This is a template to create the more optimised solo base.
I’m a beginner constructor, so please if you have any advice to improve the base tell them in the comment section.
1 – Allies Spawn
2 – Agressive Defense
Problems
- A single long range tank can shoot on modules (specially repair modules)
- A solo player stealth sunderer + infiltrator + cortium bombs can get into the base, hide behind the silo and drop bombs
3 – Walls
Problems
- A single long range tank can shoot on the base. The worst case is if he can target repair modules. Then if he can target inside structures. The best case is if he can only target walls.
- A solo player stealth sunderer + infiltrator + cortium bombs can get into the base, hide behind the silo and drop bombs
4 – Final Base
Problems
- A single long range tank can shoot on the base. The worst case is if he can target repair modules. Then if he can target inside structures. The best case is if he can only target walls.
- A solo player stealth sunderer + infiltrator + cortium bombs can get into the base, hide behind the silo and drop bombs
Team Work
As you can see in this guide a solo player builder can’t make a base alone and being invulnerable.
There’s some playstyle when a solo ennemy will be able to destroy the base.
Me too, I also need you as a team to tell me what you think of the guide, and work together to improve this base template to resist more situations.
Thank you for reading, feel free to comment.
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