A collection of interesting console vars/commands for mod and map creators. With examples and description.
Introduction
This guide contains some interesting console cvars / commands that might be useful for modders and map creators.. It’s not meant for regular players.
This guide might not feature all of them, but I’ll try to keep it up-to-date with whatever I find interesting.
User Interface
crosshair <0|1>
Toggles crosshair on (1) or off (0).
cl_hud <0|1|2|3>
This variable configures what kind of HUD to render.
- 0 = No hud
- 1 = Minimal
- 2 = Standard
- 3 = Stardard with ammo
r_drawViewModel <0|1>
Toggles view model (the weapon you can see) on (1) or off (0).
Graphical
r_brightness <0-1>
Sets the brightness. Any value between 0 and 1.
r_notextures <0|1>
Disables texture rendering (on almost all surfaces) if set to 1.
r_monochromelightmaps <0|1>
Disables colored lightmaps if set to 1.
r_fullbright <0|1>
Disables lightmaps if set to 1.
r_showtris <0|1>
Shows level and models triangles if set to 1.
r_clear <0|1>
If set to 1, the whole screen will be cleared before rendering. This means that you will not get ‘hall of mirrors’ effect when nocliping.
r_enablefog <0|1>
If set to 0, fog will be disabled.
r_shownormals <0|1>
Shows level and models normals if set to 1.
r_resolutionscale_fixedscale <0.1-1>
Scales the resolution dynamically. r_resolutionscale must be set to 1 to use this.
r_fov <1-179>
Sets the field of view. Can be used for zoom-in effects.
cl_engineFPS <fps>
Sets the max fps the engine will run at.
Miscelaneous
cl_engineHz <10-60>
Sets the frames per second of the underlying engine. This is the variable that’s used to do the slow-mo effect of the weapon wheel.
No more than 60 can be written, however if using an external program to modify this value you can go above and get the engine into “turbo-mode”. Useful to simulate bots playing a game fast.
g_showents <0|1>
If set to 1, it will show a bounding box around entities close to you or a dot if they’re point entities.
g_showmonsters <0|1>
If set to 1, it will show the position of all the monsters in the map.
g_showSpawnPoints <0|1>
If set to 1, it will show the position of all the player spawns, along with their ID on top.
g_showRuler <0|1>
If set to 1, you’ll have a ruler that tells you the distance in game units to wherever you’re looking at.
This is all for Quake Basic Commands for Console/Vars & Map Creator Guide hope you enjoy the post. If you believe we forget or we should update the post please let us know via comment, we will try our best to fix how fast is possible! Have a great day!
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