Medieval Dynasty Ultimate Guide All About Tools

Medieval Dynasty Ultimate Guide (All You Need to Know) 1 - steamsplay.com
Medieval Dynasty Ultimate Guide (All You Need to Know) 1 - steamsplay.com
Tools

 

 

Tools – NPC Worker Tools

 

What you don’t need so far

– Currently, building distance does not matter.
However, you won’t see any animation if the NPC worker does not near their target.
It does not mean they won’t produce, an exception to Crop worker.

– Currently, clothing for NPC worker. Not implement yet.

– When harvesting crops, Fields and Harvested Crops and Orchard do not get Tax.

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Reference:
– Worker skill level + Tool = Faster produce.
– Mood affecting NPC worker highest skills for their profession (job).
– The higher NPC worker skill, the faster they will consume tools HP in order to push more production of produce.
In other words. To increase the productivity of a product. Since they are more proficient in using their tools.

* Worker skill can level up when they keep using it for the same job for years to come until it reaches max skill at 10 per skill.

* If you build more than one building resources.
For example:
2 Woodshed or 2 Barn, their working status produced adds up, but not their storage weight.
2 Resource Storage, their weight adds up.
2 Food Storage, their weight adds up.

* Some of the below methods requires you to manually assign a worker.

IMPORTANT:
– Store tools require to make NPC worker do their job.
Store it in the Resource Storage box, or Food Storage box, or in their own individual building box, including Farm Animal Houses.
Depending on what kind and type.

– Tools can break, so need replacing.
Check the tools HP = Health Points (Durability) under each tool.

– Tools attach to each building, not to the NPC worker.
If the NPC worker took a tool, then the building is destroyed.
The NPC worker will need a new tool again.

– NPC worker use tools from the lowest type and Health Points (Durability) first.
For example:
Stone Axe first then Iron Axe.
Stone Axe (80/100 HP) -> Stone Axe (100/100 HP) -> Iron Axe (500/500 HP).

– Per Building only use 1 type of Tools, regardless of how many NPC worker in one building.
It will then disappear from the Resource Storage box once the NPC worker has taken them.
This applies to the “IMPORTANT” note mention above.

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Tools for Storages

 

Resource Storage:
Storekeeper
– Not implement.

Food Storage:
Storekeeper
– Not implement.

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Tools for Resources

 

Woodshed:
Lumberjack
– Stone Axe (100 HP), or Copper Axe (200 HP), or Bronze Axe (350 HP), or Iron Axe (500 HP).
** Axe for Log, Firewood, and Plank.
** Stick doesn’t need Tool.

Excavation Shed:
Miner
– Stone Pickaxe (50 HP), or Bronze Pickaxe (400 HP), or Iron Pickaxe (600 HP).
– Wooden Shovel (100 HP), or Copper Shovel (200 HP), or Bronze Shove (350 HP), or Iron Shovel (500 HP).
** Pickaxe for Limestone.
** Shovel for Clay.
** Stone doesn’t need Tool.

Mine:
Miner
– Stone Pickaxe (50 HP), or Bronze Pickaxe (400 HP), or Iron Pickaxe (600 HP).
** Pickaxe for Stone, Salt, Copper Ore, Tin Ore, and Iron Ore.

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Tools for Farming

 

Barn:
Farmer
– Store Rot, Seed and Grain in the Food Storage box or in the Barn Storage box.
– Store Manure, Flax and Flax Stalk in the Resource Storage box.
Barn Storage box gets priority over Resource and Food Storage box.
– Currently no need tool.

Crop worker
– Currently no need tool.

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Tools for Animal Husbandry

 

– Currently, Farm Animal won’t die of hunger, only no Animal Feed, they won’t produce anything.
– Purchase Animal Feed Schemes from Technology->Farming->Henhouse.
– Store Animal Feed in the Farm Animal Sack/Barrel/Stable box for horses and/or in the Resource Storage box.
You need to assign an Animal Breeder to automate the distribution of the Animal Feed unless you refill it yourself manually.

IMPORTANT:
– If you destroyed a farm animal house. Their food in Trough and Feeding Rack will not be returned.
You can only take it from their Sack and Barrel.

Henhouse:
Animal Breeder
– Don’t need a tool to produce Egg and Feather.

Pigsty:
Animal Breeder
– Don’t need a tool to produce Manure.

Goose House:
Animal Breeder
– Don’t need a tool to produce Egg and Feather.

Fold:
Animal Breeder
– Purchase Bucket Schemes from Technology->Farming->Fold.
– Purchase Bronze Shearing Scissors Schemes from Technology->Smithy II->Fold.
– Purchase Iron Shearing Scissors Schemes from Technology->Smithy III->Fold.
– Bronze Shearing Scissors (150 HP), or Iron Shearing Scissors (300 HP). (store in the Sack and/or Resource Storage box).
– Bucket (store in the Sack and/or Resource Storage box).
** Scissor for shearing Ram, and Sheep.
** Bucket for milking a female goat.

Cowshed:
Animal Breeder
– Purchase Bucket Schemes from Technology->Farming->Fold.
– Bucket (store in the Barrel and/or Resource Storage box).
** Bucket for milking a cow.

Stable:
Animal Breeder
– Horse does not need a tool to produce anything.
– Currently, do not need Animal Feed to produce, and won’t die of hunger.

Apiary:
Beekeeper
– Don’t need a tool.
– Bees come with the building.
– Only NPC worker can make Honeycomb, or you can buy from Innkeeper vendor.

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Tools for Survival

 

Hunting Lodge:
Hunter
– Stone Knife (50 HP), or Copper Knife (150 HP), or Bronze Knife (300 HP), or Iron Knife (500 HP).
** Knife for skinning dead animal.
** Feather doesn’t need Tool.

Gatherer
– Don’t need a tool.

Fishing Hut
Fisher
– Fishing Spear (20 HP).
– Stone Knife (50 HP), or Copper Knife (150 HP), or Bronze Knife (300 HP), or Iron Knife (500 HP).
** Fishing Spear for hunting a fish.
** Knife for filleting a fish (converting fish into fish meat).

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Tools for Production

 

Workshop
Craftsman
– Purchase Workshop blueprint (Schemes) from Technology->Production->Workshop.
– Currently no need tool.

Smithy
Blacksmith
– Purchase Smithy blueprint (Schemes) from Technology->Production->Smithy.
– Wooden Hammer (150 HP), or Copper Hammer (250 HP), or Bronze Hammer (400 HP), or Iron Hammer (600 HP).
** Hammer for making Stone and Iron items.

Sewing:
Seamster
– Purchase Sewing blueprint (Schemes) from Technology->Production->Sewing.
– Currently no need tool.

Tavern:
Innkeeper
– Purchase Food Recipe (Schemes) from Technology->Production->Tavern.
– Purchase Flour Schemes from Technology->Farming->Barn I.
– Store food ingredient in the Food Storage box.
– Store tableware such as plates and bowls in the Resource Storage box.
– Store tableware and food ingredient in the Tavern Storage box.
Tavern Storage box gets priority over Resource and Food Storage box.

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Tools – Q&A

Note:
– Workshop – Tier 1, no Pottery Wheel.

– Tavern – Tier 1 and 2, no Brewing Station, no Juice Press, no Wine Barrel.

– Hunting Lodge – Tier 1 and Fishing Hut – Tier 1, no Drying Rack.

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* Where to check if there is no tool status?

 

For example:
Buildings tab->Mine.

Under the Tools: No tool (in red text).

* Does each inhabitant need each tool if they working on the same building?

Currently, they only need 1 tool regardless of how many NPC worker working under the same building.
1 tool to share for 2 or more (in 1 building).
This may be fixed in the future.

– NPC worker Tools Durability (HP) explain
Every time NPC worker used a tool. Under the “Goods” tab or otherwise known as “hammer refresh icon”, where the blue progress bar of a product or product being made.
It will consume its tool HP requirement.

Medieval Dynasty Ultimate Guide (All You Need to Know)

Medieval Dynasty Ultimate Guide (All You Need to Know)

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* What happened to the product if the Food Storage box, The Resource Storage box, and their individual box is full?

– If the product is material. For example Log, Stick, Stone, or food ingredient that was mine by a miner. For example Salt. It will not disappear.

– The tool Durability will not be consumed, and the progress bar will still be full until there is enough space in one of the available box can be fill.

– If the produced is food and it was planted in a field, then it will disappear during a season change.
For example:
Vegetables: Beetroot, Carrot, Cabbage, Onion.
Fruits: Apple, Cherry, Pear, Plum.
Except for Crops: Flax, Oat, Rye, Poppy, Wheat, Hop.

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* What happens if a field of crops already been fertilized?

– They will still be fertilized even after the season changed.

See the “Plant and Harvest Schedule – Corps” section for more info.

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* Do I need to fertilize the orchard field?

– Orchard field doesn’t need to be fertilized.
Simply just plough it, then plant it with a seedling.

Check the “Plant and Harvest Schedule – Orchard Plants” section for more info.

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Here we come to an end for Medieval Dynasty Ultimate Guide (All You Need to Know) hope you enjoy it. If you think we forget something to include or we should make an update to the post let us know via comment, and we will fix it asap! Thanks and have a great day!


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