Oxygen Not Included Walkthrough – Early Games

Oxygen Not Included Walkthrough – Early Games 1 - steamsplay.com
Oxygen Not Included Walkthrough – Early Games 1 - steamsplay.com

This guide is in the process of being written.ETC: 14/6/2022
 
A brief summary of basic operations a player needs to do when starting a colony.
 
This guide assumes that the player is on survival mode, and has the inherent settings.
 
 

Early Game

First Steps

 
A generally good configuration is to have the following duplicants in order to complete the most basic tasks when in the very early game. The following preset (figure 1.0) is strongly advised,however individual playstyle may vary.
 

  • Have 1 duplicate with x – any level of interest in building (construction)
  • Have 1 duplicate with x – any level of interest in researching (science)
  • Have 1 duplicate with x – any level of interest in digging(excavation)

Figure 1.0
 
 
Oxygen Not Included Walkthrough - Early Games - Early Game - 1652006
 

 
 
Once this is done, the first few steps should be to ensure that the dimensions of your colony are defined. Personally, I ensure that rooms (aka. sections) are 26×4 in area (as shown in figure 1.2). A 4 tile height parameter is typically a measurement that is applicable to rooms that do not have liquid management functionality and gas management functionality. It seldom occurs one will have to re-purpose the height of a room this early in a playthrough, as most machines are less than 4 tiles in height.
 
 
Figure 1.2
 
 
Oxygen Not Included Walkthrough - Early Games - Early Game - 91F9539
 
 

Initial Colony Construction Framework

 
Once duplicates are digging, (and especially if your settings are defaulted for disease), it is recommended to prioritize latrines. This may sound counter-intuitive and ill-considered, however the decision is logical. The reasoning being liquid waste has relative potential of contaminating the ration box (the yellow chest to the left of the printing pod as shown in figure 1.4). If this were to occur, then your duplicates would become sick and work efficiency would slow down significantly. Most work on this section of the (aka. early game) will be done as soon as you start building.
 
 
Figure 1.4
 
 
Oxygen Not Included Walkthrough - Early Games - Early Game - A919F9A
 
Ration Box is an item used to store and maintain your Food.
 
 
Therefore, it is in the players best interest to ensure that either
 
a)The ration box is sectioned off in order to prevent contamination via:
 

b) The player builds latrines and ensures that the ration box is, in a lineal sense, depressed; therefore creating a framework for the Sterile Environment – [reddit.com]” rel=”nofollow noopener”> Sterile Environment – [reddit.com]  tile property. As the name implies, this trait ensures rations will not spoil. They will stay fresh indefinitely.
 
 
 

Mid Game

mid game text here
 
 
 

End Game

end game text here
 
 

Written by SinQ

 
 
This is all for Oxygen Not Included Walkthrough – Early Games hope you enjoy the post. If you believe we forget or we should update the post please let us know via comment, we will try our best to fix how fast is possible! Have a great day!
 


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