RimWorld How to level up medical skill in Doctor Class

RimWorld How to level up medical skill in Doctor Class 1 - steamsplay.com
RimWorld How to level up medical skill in Doctor Class 1 - steamsplay.com

This guide will help improve your medical skills so that your doctor can steal more organs.
 

SHOOTING

This skill changes if your colonist gets mauled or kills that monkey
 
It is best to train it by:
 
1. Shoot at ENEMIES
 
2. Shoot at BEGGARS
 
3. Shoot at anything alive
 
4. Shooting at fleeing ENEMIES
 
 
Dificulty in leveling up: EASY
 
Time to level up MEDIUM
 
 
 

MELEE

It's usefull if your enemy outranges or your colonists cannot hit.
 
It is best to train it by:
 
1. Social fights (are not recommended)
 
2. Beating up people duh
 
 
Dificulty in leveling up: MEDIUM
 
Time to level up MEDIUM
 
 
 

CONSTRUCTION

This skill changes if your colonist spends three days working on a chair to make it trash.
 
It is best to train it by:
 
1. Construction and deconstruction of cheap stuff
 
2. Building
 
 
Dificulty in leveling up: EASY
 
Time to level up LONG
 
 
 

MINING

If your colonist is able to mine 1 block of compacted Plasteel for a year, then this skill is changed.
 
It is best to train it by:
 
1. S*rip mine
 
2. Mine
 
 
EASY – Difficulty to level up
 
Time to level up LONG
 
 
 

COOKING

This skill changes if colonists are more painfully ill than a bullet wound.
 
It is best to:
 
1. Cook
 
 
Dificulty in leveling up: EASY
 
Time to level up LONG
 
 
 

PLANTS

If your colonist will continue to work in the cotton field, this skill is changed.
 
It is best to train it by:
 
1. Deforest your tile
 
2. Planting and harvesting of plants
 
 
Dificulty in leveling up: EASY
 
Time to level up LONG
 
 
 

ANIMALS

This skill changes how your colonist tames an animal or kills it.
 
It is best to train it by:
 
1. Mass Tame Animals and Kill Them
 
2. Training animals
 
 
Dificulty in leveling up: MEDIUM
 
Time to level up LONG
 
 
 

CRAFTING

This skill changes if your colonist creates equipment
 
It is best to train it by:
 
1. Mass production of hats from human skin
 
2. Mass producing cheap stuff
 
 
Dificulty in leveling up: EASY
 
Time to level up LONG
 
 
 

ARTISTIC

If your colonist has a mental impairment, this skill is changed
 
It is best to train it by:
 
1. Small statues can be made by mass production
 
 
Dificulty in leveling up: EASY
 
Time to level up LONG
 
 
 

MEDICAL

This skill changes if your colonist is able to behead another colonist during a Peg Leg Installation
 
It is best to:
 
1. Borrow organs starting at ENEMIES
 
2. Tending to wounds
 
3. Surgery
 
 
Dificulty in leveling up: EASY
 
Time to level up SHORT – MEDIUM
 
 
 

SOCIAL

This skill changes how long it takes to recruit prisoners. It reduces the time from 3 years to 1 min (and trade price).
 
It is best to train it by:
 
1. Trade
 
2. Recruit
 
 
Dificulty in leveling up: EASY
 
Time to level up TOO ♥♥♥♥♥♥♥ LONG
 
 
 

INTELECTUAL

This skill reduces the time it takes research
 
It is best to train it by:
 
1. Research
 
 
Dificulty in leveling up: EASY
 
Time to level up LONG
 
 
 

PASSION

This is the fire you can see in front of a skill
 
It changes the time required to increase it
 
 
NO PASSION: 35% Learning
 
INTRESTED: 75% Learning
 
BURNING: 150% Learning
 
 
This is very useful in these cases.
 
 
Intelectual at very lowest level with BURNING Passion
 
Medical on very low level with BURNING passion
 
Crafting at very low levels with BURNING Passion
 
Plants at very low level with BURNING passion
 
Shooting at very low level with BURNING, Passion
 
With Passion BURNING, Melee at very low levels
 
 
BURNING The Passion is very usefull because it can save your life when you are trying to get good plants, intellectual, or combat-colonialist.
 
 
 

SKILL FORGETTING

Yes, colonists can lose XP/levels on skills that they haven't used in a while.

 
 

Written by Peter Family Guy

 
 
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