A quick overview of how “Mods” work in Monster Hunter Rise
Do not use terms you don’t know.
The same applies to condemning something that you don’t fully understand.
This brief guide to “mods” explains how they are used.
For this guide, we will start by defining “mods”, an abbreviation for “modifications”.
This site aims to educate hunters about modding their game and correct any misconceptions they may have.
I will use metaphors to explain the world. Some may seem more wild than other, but I believe that by giving you an image to visualize it will be easier for you to understand how things work and why they’re good or bad. I hope you will have a good grasp of the basics and enjoy your time with Monster Hunter Rise no matter if you use mods.
Thank you for supporting my Monster Hunter Rise guide and as always,
The Real Monster Hunter Rises
Have you ever looked at the local files and wondered what they were? Where can I find all the stuff?
The amazing graphics, animations armours, monsters, and armours. ~
There are only a few folders with no content and the large re_chunk_000.pak files. This is actually an archive. Like “like a-WinZip file” or “WinRAR File”. For your convenience, all information about the game can be found in that single archive.
What kind of convenience do you want?
Imagine it as follows: The framework which loads the game checks the files it is loading. You have the option to have it load all files at once or check them all together.
Like a passenger on an aircraft, each passenger is thoroughly checked one by one. It takes a lot of time to verify their flight affiliation. To verify that they belong to the same flight, it is enough for all passengers to exit the same gate at the same time upon arrival. It’s easier to look at them as “one and the same flight” than to check if everyone came out on the exact same flight.
It is a difference between checking a file and 102.080 files within 10.991folders… Plus other advantages such as those in the creation or cartridges. *
* version PC/Steam 184.108.40.206
This is how your game files will look after they are unpacked. There are files for movies, animations, textures, etc. All the code for the game is stored in separate folders.
I still remember the first time that I read the terms “datamining/dataminers” and was confused and most importantly, annoyed. It is certainly not the exact same as mining cryptocurrency, since the data already exists. Why is it called “mining“? It is not as if someone has to pick at the data.
If those “dataminers”, have to decrypt secret encrypted information and make heads or tails of it, I would understand it partially . It’s actually “data-reading”, and “interpretation”.
Take for example armours designs
You have files like textures that can be viewed in-game and edited easily. You can easily paint over the textures to make them visible in game. There are also files that determine the appearance of the stuff on your character’s skeleton, and what kind physics the parts may have.
When all you need to do to get there is to simply open the files using the appropriate apps, there is no “mining“. This video tutorial, which I used as a source for two images, is available:
Take, for example, tables
Not the dinner table sort of. Spreadsheet and Excel. But how would that matter to you?
You can’t have any luck without probabilities. Yes, the game will give randomised results for some issues like talismans or monster sizes. All those randomized results, however, take values from a restricted table. You can also learn the table and adjust them if you are familiar with it.
This snippet shows part of a modified Qurio Crafting Table. This is an example of how easy it can be. The entire file is made up of these three columns. An index, a skill identification and a cost price are the three columns of information.
Knowing that Qurio Crafting provides randomised values based a number of costs, you can calculate how likely it is for a particular skill to appear. If you have an editor app, you can modify it very easily.
Ammo Up is useless to you as you only use weapons that don’t use ammo. Set the cost at 100 and the randomiser won’t consider it a skill that is appropriate due to its high bound cost. It will no longer be an option in your Qurio Crafting.
Another example of using information from the game’s boards can be seen here
This information can help you choose the right events and determine their probability. You should choose a quest that increases your chances of encountering a particular monster of the crown size.
There is no “datamining” and there is no black(/white/red/blue magic involved in what people refer to as “datamining”.
If someone presents information they obtained from “datamining”, it’s usually because they have read and checked game files they had early access to, e.g. because they are an influencer and have access to the test version of a game.
“Dataminers” in most cases are nothing more than hobbyists who simply check everything at the earliest opportunity. It doesn’t require a “leak” or “sneak preview” at all.
Next week will see a new monster in the game. Today, the game gets an update and additional file in preparation. Although the beast is kept secret and is not accessible to the player, it might have been updated with the additional files.
A “dataminer”, would simply look at the new files, see the descriptions, textures, etc., and interpret: “Oh, those files are going to become the new monster X.”
It is that simple. That’s all there is to it about datamining. Monster Hunter Rise: Sunbreak . Easy, right?
Like a Food Tray
There are three types of mods.
A good metaphor would be a food plate you know from the mess or flights.
The tray is the base.
Mods are a way to think about the game as food. It is loaded onto a tray and presented as is. REFramework can be used as an alternative food tray to the original one, which eliminates certain limitations.
You can add e.g. A larger tray allows you to add items that would not fit on the default tray. You can add extra ice cream or double your food.
Fish or chicken?
Replacements: Change the contents of the tray. They could also fit on the default tray because they are only replacements. The game’s design allows Replacementsto go through diversion. Instead of removing chicken and placing fish on your tray instead, it is sufficient to tell the game that the fish will be used while the chicken is ignored.
This is how mods work. Mod managers are required to work. PAK file (is also possible. The food is presented whole. However, the food that was replaced is not thrown away. You won’t be able to have them when the tray arrives because you ordered custom-made fish instead of chicken. You can cancel your order (without installing the mod), and you will still have your chicken.
Editsare nasty. This is when the default grilled bird gets more seasoning instead of replacing food. These are permanent changes and cannot be reversed without backup. It is not something I recommend. To move from metaphor to actual modding, it would be specifically to save game editing. Since most other game modifications can be done easily by having Replacements and REFramework additionals, For completeness’ sake, you might also want to mention Edits.
REFramework Example: Extra GUI
The screenshot you see is actually REFrameworkand an addon to the game that adds an extra GUI to the game and calculations to reflect certain information. Some of the information is already in the game while others are added extra to the game. This would not be possible using the default tray.
These mods are great if you want to check the performance of your hunting setups.
Layered Armour as a Replacement Example
A Palicooutfit/layered armor which is not natively present in the game. A mod has been created which allows for the use of a specific model. It replaces an outfit ID once the mod is installed. This video demonstrates how easy it can be to install such an mod.
You can find mods for Monster Hunter Rise but only Replacements are multiplayer-friendly. This is because they won’t affect any other players. Replacementswhich can affect other players are extremely rare.
Is REFramework evil?
All things considered, no.
REFramework is not bad. I even wrote a recommendation which earned me a prize.
It is not the wrong usage of REFrameworkA that can cause problems. It allows you to add stuff to the game that does not exist natively. This includes ingame items such as the cheat talisman. You can also have extra or different process variants that can change so much. For example, if a REFrameworkuser is combined with mods and a vanilla huntress, it could cause desynchronization issues.
Other than obvious issues, such as an invisible NPC accompanying the host, you may also have issues with things like the extra GUI. Why? you might wonder…
Bad programming Mods to REFramework meets unsocial behaviour
I cannot stress enough how I have yet to find a REFrameworkmod that actually needs to put in the autorunfold. Most of them are fine and should be manually started. This will ensure that mods don’t affect vanilla players.
Many people like to think in simple terms.
” A damage meter can only read data from my client. This data would not exist in any other way. “, ” The mod would be completely unknown to the other player. ” – It is only half-truth. Monster Hunter Rise uses a primitive code, which means that processing takes place on a frame-by-frame basis. Your client would process information faster if your FPS is higher than the other players. Online play can desynchronize. It is “primitive” due to the absence of an inhibitor module. You would use this to emulate old Windows games that use the CPU for speed settings.
It is balanced somewhat natively, but REFrameworkcan can and will with certain modifications remove the limitations that would keep the desynchronization in control.
In less severe cases it may cause lag. However, in more serious cases you can see MR230-* frequently.
Imagine it this way: You are asked 18* per second how many damage you apply to the monster you are a client in vanilla game. If you don’t have a damage meter or a limiter set up correctly, you will be asked 72* questions per second. However, you still have all the other duties as before.
* Numbers that I have added to help visualize the explanation
In many of these cases, it has been observed that vanilla players can suffer sudden lag from being near mod users.
Properly using the mods can help to avoid all problems associated with REFramework
It is just a misusage that leads to problems such as the one mentioned above or the more serious Anomaly Investigation Quests issue, which even received an official news story.
Most mods are safe to be used.
You must not affect other players in a negative way.
A possible issue was resolved in version 220.127.116.11.
REFramework can cause problems. It is important that you understand how mods work before you actually use them. A community can quickly become overwhelmed by desynchronization issues in online gaming, or worse, save-game corruption, as an unwelcome result.
Even online players are discouraged.
Mods can be a great way to improve your game experience. You can add ons, outfit variations or additional levels. Mods can make your game more enjoyable. They were created by enthusiasts for other enthusiasts.
I hope these details will encourage you to give mods another try.
We appreciate your interest and wish you a happy holiday!
This is all for MONSTER HUNTER RISE How Mods Works Overview Guide hope you enjoy the post. If you believe we forget or we should update the post please let us know via comment, we will try our best to fix how fast is possible! Have a great day!
- Check All MONSTER HUNTER RISE Posts List