Quake Basic Commands for Console/Vars & Map Creator Guide

Quake Basic Commands for Console/Vars & Map Creator Guide 1 - steamsplay.com
Quake Basic Commands for Console/Vars & Map Creator Guide 1 - steamsplay.com

A collection of interesting console vars/commands for mod and map creators. With examples and description.

Introduction

This guide contains some interesting console cvars / commands that might be useful for modders and map creators.. It’s not meant for regular players.

This guide might not feature all of them, but I’ll try to keep it up-to-date with whatever I find interesting.

User Interface

crosshair <0|1>

Toggles crosshair on (1) or off (0).

Quake Basic Commands for Console/Vars & Map Creator Guide - User Interface - 5154749

Quake Basic Commands for Console/Vars & Map Creator Guide - User Interface - EAF09AD

cl_hud <0|1|2|3>

This variable configures what kind of HUD to render.

  • 0 = No hud
  • 1 = Minimal
  • 2 = Standard
  • 3 = Stardard with ammo

Quake Basic Commands for Console/Vars & Map Creator Guide - User Interface - 4E3CAAD

Quake Basic Commands for Console/Vars & Map Creator Guide - User Interface - EAF09AD

r_drawViewModel <0|1>

Toggles view model (the weapon you can see) on (1) or off (0).

Quake Basic Commands for Console/Vars & Map Creator Guide - User Interface - 46F9CD3

Graphical

r_brightness <0-1>

Sets the brightness. Any value between 0 and 1.

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Quake Basic Commands for Console/Vars & Map Creator Guide - Graphical - EAF09AD

r_notextures <0|1>

Disables texture rendering (on almost all surfaces) if set to 1.

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Quake Basic Commands for Console/Vars & Map Creator Guide - Graphical - EAF09AD

r_monochromelightmaps <0|1>

Disables colored lightmaps if set to 1.

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Quake Basic Commands for Console/Vars & Map Creator Guide - Graphical - EAF09AD

r_fullbright <0|1>

Disables lightmaps if set to 1.

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Quake Basic Commands for Console/Vars & Map Creator Guide - Graphical - EAF09AD

r_showtris <0|1>

Shows level and models triangles if set to 1.

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Quake Basic Commands for Console/Vars & Map Creator Guide - Graphical - EAF09AD

r_clear <0|1>

If set to 1, the whole screen will be cleared before rendering. This means that you will not get ‘hall of mirrors’ effect when nocliping.

Quake Basic Commands for Console/Vars & Map Creator Guide - Graphical - 800D6DE

Quake Basic Commands for Console/Vars & Map Creator Guide - Graphical - EAF09AD

r_enablefog <0|1>

If set to 0, fog will be disabled.

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Quake Basic Commands for Console/Vars & Map Creator Guide - Graphical - EAF09AD

r_shownormals <0|1>

Shows level and models normals if set to 1.

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Quake Basic Commands for Console/Vars & Map Creator Guide - Graphical - EAF09AD

r_resolutionscale_fixedscale <0.1-1>

Scales the resolution dynamically. r_resolutionscale must be set to 1 to use this.

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Quake Basic Commands for Console/Vars & Map Creator Guide - Graphical - EAF09AD

r_fov <1-179>

Sets the field of view. Can be used for zoom-in effects.

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Quake Basic Commands for Console/Vars & Map Creator Guide - Graphical - EAF09AD

cl_engineFPS <fps>

Sets the max fps the engine will run at.

Miscelaneous

cl_engineHz <10-60>

Sets the frames per second of the underlying engine. This is the variable that’s used to do the slow-mo effect of the weapon wheel.

No more than 60 can be written, however if using an external program to modify this value you can go above and get the engine into “turbo-mode”. Useful to simulate bots playing a game fast.

Quake Basic Commands for Console/Vars & Map Creator Guide - Miscelaneous - EAF09AD

g_showents <0|1>

If set to 1, it will show a bounding box around entities close to you or a dot if they’re point entities.

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Quake Basic Commands for Console/Vars & Map Creator Guide - Miscelaneous - EAF09AD

g_showmonsters <0|1>

If set to 1, it will show the position of all the monsters in the map.

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Quake Basic Commands for Console/Vars & Map Creator Guide - Miscelaneous - EAF09AD

g_showSpawnPoints <0|1>

If set to 1, it will show the position of all the player spawns, along with their ID on top.

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Quake Basic Commands for Console/Vars & Map Creator Guide - Miscelaneous - EAF09AD

g_showRuler <0|1>

If set to 1, you’ll have a ruler that tells you the distance in game units to wherever you’re looking at.

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Quake Basic Commands for Console/Vars & Map Creator Guide - Miscelaneous - EAF09AD

Written by JPiolho

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