Here are some tips and tricks that will help you play smarter, especially when you’re a goalie.
Things to be aware of before we begin
While the game is much simpler than other MOBAs there are still important stats and interactions. This section will help to understand some of the terminology, systems, and terminology I made up.
First, you can locate almost all the official terms within the game by clicking the book in top-left corner. Scroll down. This is the “Playbook”, which covers most of the basics and explains them well. It is highly recommended that you read the glossary before proceeding with this guide.
The glossary can be found at the top bar. Clicking on any striker allows you to learn more about their kit.
Some new terminology
Every character is different and has its range. I like to break these areas into three categories.
Controlled area: This is the area you can directly hit with your basic strike, (M1 –, which is uniquely and always influenced in size.
Influenced area: The maximum area your abilities can reach.
Denied area: An area that one or more people have made impracticable.
All three of these are constantly increasing and decreasing depending upon if one’s ability is on cooldown.
Shoving & Invading are terms I created to describe when someone is trying to push the ball through the Controlled zone of an enemy. These terms are not mutually exclusive.
- Shoving : A player’s ability to push the core into an enemy’s control area, while the enemy’s primary strike is on cooldown.
- Invading is when a player walks up to an enemy. A strategy that attempts to time your basic strike right after the enemy’s to force their core through.
Preparing to become a goalie
We are now ready to move on to preparations before you enter a match.
As a goalie, your goal is not just to keep your goal away but also to keep your enemies away. These two principles are the foundation of every goalie. I like to call them their Archetype. These are Wardens, and Backliners.
Warden’s specialty in goal control is to deny and control the area around the goal. Dubu, Asher, or Atlas are all good examples of this kind of goalie. These three goalies have limited movement options but are more comfortable being larger than others and can use their abilities to block the goal. They are excellent at handling both shoving & invading because of their area denial and large sizes. Their influenced area size is often small, so positioning is very important for them.
A Backliner’s specialty is to rather keep the core as far away from the goal as possible and either buff their teammates or debuff/obstruct their enemies. Luna, Era, and Juno are all examples of this kind of goalie. These three goalies have a wide range of long-range and large-area abilities. They also have a decent motion option that allows them quickly to re-position. Backliners depend on their abilities, which can be either range or cooldown rate. Inverse to Wardens, they are much more difficult to deal with if an enemy tries to shove and invade.
Now that we have an understanding of the playstyles involved in being a goalie you can move on to Training.
You can find a guide that explains the training better, but this section will be brief.
Training are small bonuses that can be added to your game. There are five types: (Yelloweye). These include haste/speed, (green wings). Stagger/defence, (blue shield, (power/attack, (red fist, and (purple-blobs. They are also cla*sified in the following order: power, ability, haste, stagger, and power.
It is vital to understand these categories and which ones your striker has. Juno’s example shows that she has one set of abilities, one set of range, and one open. This information is available for each individual striker by clicking on Juno and looking at the top right of their page, just below their names. Remember the icons for each ability.
Understanding the impact of trainings on your abilities is crucial. You will also see icons that tell you if a specific training has improved an ability. Juno is selected in this example. “Missile propulsion” is the range category. It affects her primary skills and special abilities. However, it does not affect her secondary. It is easy to see why Juno uses keywords on her character page. “Friend fling”, “Make it rain” both have the keyword PROJECTILE in them. This will allow missile propulsion to increase the range of these abilities. While her secondary leaves behind a blob, it does not count towards the projectile count and is not affected.
Your place in our arena
Now you need to understand where you fit in the arena. This depends on which archetype your striker falls into, but it is generally the equivalent.
- All goalies should be within the goal circle but not in any area where your goal gates are. Hugging the back makes you very vulnerable to being knocked down while outside the goal area makes it difficult to intercept the core.
- It is important to know that your basic strike must hit the core. The core will move in the direction of your mouse, regardless of the location it is hit. Your mouse should be on the right side.
- Do not give the core to anyone. No matter what archetype, the highest priority is not allowing enemies to approach.
- It is often a good idea for the core to bounce off the side of an arena to get as far from the goal as possible while keeping enemies away from the core.
- Although it is great to pa*s the core of your team to a fellow member, ensure that it is safe. You should not give the core to someone who is your enemy. If you see an enemy in your teammate’s midst, it is better not to risk the enemy just shoving the core at you.
- The score counter is located at the top right of your screen. It shows you how long it will take for your teammates to respawn. They constantly respawn in the same spot on your goal arc. This is something to consider when deciding where you should send the ball.
- Don’t forget about orbs. Orbs can spawn at one of two locations in your goal arc. You can use any downtime you have to get and level them up.
Wardens are heavy enough to throw their weight around. Here are some ways to do it.
- As a warden, staying within the goal arc and close to your goal is important. A large stagger bar will help you keep to the back of the goal line. However, you won’t be able to move too far forwards because you won’t be able to see as much of a range and have very little mobility.
- Pre-emptively use your area defense to avoid trapping the core in your goal arc. You will have an advantage over someone invading your territory if you are large. But still, try to divert their core away.
- You should be fine if an aggressive player attempts to bully you or walk up to your face. However, try to avoid the edges. Feel free to use your zone denial if the core is located on the other side. You can position yourself according to their needs. Be aware that you could be stunned.
Here is a guideline for where you should keep your warden goalie. A solid outline is the best area. The dashed areas are okay. This is not a guideline but a recommendation based on my own experience.
- Here are some tips on how backliners can make a difference in the field.
- As a backliner, you will want stay a bit further forward in your goal line and not venture outside. You are most likely very squishy making the edges even more dangerous.
- Your long range is what you rely on, so use it. It doesn’t matter how many cooldowns you have as long as you can disrupt your enemy or help your allies.
- You are vulnerable to being invaded and shoved, so keeping the core at the opposite side of the arena is in your best interests.
- You may be bullied by an aggressive player from time to time. It all depends on your striker. While you can hit them, keep your eyes on where you are going and not let them down. Next, pray for your teammates to help you.
Here’s a list of areas you should remember when playing backline goalie. A solid outline is the ideal area. The dashed areas are okay. This is not a guideline but a recommendation based on my own experience.
We appreciate you taking the time to read this. Also, a shout-out to DrDoctor and BeanSnail who proofread for me. Any corrections to spellings or general suggestions for this guide would be appreciated. Refer to this guide, or use the image from the arena I badly manipulated together in your own guide. But please give credit to me!
“Ok, but how do you become an expert?”
I’m by no means an expert. I play because the game is fun. Ranked to my mind is a clever way to avoid playing against characters you don’t like. I’m now mid-gold, having played for 20 hours as of writing this. Juno is my favorite play style, so I’m keeping her forward role.
To me, helping others is the most enjoyable thing. Assisting others to improve their skills, allowing them to have fun, and helping them to feel good. Juliette with the heart is my most popular emote.
I’m just rambling, but the point is that my goal is to promote positivity in this community. But my desire to help doesn’t have any real reliable credentials. Don’t forget to rely on your experience! However, I hope you find this guide helpful. And again We appreciate your time!
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