This guide will help improve your medical skills so that your doctor can steal more organs.
SHOOTING
This skill changes if your colonist gets mauled or kills that monkey
It is best to train it by:
1. Shoot at ENEMIES
2. Shoot at BEGGARS
3. Shoot at anything alive
4. Shooting at fleeing ENEMIES
Dificulty in leveling up: EASY
Time to level up MEDIUM
MELEE
It's usefull if your enemy outranges or your colonists cannot hit.
It is best to train it by:
1. Social fights (are not recommended)
2. Beating up people duh
Dificulty in leveling up: MEDIUM
Time to level up MEDIUM
CONSTRUCTION
This skill changes if your colonist spends three days working on a chair to make it trash.
It is best to train it by:
1. Construction and deconstruction of cheap stuff
2. Building
Dificulty in leveling up: EASY
Time to level up LONG
MINING
If your colonist is able to mine 1 block of compacted Plasteel for a year, then this skill is changed.
It is best to train it by:
1. S*rip mine
2. Mine
EASY – Difficulty to level up
Time to level up LONG
COOKING
This skill changes if colonists are more painfully ill than a bullet wound.
It is best to:
1. Cook
Dificulty in leveling up: EASY
Time to level up LONG
PLANTS
If your colonist will continue to work in the cotton field, this skill is changed.
It is best to train it by:
1. Deforest your tile
2. Planting and harvesting of plants
Dificulty in leveling up: EASY
Time to level up LONG
ANIMALS
This skill changes how your colonist tames an animal or kills it.
It is best to train it by:
1. Ma*s Tame Animals and Kill Them
2. Training animals
Dificulty in leveling up: MEDIUM
Time to level up LONG
CRAFTING
This skill changes if your colonist creates equipment
It is best to train it by:
1. Ma*s production of hats from human skin
2. Ma*s producing cheap stuff
Dificulty in leveling up: EASY
Time to level up LONG
ARTISTIC
If your colonist has a mental impairment, this skill is changed
It is best to train it by:
1. Small statues can be made by ma*s production
Dificulty in leveling up: EASY
Time to level up LONG
MEDICAL
This skill changes if your colonist is able to behead another colonist during a Peg Leg Installation
It is best to:
1. Borrow organs starting at ENEMIES
2. Tending to wounds
3. Surgery
Dificulty in leveling up: EASY
Time to level up SHORT – MEDIUM
SOCIAL
This skill changes how long it takes to recruit prisoners. It reduces the time from 3 years to 1 min (and trade price).
It is best to train it by:
1. Trade
2. Recruit
Dificulty in leveling up: EASY
Time to level up TOO ♥♥♥♥♥♥♥ LONG
INTELECTUAL
This skill reduces the time it takes research
It is best to train it by:
1. Research
Dificulty in leveling up: EASY
Time to level up LONG
PASSION
This is the fire you can see in front of a skill
It changes the time required to increase it
NO PASSION: 35% Learning
INTRESTED: 75% Learning
BURNING: 150% Learning
This is very useful in these cases.
Intelectual at very lowest level with BURNING Pa*sion
Medical on very low level with BURNING pa*sion
Crafting at very low levels with BURNING Pa*sion
Plants at very low level with BURNING pa*sion
Shooting at very low level with BURNING, Pa*sion
With Pa*sion BURNING, Melee at very low levels
BURNING The Pa*sion is very usefull because it can save your life when you are trying to get good plants, intellectual, or combat-colonialist.
SKILL FORGETTING
Yes, colonists can lose XP/levels on skills that they haven't used in a while.
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