Rise of Nations: Extended Edition Modding your Saves with Hex – Conquer the World

Rise of Nations: Extended Edition Modding your Saves with Hex – Conquer the World 1 - steamsplay.com
Rise of Nations: Extended Edition Modding your Saves with Hex – Conquer the World 1 - steamsplay.com
If you like having fun in Conquer the World mode, this is for you
You can edit bonus cards. I do it in “The Entire World” mode

 
 

Introduction

 
Hey guys, 
If you love playing RON against the computer, and having fun, this guide is worth a try. 
 
I’ve been trying to combine my favorite nation powers through the rules.xml but found I could not. 
Playing Conquer The World (CTW) mode and using nation’s oath of fealty cards is the closest I could come to that. 
I found an old post that helped me achieve this: 
apolyton dot net ^/^ showthread dot php ^/^ 90237-Making-more-Wonder-of-World-cards-available-in-CTW [without spaces, ^] 
much credit to Roh_Z for posting that comment, he’s the real MVP 
The idea is to replace cards currently in your deck with other nation’s oath of fealty cards so you can combine nation powers multiple times in certain battles 
 
 

Editing your save

 
1. Save your game at the CTW mode map. I play “The entire world” mode 
 
2. Buy bonus cards. I used “sheet urchin” to add more $ and buy more cards to replace with what I choose. Save. *Back up working saves in case you mess one up.* 
 
3. Open your save with a hex editor. They are located in: 
\Documents\My Games\Rise of Nations 
I use Cygnus for hex editing, but I am sure other Hex editors work the same. I’ve also tried the Hex plugin for Notepad++ 
 
4. Find your name (on the right of hex values) and look upward for FF FF FF FF FF FF FF FF [xx] 
xx = 
0. = wonder 
0. = sabotage 
0. = Eureka 
0. = Economic Boom 
0. = Mercenaries 
0. = Treachery 
0. = Great Thinker 
0. = Merchant Guild 
0. = Logistics 
0. = Partisans 
0. = Cultural Dominance 
0. = Trade Embargo 
0. = Propaganda 
0. = Skill Bonus 
 
IE, the entire value for a wonder card is this: FF FF FF FF FF FF FF FF 01 00 00 00 
 
So far for nation oath of fealty (OOF) cards I’ve found: 
 
FF FF FF FF 0A 00 00 00 00 00 00 00 = French 
FF FF FF FF 04 00 00 00 00 00 00 00 = Nubian 
FF FF FF FF 01 00 00 00 00 00 00 00 = Mayan 
FF FF FF 01 00 00 00 00 00 00 00 00 Aztecs 
FF FF FF FF 04 00 00 00 00 00 00 00 = Inca 
 
replace existing cards in your deck with the oath of fealty cards above to your liking, as long as you do not break the order it should work: 
 
IMPORTANT: in your save, OOF cards have to be put in a certain order. 
It goes 
OOF > OOF+ regular bonus card > regular bonus card 
say you have 20 cards in your deck that you would like to replace with oath of fealty … the last oath of fealty before a regular card MUST be combined with another, as such: 
 
FF FF FF FF 04 00 00 00 0C 00 00 00 = Nubian followed by a trade embargo card 
FF FF FF FF 01 00 00 00 03 00 00 00 = Aztecs followed by an eureka card 
 
NOTE: in the hex editor, If the last OOF, before a regular bonus card, is not combined with another as in the example above, the game will crash every time you hover over the deck 
 
5. profit 
 
 

Conclusion

 
If you have any hex values you would like me to add, please post them. I take no responsibility for corrupt saves. Back up your data! 
 
Personal excuses: I have played countless legit games against the computer on tough. 
I have thousands of hours and I would not call myself a competitive player (I suck lol). I play for fun. This gives me new ways to have fun with this classic. I enjoy modding the game, creating maps and using cheats in general to turtle and have fun. 
 
I hope someone down the line will find this useful. Thanks! 
 

Written by grave528

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