cache [02/20]. At the top of the stairs you’ll find a chest containing a Relic [03/13 – Belt Buckle] on a sarcophagus to the right.
 
 
Follow the passage into the next room where you’ll find a new Base Camp ‘Infirmary’. You can use the Base Camp here to apply any upgrades you require and spend any skill points you have. Exit the Base Camp menu when you are ready to continue. In this immediate area you’ll also find a cylinder of reagents and a Document [07/33 – Greek].
 
 
Note:
 
If you have collected all of the relevant Documents, Murals and Relics listed thus far, Lara will now reach Level 6 proficiency in the Greek language.
 
 
As soon as you enter the next doorway we’ll be in the Challenge Tomb’s main puzzle room. Let’s loot it before we get started! From the entrance, turn right and look beside the set of stairs for a Survival Cache [03/20] and some Mushrooms. Enter the water here and swim to the far right side of the pool, there is a hidden tunnel along the wall here we can dive under and swim through. At the far end you’ll find some solid ground with an Explorer’s Satchel and to its left a Survival Cache [04/20]. Swim back through the tunnel to the main room.
 
 
On the opposite side of the pool form the entrance you’ll find several Mushroom locations and a chest containing a Relic [04/13 – Necklace]. Drop down into the hole to the left of the Relic and loot the cylinder of resources. Step onto the platform here and use the Rope Arrow to attach the platform to the hanging object above it.
 
 
Return to the entrance to the room and with it at your back, look to the left to spot a second wooden platform at ground level with a hanging bucket behind it and a cart just to their right. Approach the cart first and push it out into the room as far as possible. Next move into position where you can see the hanging bucket. Beside this, you should be able to make out a small lever on the ledge above. Shoot this with the Rope Arrow to have the bucket fill with water. At this point, run over to stand next to the bucket and shoot the cart with a Rope arrow to connect the two.
 
 
With all of the pieces now in place, we can climb the stairs to the right of the entrance. At the top use the swing poles to reach the first elevator and then jump across the platforms provided to reach the second. From here jump to the handholds on the far wall and shimmy all the way to the right until you can pull yourself up.
 
 
Once up on the ledge, look on the railing to the left for a Document [08/33 – Greek]. Enter the doorway behind to find a crate and cylinder of reagents, a basket of Herbs, Mushrooms, an Archivist’s Map and the Tomb’s altar containing a Codex that we can interact with to complete the Challenge Tomb [01/04].
 
 
Note:
 
for completing the Challenge Tomb, you’ll be awarded the ‘Fast Healer’ skill.
 
 
Exit the door and use the zip line to the left to quickly return to the entrance. Use the Base Camp to fast travel out of there!
 
 
 

Geothermal Valley side missions (Side-Questing 01 (Optional)) Side-missions: Defensive Strategy, Surveillance Disruption

Whilst we can head on over to the bridge leading across the river on the eastern side of the valley below to continue with Lara’s story, the game also offers up a few side-quests at this point. We can undertake three of the four side-quests for the area at this point. Each of these side-quests have nice gear-related rewards that will help us out in the long run, whilst also delivering a good amount of XP. They’ll also give us a good excuse to track down and pick up some additional collectibles along the way.
 
 
The three side-missions available in the Geothermal Valley at this point in the game are listed below in the most efficient order I could find to attempt them. You’ll find guides to each of these below:
 
 
. Side-Mission: Defensive Strategy (Optional)
 
. Side-Mission: Surveillance Disruption (Optional)
 
. Side-Mission: A Hearty Meal (Optional)
 
 
All of this content is of course optional and you can continue on with the story right away if you so wish. Note that as long as you are in a section of the story which allows free-roaming, you’ll be able to return and attempt these at any time.
 
 
If you wish to continue with the current story quest, head down to the next section: Prepare for Battle: Part 2.
 
 
Side-Mission: Defensive Strategy (Optional)
 
 
After speaking with the fellow by the guard tower at the northeastern edge of the village farmstead area, he’ll give you the task of gathering resources for him. He requires four Hardwood bundles and four Deer Hides.
 
 
If you are lucky and have been a little slack on upgrading your equipment, you’ll probably have these resources on hand to hand in. If not, you’ll need to keep your eye out for Deer and lootable trees as you proceed through the main valley area below. Once you have the required amount, return them to the quest giver.
 
 
He’ll ask you to place some of the resources in a nearby basket and then take the rest to a location in the far southeastern corner of the map.
 
 
Note:
 
If you haven’t got the requisite resources at this point, use the walkthrough below to reach the far end of the valley below, ensuring that you kill any Deer you come across and loot the Survival Caches along the way. When you do have the correct number, return to the quest giver and place the first set of items in the basket.
 
 
From the northern end of the village take the wooden pathway down to the right. Use the zip line to reach the valley below. As soon as you land, look behind the stone pillar behind and to the right to find a Hanging Rabbit [Hung out to Dry 03/06].
 
 
Make your way over to the structure ahead. On this structure you’ll find a Strongbox [03/08 – Weapon Part: Bolt Action Rifle Component 03] and on the northern side a Hanging Rabbit [Hung out to Dry 04/06]. At ground level, just to the northeast of the structure by the rocks on the river bank you’ll find Survival Cache [05/20] to the southeast of the same structure in a similar location is Survival Cache [06/20].
 
 
Move to the west and keep your eyes open for a pair of caves along the cliff on the right hand side (below the village). The northern cave contains a Bear. If you haven’t any in stock, craft some arrows and some Poison Arrows before heading into the cave. Kill the Bear by hitting it with a Poison Arrow to stun it, before shooting it with regular arrows. Use a Poison Arrow again when it recovers to stun it once again and then hit it with regular arrows once more. Alternate until the Bear is dead.
 
 
In addition to looting the Bear itself, the Bear’s cave has a pair of Mushrooms available. The southern of the two caves contains Mushrooms, a crate of Salvage and a Document [09/33 – Greek]. Just to the east of this cave there is a section of climbable wall built into the cliff face. The platform at the top holds a Survival Cache [07/20]. Return down to the valley.
 
 
From the exit of the southern cave, head to the southeast to find a large hunting platform in the trees. Use the rocks to the south of this structure to jump up to it. You’ll find a Document [10/33 – Greek] and a crate of Salvage on the platform. Drop down and by a small puddle just to the west of the platform you’ll find Coin Cache [02/09].
 
 
Keep moving to the southwest until you reach the hunting shack at the far end of the area. Inside the smaller shed just north of this you’ll find a Document [11/33 – Greek]. Outside the hunting shack you’ll find another ally who’ll give you a side-mission ‘Surveillance Disruption’ and inside there is an Archivist’s Map and two quivers of Arrows for the taking.
 
 
Behind the hunting shack you’ll find the southern guard tower. Interact with the basket here to drop off the remaining supplies. Now all we’ll need to do is return to the quest giver for our reward. We’ll do that in conjunction with the ‘Surveillance Disruption’ side-mission below.
 
 
Side-Mission: Surveillance Disruption (Optional)
 
 
After picking this side-mission up from the hunting shack in the southern part of the valley beneath the village, we’ll be tasked with locating and destroying four drones that are flying around the area. Shooting them with any weapon will disable them and you’ll be able to locate them by moving to the green pulses on the map and scanning the air until you find them.
 
 
The first drone is located just north of the quest giver and can be picked off immediately after commencing the side-mission.
 
 
The second drone can be found near the cliff wall to the east of the southern guard tower and the hunting shack. This area is inhabited by a leopard so be very careful and use your Poison Arrows or heavier weapons to dispatch it quickly if it attacks.
 
 
At the base of the wall, you’ll find a Coin Cache [03/09]. At the top of the westernmost hunting platform you’ll find a Hanging Rabbit [Hung out to Dry 05/06]. Near one of the rocky formations leading to a hunting platform directly west of the hunting shack there is a Survival Cache [08/20].
 
 
The third and fourth Drones can be found flying near the treetops just outside of the two caves that we previously explored in the cliff side on the western side of the valley.
 
 
Once you have shot down all four drones, you’ll be close to the northern end of the valley. Return to the Remnant village and hand in the ‘Defensive Strategy’ side-mission.
 
 
Note:
 
You’ll earn the Battleworn outfit for completing the ‘Defensive Strategy’ side-mission.
 
 
Return back through the village until you see the ruin on the left. If you look down from the cliff top between this building and the house to the south, you’ll see a ledge below that you can drop to. This houses one of the Survival Caches we looted earlier. Use the climbable wall to shortcut back down to the valley floor.
 
 
Return to the ‘Surveillance Disruption’ and hand in the completed quest for a reward.
 
 
Note:
 
You’ll earn the Ancient Horn Bow for completing the ‘Surveillance Disruption’ side-mission.
 
 
Leave the immediate area and then return inside to speak with the ally by the hunting shack once again. She’ll offer you a new side-mission ‘A Hearty Meal’.
 
 
 

Geothermal Valley side missions (Side-Questing 01 (Optional)) Side-missions: A Hearty Meal

Side-Mission: A Hearty Meal (Optional)
 
 
After completing the ‘Surveillance Disruption’ side-mission, speaking with the Remnant hunter again will grant you a new side-mission. This time around she wants you to gather two pieces of Boar Meat and four Mushrooms. Fortunately, this will not take us long!
 
 
Just to the east of the hunting shack there is a river and on the far side of this, directly opposite are some rocks we can jump across to. In the immediate area on the far side, you’ll find plenty of razorback boars to kill. Shoot and loot enough of them to gather the required boar meat.
 
 
Note:
 
Make sure that you leave at least one alive so that you can nab an easy achievement/trophy in a little while!
 
 
Whilst you are here, you can check out the cave at the eastern side of the area for Mushrooms (if required) and a vein of Magnesite Ore. Just outside and to the right/south of the cave entrance, there is another Survival Cache [09/20]. Inside the burnt out building nearby you’ll find a wall with a rope barricade we can pull down for a crate of reagents.
 
 
Once you have the required items for the quest, return back across the river to the Hunter and hand in the side-quest for your reward.
 
 
Note:
 
You’ll earn the Huntress outfit for completing the ‘A Hearty Meal’ side-mission.
 
 
Note:
 
In the Xbox One version (not on the Xbox360) there is an achievement/trophy ‘Huntress’ awarded for killing 50 animals whilst wearing the Huntress Outfit, so it is a good idea to equip it now so that you can work towards it as you progress.
 
 
 

Geothermal Valley (Prepare for Battle: Part 2)

Prepare for Battle: Part 2
 
 
Objective: Explore the valley
 
When you are ready to continue on with the story, head for the large, main bridge leading east from the valley to the far side of the river. On the valley side just before crossing, there is a Hanging Rabbit [Hung out to Dry 06/06] on the left.
 
 
On the far side of the river a speech is going down. You can stay and listen if you like. To the left of this area is a Challenge Tomb by the waterfall which we’ll be back for later (Requires Gear: Wire Spool). For now, though, head right. Loot the crate of Salvage, box of Ammo and the bucket of Arrows before continuing up the short flight of stairs. At the top, grab the crate of reagents to the left.
 
 
A little further down the path you’ll come across a crate of Salvage and a new Base Camp ‘Ruins Encampment’. You can use the Base Camp here to apply any upgrades you require and spend any skill points you have. Exit the Base Camp menu when you are ready to continue.
 
 
Objective: Light the signal fire on the spire.
 
At this point Jacob will get in contact on the radio and update your objectives. Before proceeding, grab a bottle from the crate here and move to the south side of the area. Below you’ll see the small zone with all the Boars we ventured into earlier. Create a Molotov from the bottle and hit a boar with this to earn the achievement/trophy ‘Bacon’.
 
 
Note:
 
for killing a Boar with a Molotov, you’ll unlock the achievement/trophy ‘Bacon!’. This achievement/trophy is not available on the Xbox360 version of the game.
 
 
Return to the ‘Ruins Encampment’ Base Camp and continue to the east. There are two sets of curved stairs leading to a pair of large ruins at the top, between the curved stairs there is a smaller ruin in the center. To the left of this you’ll find a Survival Cache [10/20].
 
 
Climb the left set of curved stairs to the top. At the ruin here you’ll find a climbable wall and some handholds we can scale to reach a small room at the top (if this doesn’t work for you – there seemed to be issues on the Xbox360 version, you can approach the tower form the north to find a set of stairs and an open door). There is a chest containing Relic [05/13 – Iron Coin Tool] on the bundle of wood.
 
 
From this area, look for a ruin to the south. Use the tree branch here to swing over to the upper ledge. Have Lara hang from the ledge inside of the structure and shimmy to the right. You’ll find a chair here. Climb up to the ledge and interact with the chair to unlock an achievement/trophy.
 
 
Note:
 
For sitting in this seat, you’ll earn the achievement/trophy ‘Quiet Time’. This achievement/trophy is not available on the Xbox360 version of the game.
 
 
Drop down inside of this building to find a Mural [02/04 – Greek] and a Remnant ally who will give you a new side-mission ‘Ancient Secrets’. This is a cumulative side-mission that requires us to find and complete all nine of the Challenge Tombs in the game and you’ll earn 10 Byzantine Coins and 50XP for completing each of them. We’ve already done five of these, so there’s only another four to go!
 
 
Exit the ruin and look to the west of the larger ruin to the north to spot a Monolith (Requires Level 7 Greek), we probably won’t be able to decipher it yet, but marking it on the map is handy for later. Now, head to the southwest to find another smaller ruin with a Strongbox [04/08 – Weapon Part: Heavy Pistol Part 02].
 
 
Just to the east of the ruin with the Strongbox, you’ll find a cave that we can explore. This is the first crypt in the Geothermal Valley.
 
 
Geothermal Valley: Crypt 01 (Optional)
 
 
In the initial passage and chamber there is a Mushroom, a pile of Byzantine Coins and two veins of Magnesite Ore. At the back of the cave, you’ll find a weak wall that can be bashed down with the pickaxe.
 
Squeeze through the crack and follow the path until you drop down. There is a zip line here and in the small room behind it there is a vein of Magnesite Ore. Take the zip line down to the floor below and loot the vein of Magnesite Ore on the right wall as you land. A short distance through the tunnel ahead, there is a Mural [03/04 – Greek] on the left wall.
 
 
Proceed through the tunnel and keep an eye out for a pair of small recesses on the left. There is a Document [12/33 – Greek] in the first recess and a vein of Magnesite Ore in the second. You’ll find another a vein of Magnesite Ore to the left just before dropping to the room below. There is a Mushroom to loot below.
 
 
There are two passages in this lower area, the right leads to a dead end with a vein of Magnesite Ore and the left passage leads through a flooded passage to a treasure chamber. Loot the chest in here for a Crypt Treasure [01/02 – Weapon Part: Ancient Bow Part 03/04].
 
 
CONTINUES ON NEXT PAGE
 
 
 

Geothermal Valley (Prepare for Battle: Part 2 Continued)

CONTINUED FROM PREVIOUS PAGE
 
 
Now we can backtrack all the way through the crypt until we are back outside.
 
 
From the ruins here, if you look from the top of the cliff across to the south you should see a small island with another signal fire tower located on it. Along the top of the cliff here there is a rope pillar that we can find on a stone platform. From this, we can shoot the Rope Arrow attachment point below on the island with the spire.
 
 
Scramble up the white wall when you land. This island has nothing particularly special on it in terms of collectibles. As such, we pretty much just need to use the set, linear route that the game gives to you across the rickety platforms, swinging poles, handholds and scalable walls until you reach the room near the top of the tower.
 
 
In the room near the top of the tower, approach the table for a short scene. Afterwards Lara will have access to some new gear- the Oil Flask. This will enable Lara to craft Fire Arrows which can be used in the same way that Poison Arrows can (you can toggle the type of special arrow Lara has equipped by hitting up on the D-Pad).
 
 
Continue to climb the outside of the spire until you jump to a hanging platform. Be prepared to press the button prompt when it appears! Climb up onto the platform and from here, shoot the signal fire pyre atop the tower with a Fire Arrow.
 
 
Note:
 
At this point you’ll be awarded the achievement/trophy ‘Taking the High Road’.
 
 
Following the short scene, Lara will hop down into another room. Loot the Oil from the can here (we’ll be able to loot these from here on in), smash the barrel of reagents in the corner and then stand by the rope pillar and shoot the attachment point in the ruins below to the north with a Rope Arrow. Zip line back across the water.
 
 
Objective: Rejoin Jacob in the upper village
 
 
Find the path leading out of the ruins to the north, climb the stairs and continue along the set route through the waist deep water and swim through the large, sunken house ahead. Continue through the set path until you reach land. A scene will play during which Lara will acquire a new weapon: Pump-Action Shotgun.
 
 
As soon as you regain control, you’ll find yourself in slow time. Quickly shoot the pair of soldiers ahead with the Shotgun. There is a third inside of the building.
 
 
Objective: Help defend the village against attack
 
 
Climb the stairs and grab the basket of Herbs to the left of the door (if required) before entering. As you enter, another soldier will also emerge from the door on the far side of the room. Shoot him as well. Loot the room for Oil, a box or two of Ammo and a crate of Salvage. Move up to the far doorway and look through it – shoot yet another enemy soldier as he bursts through the door of the opposite building.
 
 
Enter the next building, loot the barrel of reagents on the floor to the left quickly and look towards the far end of the room for a door. Get into cover behind the table and wait for the door to be destroyed. There are six soldiers right outside. Shoot the first with the Shotgun to alert them to your presence and then shoot each of them in turn as they approach the door. You should be able to kill the lot of them before any of them are able to enter.
 
 
When the bad guys stop coming, loot the bundle of Hardwood, the box of Ammo and the crate of Salvage by the far door. Enter the door for a scene.
 
 
Boss: Flamethrower Soldier
 
 
Following the scene, you’ll need to fight off against a flamethrower soldier. These fellows are heavily armored so the usual headshots and body tactics will not work so well against them. In addition to dishing out some serious damage if it hits you directly, the flamethrower’s stream can destroy the pieces of wooden cover in the area and leave small fires on the ground that will linger for a few moments and cause damage if you walk through them.
 
 
To defeat him, you’ll need to shoot his weak spots – the gas tanks located on his back. When he shoots his flamethrower, he’ll stay put for a second or two, allowing you to dodge around behind him for a quick shotgun blast or two in the back. As such, lure him into shooting the weapon and exploit his brief stationary phase continuously until a scene plays to end the fight.
 
 
 

Geothermal Valley (To the tower, Challenge Tomb 06: Catacomb of sacred waters)

To the Tower
 
 
Objective: Follow the path up to the tower.
 
 
Once you regain control, we’ll be back in the upper village at day time. Unfortunately, much of the northern part of the village area is still blocked off to us, although if you look behind you and back where we fought the flamethrower soldier you’ll find a couple of crates of Salvage and a box of reagents.
 
 
Inside the building at the top of the stairs there is a box of Ammo and an Archivist’s Map. There is a crate of Salvage on the balcony outside. The makeshift medical treatment building on the way to the objective marker has a Document [13/33 – Greek], a basket of Herbs and a box of Ammo inside.
 
 
When you reach the objective marker, there is a Strongbox [05/08 – Weapon Part: Bolt Action Rifle Component 04] on the ground beside it.
 
 
Drop down into the water below. The game wants us to proceed straight ahead to the entrance to the southeast, however if you explore the left side of the area (northeast corner) you can find a slanted log leading to a ledge above and a Challenge Tomb (we’ll do that in a minute).
 
 
For now, proceed towards the objective marker and on the way you’ll find a new Base Camp ‘Aqueduct Ruins’. You can use the Base Camp here to apply any upgrades you require and spend any skill points you have. Exit the Base Camp menu when you are ready to continue.
 
 
Look around the Base Camp to find two crates of Salvage, a Monolith to decipher, an Explorer’s Satchel and shrubs containing Herbs/Hardwood.
 
 
Now let’s go and tackle the nearby Challenge Tomb!
 
 
Challenge Tomb 06: Catacomb of Sacred Waters
 
 
From the ‘Aqueduct Ruins’ Base Camp, head a short distance to the northwest to find a slanted log in the water that leads to a tunnel above the far end. Climb into the tunnel and proceed inside. Upon reaching the first set of stairs, there are some Mushrooms and a chest of reagents to grab. Continue to follow the set path until Lara slides down a slippery slope and you end up in a pool below.
 
 
Swim to the ledge on the right and approach the small hole in the wall. Lara will climb on through. Use the roped up pillar here to create a zip line with the Rope Arrow attachment on the far side of the water. Climb across to the far side.
 
 
Move down the stairs and upon entering the circular room, look behind the skull pillars on the right side of the room for a chest containing a Relic [06/13 – Silver Basket].
 
 
Climb up the ledge beside the Relic and follow the path until you reach a new base Camp ‘Aquifer Cavern’. You can use the Base Camp here to apply any upgrades you require and spend any skill points you have. Exit the Base Camp menu when you are ready to continue.
 
 
Move down the stairs into the Challenge room’s puzzle room. At the bottom, look behind the beached boat to your right to find a Document [14/33 – Greek].
 
 
Around the room you’ll notice several spinning spools of rope and a boat with a rope pillar on the front. There is also a waterfall on the far right of the room and as such, the water is very fast flowing and if you fall in, Lara will almost certainly die, so we need to use the boat! Move to the spool of rope closest to the starting platform, stand next to it and use a Rope Arrow to shoot the boat to have it move to your location.
 
 
Jump onto the boat and after a few moments the rope will snap. Shoot the next spool of rope by the island in the center of the room. As you get close to the spool, have Lara cut the rope and as the boat starts moving, sprint and jump across to the stairs on the right side of the island. Climb the stairs to find a Document [15/33 – Greek] and two piles of Byzantine Coins.
 
 
On the far side of the small island from the Base Camp, you’ll find a third spool of rope and another on the wall on the far side of the water. Stand by spool number three and look behind the waterfall in the far left corner of the room to spot another boat. We’re going to have to act fast here and timing is very important. As such, I recommend you read the following paragraph completely before you attempt the next section.
 
 
From the spool on the island, use the Rope Arrow on the boat to bring it to your position. Now quickly jump across to the boat and as the rope snaps, quickly shoot the spool on the far side of the room (if you are not fast enough, you’ll hit the rocks and have to try again). Interact with the wheel at the front of the boat to wind it in until you are right below the handhold. Jump up when you are able.
 
 
Follow the path at the top of the stairs and in the first room you can loot a barrel of reagents, a box of reagents and an Archivist’s Map. Continue down the stairs to find an altar of sorts containing a Codex we can interact with to complete the Challenge Tomb [02/04].
 
 
Note:
 
for completing the Challenge Tomb, you’ll be awarded the ‘Anatomical Knowledge’ skill.
 
 
Before leaving, you can also find a chest containing a Relic [07/13 – Goblet], Mushrooms and a barrel of reagents. Climb up to the ledge above the Relic/Mushrooms to find a weak wall. Smash this down to find a shortcut back to where we crawled through the small gap earlier.
 
 
Return back through the small gap in the rocks and swim to the far side of the pool. Use the pickaxe to climb the scalable wall here. Use the handholds to climb up and shimmy all the way to the left to return to the tunnel near the surface. Drop down and backtrack out of the cave.
 
 
Make your way back to the ‘Aqueduct Ruins’ Base Camp to move on.
 
 
…And that does it for the Geothermal Valley for now. If you have followed the guide, the Geothermal Valley should be at 53% complete and you should have the following collectibles:
 
 
Collectible Number
 
Coin Cache 03/09
 
Crypt Treasure 01/02
 
Document 15/33
 
Relic 07/13
 
Mural 03/04
 
Strongbox 05/08
 
Survival Cache 10/20

 
 
Fear not, we’ll be returning to the Geothermal Valley a few more times across the course of the story at which point we can grab the outstanding collectibles. For now though, onwards to The Acropolis!
 
 
 

The Acropolis (Into the Acropolis)

Into the Acropolis
 
 
Objective: Find a way to the Acropolis
 
 
When you are ready to continue, from the ‘Aqueduct Ruins’ Base Camp, head a short distance to the southeast to find a tunnel entrance above the far end of the pool. Jump over and use your pickaxe to climb the scalable wall to the top.
 
 
Climb the stairs to the top and squeeze through the open door to enter The Acropolis.
 
 
Note:
 
Throughout this next region of the world map, there is an area challenge ‘Cut Short’. This requires us to find and shoot walkie talkies. They are listed in the guide below, but keep your eyes peeled as they are quite difficult to spot!
 
 
Proceed along the bridge here a short distance and at the end loot the basket of Herbs and crate of Salvage. look for a slope leading down beneath the bridge on the left side. Follow this down to find a Document [01/10 – Greek] in a small recess next to the large archway. Return up the slope and climb up and through the opening on the left side of the bridge to continue.
 
 
Once outside, take the log bridge to begin with and then follow the set path, hopping between successive platforms and scrambling up the ledge at the end. Upon arriving at the large climbable wall next to the waterfall, climb that to the top and take the stairs.
 
 
Objective: Enter the Acropolis
 
 
From the top of the stairs, use the rope pillar and the attachment point opposite to create a zip line with your Rope Arrow. Cross the chasm and then proceed into the water.
 
 
Exit the far side of the pool of water and follow the stairs all the way until you reach the small village in the valley below. The stairs will curve to the left as you near the bottom. If you jump up onto the rocky ledge to the left, you can find a Survival Cache [01/03] there. Look behind the closest tent to find a Strongbox [01/03 – Weapon Part: Break-Action Shotgun Piece 01] to unlock with the Lockpick.
 
 
By the large tent on the eastern side of the area you’ll find a new Base Camp ‘Remnant Bazaar’. You can use the Base Camp here to apply any upgrades you require and spend any skill points you have. Exit the Base Camp menu when you are ready to continue.
 
 
In the area immediately surrounding the Base Camp you’ll find a quiver of Arrows, two pieces of Magnesite Ore, as well as shrubs to loot for Hardwood and Herbs.
 
 
Take the stairs heading down from the Base Camp and on a crate just before the tent ahead, there is a Document [02/10 – Greek]. Move through the gap between this tent and the one to the right and look for a pair of smaller, grey tents. There is a Survival Cache [02/03] just to the right of the left hand tent.If required there are several shrubs around to loot for Hardwood at this point.
 
 
Return to where we nabbed the previous Document and explore the larger, red tent just north of this. Inside you can find a box of Ammo, another Document [03/10 – Greek] and a Strongbox [02/03 – Weapon Part: Full Auto Shotgun Piece 01]. There is yet another Document [04/10 – Greek] on the floor in front of the barricaded, burning gate just to the north.
 
 
Head for the gate marked with the objective marker. Inspect the last tent on the right to find a hanging Walkie-talkie. Shoot this to destroy it and trigger the ‘Cut Short’ challenge [Cut Short [01/06]. Check out the final tent by the archway to the left for a chest containing a Relic [01/03 – Reliquary]. Inspect the inside of the Relic to improve Lara’s Greek.
 
 
As you approach the archway with the objective marker, a scene will play.
 
 
 

The Acropolis (Reach the tower)

Reach the Tower
 
 
Objective: Infiltrate the ruins and find Sofia.
 
 
When you regain control, you’ll be in another outdoor tent-filled market area in some hiding place shrubs behind cover with six enemies occupying the zone ahead of you. Before we do anything, you’ll want to craft some arrows so hit the RT button to fill your quiver. When you are ready to kick some a*s, scope out the area.
 
 
If we are stealthy, we can make it through this area relatively quickly, however as per usual, the second you are detected, the guards will break off and behave erratically, leaving you to use more traditional shooter methods to take them all out. Before you have been detected however, from our initial position, you’ll find enemies in the following locations:
 
 
. Two standing by the fire in the area directly in front of you.
 
. One patrolling by the pair of stationary guards in front.
 
. Three standing in the back, right corner of the area from the entrance. They will split up if you approach them.
 
 
To begin with, hop into cover behind the short wall to the right. Wait here until the patrolling guard comes and stops on the other side of the wall. As soon as he starts moving again, sneak up behind him and perform a silent takedown. Shoot a Poison Arrow at the ground between the pair of stationary guards ahead to eliminate them both.
 
 
Move up to where the stationary guards were standing. Turn on your Survival Instinct to locate the three enemies standing in the distance to the right. From here, perform a head shot on the central guard with a Poison Arrow. This should knock out all three of them at once to clear the area.
 
 
If things do go south during the encounter, there are plenty of cans/jars and bottles about to create projectiles and several boxes of ammo and quivers of Arrows littered liberally throughout the area so feel free to go all out with your ammo.
 
 
When you are ready to move on, head back to the start and look for the yellow and white tent to the left (from our initial entry) there is a Walkie-talkie [Cut Short 02/06] hanging inside. Move to the opening that the three enemies were guarding. On the tents either side of this you’ll find hanging Walkie-talkies to destroy [Cut Short 03/06 and 04/06]. There is also a tree for Hardwood to the left, a small side-passage on the right beneath the archway with a crate of Salvage and next to the flare on the far side of the archways more Salvage.
 
 
Follow the slope down to reach and underground area. There are a pair of enemies ahead, neither of whom will notice you unless you make noise or draw attention to yourself. Either wait for them to separate and sneak up and knife them both, or whilst they are together down them at the same time with a Poison Arrow.
 
 
Grab the Mushrooms and the Ammo from the left if required and enter the next hallway. Pick up the Magnesite Ore you pass on the left if you need it.
 
 
At the end of the hallway, you’ll hear a commotion going on in the next room. There are four enemies in here and killing them stealthily makes things a lot easier. From our initial position, you’ll find enemies in the following locations:
 
 
. One with his back to you just at the exit to the tunnel.
 
. One to the right by a stone pillar.
 
. Two by the dead Remnant inspecting the body.
 
 
An easy way to stealth this area is to sneak up and kill the fellow with his back to you as soon as you enter. Next, you’ll want to line up a headshot on the fellow leaning against the pillar to the right before quickly firing a Poison Arrow at the other pair of enemies to take them out before they spot you.
 
 
Return to where we entered the room and look in the small, side-tunnel opposite to find a crate of Salvage, a box of reagents and some Magnesite Ore. Loot the room we just cleared of any boxes of Ammo you require and grab a bottle or can to take with you (if you are into that sort of thing). Near the archway leading to the exit there are Mushrooms to the right and a pile of Byzantine Coins to the left.
 
 
Move through the archway and towards the light to reach a new area.
 
 
When you are back in control, move up to the sandbags in front and peek around the corner to the left. There are a pair of enemies ahead who will examine the wall here. Use one of the bottles nearby to craft a Molotov or use a Poison Arrow to take them both out simultaneously.
 
 
Behind you there is a Mushroom by the back wall. Down the corridor to the right, where the enemies originated from you can find a barrel of reagents and a second Mushroom to loot. When you are ready to continue, move over to the hole in the wall the enemies were inspecting and Lara will squeeze through to the next room.
 
 
Sneak to the left and you’ll come across four soldiers and a couple of prisoners. Fortunately, all of the bad guys are fairly close together and a single Poison Arrow into the center of them will kill them all at once. If not, use whatever weapons you feel like to deal with the survivors.
 
 
Once they are all dead, a scene will play.
 
 
CONTINUES ON NEXT PAGE
 
 
 

The Acropolis (Reach the tower Continued)

CONTINUED FROM PREVIOUS PAGE
 
 
Objective: Find the ammunition cache
 
 
Once the scene has run its course, stick on your Survival Instinct to find the weak wall in the corner nearby. Use your pick axe to bring it down and proceed inside. Drop down to the passage below and inspect the left wall for a Mural [01/01 – Greek].
 
 
Scramble up the wall opposite the Mural and move along the pathway until Lara peeks out of a window.
 
 
Objective: Find a way to destroy the blockade
 
After Lara is finished looking out the window, drop down to the next room below for a short scene after which we’ll be able to use Grenade Arrows.
 
 
Objective: Destroy the blockade to free the Remnant
 
Explore this small room for a quiver of Arrows, a chest containing a Relic [02/03 – Deer Charm], Oil, a crate of Cloth, a piece of Magnesite Ore and some more Grenade Arrows. Return to the previous hallway and shoot the barrier through the hole in the window. Another cut-scene will play.
 
 
Objective: Breach the gate to the tower courtyard
 
 
Following the scene, enter the door that you just blew up and look along the ground by the left hand wall for a pile of Byzantine Coins. There are also some Mushrooms on the far side of the room opposite the door. Return outside and follow the set path.
 
 
After a short distance you’ll come across a new Base Camp ‘Riverside Landing’. Beside this, there is a Monolith to decipher and a Document [05/10 – Greek] on the table behind the camp fire. You can use the Base Camp here to apply any upgrades you require and spend any skill points you have. Exit the Base Camp menu when you are ready to continue.
 
 
Once you have deciphered the Monolith, return to the door we blew open a moment ago to find a Coin Cache [01/03] in the dead end beside it. Fast travel back to the ‘Remnant Bazaar’ Base Camp to locate a second Coin Cache [02/03] on the large, rocky platform to the left of the burning gate at the north end of the area. Fast travel back to the ‘Riverside Landing’ Base Camp to continue.
 
 
Leave the Base Camp and take the stairs up. When you reach the locked door, follow the wooden beams to the right until you reach the next balcony. Loot the Document [06/10 – Greek] and proceed to the far end of the platform.
 
 
Shimmy along the wall here before jumping across to the stone archway and climb up. Look to the left as you climb up to find a chest with a Relic [03/03 – Bullae]. Continue along the stone path here, grabbing the crate of Salvage as you go.
 
 
Jump to the far side of the bridge, loot the Grenade Arrows from the corpse and shoot one at the barrier at the end to open a hole we can crawl through.
 
 
Objective: Attack Trinity to lure the helicopter out
 
 
As soon as you crawl out the other side of the gate, you’ll be immediately attacked. Quickly get into cover. As with most of the full-on combat sections in the game you’ll want to stay in cover as much as possible. Watch out for grenade indicators that flash up on the screen and if necessary use your scramble moves to reach another piece of cover before it explodes.
 
 
There are three enemies in the small courtyard to begin with and they will be joined by a further three who will hop down from the top of the wall at the back of the area. There are a couple of places where we can loot Grenade Arrows here, so feel free to use them to knock enemies down quickly. Poison/Grenade Arrows are especially effective when the enemies drop down from the wall as they will land relatively close to one another, making them an easy target for a multi-kill.
 
 
Once the area is clear, loot any Ammo boxes and Grenade Arrows that remain and look to the left of the next barrier to find a small covered area with a crate of Salvage, a container full of reagents and a Strongbox [03/03 Gear: Enhancement Tool].
 
 
Blow up the barrier with a Grenade Arrow and head up the stairs to continue. At the top, enter cover and eliminate the three enemies in the courtyard with you. Move up slightly until you see the wooden walkway overhead with a pair of enemies. Shoot one of the red barrels on the walkway to bring it down in a hurry.
 
 
Look in the ruin at the top of the stairs to the right of the entrance for a crate of Salvage and a box of Ammo. Beneath the tent to the left of the entrance is some Grenade Arrows, a crate of Salvage and a hanging Walkie-talkie [Cut Short 05/06].
 
 
Move towards the back of the area, keeping your gun at the ready. There are a couple of enemies up the stairs to the right that we’ll need to ascend and they can often charge into the area or sit back and lob grenades at you. Either way you’ll need to deal with them before continuing.
 
 
As you reach the next open area, you’ll have to contend with 3-4 Trinity soldiers who will take up residence in a ruin at the top of a short set of stairs ahead. Get in cover and take them out however you see fit – note that there is a red barrel in the back left corner of the room where they set up. There is also a crate of Salvage in here to loot on the way through.
 
 
Continue out the back of the ruin for a scene.
 
 
 

The Acropolis (Rescue mission, Back to the forest)

Rescue Mission
 
 
Objective: Defeat the Trinity forces.
 
 
As soon as you regain control, we’ll be in front of a new Base Camp. Instead of approaching this, backtrack through the door to the previous combat encounter and as you enter look on the right hand side for another door. Continue through this to find a Survival Cache [03/03] against the back wall.
 
 
Return to the camp fire and approach it to unlock a new Base Camp ‘Tower Courtyard’. You can use the Base Camp here to apply any upgrades you require and spend any skill points you have. Exit the Base Camp menu when you are ready to continue.
 
 
In the tent to the left of the Base Camp there is a pile of Byzantine Coins and a Document [07/10 – Greek] on the tables here and a hanging Walkie-talkie [Cut Short 06/06] to destroy. Down the short ramp to the right of the exit there is also a body with an Archivist’s Map.
 
 
From here until we finish with this area, the game gets pretty shooty – which means lots of third-person shooter action. As such, the usual rules apply: always take cover, avoid the grenades when you see the indicator and loot boxes of Ammo and Arrows after every encounter. There are plenty of Grenade Arrows about to loot through the next few areas, so don’t be afraid to use them – especially on groups of enemies or shield bearing baddies.
 
 
Head through the narrow corridor to the west and take cover. There are four enemies ahead and you’ll want to take them out before proceeding. Prioritize the fellows that charge at you with the knives! There are some bottles around to craft a Molotov if you feel like doing so. In the far, left corner of the corridor, by the exit, there is a Document [08/10 – Greek].
 
 
Enter the room at the end of the corridor and a shield carrying enemy will enter from the opposing entrance. Hit him with a Grenade Arrow to make things quick (you can loot another from this room after the fight). Once he has been dealt with, take this opportunity to now stock up on as much Ammo and Arrows as you can as there is a pretty big fight coming up!
 
 
When you are ready, proceed up the hallway the shield fellow came from and crawl under the door at the end… Things are about to get a little hairy!
 
 
As soon as you are on the far side of the door, you’ll see a group of three enemies ahead. Quickly shoot them with a Poison Arrow to knock them all out at once. This will have the unfortunate effect of triggering a large number of enemies to drop into the room from behind the pair of arches directly opposite the entrance who will then proceed to attack. There are 10-12 in total and they will usually spawn in groups of 2-3. If you have enough Mushrooms on you, a great way to fight the copious number of enemies off at this point is to keep a Poison Arrow active in each of the archways until the smoke wears off, then renewing it. The enemies are fairly stupid and will always enter via the same routes and with the poison cloud there, they will be killed instantly. Whilst the poison effects are active, craft additional Poison Arrows and keep repeating.
 
 
If your Mushroom supply is dwindling, there are also quite a few Grenade Arrows around the room and an explosive barrel or two to utilise so feel free to mix those into your strategy for some explosivey goodness!
 
 
After killing all of the enemies, a short scene will play in which another armored commando and a shield bearer will enter the area. Switch to your Grenade Arrows, or any other weapon really and spam the enemies with these to finish them off quickly.
 
 
Killing these two enemies will trigger another cut-scene.
 
 
Note:
 
At this point you’ll earn the achievement/trophy ‘A Helping Hand’.
 
 
Back to the Forest
 
 
Objective: Find a safe path back to the Remnant village
 
 
When we regain control of Lara, we’ll have just acquired a new piece of gear – the Wire Spool. This will allow you to use the Grapple Axe ability – allowing Lara to use her pickaxes as makeshift grappling hooks in to swing across gaps. It will also allow you to throw your pickaxes at ledges mid-jump, allowing you to grab ledges that would otherwise be out of reach.
 
 
Use the rope pillar and the attachment point opposite to create a zip line with your Rope Arrow. Cross the chasm. Drop down to the ledge below on the far side to find an Explorer’s Satchel. Climb back up and use the grapple axe ability to swing from the cross beam to the ledge on the far side.
 
 
Run and jump towards the high up ledge across the next gap and use the wire spool to grab the ledge and pull yourself up. At the top, there is a Document [09/10 – Greek] in amongst the bushes just to the right. Use the grapple axes again on the beam at the end of this ledge to reach the climbable wall behind it. Climb to the right and use the handholds to shimmy to the right.
 
 
Use your grapple axes on the final climbing wall and scale it to the top. Head through the cave to exit the area.
 
 
…And that does it for The Acropolis region for now. If you have followed the guide, you should have The Acropolis at 93% completion with the following collectibles:
 
 
Collectible Number
 
Coin Cache 02/03
 
Document 09/10
 
Relic 03/03
 
Strongbox 03/03
 
Survival Cache 03/03

 
 
Fear not, we’ll be able to backtrack here to The Acropolis a little later once we have some additional gear at which point we can grab the outstanding collectibles. For now though, continue along the path to return to the Geothermal Valley!
 
 
 

Geothermal Valley: Second Visit (Silent night, Challenge Tomb 07: Pit of Judgment)

Silent Night
 
 
Objective: Sneak or fight through the occupied village
 
 
As soon as you leave the cave, there is a Strongbox [06/08 – Weapon Part: Break-Action Shotgun Piece 02], a crate of Salvage and a Hardwood shrub. There is also a new Base Camp ‘Cliffside Lookout’ beside it. You can use the Base Camp here to apply any upgrades you require and spend any skill points you have. Exit the Base Camp menu when you are ready to continue.
 
 
Note:
 
Before we continue, now that we have the Wire Spool, it is a good time to tackle one of the region’s Challenge Tombs and activate the Monolith we couldn’t decipher earlier. Fast travel to the ‘Ruins Encampment’ Base Camp if you wish to do so.
 
 
Challenge Tomb 07: Pit of Judgment
 
 
Return to the ‘Ruins Encampment’ Base Camp and follow the path to the northeast, past where we crossed the bridge and witnessed the Remnant pep talk earlier. Continue along the rocky riverside path whilst hugging the right hand wall. This path will lead you behind the large waterfall.
 
 
Climb the stairs when you reach them and proceed inside. As soon as you reach the first gap, look on the ground to the left for Mushrooms. Use your grapple axe on the beam above the gap ahead to swing to the far side.
 
 
Squeeze through the crack in the wall at the end of the passage to find a new Base Camp ‘Hidden Ravine’. You can use the Base Camp here to apply any upgrades you require and spend any skill points you have. Exit the Base Camp menu when you are ready to continue.
 
 
Use your grapple axe to swing across the next chasm and look beside the small waterfall to the right for an Explorer’s Satchel. Continue along the platform and Lara will begin to slide. As she nears the bottom of the slope jump and hit your pickaxe button to grab a hold of the climbable wall opposite. Climb to the top.
 
 
Walk across the fallen tree bridging the gap to the next platform and look by the rocks on the left for a Survival Cache [11/20]. Continue into the small cave and jump to the next ledge inside to reach the puzzle portion of the Challenge Tomb.
 
 
Swim across to the platform in the distance with the pair of mine cart tracks leading to it. In the back, left corner of this platform, at the base of the scaffolding there is a Survival Cache [12/20].
 
 
Look back towards our entry point and climb the right hand mine cart track to the top. As you reach the top you’ll find a chest containing a Relic [08/13 – Rope Ring] on the ground by the table on the left. To the left of the mine cart is a vein of Magnesite Ore and a handle (we’ll be back for this). In the small area behind the mine cart there is a Document [16/33 – Greek]. There is also a side-tunnel to the right of the mine cart. Jump across to the far ledge and loot the cylinder of reagents and piece of Magnesite Ore on the right. Continue into the next room to find an Archivist’s Map.
 
 
Approach the wheel mechanism by the mine cart and interact with it. This controls the platform that the mine cart is sitting on. We’ll want to rotate it twice. When done correctly, Lara is able to push the mine cart down the slope that we climbed up earlier to open an entrance below.
 
 
Return to the wheel mechanism and approach the rope pillar behind it. Shoot a Rope Arrow at the attachment point below the other mine cart track to create a zip line.
 
 
Slide down to find a second mine cart. In this area you’ll find another vein of Magnesite Ore to the right as you land and a cylinder of reagents and a chest containing a Relic [09/13 – Dice] on the floor by a second wheel mechanism on the left. Examine the dice with multiple ‘6’ faces to boost your Greek language skill a little.
 
 
Note:
 
If you have collected all of the relevant Documents, Murals and Relics listed thus far, Lara will now reach Level 7 proficiency in the Greek language.
 
 
Scramble up the wall to the right behind the wheel mechanism (this is the lower of two we’ll be using for the next puzzle). At the very top, by the caved in dead-end at the end of the train track there is a Survival Cache [13/20]. Use the second wheel mechanism on the upper floor here to lower the platform as far down as it will go.
 
 
At this point, we need to use the first (lower level) wheel mechanism to rotate the platform until the track clears and you can pull the mine cart onto it. Once the mine cart is aboard the tracks, use the lower wheel mechanism to rotate the platform once more so that the ‘open’ end of the track is facing towards the upper wheel mechanism.
 
 
Return to the upper wheel mechanism and rotate it all the way until you are back up top with the mine cart. Have Lara push the mine cart down the slope ahead to further open the entrance below. Make your way down to the platform where the two tracks come together and proceed into the opening in the scaffolding at the back.
 
 
In the first room there are a pair of pieces of Magnesite Ore. In the second room (which the carts have just opened up) you’ll find a pair of veins of Magnesite Ore, two Mushrooms, a Document [17/33 – Greek], a crate/cylinder of resources and the Challenge Tomb’s altar which contains a Codex we can interact with to complete the Challenge Tomb [03/04].
 
 
Note:
 
for completing the Challenge Tomb, you’ll be awarded the ‘Geologist’ skill. This allows you to mine the exotic Chromite Ore from veins of Magnesite Ore in caves.
 
 
Head back across the water to where we fell into the room earlier and use the successive sections of scalable walls to return to the top. Backtrack to the nearby Base Camp and fast travel out of there!
 
 
Before we keep going with the campaign, its a good idea to travel to the ‘Ruins Encampment’ Base Camp, head into the ruins to the east to find the Monolith we passed earlier. Decipher this using your now level 7 Greek skillz to unlock the final Coin Cache locations on the map (if you aren’t quite there yet, come back later, but don’t forget about it – those Coin Caches will not appear until you decipher the Monolith!). Speak to the Remnant woman in the nearby ruins to hand in your progress of the ‘Ancient Secrets’ side-mission.
 
 
Whilst we are here, If you were able to decipher the level 7 Greek Monolith by the ‘Ruins Encampment’ Base Camp, make your way to the entrance of the Crypt we cleared earlier near the eastern side of the ruins to find a Coin Cache [04/09] outside.
 
 
To continue with the walkthrough, head back to a base camp and choose the ‘Cliffside Lookout’ Base Camp in the southeast corner of the map.
 
 
 

Geothermal Valley: Second Visit (Silent night: Part 2)

Silent Night: Part 2
 
Objective: Sneak or fight through the occupied village
 
From the ‘Cliffside Lookout’ Base Camp, use the beam above the nearby cliff to swing over to the zip line beyond it. At the base of the zip line, turn around and climb up the wooden ledge behind to find a Document [18/33 – Greek] and a box full of reagents.
 
 
Drop back down, and descend using the successively lower rooftops until you hit the ground – avoid the slope to the right as you’ll fall down and have to come back later for the next couple of collectibles in this area. Approach the next structure ahead to find a blocked door near the short set of stairs. Shoot this with a Grenade Arrow to find a Strongbox [07/08 – Weapon Part: Heavy Pistol Part 03] inside.
 
 
Climb the small set of stairs outside to find a small ledge area. There are three crates of Salvage here, a Document [19/33 – Greek] on the crate flush with the building and in the corner by the cliff you’ll find Survival Cache [14/20].
 
 
Note:
 
If you have been following this guide, you should now earn the ‘Keen Eye’ achievement/trophy.
 
 
Find the tree at the top of the short set of stairs and scramble up its side to grab its branch above. from here, jump across to the nearby lookout platform. Make sure that you loot the Archivist’s Map from the table before using the zip line to reach the valley below.
 
 
Objective: Pass through the occupied village to reach the monastery
 
 
As you land, you can turn around and speak to a friendly NPC. When you are good to go, follow the river to the north towards the objective marker.
 
 
Stealth Enemy Encounter 01
 
 
As you approach the objective marker, there will be six enemies in the next area blissfully unaware of your presence. If we are stealthy, we can make it through this area easily, however if you are detected, the guards will break off and behave erratically, leaving you to use more traditional shooter methods to take them all out. From our starting location in the river, the enemies can be found in the following locations:
 
 
. One by the river with his back to you.
 
. Two standing either side of the bonfire in the center of the area (one of the two may not appear on lower difficulties/Xbox360 version).
 
. One patrolling back and forth along the left side of the area.
 
. One standing in the far right corner.
 
. One in the building at the top of the stairs opposite the entry point.
 
 
Swim up behind the fellow with his back turned and look for the silent kill button to appear above his head. Hit this as the prompt appears to drag him into the water. Move slightly to the right of his location and crawl out of the water into the nearby shrubs to stay undetected.
 
 
When the patroller turns away from you, follow the shrubs around the corner (grab the Mushrooms as you go!), hugging the wall to the right until you can see into the window of the building at the back of the area and observe an enemy inside. When no-one is looking, take aim at the enemy inside the building and head shot him. Next, head shot the enemy in the far, right corner from our entry point.
 
 
With those two down, wait for the patroller to pause near the base of the steps leading to the building at the back of the area and plant an arrow in his skull. Finally, pick off the two bad guys chatting at the fire one at a time from the shrubs to complete the area stealthily.
 
 
Of course, if you want to straight-up fight the enemies here you can and there are several bottles and cans to craft projectile explosives to help you out.
 
 
If you were able to decipher the level 7 Greek Monolith by the ‘Ruins Encampment’ Base Camp as I suggested earlier, just to the left of the building at the back of the area there is a Coin Cache [05/09].
 
 
Note:
 
The Coin Caches and Survival Caches in this next area seem a little buggy. Even once you have cleared an area you may get the message that it is unsafe to loot them whilst there are enemies about. if this happens, exit to the main menu and reload your save. You should then be able to grab them!
 
 
Inside the building at the back of the area, you’ll find a Document [20/33] by a computer console along the right hand wall. Climb up to the open window against the back wall to continue to the next area.
 
 
CONTINUES ON NEXT PAGE
 
 
 

Geothermal Valley: Second Visit (Silent night: Part 2 Continued)

CONTINUED FROM PREVIOUS PAGE
 
 
Stealth Enemy Encounter 02
 
 
Again we’ll need to either kill or stealth our way through a group of eight enemies. If we are stealthy, we can make it through this area relatively quickly, however as per usual, the second you are detected, the guards will break off and behave erratically, leaving you to use more traditional shooter methods to take them all out. Before you have been detected however, from our initial position, you’ll find enemies in the following locations:
 
 
. Two will patrol to the left as soon as you land behind cover.
 
. One stand stationary by the door to the building to the left of the camp fire (may not appear on lower difficulties/Xbox360 version).
 
. Two stand by the camp fire directly in front of your initial position.
 
. One patrols in a loop around the right side of the camp fire (may not appear on lower difficulties/Xbox360 version).
 
. One patrols the very back of the area up and down a ramp behind the camp.
 
. One outside the building in the back right corner of the area from the entrance, where the objective marker is located (may not appear on lower difficulties/Xbox360 version).
 
 
IF you have some Poison Arrows available, this section is a cinch! As soon as you are in control, locate the enemy standing by the entrance to the building to the left of the camp fire. Hold your reticule over him and wait for the two patrollers in front to get close to him before shooting a Poison Arrow to deal with all three at the same time. If the stationary enemy is not there (sometimes does not show up in the Xbox 360 version or on lower difficulties) shoot the patrollers in the same spot, by the door to the building to the left of the camp fire, out of sight of the other enemies.
 
 
Now look to the camp fire. There are two enemies here and a third who will patrol past the camp fire as he performs his route. Wait until he is at the closest point to the two enemies at the camp fire before hitting the middle enemy with a Poison Arrow to kill all three of them simultaneously as well.
 
 
Move up to the back of the area and kill the final two enemies whilst they are apart. The fellow by the furthest building does well with an arrow in the head, whilst you can sneak up and silent kill the patroller on the ramp.
 
 
As with the previous area, there are a ridiculous number of bottles and cans about to craft projectile explosives. There is also an abundance of Ammo and Arrows if you would prefer the full-frontal assault method.
 
 
Once the area is clear, look on the crates in front of the camp fire for a pile of Byzantine Coins. Head for the clearing on the west side of the area. By the small open shelter with the fire barrel there is a Strongbox [08/08 – Weapon Part: Break-Action Shotgun Piece 03] and beneath the shelter on a crate, you’ll find a Document [21/33]. At the closest building to the northeast there is a crate of Salvage outside and a box of reagents inside.
 
 
From the back door of the building you can find a dirt slope. Climb this to the top to find a small storage area. Look on one of the tables here to find a Document [22/33 – Greek]. Pick up a bottle from the table to craft a Molotov and toss it at the blocked cave entrance nearby. Inside you’ll find three batches of Mushrooms, a vein of Magnesite Ore, a box/cylinder of reagents and a Document [23/33 – Greek].
 
 
Return to the previous combat area and loot it of any further supplies – there are several Herb bushes, Ammo boxes and quivers of Arrows about. When you are ready to continue, enter the building indicated by the objective marker. There is a Document [24/33] on a crate inside.
 
 
Exit the building and continue up the path to the right for a scene.
 
 
Stealth Enemy Encounter 03
 
 
Yep, you guessed it, another batch of enemies to stealth or murder our way through. This group consists of 10 bad guys. If we are stealthy, we’ll earn a bit of extra XP and can move through the area relatively quickly. Unfortunately, as per the norm, if you get detected, the guards will break off and behave erratically, leaving you to use more traditional shooter methods to take them all out. Before you have been detected however, from our initial position, you’ll find enemies in the following locations:
 
 
. Two standing stationary directly in front of your starting posiiton. They will break off and patrol the edges of the camp if you wait too long.
 
. Two standing by the bonfire directly in front of your initial position.
 
. One patrols in a loop around the far, left side of the bonfire (may not appear on lower difficulties/Xbox360 version)..
 
. Two are patrolling on the lower floor of the building on the left side of the area and will emerge on its outer deck regularly. One is on the southern side of the building whilst the other will move in and out of the main doorway (the internal patroller may not appear on lower difficulties/Xbox360 version)..
 
. One is on the top floor of the building on the left side of the area (may not appear on lower difficulties/Xbox360 version).
 
. Three inside the building working on computer terminals.
 
 
To do this stealthily, you’ll want to use a Poison Arrow on the pair of guards who stop to talk in front of you. Next, move over to the far, right hand wall of the area and work your way along it until you reach the bushes at the end by the spike wall. From here, you should be able to spot the guard on the second floor of the building. Line up a head shot and let him have it.
 
 
From the same location, look into the lower level of the building and pick off both patrollers here. Unfortunately, although you can get a clean shot on him from here, the patroller moving around the bonfire has a helmet on, so head shots won’t work – we’ll leave him for last. Use another Poison Arrow on the pair of enemies standing by the bonfire. Once they are all down, use the bushes to sneak up on and silently eliminate the final patroller.
 
 
Slowly climb up the stairs into the building. Perform a silent takedown on the enemy just inside the door to the right. Approach the pair of enemies at the back of the room and they’ll come together. Hit them with a Poison Arrow at this point, or wait for them to split up and take them down separately.
 
 
Once this area is clear, let’s spend a minute or two exploring it (and remember to loot any Ammo boxes/quivers of Arrows as you go). If you were able to decipher the level 7 Greek Monolith by the ‘Ruins Encampment’ Base Camp as I suggested earlier, in the far eastern corner of the area (just to the right of our initial entry point) there is a Coin Cache [06/09] behind the ammo crates. On the deck, to the left of the main entrance to the building there is a crate with a Document [25/33] atop it. Inside the building, take the stairs to the upper level. There is another Document [26/33] here.
 
 
When you are ready to continue, head out onto the balcony on the second floor of the building and look to the wall on the right to spot a scalable wall. Run and jump from the ramp here and use your grapple axe ability to grab the ledge. Climb it to the top.
 
 
CONTINUES ON NEXT PAGE
 
 
 

Geothermal Valley: Second Visit (Silent night: Part 2 Continued)

CONTINUED FROM PREVIOUS PAGE
 
 
Objective: Scale the cathedral to find the entrance
 
 
As soon as you are up on the ledge, there is a set of stairs to the left. Ignore these and instead drop down to the ground below to the right of the ledge. There is a Survival Cache [15/20] by the spiked wall.
 
 
Move into the area to the north and you’ll want to watch out for the leopard hanging out in here. Kill it before climbing the stairs at the back of the area to find a chest containing a Relic [10/13 – Arrowhead] (be sure to examine the base of the arrowhead for a boost to Greek language proficiency). Continue up the next flight of stairs and swing across to the next platform ahead for a crate of Salvage. Drop down to ground level and return to the stairs by the entrance. You’ll find a Document [27/33 – Greek] on a crate at the base of the stairs by a nearby Base camp location.
 
 
Approach the camp fire to unlock a new Base Camp ‘Cathedral Courtyard’. Use the Base Camp here to apply any upgrades you require and spend any unspent skill points you have. Exit the Base Camp menu when you are ready to continue.
 
 
Use either the stairs at the back of the area or the tree nearby to climb up and jump across to the climbable walls below the objective marker (you’ll need to use your grapple axes). Upon reaching the top, stealth kill the bad guy here and loot the box of reagents. Jump and use the grapple to reach the next narrow ledge to the left.
 
 
Climb the narrow stairs to find a Document [28/33 – Greek] by the base of a large, wooden door at the top. Hop to the next beam and scramble up the wall next to it to grab a handhold. Work your way back to the right and into the open window.
 
 
Grapple to the far side of the room and smash the crate of Salvage at the top. From here, approach the edge of the platform and look to the right to see a pair of enemies. Wait for them to split up before giving each of them a head shot with an arrow.
 
 
Jump and grapple the ledge opposite. Climb up, work your way to the end of the platform and then jump down to the small platform below with the crate of Salvage. Again jump and grapple the handhold on the platform in front (one of the guards we killed was here). Shimmy to the left until you can climb up. From here we can use the beam to the left to grapple across to another platform with a crate of resources. Backtrack and climb the scalable wall up to where we killed the other enemy for a jar full of reagents.
 
 
From the upper platform, run and jump towards the beam hanging to the left and hit your grapple axes to swing across to a narrow stone platform. Use the scalable wall and the handhold provided to climb to the top to reach the Cathedral.
 
 
…And that does it for our second run through the Geothermal Valley. If you have followed the guide, you should have the Geothermal valley at 76% complete and have the following collectibles:
 
 
Collectible Number
 
Coin Cache 06/09
 
Crypt Treasure 01/02
 
Document 28/33
 
Relic 10/13
 
Mural 03/04
 
Strongbox 08/08
 
Survival Cache 15/20

 
 
Fear not, we’ll be returning to the Geothermal Valley a few more times again a little later in story at which point we can grab the outstanding collectibles. For now though, onwards to The Flooded Archives!
 
 
 

The Flooded Archives (The Cathedral, Glimpses, The Atlas)

The Cathedral
 
 
Objective: Find a way inside the cathedral.
 
 
Find the ramp at the end of the platform and jump from this to the nearby swinging beam. Leap again from this into the opening ahead to slide down into a larger room.
 
 
Use the handholds and the scalable wall on the wall to the left of the bell to climb to the lip of the ledge above. Shimmy around to the left and when you reach the wooden fence, drop down to the handhold below. Work your way over to the platform on the left to reach solid ground.
 
 
Find the white wall by the edge of the platform to scramble up and climb on top of the wooden beam here. From the beam, look upwards and towards the far side of the room to see a series of wooden handholds (almost like a ladder…almost) leading upwards. Jump and use the axe grapple to grab the lower one. Climb to the top.
 
 
Enter the doorway for a cut-scene. During the cut-scene, you’ll be required to shoot a pair of yellow generators hanging from ropes. Do so to keep the cut-scene moving along.
 
 
Objective: Find the Archives entrance
 
 
As soon as you regain control of Lara there will be a small crack in the wall ahead. Before heading through, turn around. Just behind the wall on the right there is a Document [01/05]. You can also use the beam jutting over the chasm here to reach a platform at the opposite end with a basket of Herbs. Return to the crack and proceed through to the next area.
 
 
Glimpses
 
 
Objective: Find a way down into the archives
 
 
As soon as you reach the far side of the crack, your objectives will be updated. There is a new Base Camp ‘Chamber of Records’ here and a Mural [01/03 – Greek] on the wall behind it. You can use the Base Camp here to apply any upgrades you require and spend any skill points you have. Exit the Base Camp menu when you are ready to continue.
 
 
Use the exit provided and follow the path downwards until Lara points out a stack of vessels filled with Greek Fire on the path ahead. Grab the quiver of Arrows propped up against the wall on the right if required, back away up the tunnel a little and shoot the vessels to blow open a passageway.
 
 
The Atlas
 
 
Objective: Retrieve the Atlas from the archives before Trinity
 
 
Once the fire has let up a little, proceed through the passage. After the short flight of stairs, look in the side-area to the right for a basket of Herbs and a Document [02/05 – Greek]. Return back, past the stairs and drop down onto the ledge below.
 
 
Around halfway along the ledge you’ll be in line with a chandelier hanging from the roof to the left. Jump towards this and use the grapple axe to swing from it. Hit the grapple axe a second time at the end of the first swing to hit a second chandelier. This will swing you across to raised ledge on the far side of the room. You’ll find a basket of Herbs and a Document [03/05 – Greek] here.
 
 
Drop down to the floor below and make your way to the objective marker. Approach the artefact for a scene.
 
 
Note:
 
At this point you’ll earn the achievement/trophy ‘The Key to it All’.
 
 
Objective: Survive Trinity’s assault and escape with the Atlas.
 
 
As soon as the scene ends, you’ll be immediately attacked by a group of 6-8 Trinity soldiers. Fortunately, Lara will automatically get into cover behind a row of statues to prevent taking damage form the initial volley of enemy fire. The attackers will drop down into the room from the balcony on the left (where we entered from initially) and from the right side of the room.
 
 
You’ll want to prioritize the enemy or two who will charge your position whilst brandishing combat knives. Other than that, it’s basically your standard third-person shooter fight, so make sure you scramble between the available pieces of cover when grenades come flying your way! There is a quiver of Arrows behind both statue bases on this platform and both pieces of cover also feature bottles and jars to craft explosives with. Additionally, the area is filled with those large vessels containing Greek Fire – shoot these to cause large explosions and the quick death of nearby enemies.
 
 
Loot the bodies for Ammo and resources and the rest of the room for a basket of Herbs and a couple of pieces of Magnesite Ore before proceeding through the open doorway.
 
 
As you move into this room, fire will spread across the doorway behind you, preventing retreat. At the same time a smoke grenade will go off and a group of four spec ops soldiers will rappel in at the far end of the room. Fortunately, they have weapons equipped with laser sights so are relatively easy to locate.
 
 
If you have a Poison/Grenade Arrow handy, shooting this into the group of enemies whilst they are crowded together is a great way to thin the numbers quickly. If you don’t have any special arrows handy, there are plenty of jars/bottles and vessels of Greek Fire about to help out. It’s also a good idea if you need to fight them, to take up position behind cover on one of the raised sections of the room. This gives you a decent vantage point over the enemies and will make you harder to hit.
 
 
Once the initial group of enemies has been dealt with, a second group will begin cutting through the door at the end of the room opposite our entry point. Again, if you have Poison/Grenade Arrows available, it’s a good idea to shoot them as the door comes down to take out a good number of enemies at once before hunting down and killing any stragglers.
 
 
After clearing the area, loot the two baskets of Herbs located along the wall just to the right of the entrance and on the right hand balcony overlooking the exit. There is also a piece of Magnesite Ore on a ledge we can jump to above and to the left of the exit.
 
 
When you are ready to proceed, head through the door that the Trinity soldiers just blew open for us and proceed down the slope.
 
 
 

The Flooded Archives (Dark Waters)

Dark Waters
 
 
Objective: Find a way out of the archives with the Atlas
 
 
Enter the water and proceed through the tunnel until a scene plays. Following the scene, you’ll find yourself underwater. Simply spam the swim fast button whilst following the set route that the game provides for you until another scene triggers.
 
 
We’ll now have access to a new piece of gear: The Rebreather. This will enable Lara to stay underwater indefinitely without running out of oxygen.
 
 
Swim through the tunnel ahead, taking the linear path through the obstacles until you are able to surface. Swim to the end of the passage here to find some dry ground and scramble up the left hand wall to enter the next large room.
 
 
 

The Flooded Archives (Rising Tide)

Rising Tide
 
 
Objective: Find a way out of the archives with the Atlas
 
 
As you climb out of the water a scene will play giving you a hint as to what you are going to have to do next. Yep, we’ll be knocking down that statue. Shoot the vessels of Greek Fire located at the base of the statue.
 
 
Continue to the south to find a new Base Camp ‘Greek Fire Depot’. You can use the Base Camp here to apply any upgrades you require and spend any skill points you have. Exit the Base Camp menu when you are ready to continue.
 
 
If you look at the map, you’ll notice that there are two objective markers located on it at the moment. We’ll need to tackle both of these to progress. To start with, let’s deal with the objectives on the northern side of the room first.
 
 
The Northern Objective Marker
 
Return to the hole we entered the room from and use the small set of stairs just north of it. Follow the hallway to the end an approach the gap to have Lara crawl beneath it. Climb up to the ledge on the right and slowly move up the stairs.
 
 
In the room below there are three enemies. Wait for them to split up and take them out one at a time from a distance. Note that you should either leave the enemy with the helmet on for last, or hit him with a Poison Arrow if you want to keep things quiet. Loot the room when it is safe to do so – there is an abundance of Ammo boxes of here of all varieties, several pieces of Magnesite Ore and a basket of Herbs in the back, left corner from the entrance.
 
 
When you want to continue, find and climb the scalable wall in the back, right corner of the room. At the top, turn to the right and run along the hallway whilst avoiding the two spike traps in the floor. In the small room at the end you’ll find a chest containing a Relic [01/02 – Pennon Flag].
 
 
Return back past the top of the climbable wall and enter the hallway. Find one of the archways to the right that allows you to drop down to a wooden platform below. Grab the cylinder filled with reagents here and look for a hanging box nearby. Use the beams here to jump to the hanging crate and then from the top of this, into the hallway on the opposite side of the room. At the end there is an Explorer’s Satchel.
 
 
Head back to the hanging box and back across the wooden platform to reach the original hallway. Follow the hallway to the very end facing the large statue. Jump across to the platform to the left. Here you’ll find a Document [04/05 – Mongolian] on a box and further to the left, near the far wall, a Monolith. Now backtrack to the room where we killed the previous group of enemies.
 
 
In the room where we killed the enemies just before, at ground level near the scalable wall, there is a crack in the wall blocked by a wooden beam. Use your Rope arrows to dislodge this. Continue through the crack. On the far side, enter the alcove opposite to grab a Survival Cache [02/03]. In the northeastern corner of the room by the iron fence, there is also a pile of Byzantine Coins to grab.
 
 
Locate the large, wooden storage barrel ramp in the center of this room. At the end of this, facing the water there is a Rope Arrow attachment point. Shoot this to have a red barrel pop out of the ramp. With the ramp at your back, look for the tripod with a large wooden beam atop it extended either side of the base.
 
 
Use the Rope Arrow on one of the ends of the beam to pull it into position above. Use the Rope Arrow to attach one of the red barrels to the beam. Use the Rope Arrow to pull the other end of the seesawing beam over the top of the platform. Use the Rope Arrow to release another barrel from the ramp and attach this one to the other end of the beam so that both ends have barrels attached.
 
 
Move to the far side of the tripod/beam mechanism so that you are at the point closest to the statue we need to destroy. Rotate the beam using the Rope Arrows until one of the red barrels sits nicely on the platform with you. Approach it and cut it loose with the Combat Knife to have it roll down the ramp here and float out to the nearby support for the statue. Use a special arrow to blow it up for a scene.
 
 
The Southern Objective Marker
 
 
Make your way back to the Base Camp. Behind the statue just southeast of the Base camp there is a Survival Cache [01/03]. Enter the lit up archway directly south of the camp fire and enter the pool of water inside.
 
 
Dive beneath the planks blocking your way and stay underwater using the Rebreather. In this next room the pool covers a lot of the area and there are three enemies running around on the platforms here. Stay underwater and move next to the platforms. Wait for the bad guys to walk by before performing silent takedowns on them. Doing so on three enemies will unlock an achievement/trophy.
 
 
Note:
 
For killing three enemies by pulling them into the water, you’ll earn the achievement/trophy ‘Glub Glub Glub’.
 
 
Once all three have been dealt with, climb out of the water. Loot the room when it is safe to do so – there is an abundance of Ammo boxes of here of all varieties and a quiver of Arrows or two. Proceed up the ladder on the northern wall of the room when you are ready to progress.
 
 
At the top, turn to the right and pull down the barrier using the Rope Arrows. In front of the horse statue you’ll find a pile of Byzantine Coins. Follow the walkway against the wall opposite the barrier we broke down to the right until you reach a small room containing an Archivist’s Map. This room has a pair of openings with ramps overlooking the room below. Use either to jump and use the grapple axe on the beams above to swing to a similar room on the far side of the area.
 
 
This area features a room on the right with a rope barrier and a hallway to the left. The hallway on the left has a chest with a Relic [02/02 – Battle Standard] in it in a small alcove to the left, but this is guarded by a swing trap that we’ll need to shoot in a couple of places. Once we have the Relic, return to the room and pull down the barrier using Rope arrows before proceeding into the room beyond.
 
 
Move down the stairs to find a small, rapidly flowing river here, a blockage in the center by some statues and a wooden barrel ramp at one end. Use the hanging beam above the statues in the middle of the room to swing across the water to the platform on the far side.
 
 
Follow the platform all the way to the left until you find yourself below a similar wooden barrel storage ramp to the one we utilized earlier. At the base of this, there is a Survival Cache [03/03]. Return back along the platform to the right and enter the lower doorway. Loot the room for a piece of Magnesite Ore and a cylinder of reagents. Exit via the far door and continue up the nearby stairs. At the top, along the left hand railing you’ll find a box with a Document [05/05 – Greek]. Follow this platform to the end an in the corner next to the wooden barrel ramp, there is a pile of Byzantine Coins.
 
 
Return to the ground level and use the Rope Arrow to release a red barrel from the wooden ramp. Wait for the barrel to become entangled in the blockage in the middle of the river before shooting it to remove said blockage.
 
 
Note the rope pillar on the western side of the room. We’ll need to use this in a second! Move back into range of the barrel ramp and release another barrel. Quickly return downstream to the rope pillar and shoot the barrel with a Rope Arrow as it passes by to connect it to the pillar. This will pull the barrel to the side of the river. When it is in position by the hole in the wall on the left side of the river area, cut the rope to have it fall into the room below.
 
 
The barrel will conveniently float out to the nearby support for the statue we need to destroy. Instead of using the zip line here, hop across to the platform in the centre of the flowing water overlooking the statue below for a pile of Byzantine Coins. From here, use a special arrow to blow it up for a scene.
 
 
 

The Flooded Archives (Escape the Archives)

Escape the Archive
 
 
Objective: Run to safety
 
 
As soon as the scene showing the statue falling ends, you’ll be attacked from behind. There’s no fighting those kind of numbers though so we’ll be tasked with escaping. As with the previous escape sequences that we have endured in the game so far, there is a fairly obvious, linear route that the game funnels you along. It’s just quite a bit longer and more involved than any of the previous episodes!
 
 
This time around, rather than cave ins, it’s the fire that will kill Lara. You see along the set route there are dozens of jars of Greek Fire and as we’ve learned that stuff is pretty explosive. Stay in one place for too long or move too slowly and the jars will blow up, sending us back to the previous checkpoint.
 
 
From the start, you’ll want to quickly run up the ramp created by the statue and up the ledge to the left at the top. Climb the next wall on the right using the handholds provided and use the grapple axe at the top to swing across the gap. Scramble up the wall to reach the ledge above.
 
 
Jump across the successive platforms and then use the grapple axe on the beam at the end to fly through the large, burning wall. From the balcony here jump to the parallel wooden beam and use the handholds, climbable wall and scrambling to reach the platform at the top.
 
 
Grapple axe across the gap to the hanging crate (be sure to hit the button prompt that appears) and climb on top. Use the nearby pole to swing across to the next section of wall to climb. From the upper handhold scramble to the ledge at the top and have Lara pull herself up.
 
 
Keep running to the left and use the grapple axe to swing to the next platform. Sprint to the far end and jump for the platform opposite.
 
 
Objective: Return to the valley
 
 
When you regain control, exit the pool of water and continue a short distance through the cave. You’ll see an inaccessible tunnel above and to the right as you go (we’ll be back for that later – we need new Gear: Broadhead Arrows to get up there). Enter the next pool you come across, dive underwater and swim through the lengthy tunnel until you can surface once again.
 
 
After surfacing, check out the small platform along the right hand wall to find Coin Cache [01/03]. Squeeze through the gap inside the ruined doorway at the back of the room and enter another water-filled tunnel. Again, dive underwater and swim through until you are able to surface.
 
 
As soon as you get out of the water, there is a pile of Byzantine Coins on the floor to the left and a cylinder of reagents ahead. Take the passage to the right to find a Strongbox [01/01 – Weapon Part: Full Auto Shotgun Piece 02] at the end. There is also a Mural [02/03 – Greek] on a nearby wall.
 
 
Now simply follow the set path through the tunnel provided. Grab the piece of Magnesite Ore and climb the scalable wall. At the top, exit the cave to find yourself back in the Geothermal Valley.
 
 
…And that does it for The Flooded Archive region for now. If you have followed the guide, you should have the Flooded Archive region at 82% complete and have the following collectibles:
 
 
Collectible Number
 
Coin Cache 01/03
 
Document 05/05
 
Mural 02/03
 
Relic 02/02
 
Strongbox 01/01
 
Survival Cache 03/03

 
 
Fear not, we’ll be able to backtrack here a little later once we have some additional gear at which point we can grab the outstanding collectibles. For now though, continue along the path to return to the Geothermal Valley!
 
 
 

Geothermal Valley: Third Visit (The Gathering)

The Gathering
 
 
Objective: Find your way up the mountains to the Observatory
 
 
Upon exiting the cave look to where the wooden walkway ahead meets the cliff to its right. In this location there is a Survival Cache [16/20]. Follow the path to the right until you bump into an NPC. Loot the Hardwood shrub and the two crates of Salvage if you so desire. In the corner here, there is a hunting platform. Jump and use your grapple axe to nab the ledge and climb up. On the platform you’ll find a Document [29/33 – Greek].
 
 
Drop back down to the ledge below. Use the grapple axe to swing to the opposite side of the broken bridge.
 
 
On the far side, there is another Hardwood shrub here. Follow the path up the hill and when you see the large, moss covered boulder in the center of the path, look for a cylinder of reagents to its left and a crate of Salvage to its right. Continue until you reach the river. Loot the Herbs/Hardwood here if you require them.
 
 
Cross to the far side of the river and check out the tiny ledge beside the waterfall for a Survival Cache [17/20]. Move to the main bank.
 
 
Note:
 
To continue with the game, we’ll need to approach the stairs to the north of the Base Camp here (just right of our the passage across the river we just used). Doing so will trigger a scene and deposit us elsewhere. As such, before we get too close, we should do some additional exploring for some collectibles, an achievement/trophy and to complete a Challenge Tomb. As such, let’s get those out of the way first.
 
 
On this side of the river you’ll find another Herb shrub, several boxes of reagents, a crate of Salvage, an Archivist’s Map and a new Base Camp ‘Ridgeline’. You can use the Base Camp here to apply any upgrades you require and spend any skill points you have. Exit the Base Camp menu when you are ready to continue.
 
 
Just west of the camp, against the cliff wall here, there is a Survival Cache [18/20]. By the red diving board sticking out over the waterfall below, there is a Coin Cache [07/09]. There is also a small niche just north of the camp fire that is blocked by a barrier that we can open using Grenade Arrows. Behind the barricade there is a chest containing a Relic [11/13 – Ancient Dagger]. Inspect the broken end of the handle to boost Lara’s Greek language proficiency.
 
 
Find the path leading down the mountain to the south. As you progress along this, keep an eye on the left hand side for a group of people. They are performing a funeral. Walk over and watch them for a little while to earn yourself an achievement/trophy.
 
 
Note:
 
for witnessing the funeral you’ll earn the achievement/trophy ‘Paying Respects’. This achievement/trophy is not available on the Xbox360 version of the game.
 
 
To the left of these people you’ll also find a Survival Cache [19/20].
 
 
Geothermal Valley: Crypt 02
 
 
Continue down the slope until you cross a small bridge. Drop down into the water here and follow it until you reach the cliff. To the left you’ll see a series of ledges we can climb across (these will be highlighted with Survival Instinct on). Drop down to the ledge below when you are able and then run and jump across to the next to find an Explorer’s Satchel. From this platform, run and jump again to reach a platform behind the waterfall.
 
 
Loot the cylinder of reagents here and proceed into the cave. Destroy the weak wall when you reach the dead end and proceed through the crack to the crypt area.
 
 
Upon entering, drop down into the water below and grab the Mushrooms on the left ledge (if required). Return to the water and dive under the water. Swim below the blockage and surface on the far side.
 
 
Climb out of the water and proceed until you can either drop down to the right or enter a room to the left (we’ll come back through here on our way out). On the ground in this area there is a Document [30/33 – Greek]. Drop down to the room below and grab the Oil here if you require a top up. Move into the opening at the end of the area to find a Mural [04/04 – Greek] on the wall to the left.
 
 
Take the zip line at the end of this tunnel to reach the crypt’s treasure chamber. Loot the chest in here for a Crypt Treasure [02/02 – Weapon Part: Ancient Bow Part 04/04].
 
 
Return to where we zip lined in and drop to the area below. There is a vein of Magnesite Ore on the opposite wall. Follow the flooded tunnel to the end and climb the scalable wall with your pickaxes. At the top there is a decent sized room with some Mushrooms and three veins of Magnesite Ore to loot (the one by the waterfall can be accessed via the platform and the sing bars on the right side of the room).
 
 
Head out the other exit to find yourself in a familiar location. Simply backtrack through the cave until you reach the exit.
 
 
If you dive down into the water below, there is a small, hidden cave beneath the waterfall. With a Rebreather equipped, you can swim through the underwater tunnel to reach it. Inside you’ll find two veins of Magnesite Ore and some Mushrooms.
 
 
Once you are done with that, return to the base of the waterfall and its onwards to the next Challenge Tomb!
 
 
 

Geothermal Valley: Third Visit (Challenge Tomb 08: Baths of Kitezh)

Challenge Tomb 08: Baths of Kitezh
 
 
The eighth challenge Tomb can be found by the base and to the east of the main waterfall west of the village farmstead. The area in front of it is rather barren and our location of interest is the cave at the back of this area.
 
 
If you haven’t any in stock, craft some arrows and some Poison Arrows before heading into the cave. Inside you’ll find a Bear. Kill it by hitting it with a Poison arrow, then shooting it in the head twice with regular arrows, then a Poison Arrow again and regulars. Alternate until the Bear is dead.
 
 
The Bear’s cave has a pair of Mushrooms and two veins of Magnesite Ore to loot. At the back of the room you’ll find a weak wall we can break down leading to the Challenge Tomb area.
 
 
Enter the pool of water here and with your Rebreather, you’ll be able to dive and swim through the underwater tunnel here. When Lara surfaces at the far end, check out the small platform on the right for a crate of Salvage before heading through the crack in the ruined doorway at the end of the area to continue.
 
 
On the far end of the crack, you’ll need to navigate your way across a narrow branch linking the current platform with another in the distance. To make things a little trickier the game has also placed a whirlpool of death below and three pipes that will periodically shoot water over the branch that we need to cross and of course this water is capable of knocking you into the whirlpool below. As such, work your way along the branch slowly, wait for a pipe to stop shooting water before moving past it and stopping by the next pipe. Wait for it to blow its load and move on to the next and repeat until you reach the far platform.
 
 
Scramble up the wall on the platform at the end to find a new Base Camp ‘Whirlpool Sanctuary’. You can use the Base Camp here to apply any upgrades you require and spend any skill points you have. Exit the Base Camp menu when you are ready to continue.
 
 
Before leaving the room with the Base Camp, be sure to open the chest containing a Relic [12/13 – Scroll Case]. Investigate the leather strap on one side of the case to boost your Greek language proficiency.
 
 
Proceed through the next tunnel and be prepared to shoot three elements of a swing trap that will trigger as you pass through. Upon reaching the far end of the corridor, inspect the base of the statue on the right for a chest containing a Relic [13/13 – Ivory Jar].
 
 
Continue up the stairs here. At the top of the stairs, in the short passage to the right there is a Document [31/33 – Greek]. Return past the top of the stairs to grab a crate of Salvage. Move through the open doorway here and squeeze through the gap between the roots ahead to reach the puzzle section of this Challenge Tomb.
 
 
Dive into the water below. Turn to the right and swim to the platform ahead to find an Archivist’s Map. Hop back into the water and swim over to the boat opposite the entry point. Climb aboard and stand by the roped up section at the front of the boat. Look back to where we dived down from. Beneath this, you’ll see a beam with an attachment point for our Rope Arrows. Connect the boat to the beam.
 
 
Interact with the wheel mechanism on the boat and reel the boat in so that it is in the center of the circular room. From this location, look right to spot another rope-covered beam in the distance. Use the Rope Arrow to hit the new target to attach the boat. Again, once it is connected, use the wheel mechanism to move the boat to the beam’s location. When you arrive, jump to the platform on the right.
 
 
Drop into the water and swim to the lever with the rope pillar on the far side of the room here. Note the underwater rope spool with the handle that you’ll swim by to get to the destination. To solve this room, you need to grab and pull the lever with the rope pillar at the back of the room to lower the water level. Lara will release the lever so run over to where it retreats and quickly shoot the previously submerged rope spool in the main chamber before the water rises again.
 
 
Once the lever is attached to the spool, pull the lever one more time to lower the water level again. Quickly swim/run over to the spool and interact with the wheel mechanism on the side. Use this to pull the level all the way out again to lower the water level in the Challenge Tomb for good.
 
 
Return to the main chamber and hop back aboard the boat. Use the Rope Arrows to attach the boat to the rope beam above the opposite end of the chamber from its current location (where we scored the Archivist’s Map earlier). Wind the boat in so it is next to the platform.
 
 
Hop out of the boat and dive under the cracked wall to the left. Here you’ll find an identical lever with a rope pillar to the one that we manipulated in the previous puzzle room. Pull the lever all the way out and wait for all of the water to drain before releasing it. Quickly stand by the lever and shoot the rope pillar on the front of the boat through the open doorway before the water rises again.
 
 
Use the wooden platforms here to get back outside again (and grab the cylinder of reagents as you go). Return to the boat and use the wheel mechanism to pull the level all the way out again to lower the water to its lowest level permanently.
 
 
Make your way to the large, iron gate opposite the entry point to find several explosive crates now present at its base. Shoot these (from a safe distance, obviously) to blow a hole in the gate. Enter and grab the pile of Byzantine Coins on the floor to the right. Climb up to the platform with the altar and interact with the Codex it houses to complete the Challenge Tomb [04/04].
 
 
Note:
 
for completing the Challenge Tomb, you’ll be awarded the ‘Iron Grip’ skill.
 
 
Return to the center of the main chamber. There are now accessible piles of Byzantine Coins located below our initial entry point and in the passage to the right (opposite the boat’s current location). Once you have looted those, take the newly uncovered stairs. At the top of these stairs there is a Document [32/33 – Greek].
 
 
Use the Rope Arrow to remove the barricade to the right and head up the next set of stairs to return to the Base Camp.
 
 
 

Geothermal Valley: Third Visit (The Gathering: Part 2)

The Gathering: Part 2
 
 
Objective: Find your way up the mountains to the Observatory
 
When you are ready to continue with the story, fast travel back to the ‘Ridgeline’ Base Camp in the northwest corner of the Geothermal Valley map and approach the NPC at the foot of the stairs for a scene.
 
 
…And that does it for our third run through the Geothermal Valley. If you have followed the guide, the Geothermal Valley will now be at 88% complete and you should now have the following collectibles:
 
 
Collectible Number
 
Coin Cache 03/09
 
Crypt Treasure 02/02
 
Document 32/33
 
Relic 13/13
 
Mural 04/04
 
Strongbox 08/08
 
Survival Cache 19/20

 
 
Fear not, we’ll be returning to the Geothermal Valley again a little later in story at which point we can grab the outstanding collectibles. For now though, onwards to The Soviet Installation once again!
 
 
 

Soviet Installation: Second Visit (The Rescue)

The Rescue
 
 
Objective: Follow the Trinity helicopter to the old Soviet Weather Station
 
 
As soon as you regain control of Lara, you’ll be back in the Soviet Installation map. Our current position is one that we were unable to access earlier so there are a few collectibles about. There is also a new Base Camp ‘Copper Mill Bridge’ nearby. You can use the Base Camp here to apply any upgrades you require and spend any skill points you have. Exit the Base Camp menu when you are ready to continue.
 
 
Objective: Find Sofia’s Strongbox of gear
 
 
Head to the objective marker nearby and loot the marked Strongbox [12/14 – Gear: Broad Head Climbing Arrows]. You’ll find a Document [25/26] on a crate by the camp fire, a piece of Magnesite Ore on the nearby mine cart and in the distance by the fence, there is a Survival Cache [18/21]. From the front of the truck, look around the corner of the building to the right to find an Archivist’s Map.
 
 
Objective: Infiltrate the Research Base
 
 
Return to the Base Camp and look for the weak wood on the wall of the building beside it. Use your Broadhead Arrows to climb to the ledge at the top. Here there is a Mural [12/12 – Russian]. Ride the zip lines by the Mural here to continue across successive zip lines down until you reach the icy ledge below the path to the Supply Shack and the Gulag.
 
 
Use the Broadhead Arrows on the weak sections of the walls to the right to create a passage we can jump across to the far side. Climb the stairs here and at the top, turn to the left to find a Flag. Cut this down using the Combat Knife [Capture the Flag 01/07]. Continue onwards until you reach the Supply Shack. There is another Flag here [Capture the Flag 02/07].
 
 
Enter the Supply Shack and spend your Byzantine Coins on. At this point, I had sufficient coins to purchase everything in stock bar the Shotgun and the Assault Rifle. I’d recommend that you do the same!
 
 
Return to the Base Camp outside and look for the weak wood on the wall beside it. Use your Broadhead Arrows to climb to the ledge at the top. As soon as you pull yourself up you’ll find a Document [26/26] on a table. By the table, look for a gap in the railing above the cliff and drop down to the small ledge below there is a Survival Cache [19/21] here.
 
 
Note:
 
If you have been following the guide and collected all of the Relics, Murals and Documents listed so far, you’ll unlock the ‘Voices of the Past’ Achievement/Trophy at this point.
 
 
Climb back up to the top of the cliff and open the nearby Strongbox [13/14 – Weapon Part: Heavy Pistol Part 04]. Follow the path around the next corner and look out for a body in the snow holding an Explorer’s Satchel. Very close to this body, by a rock in the center of the pathway you’ll also find a Survival Cache [20/21].
 
 
Proceed along the snowy pathway and enter the cave located at the end for a scene.
 
 
…And that does it for our second run through of the Soviet Installation. If you have followed the guide, the Soviet Installation should be at 88% complete and you should have the following collectibles:
 
 
Collectible Number
 
Coin Cache 03/09
 
Crypt Treasure 02/02
 
Document 26/26
 
Relic 18/18
 
Mural 12/12
 
Strongbox 13/14
 
Survival Cache 20/21

 
 
Fear not, we’ll be returning tot he Soviet Installation a little later at which point we can grab the outstanding collectibles. For now though, onwards to the Research Base!
 
 
 

Research Base (Tracking Down Trinity)

Tracking Down Trinity
 
 
Objective: Explore
 
When we are back in control of Lara, move forward and through the crack in the rocks ahead. On the other side, either create a zip line with the Rope Arrows or use the grapple axe to reach the other side of the pit. Follow the platform to the far end.
 
 
Scramble up the wall at the back of the platform here and work your way through the crawl space. Hop across the platforms here and grab the scalable wall at the far end of this chasm. Continue through the crack in the rocks at the end of the passage to return outside.
 
 
Objective: Follow Sofia’s path to the Trinity Base.
 
Cross the fallen tree to the far side and use the Rope Arrow on the hanging pillar to swing across to the far side. As Lara jumps from the rope be sure to hit the axe button as she passes the scalable wall to have her latch on. Climb to the top for another scene.
 
 
Objective: Search for an alternate path up the cliff
 
 
Following the scene, loot the nest for Feathers if you want and approach the tree ahead. Scramble up the trunk to grab the branches above. From here, jump to the wall on the right and use the grapple to pull yourself up to the handhold above. Shimmy to the right and scramble to the top when you are able.
 
 
Proceed down the path and use the fallen log to cross the water to the far side. As soon as you are back on solid ground, turn left and walk to the dead end ahead for a Survival Cache [01/03]. Make your way over to the nearby objective marker for a scene.
 
 
Note:
 
Throughout this next part of the region, there is an area challenge ‘Scorched Earth’. This requires us to find and destroy fuel tanks located on the back of snow vehicles. They are listed in the guide below, but you’ll want to keep your eyes peeled as they are quite difficult to spot!
 
 
Objective: Follow the tracks up the mountain
 
 
Follow the vehicle tracks up the slope nearby. There are several Hardwood/Herb shrubs to loot as you progress up the hill and a bird’s nest for Feathers, so be sure to gather them if you require them. When you reach the end of the tracks, they’ll lead you into a stalking bush. We’ll see enemies ahead.
 
 
Objective: Find your way through the forest to the Trinity base.
 
There are a pair of bad guys in the clearing ahead. Wait for them to separate and either head shot them or sneak up and silently take each of them out.
 
 
When the area is clear, note the large truck with the fuel tank on the back at the northern end of the clearing. Shoot the red barrels next to this to blow it up to kick off the ‘Scorched Earth’ area challenge to blow up Fuel Tanks [Scorched Earth 01/04]. You’ll also find a couple of bundles of Hardwood and some Oil about. Make your way over to the excavator and loot the Hardwood/Herb trees here if required.
 
 
Stealth Enemy Encounter 01
 
 
Climb the log behind the excavator and use the path through the tree branches here to reach a hunting platform at the far end. There are six enemies in total in the area below and three of these enemies will begin standing beneath the hunting platform. These three will split up and walk away from one another.
 
 
Use your bow to take them all down with headshots when they are far enough away from one another. When one of the additional three enemies wandering about detects a body they will all converge on the hunting platform. Use Poison/Grenade Arrows to take them out as a group, or alternatively track them down and kill them before they arrive. If you choose the latter option, there is a second hunting platform with multiple bottles for Molotov construction and several branches and scalable tree trunks to help you maneuver through the area quickly and silently.
 
 
When the area is clear, loot the bodies and the Hardwood shrubs before locating the crashed snow plough. Find the passage leading behind this to find an Archivist’s Map. Use the Broadhead Arrows to scale the wall to the right of the plough.
 
 
CONTINUES ON NEXT PAGE
 
 
 

Research Base (Tracking Down Trinity Continued)

CONTINUED FROM PREVIOUS PAGE
 
 
Stealth Enemy Encounter 02
 
 
At the top we’ll be in another large area filled with bad guys. This area is a little tricky as there is so much in the way of obstructions and environmental elements that it can be very hard to locate the enemy forces. Additionally, whilst the enemies tend to appear in pairs to begin with, if you take too long to kill them, they will split up, making taking them down a little more difficult.
 
 
If you get detected, the enemies will converge and attack (as expected) so try your best to remain stealthy as there are a lot of bad guys and is not a whole lot in the way of cover. There are nine enemies in the immediate area and they can be found in the following locations initially:
 
 
. Two enemies will start directly in front of you, split up and patrol away from you.
 
. Two enemies behind the large rock structure in the middle of the path ahead.
 
. Two enemies patrolling up and down the length of the vehicles on the left hand side of the area.
 
. Two enemies standing near some crates in the northeast corner of the area.
 
. One enemy by the objective marker in the northwest corner of the area.
 
 
To get this done quickly and silently, you’ll want to eliminate the pair of enemies that walk away from you as you climb up the ledge, either using the bow or silent takedowns. Climb the rocky structure in the middle of the path ahead.
 
 
From here, quickly look towards the vehicles to the left and you should see a pair of enemies by the front vehicle, quickly hit them with a Poison Arrow before they split up. Below you and directly ahead, there is a second pair of guards conversing, hit them with a Poison Arrow as well. From the rock, you should also be able to spot another enemy through the gap in the trees ahead – there is a second fellow standing with him, so hitting the visible one with a Poison/Grenade Arrow will take both out.
 
 
Finally, you can sneak over and take out the final, stationary guard behind the vehicles by the entrance to the next area.
 
 
When the enemies have been dealt with, check out the area and loot the Herb/Hardwood resources you might require from the shrubs provided. Move to the front of the vehicle column to find a covered bridge. Loot the Feather from the nest here if required before jumping the gap. Follow the path to the end and beneath a tree near the gate there is a Survival Cache [02/03].
 
 
Return back across the bridge and find the second vehicle in the convoy. Shoot the red barrels by this to blow up its Fuel Tank [Scorched Earth 02/04]. Follow the path behind the vehicles to reach a gate. On the wall to the left of this is a Mural [01/01 – Russian]. Grab the cylinder of reagents located to the left and proceed into the crack in the wall nearby.
 
 
Objective: Explore
 
 
As soon as you are through the crack, look to the left and grab the chest containing a Relic [01/03 – Stamp]. Move up to the camp fire here to unlock a new Base Camp ‘Weather Station’. You can use the Base Camp here to apply any upgrades you require and spend any skill points you have. Exit the Base Camp menu when you are ready to continue.
 
 
Stealth Enemy Encounter 03
 
 
Continue towards the weather station in the distance and enter the water when you reach it. Dive under the obstacle here and swim forwards until you see the hole in the ice above. Sit below the surface here and observe the pair of enemies above.
 
 
Once the enemies have split up, slowly surface and hit the silent takedown button on the enemy by the hole when the prompt appears to drag him into the water to drown him. Climb out of the water, sneak up on the second enemy and take him down with a silent assassination as well.
 
 
To the north east of the pair of thermal tents here, you will find a Strongbox [01/02 – Weapon Part: Heavy Pistol Piece 04].
 
 
Stealth Enemy Encounter 04
 
 
Approach the snow plough vehicle to the east of the thermal tents. Enter the bushes just beyond it to stay out of sight. There are seven enemies in the immediate area and as per usual, they can be taken down sneakily or straight up combat. Sneakiness is as always my preferred choice and you can find the enemies in the following initial positions:
 
 
. Three by the snow vehicle to the left. One will patrol away to the northeast if you wait long enough.
 
. Two by the sneaking bush directly in front of you.
 
. One by another sneaking bush further to the east than the two enemies in front at the start.
 
. One on the far side of the easternmost vehicle.
 
 
As soon as you pass the snow plough to enter the area, you’ll want to turn to the left and hit the group of three enemies with a Poison Arrow ASAP. Afterwards, use a Poison Arrow on the pair of enemies directly in front of you. Now, with the majority of the bad guys dealt with, you can track down and kill the final two enemies on the eastern side of the area as you see fit.
 
 
When you have dealt with all the Trinity scum, follow the vehicle tracks in front of the snow plough to find a locked gate to the south. In the snow just to the left of the gate is a Strongbox [02/02 – Weapon Part: Full Auto Shotgun Piece 03]. Check out the northernmost vehicle in the immediate area and shoot the red barrels by this to blow up its Fuel Tank [Scorched Earth 03/04]. Just to the east of the eastern vehicle there is a Survival Cache [03/03] by the end of a barbed wire fence running along the cliff.
 
 
When you are ready to continue, find the set of stairs at the northern end of the area and follow the walkway until you reach the building.
 
 
Objective: Enter the Weather Station
 
As soon as you arrive at the top of the first set of stairs, check out the crate by the base of the first building to the left for a Document [01/04]. At the back of this same structure, on another set of crates you’ll find a chest containing Relic [02/03 – Reliquary Pendant]. Inspect the inscription on the back of the medallion for a boost to Greek language proficiency.
 
 
Find the stairs leading to the second building. At the top of the stairs, scramble up the wall to the left of the gate and climb the broken ladder to the top. Before entering the open door, continue to the end of the platform to find a chest containing Relic [03/03 – Engraved Casing]. Examine the flat end of the bullet for a boost to Lara’s Greek language ability.
 
 
Objective: Search the Weather Station
 
 
Enter the open doorway. Proceed into the main room of the weather station to find a cylinder of reagents and on a desk by the windows in the far, right corner a Document [02/04]. The smaller room with the ladder inside also features another desk-based Document [03/04].
 
 
Climb the ladder nearby for a scene.
 
 
 

Research Base (Save Jonah, Protector)

Save Jonah
 
 
Objective: Enter the Prison Block
 
 
When we regain control, exit the building via the hole in the wall in front. Follow the walkway here all the way to the end and use the zip line. Hit the button prompt when it appears over Lara’s head and then jump to the ledge on the left.
 
 
Drop down and quickly dispatch the enemy on the small platform here. Hop down to the wooden platform below and use the grapple axe on the overhead beam here to reach the next platform. From the ramp in this location run and jump to the next ledge for a brief scene. Move along the beam to the right.
 
 
Climb out of the water silo. Either drop to ground level and use the ladder or stay up top and use the beams to swing across to the far end of the area. Use the zip line here to reach a circular observation platform in the distance.
 
 
As you land, sneak up and kill the guard and before utilizing the next zip line, follow the platform to the end to find an Explorer’s Satchel. Look down into the courtyard below to spot a vehicle shoot the red barrels by this to blow up its Fuel Tank [Scorched Earth 04/04].
 
 
Use the zip line to enter the building.
 
 
Objective: Find Jonah in the Prison Block
 
 
When you land, look for the spiral staircase nearby and descend to the bottom. On a crate beneath the staircase there is a Document [04/04]. Return up the stairs and proceed through the open doorway ahead for another cut-scene.
 
 
Note:
 
At this point you’ll earn the achievement/trophy ‘Whatever it Takes’.
 
 
Protector
 
 
Objective: Repel the Trinity attackers
 
 
As soon as you are back in control, drop down to the courtyard below and approach the camp fire to unlock a new Base Camp ‘Soviet Facility’. You can use the Base Camp here to apply any upgrades you require and spend any skill points you have. Exit the Base Camp menu when you are ready to continue.
 
 
When you are good to go, continue into the building ahead and loot the box of reagents, crate of Salvage and the Oil before continuing through the crack in the door.
 
 
Move along the hallway and as you go the door at the far end will burst open, allowing three enemies into the room with you. When you see the door taking damage ready a Poison/Grenade Arrow and as soon as you see the first enemy, let him have it. This should kill his friends too. If not, deal with them in any way you see fit.
 
 
Enter the next doorway and wait for the grenade to go off before climbing the stairs. At the top a scene will play. As soon as the scene finishes, sprint forward (if you are too slow you will die!) and continue into the next room.
 
 
Turn the corner to the left to see another three enemies ahead. Try to shoot the red barrel here as soon as possible in an attempt to hit all three with the explosion at once. If unsuccessful, kill off the survivors using your available weaponry. Proceed through this room and at the far end you’ll encounter one more fellow who will charge at you.
 
 
Continue through the outside area and around the corner until a scene plays.
 
 
When you regain control, you’ll be in some water. Dive under the brick wall in front to find yourself beneath an ice sheet. There are eight enemies in the room above and several holes around the room. To clear this room in the easiest manner possible, stay submerged, approach the holes and pick off isolated enemies with silent drowning takedowns. If you get spotted simply mash the swim fast button to get away and approach another hole.
 
 
Alternatively, (and slightly quicker) you can pull an enemy into the ice and purposely get spotted. Whilst the enemies are firing on your position, they should bunch up. Quickly swim to another hole and climb out before hitting one of the enemies with a Grenade/Poison Arrow to take out a large number at once. Repeat as necessary.
 
 
Either way, once you have cleared the room, surface and approach the objective marker for a cut-scene.
 
 
Note:
 
At this point you’ll earn the achievement/trophy ‘The Road Less Travelled’.
 
 
…And that does it for the Research Base for now. If you have followed the guide, you should be at 100% and have the following collectibles:
 
 
Collectible Number
 
Document 04/04
 
Relic 03/03
 
Mural 01/01
 
Strongbox 02/02
 
Survival Cache 03/03

 
With that out of the way, its time to head onwards to the next region – The Orrery!
 
 
 

The Orrery (The Path of the Deathless)

The Path of the Deathless
 
 
Objective: Follow the Path of the Deathless
 
 
Once the scene has run its course, we’ll be back in the Geothermal Valley once again. A new passage will have opened up in the stairway nearby which we can take to continue with the story. Enter the new passageway that Jacob opened for you. Inside, use Survival Instinct to locate and destroy the weak wall.
 
 
After breaking through the wall inside the Observatory basement and following the stairs all the way to the bottom you’ll find yourself in the Orrery area.
 
 
Cross the beam ahead to the far platform and mine the vein of Magnesite Ore. There is a section of weak wooden wall here we’ll need to cross in a minute, but before we do, look on the small rocky ledge below this to find a Survival Cache [01/03]. Return up to the higher ledge and use your Broadhead Arrows to cross the wooden wall jump and scramble up the wall at the end.
 
 
After climbing up onto the platform here, loot the pair of Mushrooms to the right. The next set of weak wooden walls is opposite. Notice that there is a horizontal section and a vertical section. Shoot a pair of arrows at the lower, horizontal section and one at the bottom and another at the top of vertical section. Jump across the horizontal arrows and scramble up to the vertical ones above. From the top arrow you should be able to jump to a higher ledge with an Explorer’s Satchel on it.
 
 
Drop to the main passage below and as approach the camp fire you’ll find a vein of Magnesite Ore and a pair of Mushroom patches to the right. Approach the fire to unlock a new Base Camp ‘Solemn Crevasse’. You can use the Base Camp here to apply any upgrades you require and spend any skill points you have. Exit the Base Camp menu when you are ready to continue.
 
 
Enter the nearby pool of water and as you swim forward, look for a small section of ground to the right. Climb up onto this to locate a Survival Cache [02/03]. Jump back into the water and follow the pool to the end. Loot the pair of Mushrooms here before pulling yourself up to the ledge above.
 
 
Objective: Find the entrance to the Orrery
 
Follow the ominous looking path between the spears downwards until you reach the large door at the base of the stairs. Enter the crack in the wall to the left of the gate.
 
 
Once you are through the crack, drop down the successive ledges until you reach the lowest level. Head through the gate here to enter a large Planetarium-style puzzle room. To continue, we’ll need to make our way to the very top of the room.
 
 
Objective: Use the Orrery to open the entrance to Kitezh
 
 
Step onto the beam facing towards the mechanism in the center of the room and shoot the globe hanging from the left side of the beam closest to you with a Rope Arrow. This will rotate the beam so that you can jump over to it. From the far end, jump down onto the circular platform at the center of the mechanism.
 
 
Whilst on the circular platform you will see a hanging block with handholds hanging on the far side from the entry point and two additional beams with hanging globes on the left. Use the Rope Arrows to shoot both of these globes two times each, so that they are in the opposite orientation from where they started.
 
 
With the beams in position, jump to the handholds opposite the entrance and climb up. Jump to the right and use the overhead beam to grapple axe swing your way over to a third beam in the distance. From here, climb up the handholds of the beam on the left and from here, run over and scramble up to the top of the nearby wall.
 
 
At the top of the wall, grab the pile of Byzantine Coins in the corner to the left. Interact with the lever facing the main mechanism and push forwards as far as it will go. Now use the hanging beam to the left to grapple axe onto the central platform of the mechanism and follow the wooden pathway to reach a similar platform at the far end. Before using the lever here, head into the tunnel to the left to find a Mural [01/01 – Greek].
 
 
Return to the main room and interact with the second lever. As with the first, push this forward as well until a scene plays.
 
 
Here comes the tricky part – navigating the moving mechanism. This is not easy and will likely result in a few checkpoint resets until you get a hang for where you need to go and how to go about getting there, but don’t be disheartened, it won’t take too long!
 
 
. To begin with, you’ll want to use the ramp to the left of the lever to jump and use the hanging beam to grapple axe your way to the central platform again.
 
. From the central platform keep an eye out for a set of handholds hanging from one of the mechanical arms that you can jump to from the central platform. Climb to the top of these.
 
. From the end of this mechanical arm, wait until you get into range of the next mechanical arm nearby that features a pair of hanging beams. Jump to one of these when you are in range.
 
. Keep an eye below and drop from the hanging beam onto the next mechanical arm below.
 
. From this mechanical beam, wait until you get into range of the mechanical arm with two hanging blocks with handholds. Jump to one and climb to the mechanical arm above when you are able.
 
. From the end of this mechanical arm, wait until you are facing the central mechanism and jump over to it.
 
. Use the handholds provided to climb to the top.
 
 
Once we are atop the central structure, locate one of the railed walkways. Move to the end of this and when you move past the open tunnel, jump across to reach it.
 
 
As soon as you land there is a piece of Magnesite Ore, a crate/cylinder of resources, a pile of Byzantine Coins and a Codex [Codex 01/01] similar to those we have been finding at the end of the Challenge Tombs we’ve beaten so far. Examine the codex to unlock a new skill.
 
 
Note:
 
for reading this Codex, you’ll be awarded the ‘Classically Trained’ skill.
 
 
Just past the Codex, you’ll see several weak wooden walls. Before continuing, drop down the ledge in front to the area below. Here you will find the area’s final Survival Cache [03/03]. Climb back up the ledge.
 
 
There are three weak wooden walls here that we’ll need to navigate using Broadhead Arrows to reach the far side. From our initial position, you should shoot one at the wall above us and a further two at the wall to the right, with one placed at either end. Jump up and across to the arrow at the end of this wall. From here, you’ll be able to make out a second horizontal wall on the right.
 
 
From atop the arrow here, place another two Broadhead Arrows in that wall as well. Jump to them and from the final Arrow, scramble up the wall to the ledge above.
 
 
Move down the hallway to enter the Path of the Deathless.
 
 
…And that does it for The Orrery region for now. If you have followed the guide, you should be at 100% and have the following collectibles:
 
 
Collectible Number
 
Codex 01/01
 
Relic 03/03
 
Mural 01/01
 
Survival Cache 03/03

 
 
With that out of the way, its time to head onwards to the next region – The Path of the Dead!
 
 
 

Path of the Deathless (Through the Glacier)

Through the Glacier
 
 
Objective: Make your way to the heart of Kitezh.
 
Move forward and drop down the first two ledges until you see a set of stairs ahead. Before proceeding, turn around to look back to where you came from. You should spot a set of stairs behind us on the right. Climb these to the top to locate an Archivist’s Map.
 
 
Just to the left of the stairs we’ll need to descend is a small icy ledge with some Feathers, a basket of Herbs and a Document [01/04 – Russian]. Drop down to the floor below, grab the Hardwood from the shrub here (if required) and continue through the broken doorway ahead.
 
 
From the end of the pathway, jump across to the ledge on the far side of the chasm here and use the handholds and axe climbing wall to reach the top. On the upper ledge, shimmy to the left. Jump to the left when required and climb the ice wall at the end to the top.
 
 
Jump to the next ice wall here. When you regain control, hold forward on the control stick to have Lara move to safety. Follow the set pathway looting the crate of Cloth, Magnesite Ore deposit and cylinder of reagents as you proceed.
 
 
Scramble up to the handhold on the building to the right at the end of the path and use the handholds and ice wall provided to climb to the ice bridge at the top of the room. From the end of this, jump to the statue opposite and shimmy around to the left to find a platform with a camp fire.
 
 
Drop down and approach the camp fire to unlock a new Base Camp ‘Hall of Guardians’. You can use the Base Camp here to apply any upgrades you require and spend any skill points you have. Exit the Base Camp menu when you are ready to continue.
 
 
Enter the door behind the camp fire and grab the cylinder of reagents. Use the thin rock bridge to reach the ledge below. Move forward until the path gets too thin to progress further. At this point Lara takes up position with her back to the wall. Slowly move along the narrow ledge here until you reach the far end.
 
 
Once you can walk normally again, look just to the right to spot a small ledge with Document [02/04 – Mongolian]. Return to the main pathway and climb up the wall at the end.
 
 
 

Path of the Deathless (Into the Hidden City)

Into the Hidden City
 
 
Objective: Cross the walls into the inner city
 
Follow the ledge to the right, grab the crate of Salvage here and then proceed towards the nearby camp fire to unlock an additional Base Camp ‘Icy Bluff’. You can use the Base Camp here to apply any upgrades you require and spend any skill points you have. Exit the Base Camp menu when you are ready to continue.
 
 
To the right of the camp fire is a small passage leading down to a recess holding two boxes of reagents. There is a basket of Herbs and a nest for Feathers on the way.
 
 
To continue, use the zip line by the camp fire to reach the next area. Press the button prompt when it appears above Lara’s head to trigger a short scene. When it is safe to do so, shimmy to the left and use the handholds, swing bars and pickaxe climbable wall to reach the top.
 
 
As soon as you reach the top, mash the melee button during the scene and if successful, you’ll end up in a new location again.
 
 
Note:
 
Throughout this next section of the map, there is an area challenge ‘Enemy of my Enemy’. This requires us to find and shoot explosives by signal pyres to light them on fire. They are listed in the guide below, but keep your eyes peeled as they are quite difficult to spot!
 
 
When we regain control of Lara we’ll immediately be under attack from a group of Deathless Soldiers. These guys are much bigger and more heavily armored than the Trinity operatives that we have been fighting thus far and they come in a couple of varieties – melee enemies that will charge at you with an oversized sword, Shield enemies who will block your attacks whilst moving close to you before attacking and archers who will pepper your location with magical fire arrows.
 
 
There are 5-6 melee enemies and 3-4 Archers in this area and they’ll successively enter the zone as you eliminate their buddies. This is an extremely tough fight and whilst the enemies seem quite durable early on, there are several explosive barrels of Greek Fire around the room that we can lure the melee enemies past before detonating to make things a little easier. In terms of weaponry, the Assault Rifles are quite effective at stripping their armor and delivering damage whilst the Grenade Arrows and the grenade attachment to the assault rifle are also great for dishing out some serious damage. Poison Arrows are pretty much a guaranteed kill as well, so be sure to save them for the toughest situations (unless you have a Mushroom surplus!).
 
 
Once the initial area is clear, head for the far right corner from the entry point to trigger another pair of enemies to enter the area. Use your Grenade Arrows to hit the shield bearer from behind and kill his melee friend to give yourself some quiet time.
 
 
Now that it is safe to do so, you’ll want loot the area. There is a basket of Herbs by a blue fire just to the right of the exit and a pair of Salvage crates located in the small, tunnel areas beneath the ruin structures within the immediate area. A third crate of Salvage is on the middle level of the main, central ruin.
 
 
Climb to the very top of the central ruin and loot the Feathers if necessary. From here, look to the southeast (right hand side from the intial entry point) and atop the building ahead you’ll be able to find a Signal Brazier this is for the ‘Enemy of my Enemy’ area Challenge. Shoot the explosive barrel beside the Brazier to light it [Enemy of my Enemy 01/06]. From the top of the ruin, if you orient Lara towards the exit, look atop the broken wall to the right to find a second Brazier [Enemy of my Enemy 02/06].
 
 
Drop down to the ground level and continue through the exit door.
 
 
At the top of the stairs, a pair of enemies will attack from the left. Quickly run to the right and take cover behind one of the ruined sections of wall here. Shoot and kill the melee fellow as he approaches before taking out the archer in the distance. Loot the crate of Salvage.
 
 
Move up the stairs from where the pair of enemies came from and when you reach the top, turn around and look back towards where you came from. Look on top of the building just to the left (and below the bell) to spot another Brazier, shoot the barrel beside it [Enemy of my Enemy 03/06]. The Archer’s platform has a basket of Herbs and some Magnesite Ore if you are interested in either.
 
 
Proceed up the next set of stairs and as you near the top, a pair of Archers will appear in the windows of the building ahead (this is the building with the bell on the roof with the brazier we just lit). Quickly shoot them both before continuing to the top of the stairs.
 
 
In the small room below the pair of Archers, there is a crate of Salvage and a basket of Herbs. Loot these before returning outside and scrambling up the wall and through one of the windows to where the Archers were positioned. From here, look above the stairs we just climbed up to see a rope barrier. Use the Rope Arrows to pull this down and shoot the barrel by the Brazier behind the barricade [Enemy of my Enemy 04/06].
 
 
Drop down and move to the right. As you approach the courtyard before the gate here a short scene will play.
 
 
When you regain control, there will be a pair of Deathless soldiers approaching you, one with a melee weapon and the other with a shield. If you have some available, immediately unload a Poison Arrow/Grenade arrow/grenade from the rifle attachment or two to take them out ASAP. If you don’t have either on hand, retreat up the nearby stairs and shoot the barrel of Greek Fire at the base when the enemies approach it.
 
 
With the two melee fellows out of the way, at the top of the stairs take cover behind the corner – from here take out the pair of Archers using either the Greek Fire barrels beside them or wait for them to drop down into the courtyard behind you and shoot them in the head a few times as they approach your position.
 
 
Return to the courtyard once all of the enemies have been dealt with and another brief scene will play to show a doorway opening. Once the fire has subsided a little, in the small alcoves either side of the main gate you’ll find a crate of Salvage.
 
 
Move through the hole in the wooden gate and as soon as you reach the far side, turn around and look above the entrance. On top of the wall to the right there is a Brazier in an archway [Enemy of my Enemy 05/06] and on the left a Brazier behind a barricade (shoot this with an explosive to set it off) [Enemy of my Enemy 06/06].
 
 
With your back to the gate we came from, follow the wall to the left. At the end there is a small, icy ledge with a Document [03/04 – Mongolian]. Just in front of the large archway you’ll find a basket of Herbs and another Document [04/04 – Mongolian]. Climb the small ramp to the right of the archway to find a chest containing a Relic [01/01 – Mysterious Figurine] at the top.
 
 
To continue, make your way up the stairs to the left of the giant archway. From the end of the platform leap across to the ice wall and use your axes to climb to the top. Proceed through the gap in the ice here.
 
 
Move forward a short distance and slide down the slope ahead. At the end, jump and use the grapple axes to swing from the overhanging beam. A scene will play.
 
 
…And that does it for the Path of the Deathless map for now. If you have followed the guide, you should be at 100% and have the following collectibles:
 
 
Collectible Number
 
Document 04/04
 
Relic 01/01

 
 
With that out of the way, its time to head onwards to the next region – The Lost City!
 
 
 

The Lost City (Breaking in, The Frozen city)

Breaking In
 
 
Objective: Find a way into the lost city of Kitezh
 
 
When we are back in control, look for the Mushrooms to loot nearby before following the hallway to the end and squeezing through the crack to the next room. Again, there are some Mushrooms here by the frozen puddle in the center.
 
 
Continue up the stairs for a brief scene and some objective updates.
 
 
The Frozen City
 
 
Objective: Get through the first gate
 
After the scene, turn around and behind Lara there will be another Mushroom to loot (if required). Follow the platform to the north, past the zip line to find a camp fire. Approach this to unlock a new Base Camp ‘Threshold of Kitezh’. You can use the Base Camp here to apply any upgrades you require and spend any skill points you have. Exit the Base Camp menu when you are ready to continue.
 
 
Note:
 
Throughout this initial area of the Lost City map, there is an area challenge ‘For Whom the Bell Tolls’. This requires us to find a series of Bells and cut them down. They are all listed in the guide below, but keep your eyes peeled as they are quite difficult to spot!
 
 
Note:
 
Also in this initial area, there is an area challenge ‘Banner Wars’. This requires us to find and shoot square flag Banners with Fire Arrows. Their locations are all listed in the guide below, but keep your eyes peeled as they are quite difficult to spot!
 
 
Note:
 
Throughout the Lost City map, there is an area challenge ‘Vandals’. This requires us to find and shoot headless Statues with explosives/firearms. Their locations are all listed in the guide below, but keep your eyes peeled as they are quite difficult to spot!
 
 
On top of the railing directly behind the zip line there is a Document [01/08 – Mongolian]. Grab this before using the zip line to reach the next area below.
 
 
Note:
 
It has taken a really long time, but if you have collected all of the Documents and Relics listed in the guide thus far, Lara will now reach Level 2 proficiency in the Mongolian language.
 
 
From the building that you land on, drop down to the ledge below to find a Bell – we’ll need to cut these down for the ‘For Whom the Bell Tolls’ area challenge. Approach the Bell and cut the rope [For Whom the Bell Tolls 01/05].
 
 
There is a slanted wooden platform leading to another rooftop nearby. From here, you’ll see another Bell above. Before climbing up, look on the wall below and to the left you should be able to spot a Deathless Banners (they look like small, square banners with a red, circular cross formation on them) – hitting these with a Fire Arrow will destroy them and count towards the ‘Banner Wars’ area challenge. Shoot this Banner [Banner Wars 01/08].
 
 
Now jump and scramble up into the Bell room at the top of the building to the east to find another Bell [For Whom the Bell Tolls 02/05]. Look for the wheel mechanism on the balcony here and look from this down into the building to the northeast to spy a trapdoor. Hit this with a Rope Arrow and use the mechanism to open it. Ignore it for now though, we’ll be back for it in a bit!
 
 
Drop down to the previous rooftop and you should see a third Bell in the distance. Before heading over, look on the building in the foreground on the wall facing you, there is another Banner. Shoot this [Banner Wars 02/08] before running over to the Bell to cut it down [For Whom the Bell Tolls 03/05]. Grab the crate of Salvage beside this.
 
 
Return to rooftop we reached from the zip line. Move to the eastern side and look below. There are a pair of deathless soldiers below. One who will remain stationary by the eastern wall of this building and another who will patrol around the side of the building with the statues to the northeast and back. Drop down and eliminate both of them with stealth kills.
 
 
At ground level, check out the ground by the southern wall of this building to find a Survival Cache [01/06]. With the building to your back, follow the icy cliff face to the right until you find a Monolith decipher this (requires level 2 Mongolian) to unlock the Coin Cache positions.
 
 
From the Monolith we can also find two more Deathless Banners. The first Banner can be found on the wall in the distance directly south of the Monolith [Banner Wars 03/08]. The second Banner [Banner Wars 04/08] is found on the building directly north of the Monolith. On the ground beside this second Banner, you’ll also find a Coin Cache [01/03].
 
 
Return to the base of the building that we zip lined into the area onto. Move up the right hand side of the building to the north to find some stairs leading down. At the bottom, turn to the left and enter the building via the open window. Inside there is a chest containing a Relic [01/10 – Amber Necklace].
 
 
Exit the building via the same window we entered and backtrack up the stairs. At the top, to the left you’ll see a large staircase in front of a building. At the top of the stairs there is a crate of Salvage and a Mural [01/03 – Greek]. There is also a statue here that we can destroy with gun fire to kick off the ‘Vandal’ area challenge [Vandal 01/08].
 
 
Drop down from the platform here and follow the very eastern wall of the map to the north. At the bottom of the first set of stairs, look to the right side of the puddle in the path to find Survival Cache [02/06].
 
 
Enter the building opposite using the window at ground level. On a table to the left as you enter is a pile of Byzantine Coins. Use the wall beside the wooden latticework to scramble up to a handhold above. On the second floor, drop into the trapdoor we opened earlier for a basket of Herbs and an Archivist’s Map. Use the Rope Arrow to remove the blockage from the door to return outside.
 
 
This time, follow the eastern wall of the map all the way to the north until you reach a clearing. Turn back to look back at the building we just rank past. On the right side of the wall facing us there is another Banner [Banner Wars 05/08]. At the base of the window of the building just to the right of this is another Coin Cache [02/03].
 
 
At the far, eastern end of the clearing we’ll find an archway built into an icy cliff face. this happens to be the entrance to a Challenge Tomb. Let’s check it out, shall we?
 
 
 

The Lost City (Challenge Tomb 09: Chamber of Exorcism)

Challenge Tomb 09: Chamber of Exorcism
 
 
If you haven’t any in stock, craft some arrows and some Poison Arrows before heading into the cave. Inside you’ll find a Bear. Kill it by hitting it with a Poison arrow, then shooting it in the head twice with regular arrows whilst it is stunned before switching back to Poison Arrow again to stun him once more before using regulars. Alternate until the Bear is dead.
 
 
Skin the Bear and the Deer carcass in here before flipping on your Survival Instinct to locate the cave’s weak wall. Approach this and use your pickaxe to knock it down.
 
 
Enter the hole in the wall and follow the passage down until you reach the first, larger cave area. Loot the chest here containing a Relic [02/10 – Glass Vase] and the pile of Byzantine Coins nearby. Continue along the path until you dive into a pool of water below.
 
 
Swim to the rocky platform on the right of the area to find a Survival Cache [03/06]. Before proceeding further, look back towards the ledge you jumped down from, on small slivers of land at the base of this wall you’ll be able to find a chest containing a Relic [03/10 – Soldier’s Pendant] on the right and an Explorer’s Satchel and cylinder of reagents by the scalable wall on the left.
 
 
Swim to the opposite end of the pool from where we entered and dive underwater. Follow the underwater tunnel here until you can surface at the end. Keep moving along the set path until you find a camp fire. In the corner behind this there is another Survival Cache 04/06].
 
 
Approach the camp fire to unlock a new Base Camp ‘Geothermal Cavern’. You can use the Base Camp here to apply any upgrades you require and spend any skill points you have. Exit the Base Camp menu when you are ready to continue.
 
 
Enter the pool of water behind the Base Camp and instead of heading for the far side, look for a submerged doorway on the right. Dive underwater and proceed through the tunnel until you reach the stairs at the end. At the top there is a cylinder of resources and an Archivist’s Map. There is also a Survival Cache [05/06] hidden along the left hand wall (from the initial entry point).
 
 
Return through the underwater tunnel to the previous pool of water and head for the bank opposite the Base Camp to continue.
 
 
Follow the stairs down until you reach a gate with some yellow gas seeping from a crack to the right. Shoot the gas with a fire arrow to detonate it. Continue through the now disappeared gate to find the puzzle room of this Challenge Tomb.
 
 
Once inside, move to the end of the platform on the left to find a Document [02/08 – Greek]. Drop down to the floor below and near the base of the stairs to the right there is a second Document [03/08 – Greek].
 
 
Make your way to the large iron gate at the back of the chamber (you’ll see the Challenge Tomb’s Codex through it). From here, look back into the room. There is a water- filled pool in the center of the room and on either side of the platform we entered is a rope covered lever. Use Rope arrows on both levers this will drain the pool and release a green gas into the room (which will make your screen go a little fuzzy). Whilst this is happening, quickly run into the empty pool to find a cage at the bottom. Interact with this to release it before the water rises once again.
 
 
Use the wheel mechanism on the crane here to lift the cage out of the water. Move over behind the crane and shoot the counterweight to rotate it. This should place the cage above the middle of the pool right in line with the iron door.
 
 
Climb around halfway up the stairs on the side of the room. Again, you’ll want to hit the rope levers either side of the top platform to release the gas. Ensure that you are out of the green haze before shooting a fire Arrow into the source of the gas. This will explode, sending the cage through the iron door at the back of the room.
 
 
Move through the destroyed gate and at the top of the stairs there is a cylinder/box of reagents, a piece of Magnesite Ore and the Challenge Tomb’s Codex we can interact with on the altar here to complete the Challenge Tomb [01/01].
 
 
Note:
 
for completing the Challenge Tomb, you’ll be awarded the ‘Greek Fire’ skill.
 
 
Note:
 
If you have completed all nine Challenge Tombs, you’ll earn the ‘Tomb Raider’ achievement/trophy at this point.
 
 
Backtrack your way through the cave until you are back outside again.
 
 
 

The Lost City (The Frozen city: Part 2)

The Frozen City: Part 2
 
Objective: Get through the first gate
 
 
From the Challenge Tomb entrance, follow the northern wall of the map to the west until you reach the large, domed tower. In the open courtyard just south of this, there is a pair of Deathless soldiers patrolling around in circles. Wait for them to pass before sneaking up and taking them both down silently one at a time.
 
 
Enter the building just to the west of the tall, domed tower to find a Mushroom and a chest containing a Relic [04/10 – Spurs]. In the center of the courtyard, find the column-type crane structure with a large circular base holding a hanging crate. At the base of this structure, there is a Coin Cache [03/03]. On the wall of the building directly south next to a market stall there is a metal barrier – hit this with explosives to remove it. Inside there is a Document [04/08 – Mongolian], a crate of Cloth and a piece of Magnesite Ore.
 
 
From the courtyard, look at the domed tower again. Find the cloth barrier blocking the door at ground level on the southern side of the tower and use a Fire Arrow to burn it down. Inside there is a chest containing a Relic [05/10 – Kitezhian Silver].
 
 
From the doorway leading to the Relic we just freed up, locate the hanging crate directly ahead. Use one of the market stalls in the courtyard here to jump over to the hanging crate. Climb up onto the top of this and use the beam beside it to leap across to a handhold on the tall, domed tower. From here use the available beams, handholds and scramble points in conjunction with your grapple axes to climb to the top. On the upper platform you will find a Document [05/08 – Mongolian] and a Bell [For Whom the Bell Tolls 04/05].
 
 
Use the zip line at the top of the tower to reach the objective marker at the gate. A scene will play.
 
 
Objective: Seize the Trebuchet
 
 
When you regain control, there will be a trebuchet firing at you occasionally. For the most part it’s a pretty lousy shot, but still it’s a good idea to keep your eyes on the sky in the direction it is firing from in case you need to make a quick adjustment.
 
 
Halfway down the stairs on either side of the gate there is a pair of Statues to destroy [Vandal 02/08 and Vandal 03/08]. At the very bottom of the stairs in the center of the path, there is a Document [06/08 – Mongolian]. On the wall above and to the right of the Document, there is a Banner [Banner Wars 06/08].
 
 
Return to the top of the stairs and use the zip line here to reach a building to the south. Kill any Deathless soldiers that pop up onto the floor with you (usually just the one) and shoot at the Archer on a balcony in the distance to stop him shooting at you – the Greek Fire vessel next to him makes the fight a short one!
 
 
On the floor in this building, you’ll be able to find a chest containing a Relic [06/10 – Flint Striker]. From this location, look ahead and along the wall to the right to spot another a Banner [Banner Wars 07/08] on the wall of the next building to the south.
 
 
Drop to the ground via the handholds by the Relic and kill a couple of Deathless melee soldiers as you venture to the northwest corner of the building. By the base of the building here, you can find Survival Cache [06/06]. Return to where we dropped down and use the grapple axe to grab the ledge and climb back up to the Relic location.
 
 
Climb to the roof of this building and hop up to the rope suspended between here and a building above to the south. Use the Rope Ascender to quickly reach the far end. Drop into the small room near the top of this building. On the right as you enter is a wall that can be destroyed using a firearm. Inside there is a Relic [07/10 – The Pagan God].
 
 
From this building, jump to the small, elevated platform below and to the right and then scramble up to the upper level of the next building to the south building above.
 
 
Things will start to get a little hectic here. We are getting close to the trebuchet, so fortunately it will stop firing, however the Deathless Soldiers manning it will disengage and start shooting arrows at us instead. There are three archers by the trebuchet (try to use the Greek Fire vessels close to them to eliminate as many as possible and a fourth Archer on one of the nearby rooftops to the left of the trebuchet.
 
 
Once you have cleared the ranged enemies out, drop down to the rooftops where you will have to fight a shielded Deathless Soldier. When it is safe to do so, continue towards the trebuchet and use the Broadhead Arrows on the weak wood wall just below and west of the main platform and the subsequent ice wall to climb to the top.
 
 
Upon arriving at the platform, even if you had previously cleared out all of the Archers, there will be another two waiting for you on the circular platform surrounding the trebuchet. Quickly run up and enter cover, before using the vessels of Greek Fire or just plain shooting them to kill them both. Look on the far side of the platform from where we climbed up for a cylinder of reagents. To continue, scramble up to the trebuchet above and kill one final melee soldier here.
 
 
Objective: Use the trebuchet to destroy the gate
 
 
At this point we’ll be able to control the trebuchet. Use the wheel mechanism on the platform to the left to rotate the platform and press the fire button (RT/R2) to shoot it. The longer you hold down the fire button, the further the projectile will travel and its landing position will be handily highlighted by a glowing white circle.
 
 
Note:
 
we’ll be able to begin the area challenge ‘Burn Baby, Burn’ at this point.
 
 
Our main target is the gate, but before we hit that we can also use the trebuchet to complete the first 80% of the ‘Burn Baby, Burn’ area challenge. To do this we’ll need to hit five signal pyres located around the area with a shot from the trebuchet. They can be found in the following locations:
 
 
. On top of the icy ledge just to the left of the trebuchet [Burn Baby, Burn 01/05].
 
. On the pillar just left of the gate [Burn Baby, Burn 02/05].
 
. On the top of a tower just in front and to the right of the gate [Burn Baby, Burn 03/05].
 
. On top of the icy ledge just to the right of the trebuchet [Burn Baby, Burn 04/05].
 
 
When you are ready to continue, hit the gate to break it down.
 
 
Objective: Get through the second gate
 
 
Disengage the trebuchet and drop back down to the circular platform below. From the western end (where we climbed up earlier) you should be able to see a barricaded window on the building opposite. Use a Grenade Arrow to break this down.
 
 
Jump across and across enter the window to find a crate of Salvage and the final Bell [For Whom the Bell Tolls 05/05]. Exit via the other window here to find a Relic [08/10 – Rus Drinking Horn] near the end of the roof.
 
 
Drop down to the platform below and then to the rooftop below this. Drop to the wooden platform to the east of the rooftop and look back towards the wall behind you to find the final Banner [Banner Wars 08/08] and a crate of Salvage beneath it.
 
 
Make your way over to the building just to the east of the flooded area here and on the second floor there is a crate of Salvage, several quivers of Arrows and a Document [07/08 – Mongolian].
 
 
Enter the water in the flooded area and dive under. Swim to the westernmost portion of the pool, under the building on the western edge of the area map. Here you will find a tunnel leading to a Crypt.
 
 
CONTINUES ON NEXT PAGE
 
 
 

The Lost City (The Frozen city: Part 2 Continued)

CONTINUED FROM PREVIOUS PAGE
 
 
The Lost City: Crypt 01 (Optional)
 
 
As soon as you are able to surface at the end of the underwater tunnel, do so. Loot the Mushroom ahead and inspect the far wall for a Mural [02/03 – Greek]. Find the weak wall to the left of this and use your trusty pickaxe to tear it down.
 
Head through the opening and follow the passage. Keep an eye out for a Document [08/08 – Greek], Mushrooms and a vein of Magnesite Ore, all along the left hand wall as you go. At the end of the passage, drop into the water below.
 
 
From the small platform to the left. We can jump towards the higher platform opposite and use the grapple axe to attach to the ledge so that Lara can pull herself up. There is a Mushroom patch and a vein of Magnesite Ore at the top.
 
 
Drop back down to the water and swim through the doorway nearby to locate the Crypt’s treasure room. Grab the pile of Byzantine Coins behind the chest before looting the main chest itself for Crypt Treasure [01/01 – Gear: Ancient Quiver].
 
 
Note:
 
If you have found and completed all five Crypts, you’ll unlock the achievement/trophy ‘The Chosen Few’ at this point.
 
 
With the gate now in tatters and all of the collectibles from the initial area in hand, it’s time to head through the gate to the next area. As you approach the ruined gate, look on the roof above it on the left hand side. On a plinth here there is another target Statue [Vandal 04/08].
 
 
As soon as you walk through the destroyed gate, there is a camp fire ahead.
 
 
Approach this to unlock a new Base Camp ‘Citadel Plaza’. You can use the Base Camp here to apply any upgrades you require and spend any skill points you have. Exit the Base Camp menu when you are ready to continue.
 
 
Note:
 
Now that we have all of the available gear, have looted all of the Crypts and completed all of the Challenge Tombs, this is a great time to head out and mop up the rest of the outstanding collectibles/challenges in the other regions.
 
 
 

Collectible Challenge Mop-Up (Page 1)

Now that we have all of the available gear, have looted all of the Crypts and completed all of the Challenge Tombs, this is a great time to head out and mop up the rest of the outstanding collectibles/challenges in the other regions.
 
 
If you have followed the guide to this point, you’ll want to do the following to finish the game with 100% completion:
 
 
. Siberian Wilderness – Find the final two Relics.
 
. Geothermal Valley – Hand in ‘Ancient Secrets’ side-mission. Complete the ‘High Diving’ and ‘Tossing Gourds’ Challenges. Find the final Survival Cache and Document. Grab the four remaining Coin Caches.
 
. The Acropolis – Find the final Document and Coin Cache.
 
. The Flooded Archive – find the final Mural and the last two Coin Caches.
 
. Soviet Installation – Complete the ‘Capture the Flag’ and ‘Difference of Opinion’ Challenges. Find the final Strongbox and Survival Cache. Grab the seven remaining Coin Caches. Purchase all remaining items from the Supply Shack.
 
 
Note:
 
I have listed the Soviet Installation last. This is so that by the time you get around to the Supply Shack in the region, you should have a sufficient number of Byzantine Coins to purchase all available items.
 
 
Siberian Wilderness Mop Up
 
 
Now that we have the Rope arrows in our possession we can nab the remaining collectibles in the Siberian Wilderness area. Use a Base Camp to fast travel back to the ‘Wilderness Refuge’ Base Camp in the Siberian Wilderness map.
 
 
You’ll find a cave blocked by rope-covered planks just west of where we found the Explorer’s Satchel earlier in the southwest corner of the map. Inside this cave you’ll find a chest containing a Relic [02/03 – Archer’s Ring] and some Mushrooms.
 
 
A little further to the west is another cave entrance blocked by an impact barrier – shoot this with your firearm of choice to bring it down. Within you’ll find two veins of Magnesite Ore, a box of reagents, some Mushrooms and a chest containing a Relic [03/03 – Mongolian Tug].
 
 
This should be your 100% completion in the Siberian Wilderness region. Make your way to the nearest Base Camp to fast travel out of there!
 
 
Geothermal Valley Mop Up
 
 
To begin our mop up for the collectibles in the Geothermal valley, you’ll want to fast travel to the ‘Ridgeline’ Base Camp in the northwestern part of the map. Once you have arrived on the scene, from the camp fire look for a red ramp overlooking the waterfall below. This is the first of four high dives that we can complete for the area challenge ‘High Diving’. To successfully pull off a dive, run and jump from the ramp. Quickly press the LT button as you jump to have Lara dive into the water below [High Diving 01/04].
 
 
Note:
 
For pulling off this dive, you’ll also earn the achievement/trophy ‘No Guts, No Glory’.
 
 
From the base of the waterfall, swim over to the eastern bank to where we found the cave containing the Baths of Kitezh Challenge Tomb earlier. In the easternmost part of this area, there is a dead tree with weak wood that we can use our Broadhead Arrows on to climb. There is a raised ledge to the east of the main area here which we can jump to from the tree. On this ledge you’ll find a crate with a Document [33/33 – Greek] on top of it.
 
 
Cross to the western bank of the river until you reach the wooden platform leading to the first Challenge Tomb we completed in the area – The House of the Afflicted. Proceed along the path until you crawl through the gap. In this area, just to the left of the man-made doorway there is a Coin Cache [08/09].
 
 
Make your way down to the southern part of the main valley to where we completed the ‘Surveillance Disruption’ and ‘A Hearty Meal’ side-missions earlier. Along the coast, just to the south of the guard tower here, there is a Coin Cache [09/09]. Climb the guard tower to find a diving platform. Execute a dive into the water below [High Diving 02/04].
 
 
Now let’s go to the ‘Ruins Encampment’ Base Camp. From here, make your way to the north, past the end of the main bridge and to the path behind the waterfall (near the entrance to the Pit of Judgment Challenge Tomb). On the wooden structure near the waterfall there is another diving platform. Execute a dive into the water below [High Diving 03/04].
 
 
Return to the Base Camp and this time head east. Speak with the quest giver in the ruins here to hand in the ‘Ancient Secrets’ side-mission.
 
 
Note:
 
You’ll earn the Sacra Umbra outfit for completing the ‘Ancient Secrets’ side-mission.
 
 
Note:
 
If you have completed all nine side-missions at this point you will earn the achievement/trophy ‘Woman of the People’.
 
 
Use the nearby rope pole to reach the island with the signal fire spire that we lit earlier. Climb it the same way as we did previously. Once you reach the first scalable wall section where we need to drop from the first wall to a second below and then jump to a third to the right. As soon as you find yourself on solid ground, look back towards the ruins. Below this area is a small, lower platform with a diving board. Execute a dive into the water below from here [High Diving 04/04].
 
 
Now we’ll want to fast travel to the ‘Cliffside Lookout’ Base Camp in the southeast corner of the map. From here, follow the zip lines down and proceed along the river into the upper village as we did earlier when Trinity was in control. In the first zone you come across with the bonfire, look just to the left of the eastern building find Coin Cache [09/09].
 
 
Proceed through this building and run between the two on the other side. Make your way to the western section of the area here that was previously blocked by a barricade. In this location you’ll be able to find the final Survival Cache [20/20] and the final area Challenge ‘Tossing Gourds’.
 
 
To complete the ‘Tossing Gourds’ Challenge, you’ll need to pick up the pumpkins on the ground nearby and throw them into nearby barrels. You’ll notice that the target barrels have a wooden pallet sitting behind the opening – try to toss the pumpkins so that they land on this and roll into the barrel below. The barrels can be found in the following locations:
 
 
. The first three are found just behind the spiked fence surrounding the pumpkin patch [Tossing Gourds 01/05, 02/05 and 03/05].
 
. On a raised ledge just to the north of the pumpkin patch. Stand in front of the Strongbox we previously opened at this location for a good angle [Tossing Gourds 04/05].
 
. This is also behind a spiked fence. It can be found behind the southernmost of the three buildings. You’ll have to make the shot from just south of the eastern side of the building [Tossing Gourds 05/05].
 
 
This should be your 100% completion in the Geothermal Valley region. Make your way to the nearest Base Camp to fast travel out of there!
 
 
 

Collectible Challenge Mop-Up (Page 2)

The Acropolis Mop Up
 
 
Unfortunately, our quick exit from the Acropolis earlier meant that we missed a few collectibles on the way out. The good news is we can head back and grab them when we feel like it. To do so, fast travel to the ‘Tower Courtyard’ Base Camp in the southern end of the map.
 
 
From the ‘Tower Courtyard’ Base Camp, follow the path leading to the west. Continue until you reach a large room after crawling beneath a half-destroyed doorway. In the center of this large room, there is an open trapdoor in the floor that wasn’t here when we were previously here.
 
 
Drop down into the trapdoor and use Lara’s pickaxe to force open the door. Jump across the small stream of water when you reach it to find a Document [10/10 – Greek].
 
 
Enter the water and follow the passage all the way through until you reach a dead end. Crawl through the small gap on the wall to the right to enter the next area. As soon as you are through the crack, the final Coin Cache [03/03] can be found on the floor.
 
 
This should be your 100% completion in The Acropolis region. Backtrack all the way to the previous Base Camp to fast travel out of there!
 
 
The Flooded Archive Mop Up
 
 
Now that we have the Broadhead Arrows in our possession we can nab the remaining collectibles in the Flooded Archive area. The fastest way to get to the area of interest is to use a Base Camp to fast travel to the ‘Ridgeline’ Base Camp in the northwest section of the Geothermal Valley region.
 
 
From the camp fire, cross the river to the east and follow the path until you reach the broken bridge. Use the tree branch to swing across to the far side. Enter the cave a little further along the track to find yourself back in the Flooded Archive region.
 
 
Drop down to the floor below and backtrack through this area in the opposite way we came from earlier. Head up the stairs and through a pair of underwater tunnels. As soon as you surface at the far end of the second underwater tunnel, you’ll see a weak section of wood on the wall to the left.
 
 
Use your Broadhead Arrows to climb to the ledge above. Proceed down the slope in front and when you reach the chasm use the grapple axe on the hanging beam to swing across to the far side. Climb the scalable wall here.
 
 
Follow the passage at the top, across the bridge beam and jump across the subsequent gap. Crawl through the small gap at the base of the wall to the right. Follow this path and keep an eye out on the right hand wall for the area’s final Mural [03/03 – Greek].
 
 
Just past the Mural, there is an opening we can drop down into to land on a wooden platform below. Drop to the floor below this and destroy the vessel of Greek Fire by the door to blow it open. This will place us back in the large chamber where we toppled the statue to progress earlier. Make your way over to the ‘Greek Fire Depot’ Base Camp here.
 
 
From here we’ll want to fast travel to the ‘Chamber of Records’ Base camp on the eastern side of the region map. Move through the crack in the wall by the camp fire and upon reaching the far side, look on the floor in the beam of the flashlight to the left to find a Coin Cache [02/03].
 
 
Return back through the crack to the Base Camp and continue through the hallway beyond, down the stairs until you reach the large room below where we found the Atlas earlier. Be careful – occasionally a group of Trinity Soldiers will be patrolling about this area and they’ll have a Flamethrower enemy with them. On the lower level, just to the left of the stairs leading to the platform that held the Atlas there is a Coin Cache [03/03].
 
 
At this point you should be all done with this region’s collectibles. Return to the closest Base Camp and fast travel outta there!
 
 
 

Collectible Challenge Mop-Up (Page 3)

Soviet Installation Mop Up
 
 
Now that we have the Combat Knife, Fire/Grenade Arrows and Broadhead Climbing Arrows in our possession we can nab the remaining collectibles in the Soviet Installation area and complete the outstanding challenges. Use a Base Camp to fast travel back to the ‘Logging Camp’ Base Camp in the Soviet Installation map.
 
 
Note:
 
We can now burn the final poster for the ‘Difference of Opinion’ challenge and use out Combat Knife to cut down flags for the ‘Capture the Flag Challenge’.
 
 
From the ‘Logging Camp’ Base Camp, look to the west along the wire fence to find a Flag. Approach and cut this down with the Combat Knife [Capture the Flag 03/07]. Head across the river to the north and follow the bank to the right, past the bridge to find a Monolith that we didn’t have the language proficiency to unlock. At this point however, you should have no problem deciphering it to add the final Coin Caches to the map.
 
 
Heat back to the west along the river bank and around halfway between the Monolith and the ‘Hidden Refuge’ Base Camp markers on the map, there is ledge behind the guard tower here housing a Coin Cache [04/09].
 
 
Cross back to the other side of the river and head east, until you reach the Lumber Mill. Climb up onto the low roof on the east side of the building, jump across to the suspended ladder to reach the roof proper. Here there is another Flag [Capture the Flag 04/07].
 
 
Return to ground level and continue along the river bank to the east until you see a bridge leading north to another building and guard tower. Climb the red cylinder in this area and at the top there is a Flag – approach and cut this down [Capture the Flag 05/07]. At the base of the cylinder is a cave blocked by a metal barrier. Use the Grenade Arrows to blow it down. Inside there is a vein of Magnesite Ore and a Strongbox [14/14 – Weapon Part: Break-Action Shotgun Piece 04].
 
 
Return to the Lumber Yard across the river and look for a cave just to its east – watch out for either a group of enemies patrolling around this area or a pack of Wolves (no doubt you’ll encounter a group of one or the other). Climb the wall to the right of the cave entrance and follow the set route. You’ll come across the next Coin Cache [05/09] at the base of one of the walls we need to scramble up.
 
 
Return to ground level and continue to the east. Enter the cave leading to the ‘Voice of God’ Challenge Tomb that we completed earlier. In the first cave area there is a Coin Cache [06/09] by the entrance.
 
 
Exit back to the main area and turn to the left. Follow the cliff to the south until you reach the next cave. This is blocked by a metal barrier. On the ground just outside of this is a Coin Cache [07/09]. Destroy the barrier with your Grenade Arrows, inside there is a vein of Magnesite Ore, some Oil and an Explorer’s Satchel.
 
 
Once you are back outside, continue to the south and look for a guard tower in the distance. Approach this and you’ll find a Flag [Capture the Flag 06/07] just to the north of it. On the rocky outcrop just south of this same guard tower there is a Coin Cache [07/09]. Drop down and explore beneath the broken wooden bridge area along the edge of the cliff directly to the west to uncover a Survival cache [21/21].
 
 
From the previous Survival Cache, locate the large pillar of rock in the river here with a zip line above it. Move into a position in line with this and look down from the cliff. There should be a small ledge below. Jump down to this. Destroy the metal barricade blocking the entrance to the cave here before proceeding inside. As you enter you’ll be attacked by Wolves so use your Poison/grenade Arrows to deal with them quickly. Loot the cave for two veins of Magnesite Ore and three batches of Mushrooms.
 
 
Exit the cave and jump into the river below. Swim to the northwest until you find the entrance to the frozen river we can climb up. Return to the ‘Logging Camp’ Base Camp. Now that we have the last Monolith deciphered, you can find another Coin Cache [08/09] in the narrow gap between the silo and the fence. Return to the nearby Camp Fire and fast travel to the ‘Copper Mill Yard’ Base Camp.
 
 
Continue through the nearby gate to the ‘Copper Mill Yard’ Base Camp. From the camp fire here, look just to the north to spy another Flag [Capture the Flag 07/07]. Head through the gate that was previously blocked by the rope barricade and climb the ladder on the train. Jump across the adjacent rooftops until you reach the next ladder hanging from above. At this point, look to the left to spot a rope barrier that we can pull down. Inside the room behind this, you’ll find a Poster [Difference of Opinion 07/07] use a Fire Arrow to destroy it.
 
 
Drop to the ground outside and make your way to the northeast corner of the area. There is a cave entrance blocked by a metal barrier. Use a grenade Arrow to remove it. Inside there is a vein of Magnesite Ore and two piles of Byzantine Coins.
 
 
Return to the nearest Base camp and fast travel to the ‘Installation Vista’ Base Camp on the far southwestern side of the map. From here, make your way to the guard tower and zip line down to the entrance to the first Crypt area. Through the crack, right before the entrance to the cave there is a Coin Cache [09/09].
 
 
Finally, we’ll want to fast travel to the ‘Communications Tower’ Base Camp and visit the Supply Shack to purchase the remaining items for sale.
 
 
Note:
 
For purchasing all of the upgrades/outfits/weapons from the Supply Shack, you’ll unlock the achievement/trophy ‘Avid Shopper’.
 
 
At this point you should be all done with this region’s collectibles. Return to the closest Base Camp and fast travel outta there!
 
 
 

The Lost City – Continued (The Frozen city: Part 3)

The Frozen City: Part 3
 
 
Objective: Get through the second gate
 
 
From the ‘Citadel Plaza’ Base Camp, with the destroyed gate at your back look for the horse statue directly in front. At the top of the stairs to the right of this is a Statue to destroy [Vandal 05/08]. Behind the horse statue, on the far wall by a blocked door you’ll find a Mural [03/03 – Greek]. Return to the camp fire and to the left of this, on a stone railing is another Statue [Vandal 06/08].
 
 
Make your way to the objective marker by the gate to the west. As you approach the stairs flanked by the pair of horse statues, look on the roof of the building above the left hand horse to spot another Statue [Vandal 07/08].
 
 
Continue up the stairs to trigger a scene during which Lara will acquire some new Gear: Armor-Piercing Arrows.
 
 
Objective: Survive the ambush
 
 
As soon as the scene is over we’ll be attacked by Deathless Soldiers. This is a long and challenging fight against a large number of melee and ranged attackers. The Deathless with come in waves and you’ll need to eliminate the lot of them before you are able to progress further.
 
 
The basic tactic here is to keep moving to avoid Archer fire, whilst shooting at the melee enemies who chase you around. If the numbers start to stack up, try to have them chase you past the vessels of Greek Fire near the middle of the area and shoot it as they run past. Other than that, spare no expense with your ammo and special arrows.
 
 
Once all of them are dead, we’ll be able to proceed.
 
 
 

The Lost City – Continued (Gate Crasher)

Gate Crasher
 
 
Objective: Find a way to destroy the gate
 
 
Once that super-long, tricky and frustrating fight is over, be sure to loot all of the enemies – you are bound to have expended a lot of ammo. There is also a piece of Magnesite Ore to the left of the destroyed entrance and three Herb shrubs around this area which you’ll probably need to re-stock your healing ability!
 
 
Enter the newly opened door nearby that is indicated by the objective marker. Use the wheel mechanism on the wall to raise the nearby door. Continue through the door and up the stairs.
 
 
At the top of the stairs, turn to your right to spot a barricaded passage. Use your firearms to destroy the barricade. Run and jump across to the ledge on the far side of the gap. In the room here, work your way down the balcony to the right to find a Relic [09/10 – Wooden Icon].
 
 
Return to the stairs and look behind them for a piece of Magnesite Ore if you are interested. Approach the objective marker when you are ready and use your Rope Arrows with the hanging log to swing across to the next area.
 
 
As you land, use your Rope Arrows to remove the barrier to the right to create a shortcut back to the previous Base Camp. From the doorway we just opened up, look on top of the wall above and to the left of this to spot the final target Statue [Vandal 08/08] on a stone handrail.
 
 
From the far end of this platform, use the zip line to reach another in the distance. As you arrive, hit the pickaxe button to grab the ice wall and climb to the top.
 
 
Ahead there is a large chunk of ice behind a crane with a hanging basket. Before approaching this, climb up onto the upper ledge on the left to find an Archivist’s Map. Shoot the rope covered section of the crane arm to have it rotate and position the hanging basket by the ice wall. Now simply sprint up the ramp here and jump to the basket to have it destroy the ice wall.
 
 
With the ice out of the way, you’ll see a weak wooden wall behind it. Use your Broadhead Arrows to create a path all the way to the top before using them to climb up.
 
 
Objective: Use the trebuchet to destroy the gate
 
 
Scale the central platform here to reach a second trebuchet. Unfortunately, this one’s arm is blocked, preventing us from firing it. From the wheel mechanism on the side of the trebuchet rotate the trebuchet so that the beam in front is facing the nearby tower. Use the beam in front to jump towards the nearby tower with the rope spool. Use the Grapple axes to latch onto the ledge of the tower and pull yourself up.
 
 
Loot the box of reagents here and stand beside the spool of rope. Shoot the Rope Arrow attachment point on the blockage at the front of the trebuchet. With the rope linking the two in place, jump back to the trebuchet and use the wheel mechanism to free the arm. We’ll now be able to use the trebuchet.
 
 
Rotate the trebuchet to the left. Around halfway between our current location and the target gate in the distance, on top of a tower you’ll find the final Signal pyre. Hit this with trebuchet fire [Burn Baby, Burn 05/05].
 
 
Note:
 
If you have completed every challenge in the game to this point, you’ll earn the achievement/trophy ‘Compulsive’.
 
 
Hit the gate with the trebuchet for a scene.
 
 
CONTINUES ON NEXT PAGE
 
 
 

The Lost City – Continued (Gate Crasher Continued)

CONTINUED FROM PREVIOUS PAGE
 
 
Objective: Go to the other trebuchet
 
 
Following the scene, you’ll be facing the next trebuchet in the distance and there will be a couple of Archers here shooting at you. Ignore the baddies for now (unless you are a really good shot and want to take them out of course) and drop to the platform below. Approach the rope pillar and use a Rope Arrow whilst standing next to this to shoot the attachment point below. Use the resulting zip line to reach the next tower top.
 
 
Scramble up the wall to the right to the platform above and use the half-walls her to take cover. Eliminate any Archers you can see on the trebuchet platform ahead. Stand on the ramp facing the trebuchet and shoot one of the rope covered arms of the rotating beam ahead to rotate it 90 degrees, creating a bridge.
 
 
Cross the beam to the far side and jump to the ice wall. Follow the set platforming path until you reach the platform above. Upon arriving at the platform, even if you had previously cleared out all of the Archers, there will be another two waiting for you along with a halberd wielding melee soldier here. Use the Greek Fire vessels for some assistance in killing them if necessary.
 
 
Objective: Break the ice off the gear and fire the trebuchet
 
 
Around the far side of the trebuchet platform from where you climbed up there is a crate of Salvage. Below you’ll see a balance beam with a hanging basket on one end, tilting it diagonally. Shoot the end with the hanging basket with a Rope Arrow to have the lower end of the beam face the trebuchet.
 
 
Jump onto the balance beam and use it as a ramp to reach the top of the tower at the far end. There is an Explorer’s Satchel behind the pile of debris here. Locate the bucket atop the tower here, stand next to it and shoot the high end of the balance beam with a Rope Arrow to attach it.
 
 
Use the zip line to reach the platform to the east and grab the cylinder of resources by your landing point. Move down the first flight of stairs here and shoot the higher end of the balance beam with a Rope Arrow to pull the bucket from the tower. Once the bucket is loose, shoot the hanging lever below the bucket with a Rope Arrow as well to have it close the bottom of the bucket.
 
 
Now use your Rope Arrows to rotate the balance beam so that the now closed bucket passes beneath the waterfall below the tower we pulled the bucket down from. Once the bucket is filled with water, the balance beam should tilt the other way so that the initial hanging basket is now on the high end of the beam. The metal basket should also be facing the trebuchet.
 
 
Back at the base of the first flight of stairs, look for a small ledge to the right. There is a piece of Magnesite Ore here. Look towards the wooden bucket filled with water and shoot the level to release some water and then shoot the lever once again to close it – we’ll want to release enough water so that the balance beam to be roughly level.
 
 
Once the beam has levelled out, use the nearby ramp to jump to the wooden scaffolding with the balance beam atop it. From here, run and jump to the metal basket with the handhold this should break the ice here.
 
 
Return to the trebuchet for a scene.
 
 
Objective: Destroy the gate and repel the attack
 
 
Following the scene, your position will be under attack by three large groups of Deathless Archers. Fortunately, our trebuchet can dish out large-scale area of effect damage and one or two accurately placed shots can eliminate a whole group. The Archers can be found:
 
 
. On the platform surrounding the first, destroyed trebuchet below
 
. Below on top of the ruined tower, just to the left of the trebuchet’s staring orientation.
 
. On the tower with a signal pyre on the far, left.
 
 
Once you have cleared all three groups of enemies, aim for the gate in the distance and unleash the trebuchet fire on it. If successful, a short scene will play showing the gate coming down.
 
 
Objective: Cross the bridge
 
 
When we are back in control, drop back down to the platform below. To the right of the balance beam structure there is a rope pillar. Stand by this and use the Rope Arrows on an attachment point present on the tower below.
 
 
Grab the crate of Salvage here and again use the Rope Arrows by the rope pillar to create a zip line to the building in the distance. Ride the zip line down, drop and grab the ice wall before using it and the nearby handholds to reach the top.
 
 
Kill the archer by the far end of the platform and another on the roof opposite before using the grapple axe on the overhanging beam to swing across to the second Archer’s location.
 
 
At this point, a trebuchet somewhere beyond the gate will start firing on your position periodically. For the most part it’s a pretty lousy shot, but still it’s a good idea to keep your eyes on the sky in the direction it is firing from in case you need to make a quick adjustment.
 
 
On the parallel building to the left, a group of four Archers will appear at the far end. Use the vessel of Greek Fire and the hanging metal Greek Fire container to thin out the numbers before using your weaponry to pick of any survivors. Move to the far end of your current platform and take out the Archer the roof opposite before using the grapple axe on the overhanging beam to swing across the gap.
 
 
At the end of this rooftop, there is a wooden platform with a rope pillar. Use this to create a zip line to the attachment point in the window of the main building below. Slide down to the building and re-enter the courtyard with the second gate where we fought that tricky battle earlier.
 
 
Run up the stairs and jump across the gap to the destroyed gate. Continue on through to the other side.
 
 
 

The Lost City – Continued (You Shall Not Pass, Ascension)

You Shall Not Pass
 
 
Objective: Run!
 
As soon as you make your way through the gate, things will start getting a little crazy. The bridge in front of you will begin to collapse. Sprint across it, making the jumps to subsequent platforms where it is safe to do so. When you reach the final section of the bridge, there is a ledge out of reach at the far side of the gap. Sprint and use the grapple axe to grab this. Climb to the top.
 
 
At this point we’ll have another encounter with a force of Deathless soldiers. There are five or so Archers who will sit near the back and at higher up areas on the left who’ll shoot you with arrows, a pair of melee soldiers and three armed with shields who’ll toss Molotovs at you.
 
 
Fortunately, this fight is really not all that difficult – there are quite a large amount of Greek fire vessels around the area which we can use. If you run out of Greek Fire barrels, remember that Grenade/Poison Arrows are quite effective and should be able to eliminate, stun or severely damage most enemies when shot near their feet. You’ll need to clear the area of enemies to continue.
 
 
Loot the enemies and proceed towards the main building for a scene.
 
 
Ascension
 
 
Objective: Climb the tower
 
 
Enter the open gate ahead. There is a camp fire inside. Approach this to unlock a new Base Camp ‘Citadel Gate’. You can use the Base Camp here to apply any upgrades you require and spend any skill points you have. Exit the Base Camp menu when you are ready to continue.
 
 
On one of the walls beside the camp fire you’ll see a section of weak wood above. There is a second section of weak wall off the ledge to the right. Use your Broadhead Arrows to create platforms to climb allowing you to traverse from the closest wooden wall to the top of the second. From the top arrow, look to the end of the first wall to see another weak wall. Use another Broadhead Arrow on this and jump to it. From here we can use the nearby handholds to reach the next platform above.
 
 
As soon as you climb up onto the platform, immediately turn to the right to find a chest containing Relic [10/10 – Ivory Carving]. Inspect the inscription in the concave section of the tusk for a boost to Mongolian language proficiency.
 
 
Use Broadhead Arrows to again climb to the top of the nearby wall. Climb the stairs and when you reach the gap, use the hanging rope log for a Rope Arrow sing to the ice wall on the far side. Be sure to mash your pickaxe button as you arrive! Climb to the top of the ice wall and use the ledge to shimmy to the left (watch out for button prompts to press as you go). Use the handholds provided to scramble up to the next section of tower above.
 
 
Upon entering, jump and use the grapple axe on the hanging beam to reach the next platform. At the far end, do the same thing again to reach a scalable wall wrapped around a column. At the top of this scalable wall there are a pair of weak wooden walls to the left and in front. Use the Broadhead Arrows to create platforms across the pair of walls to allow you to reach the top of the right hand of the two. From here you’ll be able to jump to a nearby platform on the right.
 
 
Run to the end of the first platform here and use the swing bar to reach the next. Continue to the other end of this one and shoo the hanging log in the distance with a Rope Arrow to swing over to an ice wall below it – make sure you hit your pickaxe button to grab on.
 
 
Scale the ice wall to the top and on the platform above to the left of the gate there is a section of weak wooden wall. Use your Broadhead Arrows once again to get up to the top of this where you can grab the overhead ledge. Shimmy around the corner to the left and climb up to the room above. From the small ramp here, use the grapple axe on the hanging beam to reach ice wall ahead.
 
 
Climb to the top of the wall to find a crate of Salvage and a camp fire. Approach this to unlock a new Base Camp ‘Broken Spire’. You can use the Base Camp here to apply any upgrades you require and spend any skill points you have. Exit the Base Camp menu when you are ready to continue.
 
 
Objective: Reach the top of the tower
 
 
From the Base Camp, leap across to the ice wall of the adjacent building. Grab the handholds above and climb them until an explosion occurs above. Jump to a second set of handholds to the left. From the top of this scramble up to the ledge above for a scene.
 
 
Following the scene, move slowly across the narrow ledge provided. When you can go no further, jump across to the ice wall to the right and climb around the corner and upwards. Use the handholds and ledges above to move around to the left and to another ice wall. Above, use the handholds to reach a third ice wall. At the top of the ice wall jump upwards and use the grapple axe to grab the platform above.
 
 
Climb up the rope for a scene. During the cut-scene, you’ll be required to shoot an enemy. Shoot him in the head a few times to keep the cut-scene moving along.
 
 
 

The Lost City – Continued (The Divine Source)

The Divine Source
 
 
Objective: Fight your way to the Chamber of Souls
 
 
As soon as you regain control of Lara we’ll be in combat against some Trinity forces. During this next little section, you’ll be in full on third-person shooter mode and as such you’ll want to stay in cover as much as possible. Watch out for grenade indicators that flash up on the screen and if necessary use your scramble moves to reach another piece of cover before it explodes. Keep an eye out for vessels of Greek Fire to help take out bad guys and loot fallen enemies to restore your ammo.
 
 
There are three in the initial location and they’ll be well aware of your presence so enter cover and shoot back. As you proceed along the pathway here, additional enemies (and a lot of them will) approach from the other direction. Continue to use cover and move up slowly using your weapons to deal headshot damage and special bow ammo when things get a little hairy. Be sure to prioritize the enemies that charge at you before focusing on the others that maintain a distance.
 
 
Continue through the icy path until trebuchet fire hits. Afterwards you’ll you reach the next fire fight. Enter cover behind the fallen statue here. Repeat the tactics from earlier – moving between the pieces of cover and shooting back at enemies when able. This fight is a little easier than the previous one however as there is a conveniently placed vessel of Greek Fire which can be detonated to thin out the numbers. Clean up any remaining hostiles before continuing onwards.
 
 
A short distance along the path another fight will break out. This time there are 5-6 regular enemies and a fellow with a shield as well. After defeating these enemies, continue to the end of the path and jump across to the next platform.
 
 
There is a camp fire ahead. Approach this to unlock a new Base Camp ‘Final Precipice’. You can use the Base Camp here to apply any upgrades you require and spend any skill points you have. Exit the Base Camp menu when you are ready to continue.
 
 
Note:
 
This is the point of no return in Rise of the Tomb Raider, so ensure that you have all the weapon upgrades, skill upgrades and ammo you require before proceeding.
 
 
When you are ready to continue onwards to the final section of the game, run over and use the hanging overhead beam to axe grapple across to the ice wall in the distance. Climb to the left and then to the top to find a handhold with which to climb up to the platform above.
 
 
As you reach the top a scene will play.
 
 
Boss: Helicopter
 
 
When we are back in control, we’ll be behind a piece of cover with an attack helicopter looking in our direction. We won’t be able to take it down the traditional way but with the help of our Remnant allies it turns out that helicopters are not all that tough!
 
We’ll need to stay in cover throughout this fight, but we’ll be given the ability to signal trebuchet fire and whilst our buddies won’t be able to hit the helicopter directly, we can use it all the same. When one of the trebuchet’s projectiles is close to the helicopter we’ll need to shoot it to cause damage to the vehicle. We will need to do this a total of three times to bring down the helicopter.
 
 
Unfortunately, it’s not that simple. Between each successful trebuchet shot, the helicopter will retreat and waves of enemies will appear. Fortunatley the first wave consists of a mix of Trinity soldiers and Deathless. The good news is that when they appear together, they aren’t too fond of one another and will fight amongst themselves if you leave them to it. The second wave consists of Trinity fellows only, so you’ll be in for a bit more of a fight in that circumstance!
 
 
We’ll want to stay in cover during these phases – the absolute best place to do this is on the upper ledges on the wooden platforms extending out from the main stonework and above the stairs below. On one of these wooden platforms, if you stay glued to the wall on your left and sit by the edge of the wall with a view one way across the raised platform, you can pretty much kill the enemies one at a time as they appear. Occasionally, they will be able to get a lucky shot from the top of the stairs behind you. If this happens, transition to the wall on the other side of the wooden platform and look back down the central platform in the other direction.
 
 
Alternatively, you can retreat to the lower section, there are quite a few barrels of Greek fire and some decent pieces of cover down here to help you with the bad guys.
 
 
Once a wave has successfully been defeated a scene will play showing the helicopter coming back again. When the helicopter is present, you’ll want to stay in cover for the duration and avoid its fire until the trebuchet is ready to fire once again. To do this, we want to transition to a new piece of cover or scramble out of the way when you see missiles coming directly at Lara and move slowly around obstacles when the machine guns are going so that we can maintain cover as the helicopter strafes across the area.
 
 
After hitting the helicopter for the third time, a scene will play to end the fight.
 
 
CONTINUES ON NEXT PAGE
 
 
 

The Lost City – Continued (The Divine Source Continued)

CONTINUED FROM PREVIOUS PAGE
 
 
When we regain control of Lara, we’ll be in a small, circular room atop a pillar. On the floor below us there are four Deathless soldiers wandering about. Fortunately, they are unaware of our presence so we’ll be able to deal with them quietly and quickly.
 
 
To do this we’ll use the four pillars and the swing bars linking them to good effect. From the pillars, if you have the ‘Death From Above’ skill unlocked you can instantly kill enemies as they pass below, quickly climb back up a pillar and repeat when enemies come to investigate (and are isolated of course!). Alternatively, we can also use the pillars to drop down behind them and sneak up and perform silent takedowns before climbing back up.
 
 
If things go awry, there are several quivers of Arrows around as well as jars to craft Grenades to help you dish out some extra damage, but simply using your assortment of end-game weaponry and specialty Arrows (Poison/Grenade are incredibly effective) that you have brought with you to this point should be sufficient!
 
 
After killing the first four Deathless soldiers, a second group of three will drop into the area. The same tactic can be applied to the second group as well.
 
 
Once the area is clear, proceed towards the objective marker nearby.
 
 
Objective: Find an exit
 
 
As you arrive at the objective marker a short scene will play.
 
 
Boss: Trinity Leader
 
 
We’ll now just have a single enemy standing between us and the end of the game. To begin with, it seems a little tricky as you’ll be disarmed at the start of the fight. He’ll shoot at you with an assortment of grenades and an assault rifle, so staying in the open is a no-no. Fortunately, the tactic to taking him down is actually fairly simple.
 
We need to sneak up on him and attack him from behind. To make things easier, we’ll want to grab one of the cans sitting around the room and transition between pieces of cover until we are sure that the bad guy doesn’t quite know where we are. At that point, toss a can to have him head over to investigate the noise. At this point, sneak up behind him and perform a silent takedown attack on him.
 
 
After the first blow is dealt to the bad guy, more of the cover in the environment will be removed, making things a little more difficult. The tactic however remains the same for the second attack. Find a can, maneuver out of sight and use the can to distract him. During the second silent takedown attack you perform on him, he’ll actually counter attack you, so press the dodge button when you see it coming and then hit the button prompt that appears in the middle of the screen within the time limit to wound him again.
 
 
Once the bad guy has been wounded twice, he’ll be down for the count. At this point you have a choice – you can walk over and perform a finisher on him or leave him be.
 
 
Objective: Reach the Chamber of Souls
 
 
Either way you decide to deal with the last boss, to continue, you’ll want to proceed up the nearby staircase. At the very top squeeze between the crack in the open door for a scene to end the game.
 
 
Note:
 
At this point you’ll earn the achievement/trophy ‘The Price of Truth’.
 
 
Note:
 
If you played through on Survivor difficulty, you’ll earn the achievement/trophy ‘Ultimate Survivor’ at this point. This achievement/trophy is not available on the Xbox360 version of the game.
 
 
Note:
 
if you are at 100% completion, you’ll earn the achievement/trophy ‘No Stone Unturned’. This achievement/trophy is not available on the Xbox360 version of the game.
 
 
 

Baba Yaga: The Temple of the Witch DLC (The Disturbance in the Saw Mill)

The Disturbance in the Saw Mill
 
 
Objective: Investigate the Trinity presence in the Soviet Installation
 
Once you have purchased the DLC and installed it, you’ll be able to access the content from your save game. The main objectives for the DLC will appear as pink skull markers on the map. To begin the DLC, you’ll want to fast travel to one of the Base Camps in the Soviet Installation and approach the saw mill area.
 
 
Take care as you approach the saw mill area as it is likely that there could be either a pack of 4-5 wolves just to the southwest or additional Trinity patrols in the area to the north/east of the saw mill (or even both!) wandering around. If you alert them, it’s a good idea to take them out before proceeding. Once the saw mill is in sight, you’ll see several Trinity soldiers wandering about the area.
 
 
Objective: Defeat Trinity soldiers
 
 
There are three standard soldiers patrolling around on the main level of the saw mill. Either sneak in and take them out one at a time with ranged weapons/silent takedowns or cruise on in and take them out in a fire fight to clear the area.
 
 
Once the soldiers have been dealt with, your objectives will update.
 
 
Objective: Find the hidden Remnant
 
 
With the Trinity soldiers out of the way, we are now tasked with finding the hidden Remnant lady that they were searching for who is located in the building. Fortunately, this is relatively easy due to the fact that you’ll get objective markers pointing to three hiding spot locations and using survival Instincts will further help you narrow down their positions.
 
 
Investigate the three locations until you locate the Remnant. The search areas can be found in the following locations:
 
 
. In a locker west of the large saw blade on the main level of the saw mill.
 
. In a locker west of the large saw blade on the main level of the saw mill.
 
. In a locker on the second floor of the saw mill.
 
 
Note:
 
once you have located the Remnant, you’ll earn the achievement/trophy ‘Hide and Seek’.
 
 
 

Baba Yaga: The Temple of the Witch DLC (Chasing Grandpa)

Chasing Grandpa
 
 
Objective: Track down Nadia’s missing Grandpa in the Eastern Canyons
 
 
To continue, you’ll want to make your way to the east and enter the cave leading to the ‘Voice of God’ Challenge Tomb (or fast travel to the ‘Frozen Gorge’ Base Camp to save a little time. If you haven’t been there yet, follow the objective marker!
 
 
From the ‘Frozen Gorge’ base Camp, follow the set route along the cliffs, ledges and handholds until you reach the entrance to the Challenge Tomb’s puzzle area. Instead of heading inside, locate the stairs leading away from the entrance. Use the newly added zip line here to reach the wooden walkway on the far side of the chasm.
 
 
Follow the wooden path here, hopping across the pair of gaps as required. Upon reaching the small camp fire, locate the crack between the rocks nearby and have Lara squeeze on through to find a cavern.
 
 
Use the icy platforms here to reach the lit up area at the far end of the area. Proceed through the passage here to reach the Wicked Vale.
 
 
Note:
 
At this point you’ll earn the achievement/trophy ‘Abandon All Hope’.
 
 
Objective: Search the Wicked Vale for Nadia’s missing Grandpa
 
 
A short distance along the set route you’ll find a new Base Camp ‘Wicked Vale’. You can use the Base Camp here to apply any upgrades you require and spend any skill points you have. Exit the Base Camp menu when you are ready to continue.
 
 
Before leaving the area, look on the floor by the camp fire to locate Document [01/21 – Russian]. Take the stairs to the right of the camp fire and at the top you’ll find another Document [02/21] atop a crate. Continue through the crack in the wall by the top of the stairs.
 
 
As you enter the next area, Lara will comment about some pollen in the air. We can’t do much else at this point but to follow the linear route. When you reach the creepy forest type area, follow the NPC that appears as he leads you through the area, triggering a few hallucinations and a jump scare or two.
 
 
After following him enough, you’ll reach the end of the route. A short scene will play and afterwards you’ll be able to venture through a crack in the rocks that appears.
 
 
Objective: It’s too late…There’s no escape…
 
 
Follow the snowy path down the slope until you reach a wooden platform overlooking a dry riverbed below. At this point a scene will play.
 
 
When you regain control, you’ll find yourself on the dry riverbed with a creepy boss monster looking on. A large group of zombie-style wolves will appear from the cave below the boss and will attack you immediately. In total there are 8-10 wolves that you will need to dispatch. Use whatever weapons you have at your disposal to deal with the oncoming threat but note that locating the den the wolves emerge from and planting Poison Arrows in front of it is a good way to take out several at once.
 
 
After killing all of the wolves off, a short scene will play.
 
 
Note:
 
At this point you’ll earn the achievement/trophy ‘A Moment of Clarity’.
 
 
 

Baba Yaga: The Temple of the Witch DLC (Gathering Clues)

Gathering Clues
 
 
Objective: Search the cavern for clues
 
 
As soon as you regain control of Lara, hop into the water. Swim through the waterfalls ahead to find a small platform behind them on the far side of the pool. On the platform you’ll find Document [03/21 – Russian].
 
 
Swim back to the start location and climb the slope and use your pickaxes to navigate the successive scalable walls to climb to the top of the area.
 
 
Upon reaching the top of the scalable walls, immediately turn around to spot a platform in the distance. Use your grapple axe ability on the beam above to swing across to it. Here you’ll find another Document [04/21]. Once you have it, swing back across the gap.
 
 
Follow the path and scramble up the nearby wall. As soon as you are up, turn immediately to the left to spot a roped-up barrier below the platform with the machinery. Pull this down with your Rope Arrows and proceed inside to find a Document [05/21 – Russian] on a crate.
 
 
Now climb up to reach the machinery above. In the centre of this area is a vat with gas emanating from it, a lever mechanism beside this and a spinning rope spool behind it. Opposite, there is a locked gate here with another lever beside it. Above the gate is a hanging bucket with rope wrapped around it. It’s time for a little puzzle solving!
 
 
To complete this puzzle, you’ll want to first interact with the lever by the locked door to drop the bucket down so that it hangs a little lower. Next, head around behind the vat and stand by the spool of rope. Use a Rope Arrow to attach the bucket to the rope spool and it will slowly be pulled into the room. As it reaches the vat, hit the lever next to the vat to open it and cause an explosion, forcing the bucket through the locked door and allowing access.
 
 
Proceed through the now open door and approach the desk further down the tunnel for a scene. The book that Lara grabs during the cut-scene counts as Document [06/21].
 
 
 

Baba Yaga: The Temple of the Witch DLC (Making the Antidote)

Making the Antidote
 
 
Objective: Collect the reagents
 
Our objectives will now update and we’ll be required to gather some ingredients in order to make an antidote to counteract the hallucinogen in the Wicked Vale. This requires that we gather Seed Pods [5] from inside caves in the Soviet Installation region and hunt and kill a pair of deer for Deer Livers [2].
 
 
Following the scene, use your Rope Arrows to pull down the nearby roped up blockade. This will place you back at the ‘Wicked Vale’ Base Camp. Use the Base Camp to fast travel back to the ‘Logging Camp’ Base Camp in the Soviet Installation region.
 
 
Once you have arrived, look at your map and you’ll notice that there are five pink objective markers on the map marking the entrances to caves around the saw mill area that contain the Seed Pods that we require.The Seed Pods themselves can be harvested from a vine-type plant with red flowers (you’ll immediately recognize it when you see it). There are usually 2-3 of these in each of the caves and as such we’ll only need to explore a couple of caves in order to harvest all of the Seed Pods we require.
 
 
As you are walking between caves, keep an eye out for Trinity soldiers patrolling around the saw mill (both times I played through the DLC there was a large patrol of 4-5 enemies just to the west). It’s also a good idea to look for Deer as we’ll be required to kill and skin two of them in order to scavenge the Deer Livers we require. If you aren’t having much luck with Deer in the Soviet Installation, feel free to revisit the Siberian Wilderness or the Geothermal Valley maps and hunt Deer there until you have the required reagents.
 
 
Once you have obtained five Seed Pods and two Deer Livers, your objectives will update.
 
 
Objective: Collect the Chemicals from the Copper Mill
 
 
At this point we’ll need to collect an additional reagent from the Copper Mill. Either fast travel to the ‘Copper Mill Yard’ Base Camp or run over to the entrance.
 
 
From the camp fire here, head through the gate that was previously blocked by the rope barricade we destroyed earlier and climb the ladder on the train in the next area. Jump across the adjacent rooftops until you reach the next ladder hanging from above. At this point, look to the left to spot a rope barrier that we can pull down (or an opening if you already pulled it down – remember there was a Poster for an area challenge inside). Inside the room behind this, you’ll find a small footlocker containing the Chemicals we require.
 
 
Looting this will have Lara do a bit of chemistry work right then and there. It will also update your objectives.
 
 
Note:
 
At this point you’ll earn the achievement/trophy ‘Amateur Chemist’.
 
 
 

Baba Yaga: The Temple of the Witch DLC (True Vision)

True Vision
 
 
Objective: Return to the Wicked Vale
 
 
As soon as you regain control, you’ll be attacked by a group of Trinity soldiers who will have appeared in the Copper Mill area. Run up to the door frame and take cover here. There are six enemies in total that have shown up and they’ll immediately open fire on you when you poke your head outside. You can find them in the following locations:
 
 
. Two Trinity soldiers will be in cover on the platform we just jumped across from.
 
. One Trinity Soldier will be high up on the rooftop to the left.
 
. Three Trinity Soldiers will be down in the small area with the train and pickup truck by the gate leading to the Base Camp.
 
 
Fortunately, the room that we are trapped in has a doorframe that will allow you to take out the two enemies in cover ahead and the soldier on the roof to the left quite comfortably, whilst the window here also overlooks the area leading to the Base Camp below. Kill as many enemies as you can from range from the room here before venturing out to mop up any survivors.
 
 
When the coast is clear, return to the ‘Copper Mill yard’ base Camp and fast travel back to the ‘Wicked Vale’ Base Camp.
 
 
Objective: Search the Wicked Vale for the witch
 
 
Climb the stairs beside the camp fire once again and squeeze through the crack in the wall at the top. This time around, the trippy-ness won’t kick in, so follow the set route through the initial area until you reach the forest.
 
 
As you arrive, you’ll be able to go left or right. Head to the left first and follow the path until you reach a dead end. Here you’ll find a Document [07/21 – Russian] lying in the snow. Backtrack to the entrance and this time take the right hand path. As it turns around a group of trees in the centre, you’ll come across a Survival Cache [01/06].
 
 
Work your way over to the objective marker and as you pass the stacks of crates, look for a Document [08/21] on top of one on the left. Continue through the crack in the wall just behind these.
 
 
Follow the snowy path down the slope to the right. Look behind the tree at the switchback to find a Survival Cache [02/06]. Keep moving until you reach a wooden platform overlooking the dry riverbed we fought the wolves in earlier.
 
 
Drop down to the riverbed and immediately look to the left to find a Document [09/21 – Russian] in the nearby corner. You should also loot the wolves you killed earlier (if you want to of course). Pull down the pair of rope barriers on either side of the area to reveal a pair of scalable walls.
 
 
Climb up the wall opposite our entry point to continue.
 
 
Objective: Activate the rope works
 
 
As soon as you reach the top of the wall, look on the crates to the left to find a Document [10/21].
 
 
Note:
 
For collecting 10/21 Documents in the Wicked Vale you’ll will unlock the achievement/trophy ‘Season of the Witch’.
 
 
Now let’s inspect the room. Hop into the water and examine the crack in the wall on the far, right side of the area to find a small tunnel leading to a platform with a Document [11/21 – Greek]. Return back outside and back to the entrance to get down to business.
 
 
With the cliff we climbed up to our back, check out the environmental objects ahead. Directly in front of you there is a rope spool with a lever mechanism on the side. Beside this there is a Rope pillar. On the opposite side of the water ahead you’ll see a pair of platforms and above these a second rope spool which will control the platforms movements.
 
 
Stand behind the rope spool closest to the entrance and shoot the second rope spool above the platforms with a Rope Arrow to connect them. Move to the side and use your pickaxe on the lever mechanism to rotate the spools so that the right hand platform is higher than the left. When it is in position, quickly detach from the lever, move to the rope pillar nearby and shoot the rope spool above the platforms once again. This will anchor them in place.
 
 
Make your way over to the hanging platforms we just manipulated and use them to access the upper ledge in the far right corner from our initial entry point. There is a third rope spool here. Before playing with this, climb over the wall beside the rope spool to find a small platform containing a Document [12/21].
 
 
Return to the third rope spool and stand behind it. From here, if you look directly across the room you should be able to make out yet another rope spool through a gap. Shoot a Rope Arrow to connect the two. This will allow us to manipulate another platform located on the opposite wall, but there’s no point doing it just yet.
 
 
Instead, drop down into the water below and approach the first rope spool. Cut the rope anchoring it to the rope pillar here to return the platforms to their original positions. Use the pair of spools to reposition the platforms so that they are more or less in line with one another and anchor them in place using the rope pillar once again.
 
 
Move onto the raised platform in the centre of the water and jump to the rope connecting the third and fourth rope spools. Climb it up to the upper ledge on the right.
 
 
Use the wheel mechanism on the side of the rope spool here to raise the platform opposite to its highest level. Release the mechanism when the platform is in position and use the hanging platforms to our right to access the ledge opposite. Quickly run over to the raised platform before it falls and from here jump and scramble up to the ledge above it.
 
 
Follow this platform to the end and you’ll find a rope lever surrounded by burning torches.
 
 
Note:
 
Throughout this next part of the region, there is an area challenge ‘Over the Cuckoo’s Nest’. This requires us to find and destroy Hanging Lanterns located around the area. They are listed in the guide below, but you’ll want to keep your eyes peeled as they can be quite difficult to spot!
 
 
From this platform, with the lever at your back look to the right to spot a Hanging Lantern [Over the Cuckoo’s Nest 01/10] dangling below some metal scaffolding. There is a second Hanging Lantern [Over the Cuckoo’s Nest 02/10] to the left below a stone archway in the distance and a third Hanging Lantern [Over the Cuckoo’s Nest 03/10] hanging from some wooden beams above the second.
 
 
 

Baba Yaga: The Temple of the Witch DLC (Defeating the Witch)

Defeating the Witch
 
 
Objective: Ride the gondola across the valley
 
Following the cut-scene, hop aboard the gondola and shoot the roped up lever once again to have the gondola start moving back the way it came.
 
 
Note:
 
At this point you’ll earn the achievement/trophy ‘Last Ride of the Witch House’.
 
 
Note:
 
During the gondola crossing, you’ll be able to earn an achievement/trophy ‘Henny Penny’ for jumping from the gondola and killing Lara.
 
 
Once the ride starts moving move to the front. As the gondola navigates its way along its set route, you’ll be able to shoot some additional Hanging Lanterns for the ‘Over the Cuckoo’s Nest’ area challenge. They can be found in the following locations:
 
 
. After crossing the first wall, there is a second stone archway ahead. The Hanging Lantern [Over the Cuckoo’s Nest 04/10] is below this.
 
. Another Hanging Lantern [Over the Cuckoo’s Nest 05/10] can be found on the wall above and slightly to the right of the stone archway described above.
 
. The next Hanging Lantern [Over the Cuckoo’s Nest 06/10] is in a small wooden cradle below the waterwheel ahead.
 
. The next seventh and eighth Hanging Lanterns [Over the Cuckoo’s Nest 07/10 and 08/10] are located beneath large stone archways on either side (left and right) of the main route of the gondola around halfway across.
 
. The ninth Hanging Lantern [Over the Cuckoo’s Nest 09/10] is hanging below the platform that the gondola docks at the far end of the valley.
 
. The final Hanging Lantern [Over the Cuckoo’s Nest 10/10] is actually back near the start. Once the gondola has parked on the far side of the valley, look back towards where we came and find the water wheel in the distance. You should be able to make out the glow of the Hanging Lantern hanging from the scaffolding just to its left.
 
 
Note:
 
For destroying all 10 Hanging Lanterns you’ll earn the achievement/trophy ‘Vasilia’s Lanterns’.
 
 
Once you have arrived via gondola on the far side of the valley, don’t dismount just yet. Instead, look for the nearby waterfall – you should be able to spot some torches behind it. Run and jump through the water to find a small, hidden room containing a Document [13/21 – Greek].
 
 
Hop off the gondola and climb the wooden ramp to the right. At the top, hop onto the section of ground overlooking the gondola to find a Survival Cache [03/06].
 
 
Continue to follow the set path until a cut-scene triggers.
 
 
Objective: Search the cave for the witch
 
 
Following the scene, you’ll unlock a brand new Base Camp ‘Witch’s Cave’. You can use the Base Camp here to apply any upgrades you require and spend any skill points you have. Exit the Base Camp menu when you are ready to continue.
 
 
Before entering the cave, look on the crates behind the camp fire to find a Document [14/21 – Russian]. Upon entering the cave, the first room you come across has another Document [15/21] on the table here and Ammo strewn everywhere. It’s a good idea to stock up, we’ll be needing it very shortly.
 
 
Climb down the stairs here and before long you’ll be deposited in a pool of water below. Swim until you reach a large room with a platform you can climb up on. Do so for a scene.
 
 
CONTINUES ON NEXT PAGE
 
 
 

Baba Yaga: The Temple of the Witch DLC (Defeating the Witch Continued)

CONTINUED FROM PREVIOUS PAGE
 
 
Objective: Defeat the Witch
 
 
As soon as the scene finishes you’ll find yourself in a boss fight.
 
 
Boss: The Witch
 
 
This fight looks and feels tricky at first but is actually pretty easy once you get the hang of it. It is similar to the fight with the helicopter near the end of the main game as your main adversary is a flying enemy who will throw fiery projectiles at you and occasionally she’ll summon zombie warriors to attack you. Fortunately, if you shoot the witch, she’ll duck down for a few seconds, giving you some breathing room before she starts raining fire again.
 
The witch sits on a hovering platform with a roped up section at the bottom. Around the room there is a pair of vats seeping gas with trigger levers top open them up with explosive results and spinning rope spools behind them. Remember the puzzle we solved earlier using these exact same elements? Well we pretty much need to replicate it here whilst dodging fireballs!
 
 
To damage the Witch, we’ll need to stand by a rope spool and shoot her flying platform with a Rope Arrow to connect them. The spinning spool will draw her towards the vat. As she approaches, hit the trigger mechanism to unleash an explosive blast which will hurt her. The Witch will be able to cut herself loose if she hits the rope she’s connected to too much, so be sure to shoot her to have her hide as she approaches the vat and hit the lever before as soon as she’s in range to avoid having to repeat the process. We’ll need to do this twice to complete the first part of the encounter.
 
 
The two vats that we need to utilize are slightly different, one has the trigger lever by its side, whilst the second trigger lever is on an adjacent platform but the tactic remains the same for both. From experience, I found it easier to start with the vat with the separated lever first and then the close up lever second.
 
 
The enemies that the Witch summons during the fight usually come in groups of three, featuring two ranged and a single melee attacker. As you need to focus on your aim and timing when damaging the witch, you’ll want to drop what you are doing and immediately focus on getting the additional enemies down as quickly as possible when they appear before refocusing your attention on the boss.
 
After damaging her twice, it feels much less like a boss fight and more a platforming and third-person shooter with the occasional attack on the Witch using vats thrown in for good measure. The water level in the room will rise. Quickly swim over to the nearby ledge we can climb up onto. Grab the basket of Herbs and the Ammo if required before climbing up to the platform on the left.
 
 
At the top you’ll be attacked by a wolf and two ranged attackers. Get the wolf down ASAP before killing the two bowmen. This area provides two options; we can climb up to the upper level or go through the doorway to the left for some Ammo and Herbs before taking a ladder up. Either way, we’ll reach another vat/spool/lever mechanism. Kill the three ranged attackers and the melee fellow before using your usual tactic to damage the witch.
 
 
After damaging the Witch, slide down the zip line to the right to reach the platform below. Kill the melee attacker that charges you as you land.
 
 
Enter the passage that the enemy emerged from and use the pair of scalable walls located inside to reach the next platform above. As Lara pulls herself up, head to the right and scramble up to the next ledge. You’ll probably get knocked down on the first attempt – if so simply climb up again.
 
 
Interact with the valve on the pipe to the left, near the edge of the cliff. This will trigger a little transformation in the room. Large floating platforms will appear and start rotating in a clockwise pattern. Hop on one of these and ride it to the second platform on the left (pretty much directly opposite where we hopped on the platform).
 
 
Kill the ranged attacker here and use the piece of cover to eliminate another pair of archers on the platform above. When it is clear, note the pair of hanging platforms against the wall here – we’ll need to utilize these to reach the next ledge above. Jump on the first one to have it lower and the second one rise slightly. When they are in a good position for reaching the far ledge, jump to the second and then jump over and scramble up the wall behind it to climb up.
 
 
On this platform, you’ll encounter one final melee attacker to dispatch and yet another vat/spool/lever mechanism. The lever mechanism for this vat is on the wooden walkway below and to the left of the vat. Use the usual method to damage the witch again at this point.
 
 
Once you have expended the vat, use your Rope Arrows to remove the wooden blockage to the left of the lever and follow the passage to the end. Interact with the valve here to spawn additional level of floating platforms near the top of the room. Doing this will of course also trigger enemies to spawn on a platform across the room. This platform is where we need to go to continue.
 
 
Use the floating platforms to reach their position and fight them off. There are four archers and two melee fighters here. Climb up the walls at the back of the room to reach the walkway above. Follow it into the centre of the room.
 
 
Here we’ll be able to jump to the upper level of floating platforms. Ride these around to the balcony opposite, whilst using the cover to take out the pair of Archers as you go. Hop up to the walkway the Archers were defending and prepare for a fight. There are a large number of Archers and melee attackers here along with several Wolves. If you have any Grenade/Poison Arrows on you, this is the time to use them.
 
 
Once you have cleared the platform, you’ll find one final vat/spool/lever mechanism at the far end. You should be familiar with what you need to do at this point. So use the usual method to damage the Witch one final time. Note that you’ll need to shoot the Witch several times as the rope spool pulls her in this time around, a prospect which is made trickier by all of the flying debris.
 
 
Successfully damaging her at this point will trigger a cut-scene.
 
 
Note:
 
At this point you’ll earn the achievement/trophy ‘Truth Behind the Myth’.
 
 
Note:
 
For defeating the Witch, you’ll be rewarded with a new Bow – Dreamstinger.
 
 
Note:
 
For defeating the Witch, you’ll be rewarded with a new Outfit – Wraithskin.
 
 
 

Wicked Vale Collectible Mop Up

Wicked Vale Collectible Mop Up
 
 
When you regain control of Lara, you’ll be back in the ‘real’ world, which means collectibles will show up again and we’ll be able to explore the large room where we just fought the Witch. We’ll be back in the first room of the cave just following the ‘Witch’s cave’ Base Camp.
 
 
To begin with, return to the Base Camp and equip your new Bow – Dreamstinger and Outfit – Wraithskin to earn yourself an easy achievement/trophy.
 
 
Note:
 
Note: For equipping both the Dreamstinger and Wraithskin Outfit, you’ll earn the achievement/trophy ‘Witch’s Wardrobe’.
 
 
Return into the Witch’s cave and speak with Nadia to unlock another quick and easy achievement/trophy.
 
 
Note:
 
For speaking with Nadia after defeating the Witch you’ll earn the achievement/trophy ‘Fond Farewell’.
 
 
Climb down the stairs behind Nadia to enter the cave once again. Swim along the passage here and keep your eyes on the left wall to find a small side-room. Inside you’ll find a Document [16/21 – Greek] on a small altar.
 
 
Return to the room with Nadia and you should notice that there is now an accessible set of stairs leading upwards. Climb to the top of these and as you enter the room at the top, look on the floor to the right for a Document [17/21 – Russian]. On a carpet just left of the exit on the far side of the room is a chest containing a Relic [01/01 – Baba Yaga’s Broom].
 
 
Head out the other door and jump into the water. Swim over to the floating wooden pallet and use it to climb up to the platform above. Find the door here leading into a cave-type area. At the far left end of the room you’ll find a Survival Cache [04/06] and on the far right, an Explorer’s Satchel.
 
 
Return to the main room and follow the walkway to the right and remove the Rope covered barricade at the end. Jump across to the next platform and look beneath the hanging platforms to find a Survival Cache [05/06].
 
 
Jump back down to the previous platform, run back past the cave we just looted and continue to the far end. Use your Rope Arrows to remove the blockage. Enter the passage on the left and use the pair of scalable walls located inside to reach the next platform above. At the top, look for the hanging beam and use Lara’s grapple axes to swing to the far side. There is a Document [18/21 – Greek] here.
 
 
Swing back across the gap and climb the wall to the right. At the top, there is a barred gate to the right. There is a small platform behind this holding a Document [19/21 – Russian]. Hop on one of the hanging platforms and ride it around until you can jump into the small room for the pickup.
 
 
Jump back out onto one of the hanging platforms and use it to reach the platform with the vat on it. High up on the wall behind the vat is an opening that we can climb up to. Inside there is a Document [20/21 – Russian]. Drop back down to the vat area.
 
 
Take another hanging platform and ride it to the direct, opposite side of the room and hop off. Scramble up the wall at the left hand end to reach a second vat. Behind this is a spinning rope spool. Stand next to this and look ahead to spot a second rope spool on a platform high above. Shoot this to attach a Rope Arrow and temporarily raise a hanging platform which will allow us to jump across to a platform containing the final Document [21/21 – Russian]. Unfortunately, reaching said platform can be a little tricky as the timing is very tight so you’ll need to pretty much flawlessly sprint and jump your way across two sets of hanging platforms until you reach the platform with the first vat, then climb the ramp at the back of this platform to the top before you can jump to the newly raised platform and then from there across to the platform with the collectible. It’s definitely doable, but don’t be disheartened if you can’t do it right away – it’s going to take you a couple of tries to get the route and the timing down.
 
 
Note:
 
For collecting all 21 Documents in the Wicked Vale, you’ll earn the achievement/trophy ‘Complete History of Witchcraft’.
 
 
The final two collectibles in this area can be found on the upper level. Climb to the top of the room via the ramp by the first vat platform and use the hanging platforms to reach the opposite side. On this balcony are there is the final vat we used to defeat the Witch. On the wall behind this is an opening we can climb up to with the final Survival Cache [06/06] inside.
 
 
Note:
 
For finding all six Survival Caches in the Wicked Vale, you’ll earn the achievement/trophy ‘The Witch Bottles’.
 
 
Drop back down to the main platform and find the doorway next to the vat. Drop down to the lower level inside to find an Archivist’s Map. Use your rope Arrows to pull down the blockage here and return to the entrance to the cave.
 
 
Before leaving the area, head back to the gondola and ride it back to the far side of the valley for an easy achievement/trophy.
 
 
Note:
 
For riding the gondola back to the first area, you’ll earn the achievement/trophy ‘Why the Chicken Crossed the Vale’.
 
 
At this point we are pretty much done with the DLC. So head back to your nearest Base Camp to fast travel out of there!
 
 

 
 
Here we come to an end for Rise of the Tomb Raider Complete Game Walkthrough hope you enjoy it. If you think we forget something to include or we should make an update to the post let us know via comment, and we will fix it asap! Thanks and have a great day!
 


Be the first to comment

Leave a Reply

Your email address will not be published.


*