Ostranauts Controls and Basics (Copy and pasted readme.txt)

Ostranauts Controls and Basics (Copy and pasted readme.txt) 1 - steamsplay.com
Ostranauts Controls and Basics (Copy and pasted readme.txt) 1 - steamsplay.com
This is the ReadMe.txt from the most recent beta version as of this posting. It contains all the known shortcut and debug commands as well as useful advice and tips on basic gameplay mechanics.

 
 

Header and System Requirements

 
Ostranauts – A Noir Space-Life Sim by Blue Bottle Games, LLC 
https://bluebottlegames.com/games/ostranauts 
 
How to play Ostranauts 
 
Launching 
– Windows PC (tested on Win 10, may work on Win 7 or 8) 
– Keyboard and Mouse Required 
– Launch Ostranauts.exe 
– 1920×1080 is the ideal resolution, though it should also work at other HD/widescreen sizes. 
– “Fantastic” is the only supported quality so far. 
– “Windowed” is optional, but safe. 
 
 

Main Menu

 
– “New” loads a room where you can customize your character, and launch the game. 
– “Continue” loads the most recent save game, if one exists. 
– “Options” debug UI scene. (May crash build.) 
– “Ship Edit” opens the ship editor. 
– “Esc” key quits. 
 
 

Basic Controls

 
– Spacebar pauses. 
– Esc closes any open UIs. 
– Esc opens quit/save menu if no UI open. 
– Home key centers camera on player. 
– Left click to walk to a tile. 
– Left click to select captain or drafted AI. 
– Mouse scroll wheel to zoom in/out. 
– Right click to open context menu on tile. (Assumes captain selected if nothing else selected.) 
– Shift + WASD pan faster. 
– WASD pan camera. 
– I toggles player inventory, and ground nearby. 
– [ and ] slows and speeds up time, respectively. 
– + and – zooms in and out, respectively. 
– C spawn random NPC on current ship. 
– V damage ship (hypervelocity debris) 
– ` toggles debug UI on/off. 
 
 

Controls While UI Opened

 
– Arrow keys switch screens. 
– Esc closes UI. 
 
 

Character Inventory

 
– I key toggles player inventory and nearby ground inventory. 
– inventory grids can be dragged around 
– left clicking an item picks it up. clicking again drops it. 
– right clicking an item drops it to the ground nearby 
– a debug inventory list can be opened by hitting TAB to show debug screen, and selecting crew. It’ll show a list of carried and equipped items. Mouse scroll moves list up/down. Red button drops that item on ground. 
 
 

New Game Walkthrough

 
– Launch game. 
– Left click on tiles to navigate the ship. 
– AI will open doors as needed. 
– Use the sink to change name, pronoun, and appearance. 
– Use the yellow career kiosk to choose name and career history. 
– Choose “Shipbreaker” or “Prisoner” career when possible, as others are not ready yet. 
– When career term ends with “Take Ship” button, you can optionally end your career here by choosing a ship. 
– Use the blue supply kiosk to purchase starting equipment. 
– Use the red “Self Care” kiosk to choose optional perks/drawbacks to balance character. 
– Use the “LAUNCH” area to begin the game. 
– Start dealing with your character’s needs, fly somewhere, or generally explore! 
 
 

Flying – Long-range

 
– All ships currently have RCS thrust. (Slow maneuver jets.) 
– Some ships have a fusion thruster (red box with radioactive symbol) 
– Left click captain/drafted crew member. 
– Right click a nav station. 
– Choose Nav Station. 
– Choose Use. 
– Course Plotting UI Opens 
– Use WASD or left-click and drag to scroll map. 
– Use R/F, +/-, or mouse scroll to zoom in/out. (Also, Stn/Planet/Inner/Outer to quick-zoom levels.) 
– Debug Fast Travel dropdown can get you there fast, for testing. 
– Left click locks current cursor target. Left clicking again releases it. 
– Ships are triangles. Diamonds are stations. Circles are planet(oid)s. 
– Plotter right sidebar lists current point of reference (P.O.R.), it’s range from you, and relative velocity. Below that is the current target, and its respective VREL and range. 
– Top of plotter screen shows current date, and the current range of the scope. (Based on zoom.) 
– To begin the course shown on the plotter, click ENGAGE. (Nothing will happen if docked or no fusion thruster.) 
– Shift + ENGAGE debug-jumps to crosshairs, regardless of thrusters. No effect when docked. 
 
 

Flying – Maneuvering

 
– Open nav console UI. (See Flying.) 
– Toggle ENGAGE off, if currently under way. 
– Undock, if currently docked. 
– Toggle NAV MODE to RCS. 
– WASD controls translational thrust. 
– Q/E controls rotational thrust. 
 
 

Flying UI Notes:

 
FOLLOW MODE – focus map on current ship or target position. 
Time – Change map’s time passage rate (see future positions of bodies). 
Max gs – Limit max gs of thrust for plotted trip. 
Error Adj – Fine-tune crosshairs/final destination. 
ENGAGE – engage plotted course (requires ATC clearance if docked) 
 
 

Undocking

 
– Open nav console UI. (See Flying.) 
– Right Arrow to access docking UI. 
– ATC Uplink->[Station/Ship name]->Pushback/Taxi->Accept 
– Toggle CLAMP ENGAGE button off. 
– Docking ring begins receding away from ship. 
– WASD to control lateral thrust. 
– R/F to control distance from docking ring. 
– Left arrow to return to System Map 
 
 

Docking

 
– Open nav console UI. (See Flying.) 
– On System Map UI, left click target until CURRENT TRG is desired docking facility. (Disable FREE/HOLD for best results.) 
– RNG (range) must be <4000km to begin docking. 
– Right Arrow to access docking UI. 
– Main Menu (if you weren’t already there) 
– ATC Uplink->[Station/Ship name]->Docking->Accept 
– Align docking ring clamps 
– WASD to control lateral thrust. 
– R/F to control distance from docking ring. 
– Adjust approach until the 4 clamps (rectangles) on each ring are aligned. 
– CLAMP ALIGN turns green when aligned. 
– Press CLAMP ENGAGE. 
– Esc to Exit UI. 
– Click ROSTER and toggle “Shore Leave” permissions for the character you wish to leave the ship. 
 
 

Cold Starting a Fusion Reactor

 
– Switch PWR BUS to BATT 
– Switch CORE PURGE to RGH 
– Switch CRYO pump on. 
– Switch LAS ALIGN on. 
– Switch PELL FEED on. 
– Wait for CORE PRESSURE to reach ROUGH 
– Switch CORE PURGE to TRB 
– Power-On FWD FIELD COIL 
– Power-On REAR FIELD COIL 
– Wait for CAPACITOR CHARGE to be READY 
– Wait for CORE PRESSURE to be VAC 
– Switch FUEL REG on. 
– Switch MHD generator on. 
– Switch CORE PURGE to OFF 
– IGNITION Switch On 
– Optional: Switch PWR BUS to CHRG to begin recharging batteries. 
 
 

Ship Editor

 
The ship editor is a working prototype of the eventual ship-building part of the game. The user can move parts around to design/upgrade their ship for use in the game. 
 
Parts are arranged on a grid, and have certain requirements to be placed. E.g. a toilet must be placed on “floor” tiles. 
 
When an item is selected from the menu on the left, a copy of it starts following the cursor around. There will be a grid of blue and red squares showing if the item will fit in its current position. Blue squares fit, red will not. Some items, like the fridge, require certain grid surroundings like a wall on one side and open floor on the other. 
 
Some items have control panels that are accessible via a button on the right side of the screen while selected. Within these control panels, you can control the appliance, or click the screws to open the panel up for wiring. Wiring allows you to choose which sensors or other appliances this item is linked to. 
 
It is possible to test a specific ship with crew by loading it here first, then starting the crew sim via button or hotkey (see below). 
 
 

Buttons:

 
Load – Load a saved ship. 
Clear Scene – Erase ship from scene. 
Save As – Save current ship as specified name. 
Save – Save current ship (currently same as Save As) 
Unselect – Clear selected item from cursor. 
Data Editor – Obsolete. Used to be a UI for editing data. 
Crew Sim – Enter crew sim mode, using current ship design. 
 
 

Hotkeys:

 
WASD – Pan camera 
Shift – Pan faster while held 
Mousewheel – zoom in/out, scroll lists 
Left click – select item, place selected item 
Left drag – scroll items menu, paint with selected item 
Right click – remove item below cursor 
Delete – Delete selected item. 
R – rotate item clockwise 
Period – rotate ship clockwise 
T – show/hide debug tiles 
Arrow keys – Debug feature to tilt ship along axes (helps visualize some bugs) 
 

This is all for Ostranauts Controls and Basics (Copy and pasted readme.txt) hope you enjoy the post. If you believe we forget or we should update the post please let us know via comment, we will try our best to fix how fast is possible! Have a great day!


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