MADNESS: Project Nexus All Classes Skills Available

MADNESS: Project Nexus All Classes Skills Available 1 - steamsplay.com
MADNESS: Project Nexus All Classes Skills Available 1 - steamsplay.com

I made this guide because I keep forgetting the perks of my guy and the available skills for each class

Skill you’ll miss / have depending on your class

 

Unarmed

MADNESS: Project Nexus All Classes Skills Available - Skill you'll miss / have depending on your class - A728A61

Skill Focus only

Stunning Fist

Your everyday unarmeds attacks rarely fail to dizzy your opponents once combo reaches 10 hits

Dodge Tackle

When dodging, contact with enemies has a chance to knock them down or away

Guard Melee

You can guard against melee attacks, be they swords, or clubs with as much ease as a fist or foot

Unavailable skills for weakness

  • Core : Unarmed Technique III (better punches)
  • Revelator (knock covered enemies)
  • Dash Attack, Heavy (send enemies flying with jump kick)
  • Punch Enervation (deny enemy tac-bar with punches)
  • Counter, Charging (counter enemies charging/leaping)
  • Counter, Melee (counter melee weapons)

 

Melee

MADNESS: Project Nexus All Classes Skills Available - Skill you'll miss / have depending on your class - 3289142

Skill Focus only

Block Breaker

If your melee weapon is bigger than theirs, you can knock an opponent’s guard to the side with your heavy attacks, and possibly disarm them if your hit is a critical. Opponents with Tac-Bar remaining can mantain their block, but it’ll cost them.

Unfortunately, this will not affect opponents larger than your or who carry shields.

Block Bullets

Bullets fall harmlessly to the ground when blocking with your melee weapon

Deflect bullets

Blocked bullets bounce away and may even impact nearby opponents

Unavailable skills for weakness

  • Core : Gun Melee Technique III (better melee)
  • Blade Chef (edged weapons go faster with your combo)
  • Dual wield, Advanced (dual wielding melee won’t encumber your attacks)
  • Follow Through (Heavy slash attacks deal full damage to collateral targets too)
  • Zip Attack (combos 10+ with bladed weapons allows darting greater lengths)
  • Riposte (dual wield will strick back when parrying)

 

Ranged

MADNESS: Project Nexus All Classes Skills Available - Skill you'll miss / have depending on your class - DEB9F7E

Skill Focus only

Mobile accuracy

Moving around the field of combat will no longer penalize your accuracy in any way

Perfect Sights

Tagging and enemy with a shot instantly bumps down your recoil

Precision shooter

Dodging enemies take grazing damage from your shots rather than outright evading damage

Also, enemies Tac-dodging your Sweet Spots shots will have their bars drain instantly rather than waiting for them to drain over time

Unavailable skills for weakness

  • Core : Gun handling III (3 extra magazines per firearm)
  • Auto-fire correction (reducing recoil)
  • Dual wield, Advanced (dual wield 2 firearms that you can have in one hand)
  • Shotgun Blastoff (if point blank shot will send enemies flying away and scare others when destroying a corpus)
  • Deadeye (grazing hits can destroy corpus)
  • Pin Down (your shots will stop or slow enemies depending on their size)

 

Acrobatics

MADNESS: Project Nexus All Classes Skills Available - Skill you'll miss / have depending on your class - 9DDFA8A

Skill Focus only

Lawnmower

Slashing melee weapons will be thrown sideways and chop through as many opponents as possible before hitting the ground

Head Leap

Pop over the head of an enemy you’re facing

Tac-Sprint

While sprinting, you will ignore a single downgrade to your tac-bar from enemy gunfire due to conditions such as being attacked from behind, being dizzied and so on

Unavailable skills for weakness

  • Core : Dodge III (better dodge)
  • Dash-fire (shoot while sprinting)
  • Tactical Master (2nd Tac-Bar gets even better with constant protection when depleted)
  • Suriken Arc (shuriken will heatseek enemies, and some weapons boomerang back to you)
  • Throw Big Weapons (easy throws now)
  • Fall roll (negate most fall damage)

 

Noob

MADNESS: Project Nexus All Classes Skills Available - Noob - 1CC813A

Agent

MADNESS: Project Nexus All Classes Skills Available - Agent - 2858123

Perk is not super useful, as the hardest levels are not infiltration stages. But it can be fun to try killing as much as possible before getting caught.

Experiment

MADNESS: Project Nexus All Classes Skills Available - Experiment - 93EF1A2

Mercenary

MADNESS: Project Nexus All Classes Skills Available - Mercenary - 11F41C3

Patient

MADNESS: Project Nexus All Classes Skills Available - Patient - 37AE339

The perk is that you only have one corpus left, a ghost will appear and help you

Disquieted

MADNESS: Project Nexus All Classes Skills Available - Disquieted - EE6A949

Tinkerer

MADNESS: Project Nexus All Classes Skills Available - Tinkerer - 69E610F

The perk renders the black market useless, as you’ll now be able to create your own rocket launcher pistol or your dissonance carabine 🙂

Plus there is a known money exploit to be done with this class, thus you can play around a lot with it and test stuff before your next imprint

Massive

MADNESS: Project Nexus All Classes Skills Available - Massive - 42F8EBD

Perk: your corpus can get up to 10

Advice: you only need strength to wield weapons, pour most of your skill points in endurance to prevent your big boy from getting super slow, and become almost invulnerable as your corpus repairs itself super fast.

End

MADNESS: Project Nexus All Classes Skills Available - end - 42C4912

I’ve only played Agent, Tinkerer and massive at the moment, if you have info more details regarding the other classes, comment and I’ll edit this guide !

Written by legomenleboss

Here we come to an end for MADNESS: Project Nexus All Classes Skills Available hope you enjoy it. If you think we forget something to include or we should make an update to the post let us know via comment, and we will fix it asap! Thanks and have a great day!


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