Quake CVAR & Commands List + KEX Enhanced Guide

Quake CVAR & Commands List + KEX Enhanced Guide 1 - steamsplay.com
Quake CVAR & Commands List + KEX Enhanced Guide 1 - steamsplay.com

the FULL list of current Cvar & Commands for Quake 2021 KEX Enhanced
 
 

Kex Engine 4.0 (bastet)
 
 
 
Quake 1.0.4126 (Standard PC Platform)
 
 
 
BetaSubmission(MS5)-1646-gdf5a05b9 Aug 18 2021 13:59:39

 
 
(note: some are not defaults, will re-aquire defaults later)
 
(maybe…or maybe not)
 
 

Cvars: A

 aa_interpolaterate (0.6) - The rate in which aim assist interpolates the friction
 aa_allowinterpolate (1) - Interpolate the aim assist friction 
 aa_enable (0) - Enables aim assist
 aa_debugselector (0) - Visualize aim assist selector (debugging)
 aa_selection_maxdistance (950.0) - The Maximum Distance away for a target to be considered for adhesion, friction and target lock-to
 aa_selection_maxdegrees (10.0) - The Maximum angular separation from the aim axis
 aa_distance_rampdown (10.0) - Distance for ramping down distance modifier
 aa_distance_rampup (1000.0) - Distance for ramping up distance modifier
 aa_distance_min (0.0) - Minimum Optimal Distance for aim assist effect
 aa_distance_max (500.0) - Maximum Optimal Distance for aim assist effect
 aa_distance_expandradiusmultiplier (8.0) - The expanded multiplier for target radius, friction radius and adhesive radius
 aa_distance_expandradiusdistmin (0.3) - Min fractional distance before expanding kicks in (smoothstep formula)
 aa_distance_expandradiusdistmax (1.0) - Max fractional distance before expanding kicks in (smoothstep formula)
 aa_friction_optimalradius (50.0) - Optimal Distance for Friction to take an effect
 aa_friction_radius (25.0) - Friction Collision Sphere Radius
 aa_friction_innterradiusrolloffpct (0.6) - The percentage of the calculated radius to use as the inner radius for rolloff calculation
 aa_friction_multipliermin (0.0) - Minimum Friction Scalar - Value must be in 0..1 and smaller than corresponding max value
 aa_friction_multipliermax (0.4) - Maximum Friction Scalar - Value must be in 0..1 and smaller than corresponding max value
 aa_adhesion_optimalradius (30.0) - Optimal Distance for adhesion to take an effect
 aa_adhesion_radius (15.0) - Radius used to apply adhesion amount
 aa_adhesion_innterradiusrolloffpercent (0.6) - The percentage of the calculated radius to use as the inner radius for rolloff calculation
 aa_adhesion_yawspeedmax (25.0) - Max Yaw Adhesion Speed
 aa_adhesion_pitchspeedmax (15.0) - Max Pitch Adhesion Speed
 aa_adhesion_contributionpercentmax (0.6) - Max Adhesion Contribution Percentage (Value must be in 0..1 range)

 
 
 

Cvars: B

 bnet_scEntitlementUnlocked (1) - Slayers Club successfully unlocked - Internal use only
 bnet_scEntitlementPlatfId () - Slayers Club platform ID (internal use only)
 bnet_doQuickAccountProcess (1) - Internal use only
 bot_entityDebug (0) - 1 = Draw Debug Info About All Entities In The World
 bot_num_debug (0) - Set To The Bot Number You Want To Debug
 bot_skill (2) - Bot Skill Level. Valid Values 0( Training ) - 5( Nightmare )
 bot_minClients (-1) - Set How Many Clients You Want In Want The Server. -1 = Disable. 0 = No Bots Allowed
 bot_numBots (-1) - Set How Many Bots You Want In Want The Server. 0 = Disable. > 0 = Number Of Bots To Spawn
 bot_respawnTime (0) - Default Respawn Time For Bots
 bot_pause (0) - 1 = Pause Bot Thinking
 bot_move_disable (0) - 1 = Bots Can't Move
 bot_move_debug (0) - 1 = Debug Bot Movement
 bot_jump_disable (0) - 1 = Bots Can't Jump
 bot_senses_disabled (0) - 1 = Disable Bot Senses
 bot_aim_debug (0) - 1 = Enable Debugging Of Bot Aiming
 bot_aim_disabled (0) - 1 = Disable Bot Aiming
 bot_aim_instant (0) - 1 = Bots Are Aimbots - For Testing
 bot_weapons_disable (0) - 1 = Bots Don't Use Weapons
 bot_combatDisabled (0) - 1 = Bots Don't Go Into Combat Behaviors
 bot_meleeDisabled (0) - 1 = Bots Don't Use Melee Combat Behaviors
 bot_axeAttack (0) - 1 = Bots ONLY Use Melee Weapons In Combat
 bot_followPlayer (0) - 1 = Bots Follow Around The Local Player
 bot_showPaths (0) - 1 = Bots Show The Path To Their Current Goal
 bot_trackPlayer (0) - 1 = Bots Always Track The Local Player
 bot_navNodeGoal (-1) - >= 0 - Bots Will Move To This Nav Node In The World
 bot_showBots (0) - 1 = Show All Bots In The World
 bot_deltaTime (0.0167) - Delta Time ( In Seconds ) Between Bot Updates)
 bot_debugSystem (0) - General = 1/Behavior Tree = 2/PowerItemDebug = 3/Move Goal Debug = 4/World State Debug = 5/Trace Manager Debug = 6
 bot_drawNavNodes (0) - 1 = Bots Draw Nav Nodes In The World
 bot_pathTest (0) - 1 = Debug Bot Path Behavior
 bnet_silentLog (0) - Silence BNET debug log messages in console for user convenience
 bnet_anonbuid (anonymous) - BNet anonymous account ID (internal use only)
 bnet_acctType (69) - BNet account type (internal use only)
 bnet_platformId (steamid) - BNet platform ID (internal use only)
 bnet_uuid (base) - BNet client UUID (internal use only)
 bnet_lastbuid (id1) - BNet client BUID (internal use only)

 
 
 

Cvars: C

 con_alwaysShowConsole (0) - Overlays the console output to screen
 con_showfps (1) - Displays current FPS
 con_fontsize (14) - Sets size of console font (requires restart)
 con_scrollamount (1) - Sets the number of lines to scroll in console
 cl_engineFPS (60) - Frames per second the renderer runs at
 cl_engineHZ (60) - Frames per second to run the game logic at
 cl_engineNoSleep (0) - Don't sleep if the game is running too fast
 cl_saveScreenshotsAsJPEG (0) - If enabled, screenshots will be saved out as JPEG instead of PNG
 cl_updateCPUUsageFrequency (500) - Number of times in milliseconds to query CPU utilization. Higher frequencies will cause the result to be less accurate
 cl_saveScreenshotUserDirectory (1) - If disabled, screenshots will save in the same directory as executable, otherwise will save to user save game folder
 cl_interpolation (1) - Enables interpolation (for high FPS and 144hz users)
 con_statfontsize (12) - Sets size of fonts for stat system (requires restart)
 cl_skipHud (0) - 1 = No HUD
 chase_back (100.0) - 
 chase_up (16.0) - 
 chase_right (0.0) - 
 chase_active (0) - 
 cl_run (1) - Enable always run
 cl_upspeed (200.0) - 
 cl_forwardspeed (400.0) - 
 cl_backspeed (200.0) - 
 cl_sidespeed (350.0) - 
 cl_movespeedkey (2.0) - 
 cl_yawspeed (140.0) - 
 cl_pitchspeed (150.0) - 
 cl_anglespeedkey (1.5) - 
 cl_movelerping (1) - If enabled, interpolates move stepping for certain entities
 cl_animlerping (1) - If enabled, interpolates alias model animations
 cl_name (Quake) - 
 cl_color (164) - 
 cl_shownet (0) - 
 cl_nolerp (0) - 
 cl_lookspring (0) - 
 cl_lookstrafe (0) - 
 cl_sensitivity (3.69) - 
 cl_predict (1) - Turn on prediction
 cl_predict_debug (0) - Show prediction debugging info. Off, Server Origin (Green) vs Furthest Attempted Prediction (Cyan), Prediction Origin (White) vs Camera with nudge (Yellow)
 cl_displayMessages (1) - Displays in-game messages
 coop (0) - 
 cl_joyinvertlook (0) - Invert joystick look
 cl_joylookspeed_x (0.5) - Joystick Look speed (x-axis)
 cl_joylookspeed_y (0.5) - Joystick Look speed (y-axis)
 cl_joy_accel_speed (64.0) - Sets joystick acceleration speed
 cl_joy_accel_precision_threshold (0.7) - Sets joystick threshold to dampen acceleration when making slow turns
 cl_joymovesensitivity (4.0) - Joystick Move sensitivity
 cl_swapjoysticks (0) - Swaps joysticks for movement and turning
 cl_mousesmooth (1) - Set smooth mouse threshold
 cl_usegyros (0) - Allow gyroscope input
 cl_gyroSensitivityX (4.0) - Gyroscope turning sensitivity
 cl_gyroSensitivityY (3.5) - Gyroscope look sensitivity
 cl_hud (3) - no hud, transparent hud, standard hud, standard hud with ammo
 cl_rollspeed (200.0) - 
 cl_rollangle (2.0) - 
 cl_bob (0.02) - 
 cl_bobcycle (0.6) - 
 cl_bobup (0.5) - 
 crosshair (1) - 
 cl_skipCrosshair (0) - 1 = Skip Drawing Crosshair
 cl_skipViewBob (0) - 1 = Skip View Bob
 cl_crossx (0.0) - 
 cl_crossy (0.0) - 
 cl_hdhud_face_x (20) - X offset for face icon (HD Hud)
 cl_hdhud_face_y (34) - Y offset for face icon (HD Hud)
 cl_hdhud_armor_x (20) - X offset for armor icon (HD Hud)
 cl_hdhud_armor_y (58) - Y offset for armor icon (HD Hud)
 cl_hdhud_ammo_x (44) - X offset for ammo icon (HD Hud)
 cl_hdhud_ammo_y (34) - Y offset for ammo icon (HD Hud)
 cl_hdhud_health_num_x (50) - X offset for health num (HD Hud)
 cl_hdhud_health_num_y (34) - Y offset for health num (HD Hud)
 cl_hdhud_armor_num_x (50) - X offset for armor num (HD Hud)
 cl_hdhud_armor_num_y (58) - Y offset for armor num (HD Hud)
 cl_hdhud_ammo_num_x (132) - X offset for ammo num (HD Hud)
 cl_hdhud_ammo_num_y (34) - Y offset for ammo num (HD Hud)
 cl_hdhud_key_x (36) - X offset for key icon (HD Hud)
 cl_hdhud_key_y (52) - Y offset for key icon (HD Hud)
 cl_hdhud_face_alignment (-1) - Sets screen alignment for face icon (-1 = left, 0 = center, 1 = right) (HD Hud)
 cl_hdhud_armor_alignment (-1) - Sets screen alignment for armor icon (-1 = left, 0 = center, 1 = right) (HD Hud)
 cl_hdhud_ammo_alignment (1) - Sets screen alignment for ammo icon (-1 = left, 0 = center, 1 = right) (HD Hud)
 cl_hdhud_healthnum_alignment (-1) - Sets screen alignment for health num (-1 = left, 0 = center, 1 = right) (HD Hud)
 cl_hdhud_armornum_alignment (-1) - Sets screen alignment for armor num (-1 = left, 0 = center, 1 = right) (HD Hud)
 cl_hdhud_ammonum_alignment (1) - Sets screen alignment for ammo num (-1 = left, 0 = center, 1 = right) (HD Hud)
 cl_hdhud_key_alignment (1) - Sets screen alignment for key icons (-1 = left, 0 = center, 1 = right) (HD Hud)
 cl_localplayers (1) - Number of players for split screen (must be in co-op or deathmatch)
 cl_maxresendqueue (1) - The number of messages the server will try to resend in a single frame
 cl_connectvoice (0) - Connect to voice in multiplayer lobbies

 
 
 

Cvars: D E F G

 developer (0) - Developer mode
 deathmatch (0) - Deathmatch style to use. 0 turns off Deathmatch completely.
 dem_compress (1) - Compress demo commands
 dem_record (0) - Record demos
 d3d11_noAltEnter (1) - Prevent DXGI from responding to an alt-enter sequence (requires restart)
 d3d11_adapter (-1) - Force select an adapter
 d3d11_compileShaders (0) - If enabled, then compile direct x shaders at RHI initialization
 
 edgefriction (2.0) - 

 fraglimit (0) - Number of frags to win the game.

 g_vibration (0) - Allow haptic vibrations
 g_vibrationVolume (0.1) - Haptic vibration intensity
 g_language (en) - Language localization
 g_debuglocalization (0) - Wrap strings in angled brackets when loading strings from loc file, must be set at command line
 gamecfg (0) - 
 g_showintromovie (0) - Play intro movies on startup
 g_sys_language (en) - System language setting
 gl_cshiftpercent (100.0) - 
 gamma (1.0) - 
 g_showSpawnPoints (0) - Set To 1 To Show In-Game Spawn Points
 g_showRuler (0) - Set To 1 To Show In-Game Ruler
 g_drawWalkPath (0) - 1 = Show Walk Path To Where Your Looking. 2 = Set Start/Goal By Shooting
 g_showEnts (0) - Set To 1 To Show In-Game Entities
 g_showMonsters (0) - Set To 1 To Show In-Game Monsters

 
 
 

Cvars: H I J K L M

 hostname (Quake) - 

 imgui_scale (0) - > 0 = Override The Scale IMGUI Menus Use
 in_joystick_xaxis (2) - Specifies the joystick 'x' axis
 in_joystick_xinvert (0) - Inverts joystick 'x' axis
 in_joystick_yaxis (1) - Specifies the joystick 'y' axis
 in_joystick_yinvert (1) - Inverts joystick 'y' axis
 in_joystick_strafeaxis (0) - Specifies the joystick axis for left/right
 in_joystick_strafeinvert (0) - Inverts joystick left/right
 in_joystick_lookaxis (3) - Specifies the joystick axis for up/down
 in_joystick_lookinvert (0) - Inverts joystick up/down
 in_joystick_laxisdeadzone (0.24) - Sets dead zone threshold for left axis
 in_joystick_raxisdeadzone (0.265) - Sets dead zone threshold for right axis
 in_profilejoybuttons (0) - Display joystick button ID in console when pressed
 in_nojoy (0) - Disables joystick activation
 in_skipplayerone (1) - Prevents player one from being assigned a controller, controllers are passed to the next slot

 jobs_enable (1) - Enables tasks to be distributed into job threads for performance
 jobs_concurrentThreads (-1) - Specifies number of concurrent threads to process jobs. if none specified then all jobs are executed immediately. (Requires restart)
 
 kf_basepath (Q:\Quake\rerelease\) - Base file path to look for files

 m_pitch (0.022) - 
 m_yaw (0.022) - 
 m_forward (0.0) - 
 m_side (0.8) - 

 
 
 

Cvars: N P

 navEdit_playSounds (1) - 1 = Play Sounds In The Nav Editor
 navEdit_showOneWayLinks (0) - 1 = Only Show Nodes With One Way Links
 navEdit_nodeDrawDist (1024) - The Distance The Editor Draws Nav Nodes
 navEdit_skipValidation (0) - 1 = Skip Editor Validation Check When Saving Nav Nodes
 noexit (0) - 
 net_compress (1) - Enables compression of packets
 net_messagetimeout (20) - 
 net_config_com_port (1016) - 
 net_config_com_irq (4) - 
 net_config_com_baud (57600) - 
 net_config_com_modem (1) - 
 net_config_modem_dialtype (T) - 
 net_config_modem_clear (ATZ) - 
 net_config_modem_init () - 
 net_config_modem_hangup (AT H) - 
 nomonsters (0) - 
 net_crossplay (0) - Enables the operation of crossplatform lobbies
 net_voip (0) - Enables voice chat in multiplayer
 net_voipmic (0) - Enables the local microphone for voice chat
 net_voipptt (0) - Enables push to talk on the local mic
 net_texttospeech (0) - Enables Text To Speech
 net_speechtotext (0) - Enables Speech To Text
 net_directconn (0) - Enables direct connections
 net_queueController (0) - Controls whether matchmaking queues in controller-only lobbies
 nav_edit (0) - Set To 1 To Activate Nav Editor
 navEdit_autoConnectNodes (1) - 1 = When Connecting A Source Node To A Target, Try To Automatically Connect The Target Back To The Source
 navEdit_postConnectToNodeAction (1) - 0 = Keep The Source Node Selected. 1 = Switch To The Target Node After Connection Is Complete
 navEdit_updateSourceHistoryOnConnectionChange (1) - 1 = Update Source Node History Any Time You Connect/Disconnect It From Another Node
 
 pausable (1) - 
 p_skipEdictTouch (0) - 1 = Don't Update Touching Edicts
 playername (Ranger) - A player name to use if no social service is available

 
 
 

Cvars: R

 r_verticalsplitscreen (0) - Controls if 2 player splitscreen is vertical or horizontal
 r_fov (100.0) - Field of view
 r_resolutionscale (0) - Enable resolution scaling - can either be at a fixed scale or dynamically adjust based on performance
 r_resolutionscale_fixedscale (1.0) - Forces the resolution to scale at this value (ignored if dynamic scaling is enabled)
 r_resolutionscale_targetdrawtime (0.9) - The targeted session draw time before downscaling the resolution (Note: use the statrhi command to see the session draw time)
 r_resolutionscale_gooddrawtime (0.75) - The required time in which the session draw time must fall under in order to upscale the resolution (Note: use the statrhi command to see the session draw time)
 r_resolutionscale_lowerspeed (0.1) - Sets how fast to downscale the resolution
 r_resolutionscale_increasespeed (0.1) - Sets how fast to upscale the resolution
 r_resolutionscale_numframesbeforeraising (10) - Number of frames to wait before increasing resolution when performance is good
 r_resolutionscale_numframesbeforelowering (2) - Number of frames to wait before decreasing resolution when performance is bad
 r_resolutionscale_aggressive (0) - If enabled, resolution scale will adjust aggressively
 r_nolerp_list (progs/flame.mdl,progs/flame2.mdl,progs/braztall.mdl,progs/brazshrt.mdl,progs/longtrch.mdl,progs/flame_pyre.mdl,progs/v_saw.mdl,progs/v_xfist.mdl,progs/h2stuff/newfire.mdl) - Filter list that excludes any entities matching the specified model to not perform any animation interpolation
 r_aofullres (0) - Sets AO full resolution
 r_aoradius (8.0) - Sets AO radius
 r_aodepthbias (4.0) - Sets AO depth bias
 r_aointensity (4.0) - Sets AO intensity
 r_aominradius (2.0) - Sets AO min radius
 r_aomaxradiusshrink (0.25) - Sets AO max radius shrink
 r_aoblurprecision (250.0) - Sets AO blur precision factor. Used to fix halo artifacts
 r_showoverdraw (0) - Display tile lighting overdraw - blue indicates good, red indicates bad (debugging)
 r_shownormals (0) - Display surface normals (debugging)
 r_drawViewModel (1) - Draw View Model
 r_enablefog (1) - Enables fog
 r_showtris (0) - Render geometry as wireframe (debugging)
 r_clear (0) - Force Clear Screen Every Frame
 r_drawEntities (1) - Draw Entities In The World
 r_md5models (1) - Render MD5 models instead of alias models (if available)
 r_renderWaterViewFX (1) - 1 = Draw Water View FX When In Water
 r_subdivide_size (128) - 
 r_squareparticles (1) - Particles are displayed as solid quads (Quake64)
 r_partdepthbias (-0.0001) - Sets a depth bias for particles
 r_partslopebias (-4.0) - Sets a slope bias for particles
 r_dofBlurRange (0.0) - Sets DOF blur range (debugging)
 r_dofFocusDistance (0.0) - Sets DOF focus distance (debugging)
 r_dofFocusRange (0.0) - Sets DOF focus range (debugging)
 r_dof (0) - Enables depth of field
 r_brightness (0.0) - Applies overall display brightness
 r_crtmode (0) - Enables CRT emulation (Quake 64 only)
 r_shadows (1) - Enables shadow mapping
 r_showshadowatlas (0) - Displays the shadow map atlas (debugging)
 r_noEntityCastShadowList (progs/missile.mdl,progs/flame.mdl,progs/flame2.mdl,progs/lavaball.mdl,progs/grenade.mdl,progs/spike.mdl,progs/s_spike.mdl,progs/laser.mdl,progs/lspike.mdl,progs/candle.mdl) - Filter list that excludes any entities matching the specified model to not cast shadows
 r_fullbright (0) - Disables lightmaps
 r_monochromelightmaps (0) - If enabled, lightmaps will display as grayscale
 r_brushmodeldepthbias (-1e-06) - Sets a depth bias for brush models
 r_brushmodelslopebias (0.5) - Sets a slope bias for brush models
 r_previewlightmap (-1) - Display lightmap texture (num = which page to display) (debugging)
 r_oitWeight (10000.0) - Sets the weight value for OIT blending
 r_oitClamp (3000.0) - Sets weight clamp value for OIT blending
 r_gpuCulling (1) - Enables compute shader to backface cull triangles in world
 r_wateralpha (0.7) - Sets alpha for all water surfaces
 r_telealpha (0.96) - Sets alpha for all teleport surfaces
 r_slimealpha (0.7) - Sets alpha for all slime surfaces
 r_lavaalpha (0.666) - Sets alpha for all lava surfaces
 r_notextures (0) - Disables texture mapping
 r_generateMipMapsRunTime (1) - Generate mip maps at runtime instead of loading from BSP (requires level restart)
 r_textureMode (nearest_mipmap_nearest) - Sets texture mode
 r_computenormals (1) - Compute vertex normals at runtime instead of using a pre-defined table
 r_subdivide_size (64) - Sets subvided size for sky and water surfaces
 registered (1) - Determines if game is shareware or fully registered copy
 r_antialiasing (1) - Sets a antialiasing mode
 r_ambientOcclusion (0) - Enables ambient occlusion
 r_visualizeAO (0) - Show ambient occlusion results (debugging)
 r_bloom (0) - Enables bloom
 r_motionBlur (0) - Enables motion blur
 r_motionBlurShutterSpeed (250.0) - Sets the motion blur shutter speed. Smaller the value, the more sensitive the blur will become
 r_motionBlurVisualize (0) - Enables debugging visualization of motion blur
 r_gamepadStyle (detect) - The kind of gamepad style to use for drawing bindings.
 r_fontHinting (0) - Font hinting mode (Requires restart) (0 = normal, 1 = light, 2 = monochrome, -1 = none)
 r_maxocclusionunit (0.01) - Determines the threshold to re-issue an occlusion query
 r_rhimaxanisotropic (16) - Sets quality level for anisotropic texture filtering
 r_rhirenderfamily (vulkan) - Set which graphics driver API to use

 
 
 

Cvars: S

 snd_volume (0.7) - Sound volume
 snd_musicvolume (1.0) - Music volume
 snd_hardwarereverb (1) - Enable hardware reverb effects
 snd_lowpassfilter (1) - Enable low pass filter for digital sound effects
 snd_lowpassgain (0.8) - Low pass filter gain for high frequencies
 snd_lowpasscutofffreq (6833) - Specifies the cut-off frequency for the low pass filter
 snd_voicelanguage (0) - Language of voice effects
 sys_kpfram (0) - Load all KPF files into RAM
 scr_polyblend (1) - Enables screen flashes (powerups, damage, pickups, etc)
 scr_dosresolution (0) - Emulates VGA 320x240 resolution
 scr_blurbackgroundformenu (1) - Blur background when menu is active
 scr_screenscale (0.0) - Set scale for on-screen overlay. If zero, then it will auto-scale based on resolution
 scr_underwater_strips (240) - Sets the number of strips for the underwater effect
 scr_underwater_magnitude (6.0) - Sets magnitude of the underwater wave effect
 scr_underwater_speed (80.0) - Sets speed of the underwater wave effect
 scr_underwater_spread (3) - Sets spread of the underwater wave effect
 scr_centertime (5) - 
 scr_showram (1) - 
 scr_showturtle (0) - 
 scr_showpause (1) - 
 scr_printspeed (8) - 
 scr_textfadethreshold (0.25) - Sets threshold for fading out center text
 scr_usekfont (1) - Enable Unicode font rendering, can be set by mods that are aware of localization.
 scr_displayCenterMessages (1) - Displays centered in-game messages
 scr_maxlines (4) - Maximum amount of lines to display on screen at once.
 sv_controlleronly (0) - PlayFab matchmaking distinguishes between devices in use
 serverprofile (0) - 
 samelevel (0) - 
 skill (1) - 
 sv_cheats (0) - Enable cheats in multiplayer
 sv_quitAfterChangelevel (0) - Instructs server to exit instead of changing level
 scratch1 (0.0) - 
 scratch2 (0.0) - 
 scratch3 (0.0) - 
 scratch4 (0.0) - 
 savedgamecfg (0) - 
 saved1 (0) - 
 saved2 (0) - 
 saved3 (0) - 
 saved4 (0) - 
 sys_logresourcemsgs (0) - Show resource loading debug messages
 scr_ofsx (0.0) - 
 scr_ofsy (0.0) - 
 scr_ofsz (0.0) - 
 snd_ambient_fade (100.0) - Sets ambient fade factor
 snd_ambient_level (0.3) - Sets ambient level threshold
 snd_nosound (0) - Disables audio on startup
 snd_precache (1) - Precaches audio on level load
 snd_mixahead (0.1) - Sets mix ahead value for the sound mixer
 sv_wallfriction (0) - Friction is applied to players when angle is facing a wall
 sv_clientauth (1) - Give clients a slight bit of authority over their own position
 sv_friction (4.0) - 
 sv_stopspeed (100.0) - 
 sv_gravity (800.0) - 
 sv_gibgravity (350.0) - Gravity Of Gibs
 sv_maxvelocity (2000.0) - 
 sv_nostep (0) - 
 sv_idealpitchscale (0.8) - 
 sv_maxspeed (320.0) - 
 sv_accelerate (10.0) - 
 sv_skipEdictTouch (0) - 1 = Don't Update Touching Edicts
 spawnEdit_renderDepthTested (0) - 0 = Draw Spawn Nodes Through The World
 spawnEdit_monstersOnly (1) - 1 = New Spawn Nodes Will Only Work For Monsters
 spawnEdit_playSounds (1) - 1 = Play Sounds In The Spawn Editor
 spawnEdit_spawnDrawDist (2048) - How Far To Draw Spawn Nodes In-World
 spawn_edit (0) - Set To 1 To Activate Spawn Editor

 
 
 

Cvars: T U V W

 timelimit (0) - Maximum amount of time the game can last for, in minutes.
 teamplay (0) - 

 ui_addonsBaseURL (https://www.bethesda.net/) - []  - Base URL for the add-ons directory
 ui_modellerp (1) - Sets both move lerp and anim lerp at once
 ui_showfull (1) - Shows full matches in the match browser
 ui_creditspeed (1.0) - Scale factor for the credits speed
 ui_showquitmessage (1) - Shows quit message when exiting client

 v_kicktime (0.5) - 
 v_kickroll (0.6) - 
 v_kickpitch (0.6) - 
 v_iyaw_cycle (2.0) - 
 v_iroll_cycle (0.5) - 
 v_ipitch_cycle (1.0) - 
 v_iyaw_level (0.3) - 
 v_iroll_level (0.1) - 
 v_ipitch_level (0.3) - 
 v_idlescale (0.0) - 
 v_centermove (0.15) - 
 v_centerspeed (500.0) - 
 v_width (1920) - Video resoultion width
 v_height (1080) - Video resolution height
 v_windowed (1) - Set either windowed or fullscreen mode
 v_borderless (1) - Hide window border for non-fullscreen mode
 v_refresh (60) - Video refresh rate (fullscreen only)
 v_vsync (0) - Vertical sync (0 = off, 1 = on, -1 = adaptive)
 v_displaymonitor (1) - Set index for which monitor to display
 v_displayrestart (-1) - Internal use only - do not modify
 v_windowXPos (0) - Sets X Offset of window (window mode only, use restart command to take effect)
 v_windowYPos (0) - Sets Y Offset of window (window mode only, use restart command to take effect)
 vk_assertOnValidationError (0) - If enabled, an assert will trigger if validation reporter triggers a warning or error
 vk_waitOnCommandDuringPresentation (0) - Always wait on all command buffers during swap chain presentation (debugging)
 vk_compileShaders (0) - If enabled, then compile spriv shaders at RHI initialization (requires Vulkan SDK to be installed)
 vk_enableDebugging (0) - Enables layer validation and debug outputs (requires a restart)

 ww_timer_speed (3.0) - How fast the weapon wheel fades in and out
 ww_size (640.0) - Weapon wheel size - smaller the value, the larger the display
 ww_screen_frac_x (0.76) - Sets horizontal fractional value of the screen for the wheel to display at
 ww_screen_frac_y (0.5) - Sets vertical fractional value of the screen for the wheel to display at
 ww_arrow_offset (102.0) - Sets the offset position for weapon wheel selection arrow
 ww_ammo_size (24.0) - Size of ammo counter display for weapon wheel
 ww_underpic_nudge_amount (4.0) - Sets weapon wheel underline icon offset
 ww_popout_amount (4.0) - Sets how far to pop out the selected weapon icon for weapon wheel
 ww_popout_speed (7.2) - Sets how fast to pop out the selected weapon icon for weapon wheel
 ww_unavailable_shade_value (80) - Sets how much to shade the item if not available in inventory for weapon wheel
 win_mdmpwithheap (0) - 
 win_allowmanualaffinitymask (0) - If 0, then let the OS deal with scheduling, if not then affinity mask is set by the engine
 win_numanode (0) - Specifies the desired NUMA Node to use on the system to keep all threads on the same node. -1 skips this and allows allocation on any thread.

 
 
 

Commands:

 addbot
 alias
 
 bind
 bugit
 bot_reloadsettings
 begin
 bf
 
 clear
 color
 changelevel
 connect
 connectpf
 clearalias
 cmd
 centerview
 connectip

 disconnect
 demos
 dumpvkmemory
 dxgi_listadapters

 entities
 edictinfo
 edict
 edicts
 edictcount
 exec

 fog
 fly
 flush
 
 game
 god
 give
 
 help

 in_up
 in_down
 in_left
 in_right
 in_forward
 in_back
 in_lookup
 in_lookdown
 in_moveleft
 in_moveright
 in_speed
 in_strafe
 in_attack
 in_use
 in_jump
 impulse
 internetenable
 
 kickbot
 kill
 kick
 kscores
 
 listtextures
 listbinds
 listcmds
 listvars
 load
 listen
 listresolutions
 listjoysticks
 loadAllVKShaders
 loadAllDX11Shaders
 listRuntimeClasses
 
 map
 mcache
 maxplayers
 menu_up
 menu_right
 menu_down
 menu_left
 menu_back
 menu_subaction
 menu_subaction2
 menu_select
 menu_activate
 menu_quicksave
 menu_quickload
 messagemode
 menu_main
 menu_singleplayer
 menu_load
 menu_save
 menu_multiplayer
 menu_keys
 menu_help
 menu_credits
 menu_quit
 menu_resetsettings

 notarget
 noclip
 nav_save
 nav_update_connections
 name
 netshutdown

 pointfile
 playdemo
 pushtotalk
 pframes
 path
 ping
 pause
 prespawn
 port
 profile
 printcaches
 printhunks
 printvkdescriptorsets
 pf_entities
 pf_blocks
 
 quit
 qc_printglobal

 reloadshaders
 restartserver
 reconnect
 restart
 
 seta
 screenshot
 stat
 stop
 switchweapon
 status
 spawn_save
 spawn_ai
 save
 say
 say_team
 spawn
 startdemos
 stopdemo
 slist
 showachievements
 showscores
 soundlist
 spawnipserver
 
 toggle
 timedemo
 timeline
 tell
 testerror
 terminate
 togglemenu

 unbind
 unbindkey
 unalias
 
 vibrate
 viewmodel
 viewframe
 viewnext
 viewprev
 v_cshift

 weaponwheel
 where
 wait
 writeuserconfig

 
 

Written by catbox

 
 
This is all for Quake CVAR & Commands List + KEX Enhanced Guide hope you enjoy the post. If you believe we forget or we should update the post please let us know via comment, we will try our best to fix how fast is possible! Have a great day!
 


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