Production Line How to mod a new car! [ALPHA]

Production Line How to mod a new car! [ALPHA] 1 - steamsplay.com
Production Line How to mod a new car! [ALPHA] 1 - steamsplay.com
Hey,

here im honna talk about how to mod entirely new cars based on my experience which I made while creating my taxi mod.

If you need help I´ll be ready to help.

Its pretty easy to start modding.

(This is btw my first guide)

 
 

Getting started

 
Hey, 
 
here im honna talk about how to mod entirely new cars based on my experience which I made while creating my taxi mod. 
 
If you need help I´ll be ready to help. 
 
Its pretty easy to start modding. 
 
(This is btw my first guide) 
 
 

Creating folders

 

 
 
1. Create folder in Documents>My Games>Production Line>mods>[YOUR MOD NAME]>data 
 
2. In the data folder you create a “bitmaps” and a “simulation” folder. 
 
3. In the bitmaps folder you create a folder “atlases” 
 
4. In the simulation folder you create a “bodystyles” and a “components” folder 
 
 

Copying from game folders

 
Because it is hard to make some models from ground up I’ll used the car models from the game and just changed them. 
 
1. Go into you’re game files [ …>steamlibrary>steamapps>common>Production Line>data>bitmaps>atlases 
 
2. Copy both car1_all files and paste them in Documents>My Games>Prdocution Line>mods>[YOURE MOD]>data>bitmaps>atlases 
 
3. Go into you’re game files [ …>steamlibrary>steamapps>common>Production Line>data>simulation>bodystyles 
 
4. Copy sedan and paste it into Documents>My Games>Prdocution Line>mods>[YOURE MOD]>data>bitmaps>atlases 
 
5. Go into you’re game files [ …>steamlibrary>steamapps>common>Production Line>data>simulation>simulation>components 
 
6. Copy car1 and paste it into Documents>My Games>Prdocution Line>mods>[YOURE MOD]>data>bitmaps>atlases 
 
 

changing the files name

 
Now to the annoying part. To make problems with another cars (which are in the game) away we need to rename our copied files. This is really annoying and takes the longest time (if someone finds a better way please tell me!) 
 
1. First go to you’re mod files Documents>My Games>Prdocution Line>[YOU’RE MOD]>data>bitmaps>atlases and change the car1_all files to any number (not 1-7) (you need to remeber it!) for example car56_all 
 
2. Go to Documents>My Games>Prdocution Line>mods>[YOU’RE MOD]>data>simulation>bodystyles and rename Sedan file to how you want for example I used taxi_1 
 
3. Then you open the file and change car1 to the number you used before. 
 
(4). If you want you can change the marketsize or BaseCostMultiplier in those files. 
 
5. Go to Copy sedan and paste it into Documents>My Games>Prdocution Line>data>simulatio>components rename the file to the number we used before. 
 
6. Go to Documents>My Games>Prdocution Line>[YOU’RE MOD]>data>bitmaps>atlases and open the text file. Now you need to change the names again. for example you change: 
 
0 = car1_NE_01_rear axil.dds,0.0000,0.0000,0.0547,0.0430,car1_all.dds,0.3828,0.6875,0.4922,0.8594 
 
to 
 
0 = car[YOURE NUMBER YOU USED BEFORE]_NE_01_rear axil.dds,0.0000,0.0000,0.0547,0.0430,car[YOURE NUMBER YOU USED BEFORE]_all.dds,0.3828,0.6875,0.4922,0.8594 
 
for example 
 
0 = car56_NE_01_rear axil.dds,0.0000,0.0000,0.0547,0.0430,car56_all.dds,0.3828,0.6875,0.4922,0.8594 
 
you need to change every line! 
 
 

Changing car

 
I used gimp. I think you can use any picture editor which can export in .dds 
 
1. Open Documents>My Games>Production Line>mods>data>bitmaps>atlases> car56_all.dds 
 
2. Now just color or add Textures on those parts! [Dont move anything!] 
 
3. Export the file as .dds 
 
 

End

 
Now youre finished. Load the game go to mods. You should see a empty file. Just Change name and Description and thats it! 
 

Written by denis2004db

Here we come to an end for Production Line How to mod a new car! [ALPHA] hope you enjoy it. If you think we forget something to include or we should make an update to the post let us know via comment, and we will fix it asap! Thanks and have a great day!


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