Phasmophobia The No Evidence Games

Phasmophobia The No Evidence Games 1 - steamsplay.com
Phasmophobia The No Evidence Games 1 - steamsplay.com

Welcome. This Phasmophobia The No Evidence Games Guide.

This guide will help with no-evidence games. It will teach you how you can master ghost hunting by studying and familiarizing yourself about the abilities and character of each ghost.

Spirit

Hunting Threshold: 50%

Uniqueness:

  • After successfully smudging, the ghost will be hunted after 3 minutes, instead of a minute.

Hunting Speed: Standard

Identifiable:

Wraith

Hunting Threshold: 50%

Uniqueness:

  • After walking on salt, one cannot leave footprints.
  • Can walk through walls
  • Only ghosts have the possibility to teleport. This will leave an EMF2 reading of where it teleported. Wraith Teleporting ([youtu.be]

Hunting Speed:

Identifiable: Very Easy

Phantom

Hunting Threshold: 50%

Uniqueness:

  • It will be less active than any other ghost while hunting. Phantom blinking
  • The ghost will not come out of the photos after you try to take one.
  • Higher chance to roam among random players.

Hunting Speed:

Identifiable: Medium

Poltergeist

Hunting Threshold: 50%

Uniqueness:

Hunting Speed:

Identifiable:

Banshee

Hunting Threshold: 50%

Uniqueness:

  • Will choose a random participant to be the “target”, and will pick the next “target”, if any of the current ones die.
  • Only ghosts will be allowed to hunt if the hunting threshold for the “target” is set by the “target”, and not by the average sanity.
  • Will ignore all hunters except the “target”. Banshee Hunting.
  • Ghost events only on the “target”
  • Has a higher likelihood than any other ghost to perform “ghost singing events”.
  • Higher chance of roaming around “target”.
  • Can produce a unique tone on the parabolic microphone. Banshee Scream

Hunting Speed:

Identifiable:

Jinn

Hunting Threshold: 50%

Uniqueness:

  • Will never turn off breaker.
  • If the breaker turns on, the ghost can remove 25% of the sanity for all players in the room with him. This will leave an EMF2 reading on the breaker. Jinnbreaker ability – [youtu.be]
  • If the breaker has moved beyond 3 meters from the player and is hunting, the ghost can speed up to catch him up. Jinn Hunting – [youtu.be]

Hunting Speed:

Identifiable:

Mare

Hunting Threshold:

  • In the light of: 40%
  • 60% is the darkness

Uniqueness:

  • Has a higher chance of performing a light shattering event than any other ghost.
  • Cannot turn off lights
  • Will leave lighten rooms.
  • Can rarely instantly turn off the light when it is on. Mare – [youtu.be]

Hunting Speed:

Identifiable: Medium

Renew

Hunting Threshold: 50%

Uniqueness:

  • If the ghost is within the sight line of a player while hunting, it will move quickly and slow down if the other way.

Hunting Speed: – Slow

Identifiable: Very Easy

Shade

Hunting Threshold: 35%

Uniqueness:

  • Ghosts will interact with objects less frequently than any other ghosts.
  • If the ghost is present in the same room, he will not hunt or throw any items. Shade Power – [youtu.be]
  • Ghost events that exceed 50% are very rare.
  • Has a higher chance than other ghosts to manifest itself as a Shadow.

Hunting Speed: Normal

Identifiable:

Demon

Hunting Threshold: 70%

Uniqueness:

  • After successfully smudging, the ghost will be hunted for about a minute.
  • Next hunt will be in 20 seconds rather than 25 seconds.
  • Will eat up Crucifixes much more frequently than any other ghost.

Hunting Speed:

Identifiable: Medium

Yurei

Hunting Threshold: 50%

Uniqueness:

  • Only one ghost is able to close a door fully when interacted with it. Yurei Capability Door
  • Only one ghost can fully close the front gate. Yurei Ability Front Doors
  • Very rarely can multiple doors be fully closed near the ghost.
  • Can remove 15% of the sanity for all players in a room with the ghost.
  • After successfully smudging him, the ghost will stay put in the Ghost Room for about a minute.

Hunting Speed:

Identifiable:

Oni

Hunting Threshold: 50%

Uniqueness:

  • If the ghost is present in the same area as the player, the ghost will interact with the player and throw more objects.
  • Only ghosts that are unable to perform the “ghost event” can participate in the game.
  • Will be more active than any other ghost hunting. Oni Flashing
  • After a ghostly event, 20% will be removed from your sanity.

Hunting Speed:

Identifiable:

Yokai

Hunting Threshold:

  • When speaking near the ghost, 80%
  • When silent: 50%

Uniqueness:

Hunting Speed:

Identifiable: Medium

Hantu

Hunting Threshold: 50%

Uniqueness:

  • If the ghost is in a ghost area, it will hunt quickly. Otherwise, it will hunt at normal pace.
  • Only ghost in the game that you can see its breath while hunting. Hantu Breath
  • Cannot turn on breaker.
  • Has a higher chance of turning off any breaker than any ghost.

Hunting Speed: Quick

Identifiable:

Goryo

Hunting Threshold: 50%

Uniqueness:

  • Only ghost can change the Ghost Room.

Hunting Speed:

Identifiable: Medium

Myling

Hunting Threshold: 50%

Uniqueness:

  • After a flashlight stops flickering it will not be possible to hear the ghost’s footsteps. Myling Test. [youtu.be]
  • Has a higher probability than any other ghost of interfacing with a parabolic microphone.

Hunting Speed: Standard

Identifiable:

Onryo

Hunting Threshold: 40%

Uniqueness:

  • Placed lit candles behave like crucifixes
  • After blowing three candles in the ghostroom, the ghost will hunt. Onryo Candle Hunt. [youtu.be]
  • Will prefer a lit crucifix over a lit candle to avoid a hunt.

Hunting Speed:

Identifiable: Medium

Twins

Hunting Threshold: 50%

Uniqueness:

  • Will often repeat the same interaction more than once.
  • Will randomly choose between the “fast twins” and “slow ones” before a hunt commences.
  • Can sometimes use its ability to interact simultaneously with an object near the Ghost Room and an object faraway from the Ghost Room.

Hunting Speed: Quick

Identifiable: Medium

Raiju

Hunting Threshold:

  • Electronics near the ghost – 65%
  • No electronics: 50%

Uniqueness:

  • Ghosts will often be seen near electronics while hunting.

Hunting Speed: Quick

Identifiable:

Obake

Hunting Threshold: 50%

Uniqueness:

  • Will rarely alter ghost model by more than one second while hunting. Obake

Hunting Speed: Standard

Identifiable: Very Tough

Mimic

Hunting Threshold: 50%

Uniqueness:

  • You literally can change ghost type every second.
  • Only ghosts may be present in the game that has ghosts orbs as evidence in a no-evidence game.

Hunting Speed: Quick

Identifiable: Very Easy

Moroi

Hunting Threshold: 50%

Uniqueness:

  • Ghost will hunt faster when the team’s average sanity is lower.
  • Will immediately become more efficient in line with a player.
  • After successfully smudging your ghost while hunting, you will notice that the ghost is now passive for 12 seconds and not 6 seconds.

Hunting Speed: Quick

Identifiable: Medium

Deogen

Hunting Threshold: 40%

Uniqueness:

  • Ghost knows exactly the location of the player and will start heading towards it at an alarming speed but slow down when it approaches the player.

Hunting Speed: Quick

Identifiable: Very Easy

Thaye

Hunting Threshold:

  • 75% when you are young
  • Older people: 15%

Uniqueness:

  • Ghost will “age”, whenever a player comes within range of the ghost.
  • Ghost’s speed decreases as it gets closer to the ghost.

Hunting Speed: Quick

Identifiable: Medium

I hope you found the Phasmophobia The No Evidence Games to be interesting. If you see any errors or have recommendations for improving the content, please let us know in the comments box below, and we will do our best to resolve them as soon as possible. Don’t worry, and have a wonderful day We owe a debt of thanks to the comprehensive guide written by CynicalFox, which served as the inspiration for this one. Also, if you like the post, don’t forget to add us to your bookmarks; we publish new posts every day with additional material, so be sure to check back with us frequently for more posts.


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