I AM MAKING THIS GUIDE SINCE I SEE PEOPLE STRUGGLING ON ECM RUSH OR FEELING LOST WITHOUT KNOWING ON WHAT TO DO.
BASICS
WHAT AN ECM IS?
WHAT AN ECM IS?
ECM IS A DEPLOYABLE THAN CAN BE USED TO AVOID CAMERAS AND PHONE CALLS TO TRIGGER THE ALARM AS LONG AS IT IS IN USE. IF ECM’S SKILLS ARE MAX LEVEL (LEVEL 3 ECM=ECM SPECIALIST ACE AND ECM OVERDRIVE BASIC NEEDED) THEY CAN ALSO DELAY PAGERS. WE WILL USE ONLY LEVEL 3 ECM’S FOR THE ECM RUSH. LEVEL 3 ECMS LAST FOR 30 SECONDS AND EACH PLAYER HAS 2 OF THEM. ECM DEPLOY TIME IS 2 SECONDS WITHOUT SKILLS (CAN BE REDUCED TO 1 WITH JACK OF ALL TRADES BASIC SKILL).
WHAT ECM RUSH IS?
WHAT ECM RUSH IS?
ECM RUSH IS A WAY TO COMPLETE STEALTH HEISTS BY RUSHING THE OBJECTIVES WHILE THE ECMS ARE IN USE. THE MAIN IDEA IS THAT WHEN AN ECM IS ABOUT TO FINISH, ANOTHER ECM WILL BE PLACED SO WE CAN MORE TIME RUNNING AROUND THE MAP AND DOING OBJECTIVES WITHOUT WORRYING ABOUT CAMERAS, PAGERS AND PHONE CALLS.
WHAT IS LOBBY ORDER?
WHAT IS LOBBY ORDER?
LOBBY ORDER IS THE ORDER THAT PLAYERS WILL PUT THEIR ECMS. ITS THE ORDER THAT PLAYERS ARE LISTED IN LOBBY FROM TOP TO BOTTOM. THE LOBBY ORDER IS: GREEN-BLUE-RED-YELLOW. THAT MEANS WHOEVER IS IN THAT SPOT IN LOBBY HE WILL ALSO BE THE FIRST-SECOND-THIRD OR FORTH TO PLACE HIS ECM. ONE PLAYER MUST USE BOTH ECMS BEFORE THE NEXT PLAYER PUTS HIS. YOU CAN SEE EACH PLAYERS ECMS IN PLAYERS UI IN GAME .
THAT MEANS THAT PLAYER WILL PUT THEIR ECMS IN THIS ORDER :1 ECM GREEN-1 ECM GREEN-1 ECM BLUE-1 ECM BLUE-1 ECM RED-1ECM RED-1 ECM YELLOW-1 ECM YELLOW.
WHAT IS POCKET ECM OR pECM?
WHAT IS POCKET ECM OR pECM?
POCKET ECM (pECM) IS A LEVEL 3 ECM THAT IS GIVEN AS THROWABLE FROM THE HACKER PERK DECK. IT WORKS LIKE NORMAL ECMS BUT THEIR ONLY DIFFERENCE IS THAT THEY LAST LESS THAN NORMAL ECMS. THEY ALSO HAVE MORE USES AND BUFFS THAT MOSTLY USEFULL FOR LOUD HEISTS WHICH ARE NOT IMPORTANT RIGHT NOW. A pECM DURATION IS 6 SECONDS AND YOU CAN SEE HIS DURATION ON EVERY PLAYER’S UI.

WE CAN USE pECMS TO SAVE SOMEONE THAT FORGOT TO PUT HIS ECM ON TIME OR TO DELAY OUR ECM USE. pECMS ARE RECHARGABLE AND HAVE A COOLDOWN OF 100 SECONDS AND EACH PLAYER START WITH 2 pECMS EACH. ALSO pECMS MAY ALSO ‘BREAK’ IN GAME. WHEN A PLAYER HAS A BROKEN pECM, HIS pECMS CANNOT BE USED BECAUSE THEY WONT WORK. THIS HAPPENS WHEN PLAYERS HAVE BAD INTERNET CONNECTION EITHER HOST OR THE REST OF THE LOBBY. SADLY THE IS NO WAY TO TELL HOW TO FIX pECMS
WHAT IS pECM ORDER?
WHAT IS pECM ORDER?
pECM ORDER IS THE ORDER THAT WE USE THE pECMS. ONE PLAYER CANNOT USE 2 pECMS ONE AFTER ANOTHER. THE SECOND ONE WILL BE SHOWN LIKE ITS WORKING IN PLAYERS UI BUT IT WILL NOT.

WITH THAT SAID THE CORRECT WAY FOR ALL PLAYERS TO USE ALL pECMS IS :
1pECM GREEN-1pECM BLUE-1pECM RED-1pECM ORANGE-1pECM GREEN-1pECM BLUE-1pECM RED-1pECM ORANGE.
USEFULL LINKS:

THINGS NEEDED
PERK DECK
PERK DECK
WE WILL BE USING ONLY HACKER PERK DECK IN THIS GUIDE SINCE ITS THE SAFEST WAY AND NOOB-FRIENDLY. HACKER PERK DECK GIVES US THE pECM THROWABLE WHICH IS THE ONLY THING WE NEED FOR THAT.

SKILLS
SKILLS
HERE ARE ALL THE SKILLS WE WILL NEED FOR ECM RUSH.
THESE ARE THE NECESSARY SKILLS TO ECM RUSH:
-ECM SPECIALIST ACE
-ECM OVERDRIVE BASIC
-PARKOUR BASIC
TOTAL SKILL POINTS TO COMPLETE ECM SPECIALIST ARE 28. FOR PARKOUR BASIC YOU NEED 3 SKILL POINTS. 28+3=31 TOTAL SKILL POINTS NEEDED TO START ECM RUSH. THAT MEANS YOU CAN START BY LEVEL 27.
OTHER SKILLS YOU WILL NEED AS YOU LEVEL UP:
-TRANSPORTER BASIC/ACE
-PORTABLE SAW ACE
-BULLETSTORM ACE
-JACK OF ALL TRADES BASIC/ACE
-PARKOUR ACE
-SECOND WIND BASIC/ACE
-LOCK N LOAD BASIC
-BERSERKER BASIC+FRENZY BASIC
WEAPONS
WEAPONS
PRIMARY:
-AKIMBO JUDGE (EXPLOSIVE AMMO)
-SAW (SILENT MOTOR-SHARP BLADE)
SECONDARY:
ANY GUN WILL DO IN SECONDARY AS LONG AS ITS SILENT AND HIGH DMG. I PERSONALLY USE JUDGE SHOTGUN.
NOTE: ALL GUNS MUST HAVE TEAM BOOSTS.EVERY TEAM BOOST GIVES +3% EXP AND MONEY AFTER HEIST. THAT MEANS EVERY PLAYER CAN HAVE +6% EXP AND MONEY. SINCE WE TALK ABOUT A 4 MAN LOBBY THAT MEANS THAT THE BOOST CAN GO UP TO 24% (6% x 4). CONCEALMENT IS IT NECESSARY IN THESE RUNS SINCE THE HEIST WILL END IN STEALTH CAUSE OF ECMS.
MODS
MODS
ANY MOD THAT SHOWS ECM TIMERS WILL BE USEFULL. THIS KIND OF MOD MAKES THE ECM RUSHER’S LIFE EASIER SINCE HE WILL HAVE A HUD THAT SHOWS THE EXACT DURATION OF AN ECM AND HE CAN PUT THE NEXT ECM ON THE VERY LAST SECOND EXTENDING THE TOTAL ECM DURATION. MODS ARE NOT NEEDED THO CAUSE YOU CAN COUNT ECM TIME BY THE TIME THE ECM IS PLACED FROM IN GAME TIMER. EXAMPLE IF FIRST ECM PLACED ON 00:23 GAME TIME, THE NEXT ECM SHOULD BE PLACED ON 00:52 (TIME + ECM DURATION – DEPLOY TIME=00:23+00:30-00:01).
ALSO IT WOULD BE USEFUL A MOD THAT SHOWS ALL BAGGED AND UNBAGGED LOOT IN MAP. THIS WILL HELP TO INFORM ALL THE PLAYERS WHEN ALL THE BAGS ARE TAKEN IN A HEIST. THERE IS NO NEED TO USE THIS MOD OF YOU ARE AN EXPERIENCED PLAYER BUT WILL HELP A LOOT NEW PLAYERS TO STOP LOOKING AROUND THE MAP FOR EXTRA LOOT.
I PERSONALLY USE WOLFHUD SINCE IT HAS BOTH FEATURES IN ONE MOD AND PLENTY MORE. BUT STILL THIS IS UP TO YOU. IF YOU WANNA FIND HOW TO INSTAL MODS LOOK FOR ANOTHER GUIDE, THERE PLENTY OF THEM OR GOOGLE IT, TOO EASY TO FIND.
TEAM BUILDS
TEAM BUILDS
NOW THAT WE HAVE EVERYTHING WE NEED WE CAN SET UP THE TEAM SO IT CAN BE VIABLE FOR ALL THE ECM RUSHES.I WILL EXPLAIN EACH BUILD BY PLAYER AND LOW,MID AND HIGH LEVELS. THE GENERAL IDEA IS TO HAVE 1 AT LEAST PLAYER WITH SAW AND 1 PLAYER PROC SECOND WIND ACE SKILL (MOVE SPEED TO ALL CREW MEMBERS). THE REST OF THE TEAM MOVE AND THE SECURE THE LOOT BAGS. WHEN SAW GUY FINISHED USING SAW WHEN NEEDED HE ALSO MOVES BAGS. AT LAST SECOND WIND GUY ALSO MOVES THE BAGS SINCE IT HAS NO OTHER OBJECTIVE TO DO. RELOADING SAW TAKES A LOT OF TIME SO IT BETTER HAVING 2 SAWS. EVERYONE JOB IS ALSO PUTTING ECMS IN LOBBY ORDER BEFORE THE LAST ENDS! SO THE TEAM WILL LOOK LIKE THIS:
-GREEN (SAW GUY 1)
-BLUE (SAW GUY 2)
-RED (LOOT GUY)
-ORANGE (SECOND WIND {SW} GUY)
LOW LEVEL
LOW LEVEL (AT LEAST 27 LEVEL-31 SKILL POINTS)
-GREEN
PERK DECK: HACKER
WEAPONS: PRIMARY-SAW, SECONDARY-ANY
SKILLS:ECM OVERDRIVE BASIC, ECM SPECIALIST ACE, PARKOUR BASIC (31 TOTAL SKILL POINTS)
EQUIPMENT:ECM
THROWABLE: pECM
-BLUE
SAME AS GREEN
-RED
SAME AS GREEN
-ORANGE
SAME AS GREEN
ANY SIMPLE HEIST ON DEATH SENTENCE CAN YOU GIVE YOU AT LEAST THESE SKILL POINTS.
MID LEVEL
MID LEVEL (AT LEAST 53 LEVEL-63 SKILL POINTS)
-GREEN
PERK DECK: HACKER
WEAPONS: PRIMARY-SAW, SECONDARY-JUDGE
SKILLS: ECM OVERDRIVE BASIC, ECM SPECIALIST ACE, PARKOUR BASIC, TRASNPORTER BASIC, PORTABLE SAW ACE,BERSERKER ACE,FRENZY BASIC. (62 TOTAL SKILL POINTS)
EQUIPMENT:ECM
THROWABLE: pECM
-BLUE
SAME AS GREEN
-RED
PERK DECK: HACKER
WEAPONS: PRIMARY-ANY SECONDARY ANY
SKILLS:ECM OVERDRIVE BASIC, ECM SPECIALIST ACE, PARKOUR BASIC, TRANSPORTER ACE, JACK OF ALL TRADES ACE, BULLETSTORM* ACE. (57 TOTAL SKILL POINTS)
*IF A PLAYER HAS BULLETSTORM SKILL AND DEPLOYS AMMO BAG ON THE GROUND, ANY PLAYER THAT TAKES AMMO FROM THAT BAG WILL HAVE BULLETSTORMS EFFECT. USEFULL FOR SAW GUYS
EQUIPMENT: PRIMARY-ECM, SECONDARY-AMMO BAG
THROWABLE: pECM
-ORANGE
PERK DECK: HACKER
WEAPONS: PRIMARY-AKIMBO JUDGE(EXPLOSIVE AMMO), SECONDARY-ANY
SKILLS: ECM OVERDRIVE BASIC, ECM SPECIALIST ACE, PARKOUR BASIC, TRANSPORTER BASIC, SECOND WIND ACE, LOCK N LOAD BASIC,BULLETSTORM ACE, JACK OF ALL TRADES ACE (63 TOTAL SKILL POINTS)
EQUIPMENT: PRIMARY-ECM, SECONDARY-AMMO BAG
THROWABLE: pECM
BASICALLY ORANGE IS THE MOVEMENT SPEED BOOSTER FOR THE TEAM.
HIGH LEVEL
HIGH LEVEL 53+
ON HIGH LEVEL EVERY THING IS PRETTY MUCH THE SAME ON ALL PLAYERS SINCE WE COVER EVERY THING WE NEEDED THERE. THE ONLY THING I WOULD ADD IS THE I WOULD PUT JACK OF ALL TRADES AND BULLETSTORM (AND AMMO BAG SCENDARY EQUIPMENT) ON SAW GUYS SO THEY WONT HAVE TO WAIT RED AND ORANGE TO PLACE THEIR AMMO BAGS DOWN SO THEY CAN USE SAWS INFINETLY. (WATCH THE BIG BANK BELLOW).
MAPS
MAPS
IN THIS SECTION YOU WILL SEE BASIC MAPS THAT CAN BE ECM RUSH THAT HAVE HIGH EXP REWARD, ARE FAST AND PRETTY FUN TO DO. THESE MAPS ARE:
-DIAMOND STORE (DS)
-SHADDOW RAID (SR)
-ELECTION DAY (ED)
-BIG BANK (BB)
I WILL EXPLAIN EVERY MAP ONE BY ONE.
DIAMOND STORE
DIAMOND STORE
THE PLAN IS:
-FIND MANAGER
-GET KEYCARD
-FIND KEYPAD
-INSERT KEYCARD
-LOOT AND SECURE ALL THE BAGS (REQUIRED FOR EXP)
-ESCAPE IN STEALTH(REQUIRED FOR EXP)
DONT BREAK THE GLASS UNTIL THE KEYCARD HAS BEEN PLACED IN KEYBAD. THIS WILL CAUSE INSTANT ALARM. GUARDS CAN ALSO SHOOT GLASSES IF THEY TRY TO HIT YOU AND THEIR MISSING SHOT LANDS ON A GLASS COVER OF A JEWLERRY.
ONLY GLASS THE COVERS JEWLERRY CAN TRIGGET THE ALARM IF THE CARD ISNT PLACED. THAT MEANS THAT FRONT STORE GLASS AND OFFICE AND HALL GLASS ON SECOND FLOOR WILL NOT TRIGGER THE ALARM.
PLAN IN DEPTH:
-SPAWN
-MASK UP AND RUN IN
-GREEN PLACE ECM (AND ECM EVERY 30 SEC AFTER THAT, THIS COUNT TO EVERY PLAYER IN LOBBY)
-GREEN USES SAW ON CAM ROOM AND CHECK FOR KEYPAD THERE(IF THE PAD IS THERE PRESS “S”(SECURITY) OR “C” (CAMERAS) IN CHAT TO INFORM THE KEYCARD FINDER THAT THE KEYPAD IS THERE). THEN HE POSITIONS TO HIS LOOT AREA SO HE CAN BREAK GLASS WHEN THE CARD IS PUT.
-BLUE GOES SECOND FLOOR KILLING ANY GUARD IS IN HIS PATH AND LOOKS FOR MANAGER, KILLS HER AND GRABS HER KEYCARD. THEN HE LOOKS FOR THE KEYPAD TO INSERT THE CARD. THEN HE GOES TO HIS LOOT AREA TO LOOT.
-RED KILLS ANY GUARD HE FINDS IN MAIN LOBBY SAFELY WITHOUT BREAKING ANY GLASS. HE ALSO BREAKS THE FRONT OF THE STORE’S GLASS SO THE TEAM CAN THROW BAGS LATER. THEN HE POSITIONS TO HIS LOOT AREA.
-ORANGE DOES SAME AS RED BUT HE USES SECOND WIND (SW) TO BOOST ALL THE TEAM WHEN ALL BAGS ARE THROWN OUTSIDE.
WHEN THE CARD IS PUT ALL PLAYERS START PICKING LOOT AND THROW THEM OUTSIDE OF THE STORE, PREFERABLY ON THE FRONT LEFT SIDE, WHEN ALL LOOT HAS BEEN BAGGED, ALL THE PLAYERS GO OUTSIDE AND SECURE EACH BAG THEY GRAB.WARNING!: DONT PICK A BAG AND THROW IT IN FRONT OF THE VAN’S SECURE AREA. JUST GRAB A BAG AND RUN AND SECURE IT. THROWING BAGS IN FRONT OF VAN IS SLOWER THAN INSTA SECURING SINCE YOU HAVE TO WAIT FOR THE GRAB DELAY AND THROW DELAY TO GRAB ANOTHER BAG. BEST OPTION GRAB, RUN TO VAN, SECURE. ALSO BAGGING ALL THE LOOT IS IMPORTANT TOO SO ALL PLAYERS CAN SEE WHERE THE BAGS ARE WITHOUT NEEDING TO SEARCH THE STORE AGAIN. THIS WILL BE NEEDED IN LATER MAPS ASWELL.
EACH PLAYERS LOOT AREAS ARE THESE (EVERY PLAYER REPRESENTS ONE COLOR)
THROWING LOOT OUTSIDE

SHADOW RAID
SHADOW RAID
PREPLANING FOR HEIST NEEDED:
BACKUP>LOOT OFF DROP POINT>WAREHOUSE DOORS GARBAGE
THE PLAN IS:
-FIND AND SECURE 12 BAGS(REQUIRED FOR EXP)
-FIND 2 KEYCARDS
-OPEN VAULT
-SECURE ARMOR(REQUIRED FOR EXP)
-ESCAPE IN STEALTH(REQUIRED FOR EXP)
I WILL WRITE THE SLOW+SAFE WAY TO DO IT, BUT THERE ANOTHER A BIT FASTER BUT NEED BETTER COORDINATED TEAM TO BE DONE.
3 PLAYERS WILL HAVE THEIR LOOT AREA AS WELL HERE. 4RTH GUY WILL JUST SECURE LOOT THAT OTHERS THROW AROUND.
PLAN IN DEPTH:
GREENS LOOT AREA IS ON SECOND FLOOR. SO HE GOES LIKE THIS:
-RUN IN
-INTIMIDATE FRONT GUARD AND USE pECM
-DEPLOY ECM(AND EVERY PLAYER AFTER 30 SEC)
-KILL/INTIMIDATE GUARDS CIVS AS YOU RUN TO SECOND FLOOR
-USE SAW ON CAM ROOM DOOR
-KILL CAM GUY AND PICK HIS KEYCARD
-GRAB GREENS CROWBAR
-USE SAW ON FIRST CAGE AND CHECK IF SECOND CAGE HAS LOOT IN IT(IF YES SAW SECOND CAGE TOO)
-LOOT CAGE/CAGES
-THROW LOOT CLOSE TO SECURE AREA
-LOOT ALL THE 2ND FLOOR AND THROW EVERY LOOT TO 1ST FLOOR(IF THROWN CLOSER TO LOOT AREA IS BETTER BUT IF TOO FAR-EXAMPLE BELLOW STAIRS- THEN JUST THROW FROM THE CLOSEST WINDOW.
-WHEN FINISHED LOOTING UPSTAIRS, TYPE “V”(VAULT) IN CHAT, SO YOU AND THE OTHER KEYCARD HOLDER CAN GO TO THE VAULT TOGETHER AND OPEN IT.
-SECURE LOOT AND ARMOR
-ESCAPE

BLUE’S LOOT AREA IS ON FIRST FLOOR OF THE WAREHOUSE WERE THE OFFICE AND KITCHEN IS. HIS PLAN IS:
-RUN IN
-SHOOT KITCHEN GLASS JUMP IN FROM WINDOW AND GRAB CROWBAR
CHECK KITCHEN FOR LOOT (THERE IS A MONEY BAG THAT SPAWNS IN THE KITCHEN)
-TAKE THE YELLOW CIVS KEYCARD THAT GREEN KILLED BEFORE
-LO0T YOU AREA (THROW THE LOOT FROM OFFICE WINDOW)
-SECURE LOOT TILL GREEN TYPE’S “V” IN CHAT.
-WHEN GREEN TYPES “V” IN CHAT, IGNORE ANY OTHER THING YOU DO AND GO TO OPEN THE VAULT.
-SECURE LOOT AND ARMOR
-ESCAPE

RED’S LOOT AREA IS ON FIRS FLOOR IN THE BIG WAREHOUSE AREA WHEN THE VAULT IS. I CALL THAT VAULT AREA. RED’S PLAN IS:
-RUN IN
– PICK UP CROWBAR FROM VAULT AREA( ON TOP OF AN ORANGE/BROWN BOX YOU WILL SEE AS YOU PATH TO PTHE VAULT
-KILL ANY GUARDS YOU FIND AROUND
-OPEN CRATES, GRAB LOOT AND INSTANTLY THROW THEM TO THE GROUND OR CLOSE TO THE SECURE AREA(THIS HELP SO YOU CAN MOVE TO THE NEXT CRATE FASTER)
-LOOK FOR EXTRA LOOT AROUND YOU AREA
-SECURE WHEN DONE CHECKING
-WHEN VAULT OPENS GRAB AN ARMOR PIECE AND SECURE IT
-ESCAPE

ORANGE’S DOESNT HAVE ANY SPECIFIC AREA TO LOOT. HIS JOB IS TO SPEED THE REST OF THE TEAM WITH SW SKILL AND SECURE THE BAGS HE FINDS AROUND. BETTER START USING SW AFTER GREEN REACHED THE STAIRS SO HE WONT GET AGRO FROM GUARDS AND POSSIBLY DIE SINCE THAT WILL WASTE TIME. AFTER THAT HE CAN USE SW EVERYTIME THE BUFF ENDS. SO THE PLAN IS:
-RUN IN
-USE SW AFTER GREEN REACH STAIRS AND EVERY TIME AFTER THE BUFF ENDS
-SECURE LOOT
-ESCAPE

ELECTION DAY
ELECTION DAY DAY 1
THE PLAN IS:
-FIND CLUES FOR THE RIGHT TRACK
-PUT GPS IN THE RIGHT TRUCK
-ESCAPE IN STEALTH (REQUIRED FOR STEALTH BONUS)
OUR GOAL IS TO FIND CLUES FOR THE RIGHT TRUCK AND WHEN FIND IT, MARK THE TRUCK AND ESCAPE.TO DO THIS WE WILL PUT TO SAW GUYS TO LOOK THE WAREHOUSES TO FIND THE PC AND 2 OTHER GUYS LOOK FOR OPEN CRATES OUTSIDE. GUARDS ARE DANGEROUS IN THIS MAP SO ITS BETTER TO KILL THEM AS SOON AS YOU SEE THEM BECAUSE REVIVING MAY CAUSE PROBLEMS LIKE MISSED ECMS OR MAKE OUR RUN SLOWER.
GREENS PLAN IS:
-RUN IN
– KILL GUARDS THAT SEES IN FRONT AND pECM
-DEPLOY ECM (AND EVERY ECM AFTER EVERY 30 SECONDS)
-GO TO THE WAREHOUSE ON THE LEFT (CLOSE TO PARKED TRUCKS) AND LOOK FOR THE PC(USE SAW TO OPEN DOORS IF NEEDED.)
-IF THE GREEN FINDS THE PC HE HACKS IT TILL HE FINDS THE RIGHT TRUCK. THEN HE TYPES IN CHAT WHICH TRUCK IS.
-ESCAPE
BLUES PLAN IS THE SAME AS GREEN’S WITH THE ONLY DIFFERENCE THAT HE LOOKS THE WEREHOUSE ON THE RIGHT (FAR FROM TRUCKS).
RED’S PLAN IS TO LOOK OUTISDE FOR OPEN CRATES. IF HE FINDS ANY OPEN CRATE HE TYPE THE COLOR OF THE CRATE THAT HE FOUND (G,B,R,Y).WHEN HE SAW ALL THE POSSIBLE OPEN CRATES HE GOES BACK TO EXIT.
ORANGE’S PLAN IS TO GO AND STAY ON THE VANS AND WAIT OTHERS TO GIVE HIM ALL THE INFO HE NEEDS TO MARK THE RIGHT TRUCK. HE CAN ALSO REMOVE THE POSSIBILITES THAT ARE NOT(SAME NAME TRUCKS ARE NOT THE RIGHT ONE). ONCE HE PUT GPS HE ESCAPES. (BETTER NOT USE SW ON THIS MAP BECAUSE IT WILL AGGRO THEM ALL AND YOU MAY GET DOWNED).
ELECTION DAY DAY 2
THE PLAN IS:
-GO IN
-FIND CROWBAR
-OPEN AND HACK 6 CRATES
-ESCAPE IN STEALTH(REQUIRED FOR STEALTH BONUS)
NOT MUCH TO SAY HERE. LOOK FOR GUIDES OR VIDEOS FOR CROWBAR SPAWNS SO YOU CAN FIND ONE EASY.
TEAM SPLITS UP LEFT AND RIGHT (GREEN+RED AND BLUE+ORANGE). ALL TEAM LOOKS FOR CROWBARS.
GREEN START FROM 1ST FLOOR LEFT SIDE AND LOOKS FOR CRATES TO OPEN UNTIL HE REACHES MIDDLE.
BLUE DOES THE SAME BUT ON THE RIGHT SIDE.
RED GOES TOP FLOOR.
ORANGE GOES OUTSIDE.(HE ALSO PERMA SW SINCE THIS IS HIS JOB)
EVERY GUY THAT FINDS A CRATE WITH A MACHINE HE COUNTS IT IN CHAT. (EXAMPLE IF GREEN FOUND ONE CRATES TYPES “1” IN CHAT, THEN IF BLUE FOUND ANOTHER CRATE TYPE “2” IN CHAT) WHEN THE 6TH MACHINE FOUND ALL THE THE TEAM GOES TO THE VAN AND WAIT TILL TIMER FOR THE HACK ENDS.
USEFULL LINK:

THE BIG BANK
THE BIG BANK
PREPLANNING NEEDED:
ESCAPE PLAN> BUS STOP
HACKING>SILENT ALARM 30S DELAY + TIMELOCK GLITCH ROUTINE
BASIC PLAN:
-FIND SERVER ROOM
-HACK RIGHT PC
-FIND 2 KEYCADS
-INSERT KEYCARDS TO DOOR TO DISABLE LASERS
-PUT FINGER IN VAULT
-PUSH BUTTONS LEFT AND RIGHT
-INTERACT WITH MANAGERS PC
-INTERACT WITH VAULT
-OPEN CAGES
-OPEN LOCKS
-BAG LOOT AND MOVE THEM IN THE CORNER NEAR TO BUS SPAWN DOOR
– CALL BUS (LET THE GAME GO LOUD) (REQUIRED FOR EXP)
-MOVE BAGS TO THE PARKING LOT
-SECURE ALL BAGS(REQUIRED FOR EXP)
-ESCAPE(REQUIRED FOR EXP)
THIS WILL BE THE LONGEST PLAN IN MATTER OF OBJECTIVES. WE START BY GREEN LOOKING AND OPENING SERVER DOOR AND THEN INTERACTING WITH THE PC. THE REST OF THE TEAM GOES TO PC’S SO HE CAN FIND THE RIGHT ONE (RIGHT PC SHOWS A MESSAGE THAT SAY “ACCESS DENIED” AND MAKES A SOUND, THE CLOSER YOU ARE THE LOUDER THE SOUND. AFTER FINDING THE RIGHT PC THE GUY THAT FOUND MASKS UP IN A SAFE SPOT WHERE NO CAMERAS, THE CIV THAT WORKS ON THAT PC AND OTHER CIVS CANT SEE HIM (USUALLY BEHIND HIS CHAIR IS A GOOD SPOT). THE REST OF THE TEAM HIDES AND MASK UP. GREEN THEN WAITS FOR THE DOOR SO HE CAN INTERACT WITH KEYPAD SO THE TIMELOCK STARTS COUNTING. 5 SECOND AFTER THE TIMELOCK HAS STARTED THE ECM RUSH STARTS. ( IMPORTANT!!! ECM ORDER IN BIG BANK AND LONGEST POSSIBLE ECM TIME DURATION: 2 ROUNDS OF pECMS LOBBY ORDER THEN NORMAL ECMS. AFTER 3RD AND 5TH ECM ANOTHER pECM ROUND IS ADDED. COMPLETE pECM AND ECM ORDER LOOKS LIKE THIS:
-2 ROUNDS OF pECMS(CHECK “WHAT IS pECM ORDER” ABOVE TO LEARN HOW)
-2 ECM GREEN
-1 ECM BLUE
-1 ROUND OF pECMS
-1 ECM BLUE
-1 ECM RED
-1 ROUND OF pECMS
-1 ECM RED
-2 ECMS ORANGE
-1 ROUND OF pECMS
SINCE WE PUT ONE ECM OR pECM 1 SECOND BEFORE THE PREVIOUS ENDS THAT MAKES ALL THE ECM AND pECM LAST -1 SECOND. ACORDING TO THAT TOTAL pECM DURATION IS:
(TOTAL pECM DURATION -1) x (pECMS USED)= (6-1) x [2X4]+4+4+4=
5 x (8+4+4+4)=5 x 20= 100 TOTAL SECONDS OF pECMS OR 1 MIN AND 40 SEC
TOTAL ECM DUATION IS:
(ECM DURATION -1) x (ECMS USED)=(30-1) x (2+2+2+2)=29 x 8= 232 TOTAL SECONDS OF ECM OR 3 MINS AND 52 SECONDS
SO ADDING THIS 2 TOGETHER GIVES US THE TOTAL pECM AND ECM TIME THAT WE CAN HOLD (THIS IS ALSO THE MAX TIME THAT WE CAN USE ECMS ON ANY HEIST):
TOTAL pECM SEC +TOTAL ECM SEC=100+232=323 TOTAL SECONDS OF ECM AND pECM TOGETHER OR 5 MINUTES AND 23 SECONDS.)
AFTER THE ECM RUSH STARTED WE ARE FREE TO ROAM AROUND AND FIND THE 2 KEYCARDS AND INSERT THEM TO THE DOOR SO WE CAN DISABLE LASERS (LASERS INSTANTLY TRIGGER THE ALARM). THAT’S ALL THE POST TIME LOCK OBJECTIVES.
WHEN THE DOOR OPENS PLAYERS POSITION THEM SELVES TO THE CAN PUT THE FINGER, PRESS THE BUTTONS AND INTERACT WITH MANAGERS PC AS SOON AS POSSIBLE. THEN THEY OPEN THE DOOR, BAG THE LOOT AND MOVE IT TO CLOSE TO BUS SPAWN. SECURE LOOT AND ESCAPE.
PLAN IN DEPTH:
-GREEN GOES LEFT SIDE AND LOOKS FOR THE SERVER DOOR, WHEN HE FINDS IT HE MASK AND USES THE SILENT SAW TRICK ON DOOR TO OPEN IT.

(ITS A TRICK WITH THE SAW THAT YOU CAN MAKE IT MORE SILENT THAT IT IS. 1 TAP IN THE AIR AND THEN USE SAW ON DOOR FOR 1,5 SECONDS).
-AFTER SERVER DOOR OPENS HE INTERACTS WITH THE PC.
-THE REST OF THE TEAM POSITION SO THE CAN SEE ALL THE PC’S AND FIND THE RIGHT COMPUTER ( PLAYERS DON’T SPAM “G TO MASK” BUTTON SO THE TEAM CAN SEE FOR PLAYERS HUD UI WHO FOUND IT WITHOUT TYPING. THAT MEANS THE FIRST THAT FINDS IT HE MASKS AND THE OTHERS HIDE AND MASK IN A SAFE AREA TILL THE ECM RUSH STARTS.
PLAYERS POSITIONS TO FIND THE RIGHT PC:
-WHEN GREEN SEES THAT THE PC IS FOUND HE CAN MOVE AND PREPARE TO START THE TIMELOCK ON THE DOOR.(IMPORTANT!: IF ANY PLAYER GET SPOTTED BY A GUARD HE CAN KILL HIM. THEY ONLY THING THAT MUST BE AWARE IS THE CAMERAS. SO DON’T PANIC pECM(NEVER USE pECMS UNLESS ITS YOUR ORDER, GREEN MAY ALSO START THE RUSH SOONER IF A CAMERA STARTS BEEPING) AND DON’T STAND STILL IF YOU GET SPOTTED KILL ANY GUY THAT SEE YOU. IF ITS A GUARD ANSWER HIS PAGER TOO) WITH THE RIGHT POSITIONS ON PC’S GREEN WILL NEED MAX TO INTERACTIONS WITH THE SERVER PC TO FIND THE RIGHT ONE.
-AFTER TIMELOCK STARTS PLAYERS START THE RUSH AND MOVE AROUND TO FIND KEYCARDS (ONE KEYCARD IS RANDOM IN MAP AND ONE IS EITHER ON MANAGER OR INSIDE HIS SAFE IN MANAGERS ROOM). TIMELOCK HAS A LOT OF MINUTES TILL ITS OPENS SO ITS PLENTY OF TIME TO FIND THEM BOTH, NO NEED TO RUSH, STAY CALM AND KEEP THE ECM’S RUNNING. ITS MORE IMPORTANT THAN DOING THE OBJECTIVES.

– WHEN DOOR OPENS ORANGE USES SW TO BOOST THE TEAM AND PLAYERS TAKE THESE POSITIONS:
GREEN VAULT
BLUE RIGHT BUTTON
RED LEFT BUTTON
ORANGE STAYS BACK TO THE MANAGERS ROOM TO USE PC.
THEY ALSO KILL ALL THE GUARDS ARE IN THEIR WAY.(IMPORTANT TO PUT ORANGE IN MANAGERS ROOM SINCE ITS NOT HIS TURN TO PUT ECM AND USING MANAGERS PC NEEDS 5 SECONDS.
-AFTER BUTTONS ARE DONE THEY ALL GROUP UP IN VAULT AND OPEN THE DOOR.
-GREEN AND BLUE WASTE THEIR AMMO IN SAW (AND SECONDARY WEAPON OPTIONAL) SO THEY CAN USE THE BULLETSTORM BUFF LATER. THEY ONLY LEAVE AROUND 80 AMMO IN SAW EACH TO OPEN THE CAGES AND NOT LET THE AMMO GO 0.
(VAULT ARCHITECTURE CAN HAVE 2 SCENARIOS. EITHER 1 OR 2 FLOORS INSIDE. IF ITS 1 FLOOR ONLY PLAYERS SPLIT (GREEN-RED AND BLUE-ORANGE) 2 LEFT 2 RIGHT. IF ITS 2 FLOOR THEY GO 2 UP 2 DOWN.)
-WHEN THE VAULT DOOR OPENS, PLAYERS SPLIT UP (GREEN WITH RED AND BLUE WITH ORANGE). SAW GUYS(GREEN BLUE) US SAW’S TO OPEN CAGES FIRST. THEN THE LOOT GUYS (RED ORANGE) FOLLOW THEM TILL SOMEONE OPENS A CAGE WITH LOCKS. 2 CAGES WILL HAVE LOCKS IN BOTH SCENARIOS. LOOT GUYS WILL PLACE 1 AMMO BAG CLOSE INSIDE ON EACH CAGE WITH LOCKS SO SAW GUYS CAN GO LATER AND TAKE AMMO FROM THERE AND USE THE BULLESTORM BUFF THE LOOT GUYS ALREADY HAVE FROM THEIR SKILLS AND CAN OPEN ALL LOCKS WITH OUT RELOADING.
-AFTER AMMO IS BEING PLACED ON BOTH CAGES LOOT GUYS START BAGGING LOOT AND THROWING OUTSIDE THE CAGES, NEAR THE VAULT DOOR.
-MEANWHILE SAW GUYS TAKE AMMO AND USE BULLET STORM SKILL TO OPEN ALL LOCKS WITHOUT RELOADING.
-AFTER ALL LOOT IS BAGGED, TEAM START MOVING THE BAGS NEAR THE BUS SPAWN (ORANGE USES SW TO KEEP ALL TEAM SPEED BOOSTED TO MOVE THE BAGS FASTER).
– AFTER ALL BAGS ARE IN CORNER TEAM CAN STOP PUTTING ANY MORE ECMS IF THEY STILL HAVE MORE SO THEY CAN TRIGGER THE ALARM.
-TEAM CALL THE BUS AND HOLDS ONE BAG EACH TILL THE BUS COMES, AFTER THAT TEAM STARTS THROWING BAGS TO THE BACK OF THE BUS(IMPORTANT: NEVER THROW BAGS OR KILL ENEMIES INSIDE OF THE BUS. THROW THE BAGS AFTER THE BUS, THERE IS A HIGH CHANCE THAT PLAYERS WILL BE GLITCHED BECAUSE OF THE BAGS INSIDE THE BUS SO BETTER AVOID THAT. LAST THING TO NOTICE. SECURE THE BAGS AFTER ALL THE BAGS FROM THE FRONT CORNER MOVED TO THE BACK. THIS WILL HELP YOU AVOID ANY DOWNS FOR TEAM SINCE BAGS ARE MOVED FASTER TO SAFETY.)
-SECURE THE BAGS
-ESCAPE!
HELPFUL LINKS:


SOURCE
-MARCMB YOUTUBE ECM RUSH GUIDES AND OTHER STEALTH GUIDES
-THE LONG GUIDE
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