King Arthur: Knight’s Tale All Heroes Compendium + Skills + Religion & Skills

King Arthur: Knight’s Tale All Heroes Compendium + Skills + Religion & Skills 1 - steamsplay.com
King Arthur: Knight’s Tale All Heroes Compendium + Skills + Religion & Skills 1 - steamsplay.com

Heroes, Religion, Alignment, Traits, Skills
 
 

Black Knight

King Arthur: Knight's Tale All Heroes Compendium + Skills + Religion & Skills - Black Knight - ECF5AA9
 
 
The Black Knight used to be a mortal warrior, but he sold his soul the entity ruling over the mysterious Black Lands. In return, he gained miraculous gifts and became something less and more than a mere mortal: he is an idea himself , the embodied protector of the Black Lands. The Black Knight is a relentless man, stern and ready to kill anyone he considers a threat.
 
 
How to get: Morality Reward
 
 
Class: Champion
 
Alignment: Tyrant
 
 
Traits
 

  • Strong – +10% HP from Armour Sigils
  • Despot – While appointed as Grand Master at the Round Table, grants an additional X Loyalty for every Tyrant Hero. (increases by 1 every 10 Levels)
  • Mercenary – The amount of Gold found by this Hero’s party is decreased by 20%

 
 
King Arthur: Knight's Tale All Heroes Compendium + Skills + Religion & Skills - Black Knight - 1B7E7B1
 
 
Tier I
 
 
Strike
 
Leap Attack – Unique Skill – Jumps to the Targer dealing 100% Weapon Damage to them and 75% to adjacent Units, Range 2-4, 5 AP, CD 4
 
Cleave
 
Rage
 
Juggernaut
 
Extra Bleeding
 
Strenght
 
 
Tier II
 
 
Power Attack
 
Earth Shaker
 
Vengeance
 
Armourer
 
Robust
 
 
Tier III
 
 
Blood Hex
 
Damage Focus
 
Melee Experise
 
Extra Stun
 
Hardened Armour
 
Extra Area Damage
 
 
 

Faerie Knight

King Arthur: Knight's Tale All Heroes Compendium + Skills + Religion & Skills - Faerie Knight - 3BE8B5A
 
 
The Faerie Knight is not human. He is a Sidhe, or a creature of the Fey, as sages would say, an almost immortal warrior from the Seelie Court. He is trying to live the life of a human knight, roaming Avalon to seek a better understanding of mankind. He is hoping to find the answer among the mortals for the survival of his ancient, decadent race. Unfortunately, his kind didn’t appreciate his noble purpose and they exiled him from the mystical Deepwood
 
 
How to get: Act 3. Story mission. Choose Faerie Knight or Sir Gawain
 
 
Class: Aracanist
 
Religion: Old-Faith
 
 
Traits
 

  • Fast Learner – Gains XP 50% faster at the Training Grounds
  • Sacrificier – While appointed as Master of Magic in the Enchanted Tower, grants an additional X Loyalty for every Old-Faith Hero. (increases by 1 every 10 Levels)

 
 
King Arthur: Knight's Tale All Heroes Compendium + Skills + Religion & Skills - Faerie Knight - 54B7749
 
 
Tier I
 
 
Lightning Strike – Unique Skill – Deals 75% Weapon Damage, Melee, 4 AP
 
Blood Hex
 
Teleport
 
Magical Armour
 
Extra Damage
 
Skirmisher
 
Master Alchemist
 
 
Tier II
 
 
Slowing Hex
 
Force Bolt
 
Master of Hex
 
Ice Shield – Unique Skill – 3 Ice Plates start orbiting the Hero for 3 Turn(s). For the Duration, each Ice Plate can fully negate one incoming Hit Self 2 AP CD 5
 
Long Reach
 
Dodge
 
 
Tier III
 
 
Fire Blast
 
Force Cleave – Unique Skill –Deals 100% Weapon Damage and Knocks Back every units in a 3 tiles wide area, Melee, AP 5, CD 2
 
Melee Expertise
 
Spell Resistance
 
Spellpower
 
Dodge
 
Strong Willed
 
 
 

Lady Boudicea

King Arthur: Knight's Tale All Heroes Compendium + Skills + Religion & Skills - Lady Boudicea - 8733F2C
 
 
The fierce warrior queen of Britannia lived in the times before Arthur’s reign. She led her tribes against the decadent Roman province of Eboracum to fight their power and depravity. Her victory, sadly, was brought to end by treason: she was captured and her daughters were tortured and killed before her eyes.Like many other heroes and heroines of Britannia, she has been reborn in Avalon, but as a victim of a Roman curse. When the Knights of the Round Table in Avalon freed her from her arcane chains, they met a torn woman, furious from the grief and eternal suffering, but she found the strength to fight for all those who also suffered terrible fates
 
 
How to get: Act 2. Complet 2 side missions (release her from crypt and
 
take revenge on a dead roman warrior).
 
 
Class: Vanguard
 
Neutral
 
 
Traits
 

  • Agile – +1 Movement AP
  • Mission-Concious – No Loyalty from court titles

 
 
King Arthur: Knight's Tale All Heroes Compendium + Skills + Religion & Skills - Lady Boudicea - 00F018D
 
 
Tier I
 
 
Strike
 
Jump
 
Flurry
 
Hide
 
Scout
 
Low Profile
 
Counter Attack
 
 
Tier II
 
 
Throowing Dagger
 
Encouragement – Unique Skill – Encouragement Adjastment Allies gain +1 AP until the end of their Turn, Self, 2 AP, CD 3
 
Unyielding
 
Robust
 
Dodge
 
 
Tier III
 
 
Jumping Attack
 
Backstab
 
Assasination
 
Quick Footed
 
Scout
 
Master Assassin
 
 
 

Lady Dindraine

King Arthur: Knight's Tale All Heroes Compendium + Skills + Religion & Skills - Lady Dindraine - 1BFB0A0
 
 
Sir Percivale’s sister, a brave and skillful warrior who was mostly overshadowed by her brother’s fame in Britannia, but set out to forge her own path in Avalon. Lady Dindraine is an exceptional archer, who had been hunting for the Grail in Avalon for a long time, until she and her brother got separated after the Storm. Following the rumors pried out of mad hermits and babbling visionaries, originally they wanted to explore the vicious Wasteland, a new territory on the island, a growing blight on Avalon that recently started to form around Castle Corbenic. This is where Dindraine lost Percivale. She has withdrawn to the region near Camelot where she is pursuing her knightly quests, while trying to find a new path to the Grail. She is fearless and especially not afraid to say what’s on her mind and doesn’t bow to authority. She only answers to God, after all
 
 
How to get: Act 1. Story mission
 
 
Class: Marksman
 
Religion: Christian
 
 
Traits
 

  • Covenant – +1 Loyalty after every other Christian Hero in the Round Table
  • Beloved – Healing Injuries costs 50% less Gold for this Hero
  • Potion Brewer – While appointed as Hospitaller in the Hospice, increases the healing done by consuming Healing Potions by X for all Heroes. (increases by 2% per Level)
  • Mission-Conscious – No Loyalty from court titles

 
 
King Arthur: Knight's Tale All Heroes Compendium + Skills + Religion & Skills - Lady Dindraine - 24FCE28
 
 
Tier I
 
 
Shoot
 
Poisoned Arrow
 
Fire Arrow
 
Scout
 
Deflection
 
Adrenaline
 
Ready
 
 
Tier II
 
 
Aimed Shot
 
Dash
 
Alchemist
 
First Shot
 
Pyromania
 
 
Tier III
 
 
Poison Bomb
 
Cover Expert
 
Long Reach
 
Evasion
 
Scout
 
Hunter
 
 
 

Lady Guinevere

King Arthur: Knight's Tale All Heroes Compendium + Skills + Religion & Skills - Lady Guinevere - A043658
 
 
Lady Guinevere used to be the Queen of Britannia and her beauty was praised by the troubadours all over the realm. However, those who came to the court of Camelot expecting to see a fair-haired queen sitting politely were surprised by her wits and steely resolve. It was not entirely surprising that some of the greatest knights of the Round Table secretly – or not so secretly – fell madly in love with her. “An otherworldly queen” was the expression most often thrown around regarding Guinevere and ironically almost nobody knew how fitting that description was. In Avalon, everything has changed for Guinevere. Without the need to hide her Sidhe heritage or the constraints to rule a realm, her powers grew unfettered and she could finally embark on adventures she always envied from the knights of the Round Table. She became a wandering arcanist, in search for knowledge and secrets
 
 
How to get: Act 2. Story mission
 
 
Class: Sage
 
Religion: Old-Faith
 
Alignment: Rightful
 
 
Traits
 

  • Relaxed – When resting, heals an additional 20% of their maximum HP
  • Tutor – While appointed as Master of Arms in the Training Ground, increases all Heroes’ Mental Debuff Resist by X (increases by 1% every 2 Levels)
  • Disloyal – -3 Loyalty

 
 
King Arthur: Knight's Tale All Heroes Compendium + Skills + Religion & Skills - Lady Guinevere - 7B5695F
 
 
Tier I
 
 
Strike
 
Freezing Attack
 
Bless
 
Aura of Protection
 
All Resistance
 
Long Reach
 
Favoured
 
 
Tier II
 
 
Inspire
 
Globe of Protection
 
Frost Armour
 
Teleport
 
Enchanted Weapon
 
Unburdened
 
 
Tier III
 
 
Ice Wall
 
Soothing Words
 
Ray of Light – Unique Skill– Deal 25% Weapon Damage and Blind for 1 Turn, Range 9, 4 AP, CD 3
 
Scout
 
Wish Of Death
 
Mysticism
 
Divine
 
 
 

Lady Isolde

King Arthur: Knight's Tale All Heroes Compendium + Skills + Religion & Skills - Lady Isolde - AC00B7C
 
 
Lady Isolde found peace in Avalon as the enchantress of the Lady of the Lake. After the fateful end of her tragic love affair with Sir Tristan in Britannia, she enjoyed her new life and gained fame as a warrior-priestess enacting rituals and defending the Lady’s sacred places on the island. However, tragedy struck again when the Lady of the Lake tried to heal the dying King Arthur back to life and during the failed Isolde died again. She returned as a howling, mindless Banshee until her mind was unshackled by a band of knights led by Sir Tristan and Sir Mordred. She came back with little memory of her past and denies that she ever had any feelings toward Sir Tristan.
 
 
How to get: Recruit Tristan in Act 1, Complete Event with Tristan in Act 2, Ressurect from Crypt
 
 
Class: Sage
 
Religion: Old-Faith
 
 
Traits
 

  • Popular – Healing Vitality at the Hospice costs 50% less for this Hero
  • Thankful – +1 Loyalty for each Relic equipment
  • Impious – -1 Loyalty if a Christian decision is made in a Mission

 
King Arthur: Knight's Tale All Heroes Compendium + Skills + Religion & Skills - Lady Isolde - 8565991
 
 
Tier I
 
 
Strike
 
Freezing Attack
 
Bless
 
Aura of Protection
 
All Resistance
 
Long Reach
 
Favoured
 
 
Tier II
 
 
Inspire
 
Globe of Protection
 
Frost Armour
 
Ice Lance – Unique Skill –Ranged Attack 150% Weapon Damage, Causes Chill for 1 Turn, Range 7, 5 AP, CD 2
 
Enchanted Weapon
 
Unburdened
 
 
Tier III
 
 
Ice Wall
 
Soothing Words
 
Ice Aura – Unique Skill –The Hero gains an Ice Aura for 2 Turns. If a Unit is Adjacent with the Hero, they suffer 50% Weapon Damage and become Chilled for 1 Turn(s). These effects can occur on the same Unit again after the start of the Hero’s next Turn while Ice Aura lasts, Self, 4 AP, CD 4
 
Master Of Ice
 
Wish Of Death
 
Mysticism
 
Divine
 
 
 

Merlin

King Arthur: Knight's Tale All Heroes Compendium + Skills + Religion & Skills - Merlin - B9786E4
 
 
The legendary wizard, the ageless, mysterious presence who has been haunting Britannia since time immemorial. Merlin helped King Arthur in Britannia, but also conspired against him for his own shadowy purposes. Merlin was also seen during the Battle of Camlann, where Arthur and Mordred dueled and died, and yet no one seems to know clearly which side he fought on. Merlin is an enigma, a power that cannot be controlled, a solitary wanderer with strong ties to the Lady of the Lake. A great manipulator who speaks in riddles and appears – usually in disguise – during important events to tip the balance in his favor
 
 
How to get: Act 2. Story mission. Choose Merlin or Morgawse
 
 
Class: Aracanist
 
Religion: Old-Faith
 
 
Traits
 
 

  • Skilled – This Hero gains 1 additional Skill point at every 5th Level
  • Wise – +10% XP gained if no Vitality was lost in a Mission
  • Greed – -2 loyalty if this Hero’s equipment slots are not filled with Relic items

 
 
King Arthur: Knight's Tale All Heroes Compendium + Skills + Religion & Skills - Merlin - 42CF753
 
 
Tier I
 
 
Fire Bolt – Unique Skill – Fire Bolt Deals 100% Wea[pn Damage and Knocks Back the Target, Burn, Range 9, 6 AP
 
Illusion – Unique Skill – Places an illusory Unit on an empty Tile. The Unit is stationary, can’t use Skills, and has 1 Vitality, but Enemies consider it a Target. When placed, the Unit triggers Enemy Overwatches, but does not trigger Traps, Range 9, 2 AP, CD 3
 
Teleport
 
Magical Armour
 
Extra Damage
 
Long Reach
 
Master Alchemist
 
 
Tier II
 
 
Raven Swarm – Unique Skill– Target suffers 10% Weapon Damage 5 times, becomes Slowed, and also suffers the initial Weapon Damage at the start of their Turn for 3 Turns. If the Target is killed before the Duration is over, these effects transfer to another Enemy within 4 Tiles Range, Range 9, AP 2, CD 4
 
Mind Fog – Unique Skill– The next Attack of the Target is aimed at the closest Unit, wether it’s an Ally or an Enemy. Units with at least 50% Mental Debuff Resist are Chilled for 1 turn instead, Range 9, AP 2, CD 4
 
Mental Guard
 
Fire Drake – Unique Skill– Deals 120% Weapon Damage in 5 Tiles long straight Line, Range 9, AP 5, CD 4
 
Mysticism
 
Evasion
 
 
Tier III
 
 
Falling Star – Unique Skill – Deals 130% Weapon Damage in 3×3 Area, causing Knockback, Range 9, AP 9, CD 5
 
Master of Fire – Unique Skill – 10% Weapon damage to Fire Skills
 
Fog – Unique Skill –Create Fog on entire Battelfield for 1 turn. For the Duraton, every Tile is Shrouded and Ranged Attacks deals 50% less Weapon Damage
 
Spell Resistance
 
Spellpower
 
Mindstorm
 
Piromania
 
 
 

Lady Morgana le Fay

King Arthur: Knight's Tale All Heroes Compendium + Skills + Religion & Skills - Lady Morgana le Fay - D4B3E6E
 
 
Morgana le Fay is an extremely powerful sorceress who was never truly trusted in Britannia for her openly acknowledged Sidhe heritage and her constant urge to prove herself better than anyone else. This all changed when Morgana arrived to Avalon and found a place where she belonged. She took great pleasure in her new role as the First Enchantress in the service of the Lady of the Lake. However, as she slowly became indispensable and adept in the ways of the mystic island, she felt the lure of greatness again. The inevitable clash between she and the Lady ended with Morgana exiled very far from the heart of Avalon, into the shadowlands, and Morgana was wandering there until the Storm and the disappearance of the Lady
 
 
How to get:Morality reward
 
 
Class:Aracanist
 
Religion:Old-Faith
 
 
Traits
 
 

  • Skilled – This Hero gains 1 additional Skill point at every 5th Level
  • Enchanter – While appointed as Master of Magic in the Enchanted Tower, grants X Temporary Armour to Heroes at the start of every Mission. (increases by 1 every 10 Levels)
  • Pagan – -1 Loyalty after Missions if there is a Christian Hero in the party

 
 
King Arthur: Knight's Tale All Heroes Compendium + Skills + Religion & Skills - Lady Morgana le Fay - F7294E7
 
 
Tier I
 
 
Ice Bolt – Unique Skill– Range Spell That Deals 100% Weapon Damage and cause Chill for 1 turn, Range 10, 6 AP
 
Blood Hex
 
Glacial Strike – Unique Skill – Range Spell That Deals 150% Weapon Damage and cause Chill for 1 turn, Range 10, 4 AP, CD 3
 
Magical Armour
 
Extra Damage
 
Long Reach
 
Master Alchemist
 
 
Tier II
 
 
Slowing Hex
 
Ice Thorns – Unique Skill – Ice thorns Ranged Attack 80% Weapon damage in 4×4 Tiles, Range 10, 6 AP, CD 3
 
Master of Ice
 
Ice Wall
 
Potent Hex
 
Terror Wings
 
 
Tier III
 
 
Death Hex
 
Ice Spikes – Unique Skill – Deals 100% Weapon Damage in a 2 Tiles long 90 degree Cone (3 Tiles in the front row, 5 Tiles in the back row), 3 AP, CD 3
 
Master of Hexes
 
Spell Resistance
 
Spellpower
 
Mindstorm
 
Strong Willed
 
 
 

Lady Morgawse

King Arthur: Knight's Tale All Heroes Compendium + Skills + Religion & Skills - Lady Morgawse - 226CE39
 
 
Morgawse is the former Witch Queen of Orkney – back in the glorious days of Britannia she was the sovereign of the cold northern islands, first expanding her rule into the Highlands, then taking over the savage Pict tribes. She spent a considerable amount of her mortal life waging various wars against King Arthur. She is also Mordred’s estranged mother. Morgawse died in the Battle of Camlann, but she has been brought to Avalon and was given new life during a blood-soaked, ancient ritual. Morgawse lost her great kingdom, most of her powers, but not an ounce of her powerful personality
 
 
How to get: Act 2. Story mission. Choose Merlin or Morgawse
 
 
Class: Sage
 
Religion:Old-Faith
 
Alignment:Tyrant
 
 
Traits
 
 

  • Thankful – +1 Loyalty for each Relic equipment
  • Strong-Minded – +20 Mental Debuff Resist
  • Sober – Can’t use Potions

 
 
King Arthur: Knight's Tale All Heroes Compendium + Skills + Religion & Skills - Lady Morgawse - 9E9523C
 
 
Tier I
 
 
Strike
 
Freezing Attack
 
Thunderbolt
 
Aura of Protection
 
All Resistance
 
Long Reach
 
Strong Willed
 
 
Tier II
 
 
Ice Spikes
 
Ice Shield – Unique Skill –3 Ice Plates start orbiting the Hero for 3 Turn(s). For the Duration, each Ice Plate can fully negate one incoming Hit, Self, 2 AP, CD 5
 
Frost Armour
 
Chain Lightning
 
Enchanted Weapon
 
Unburdened
 
 
Tier III
 
 
Ice Wall
 
Thunder Storm – Unique Skill – A thunderstorm is placed on the Targeted Tile for 2 Turn(s). The storm deals 50% Weapon Damage each Turn to any Enemy within2 Tiles Range, and to any Enemy that enters this Range, Range 9, 5 AP, CD 5
 
Master Of Lightning – Unique Skill – +10% Weapon Damage for Lightnings Skills
 
Master Of Ice
 
Wish Of Death
 
Mysticism
 
Divine
 
 
 

Red Knight

King Arthur: Knight's Tale All Heroes Compendium + Skills + Religion & Skills - Red Knight - 7587DB9
 
 
The Red Knight marches into battle as violence incarnated. He is wearing an armor in the color of dried blood. He is wielding weapons that look more like tools of torture than instruments of war. He is cruel and sadistic, he enjoys shedding blood and his real home is on the battlefield. He rules over his vassals and family with iron fist and his name strikes fear into the heart of his enemies
 
 
How to get:Morality reward
 
 
Class: Defender
 
Alignment:Tyrant
 
 
Traits
 
 

  • Wicked – -1 Loyalty after Missions if there is a Rightful Hero in the party
  • Ruthless – While appointed as Master of Arms in the Training Ground, increases all Heroes’ Damage by X. (increases by 1% every 5 Levels)

 
 
King Arthur: Knight's Tale All Heroes Compendium + Skills + Religion & Skills - Red Knight - 2FAABD2
 
 
Tier I
 
 
Strike
 
Shield Charge
 
Mock – Unique Skill – Target turns towards the Hero, and will spend their next Turn attacking them, Range 8, 2 AP, CD 2
 
Unyielding
 
Strenght
 
Vigilance
 
Robust
 
 
Tier II
 
 
Cleave
 
Kick
 
Throwing Axe – Unique Skill – Deals 125% Weapon Damage and Knocksback, Range 8, 3 AP, CD 3
 
Armourer
 
Strong Willed
 
Robust
 
 
Tier III
 
 
Recuperate
 
Death Strike
 
Assasination
 
Shield Block
 
Strenght
 
Robust
 
Master Bleeding – Unique Skill – Bleeding triggers twise on Units at the start of their turn
 
 
 

Sir Balan

King Arthur: Knight's Tale All Heroes Compendium + Skills + Religion & Skills - Sir Balan - E12932B
 
 
Sir Balan is a knight of the Round Table, the son of Sir Tewelyn. He believes in the code of chivalry and in his duty to protect the innocent. Destined to be the polar opposite of his tyrannical brother, Sir Balin, he is fighting a valiant, but losing battle in Avalon against the armies of darkness – and also against his brother. Their quarrels reached a new height during the onset of the new dark era after the Storm, when the two brothers almost resorted to a duel over the fate of their ancestral castle, the stronghold built over a deep chasm connecting two separate regions. Sir Balan is a believer of the Old Faith, the religion of the ancient tribes and the fey folk, while his brother is a Christian zealot, which doesn’t help in making their relationship much healthier. Balan eventually left the castle and became a hedge knight wandering the area and battling bandits and marauder knights.
 
 
How to get: Act 1. Story mission. Choose Balan or Balin (or both).
 
 
Class: Champion
 
Religion:Old-Faith
 
Alignment:Rightful
 
 
Traits
 
 

  • Progressive – +10% XP gained
  • Fellowship – +1 Loyalty after every other Rightful Hero in the Round Table
  • Defender of the bridge – +100% Loyalty from the court title Defender of the Bridge

 
 
King Arthur: Knight's Tale All Heroes Compendium + Skills + Religion & Skills - Sir Balan - 5B13915
 
 
Tier I
 
 
Strike
 
Defensive Stance
 
Power Attack
 
Rage
 
Juggernaut
 
Extra Bleeding
 
Strenght
 
 
Tier II
 
 
Cleave
 
Earth Shaker
 
Vengance
 
Armourer
 
Robust
 
 
Tier III
 
 
Whirlwind
 
Damage Focus
 
Melee Experise
 
Extra Stun
 
Hardened Armour
 
Extra Area Damage
 
 
 

Sir Balin

King Arthur: Knight's Tale All Heroes Compendium + Skills + Religion & Skills - Sir Balin - 3235DFF
 
 
Balin, the Savage, also known as the Knight with the Two Swords, the brother of Sir Balan. Even back in Britannia, they had their differences and fights. He is considered to be the evil son of Sir Tewelyn, although he is more like a brute who respects nobody and cares about nothing but power. He deeply believes in God, but his God is a vengeful deity who will not suffer disobedience or weakness. Just like his brother, he is always willing to march into battle, only he doesn’t care about protecting the innocent, he just wants to defend what he thinks rightfully belongs to him.
 
After arriving to Avalon Balin continued where he left off – after the death of his father and the fierce quarrels with his brother he has been stubbornly defending their ancestral land from the colossal fortress built upon the Bridge of Sorrows.
 
Sir Balin is a remarkable warrior, wielding two swords in battle, fiercely attacking the enemy, and he is feared on the battlefields for a reason.
 
 
How to get: Act 1. Story mission. Choose Balan or Balin (or both).
 
 
Class: Vanguard
 
Religion:Christian
 
Alignment:Tyrant
 
 
Traits
 
 

  • Raider – The amount of Gold found by this Hero’s party is increased by 10%
  • Defender of the bridge – +100% Loyalty from the court title Defender of the Bridge
  • Baptized – -1 Loyalty if an Old Faith decision is made in a Mission
  • Unpopular – Healing Vitality at the Hospice costs 100% more for this Hero

 
 
King Arthur: Knight's Tale All Heroes Compendium + Skills + Religion & Skills - Sir Balin - 9E4E386
 
 
Tier I
 
 
Strike
 
Jump
 
Bear Trap
 
Hide
 
Scout
 
Low Profile
 
Counter Attack
 
 
Tier II
 
 
Throowing Dagger
 
Gas Trapp
 
Master of Traps
 
Robust
 
Scout
 
 
Tier III
 
 
Jumping Attack
 
Backstab
 
Assasination
 
Quick Footed
 
Scout
 
Master Assassin
 
 
 

Sir Bedievere

King Arthur: Knight's Tale All Heroes Compendium + Skills + Religion & Skills - Sir Bedievere - 66EA670
 
 
Sir Bedivere used to be King Arthur’s most trusted warrior and a follower of the Old Faith. In Avalon, he became the champion of Queen Morgawse, although personally he didn’t agree with her methods. Eventually he paid a huge price for his loyalty as he was exiled from the Queen’s inner circle – not that such scheming could prevent him from continuing his good work. He is a stoic, noble presence, calm and deeply religious.
 
 
How to get:Morality reward
 
 
Class: Vanguard
 
Religion:Old-Faith
 
 
Traits
 
 

  • Blood Oath – +1 Loyalty after every other Old Faith Hero in the Round Table
  • Talanted – Learning active Skills costs only 1 Skill point for this Hero

 
 
King Arthur: Knight's Tale All Heroes Compendium + Skills + Religion & Skills - Sir Bedievere - 5239CDD
 
 
Tier I
 
 
Strike
 
Sprint – Unique Skill – Consume all reaming AP and gains 2 MP per AP consumed
 
Bear Trap
 
Hide
 
Scout
 
Low Profile
 
Counter Attack
 
 
Tier II
 
 
Throowing Dagger
 
Gas Trapp
 
Master of Traps
 
Robust
 
Scout
 
 
Tier III
 
 
Lightning Trap – Unique Skill – Places a Hidden Lightning Trap on an empty Tile. The Trap triggers when a Unit enters its Tile or an Adjacent Tile, dealing 150% Weapon Damage to them. Can’t be placed on Tiles Adjacent with a Unit, Range 4, 4 AP
 
Backstab
 
Assasination
 
Quick Footed
 
Scout
 
Master Assassin
 
 
 

Sir Bors

King Arthur: Knight's Tale All Heroes Compendium + Skills + Religion & Skills - Sir Bors - A5A796C
 
 
Sir Bors is a brave knight. His noble deeds have gained him first fame, then the friendship of Sir Lancelot, but his honesty and charming naivety also tend to draw him into the most unusual situations. He made several wows of celibacy to refrain from the temptations of the flesh, but he failed every time. He blindly follows his knightly code, even if that leads him to trouble.
 
 
How to get: Act 2. Side mission
 
 
Class: Marksman
 
Neutral
 
 
Traits
 
 

  • Healthful – +20% Vitality from Accessories and Trinkets
  • Tradesman – While appointed as Court Chandler at the Merchant, increases the number of items offered by the Merchant by 1. (increases by 1 every 10 Levels)
  • Lazy – Can’t go on 3 Missions in a row

 
 
King Arthur: Knight's Tale All Heroes Compendium + Skills + Religion & Skills - Sir Bors - 0353E65
 
 
Tier I
 
 
Shoot
 
Poisoned Arrow
 
Mark Target – Unique Skill – Causes 20% Vulnerability against Ranged Attacks to the Target for 1 turn, Range 8, 2 AP, CD 3
 
Scout
 
Deflection
 
Adrenaline
 
Ready
 
 
Tier II
 
 
Aimed Shot
 
Dash
 
Alchemist
 
Unyielding
 
First Shot
 
Skrimisher
 
 
Tier III
 
 
Poison Bomb
 
Cover Expert
 
Smothering Shot – Unique Skill – Deals 100% Weapon Damage and cause Silence for 1 Turn, Range 9, 4 AP, CD 5
 
Long Reach
 
Evasion
 
Scout
 
Hunter
 
 
 

Sir Brunor le Noir

King Arthur: Knight's Tale All Heroes Compendium + Skills + Religion & Skills - Sir Brunor le Noir - 107E5D3
 
 
Sir Brunor Le Noir is a knight with a seemingly unbreakable curse – he was destined to avenge the death of his father twice, once in Britannia, then again here, on the otherworldly island. During his trials he turned into a cruel and savage man, although he still has some of the knightly traits required of the warriors of the Round Table. He’s been clearly haunted by his past deeds. He is a cynical and sour soul, driven by some savage knightly code, punishing those he deemed unworthy or dangerous.
 
 
How to get: Act 2. Side mission
 
 
Class: Champion
 
Alignment:Tyrant
 
 
Traits
 
 

  • Tyranny – +1 Loyalty after every other Tyrant Hero in the Round Table
  • Tax Collector – While appointed as Grand Master at the Round Table, grants X Gold after each Mission. (increases by 10 per Level)
  • Hated – Healing Injuries costs 100% more for this Hero

 
 
King Arthur: Knight's Tale All Heroes Compendium + Skills + Religion & Skills - Sir Brunor le Noir - 2EAB602
 
 
Tier I
 
 
Strike
 
Defensive Stance
 
Cleave
 
Rage
 
Juggernaut
 
Extra Bleeding
 
Strenght
 
 
Tier II
 
 
Power Attack
 
Earth Shaker
 
Vengance
 
Armourer
 
Robust
 
 
Tier III
 
 
Whirlwind
 
Damage Focus
 
Melee Experise
 
Extra Stun
 
Hardened Armour
 
Extra Area Damage
 
 
 

Sir Dagonet

King Arthur: Knight's Tale All Heroes Compendium + Skills + Religion & Skills - Sir Dagonet - E7AE890
 
 
Sir Dagonet is a dangerous, unpredictable knight, a cruel jester who hates Christians with a passion. Everyone has a different explanation for the exact reason of his furious anger, and he is not that kind of person anyone would dare to ask. Dagonet is a capable warrior and a master of the arcane. His studies might have gone a little too far, which could explain his strange acts of insanity. Don’t let his oddness fool you, though – he always has a plan.
 
 
How to get:Morality reward
 
 
Class: Arcanist
 
Religion:Old-Faith
 
Alignment: Tyrant
 
 
Traits
 
 

  • Strong – +10% HP from Armour Sigils
  • Excitement – -3 Loyalty if this Hero doesn’t have at least 2 Relic items

 
 
King Arthur: Knight's Tale All Heroes Compendium + Skills + Religion & Skills - Sir Dagonet - 511676A
 
 
Tier I
 
 
Force Bolt
 
Blood Hex
 
Slowing Hex
 
Magical Armour
 
Extra Damage
 
Potent hex – Unique Skill – +20% Hex Intensity, +1 Spellcraft
 
Master Alchemist
 
 
Tier II
 
 
Desecrated Ground – Unique Skill– Deals 20% Weapon Damage to every Unit in Area of 3×3 Tiles and desecrates the ground for 2 Turns. Units on the desecrated ground suffer 20% Weapon damage at the start of their turns and for each Tiles of movement they make. Range 10, 5 AP, CD 3
 
Death Hex
 
Master of hexes
 
Quick Curse – Unique Skill – Decrease the AP cost of the first Hwx Spell cast in every turn by 1
 
Terror Wings
 
 
Tier III
 
 
Cast Stigma – Causes 20% Vulnerability to the Target for 1 turn, Range 8, 2 AP, CD 3
 
Long Reach
 
Spell Resistance
 
Spellpower
 
Mindstorm
 
Strong Willed
 
 
 

Sir Damas

King Arthur: Knight's Tale All Heroes Compendium + Skills + Religion & Skills - Sir Damas - 5551931
 
 
A seemingly heartful and devout Christian knight, but in reality he is a manipulative, treacherous, cold-blooded murderer. Usually there is not much to reveal his true nature, at least until battles when Damas will disappear among the shadows, striking lethal blows from afar with evident satisfaction. His faith is real, but he won’t shrink back to use it as a weapon.
 
 
How to get:Morality reward
 
 
Class: Marksman
 
Religion:Christian
 
Alignment:Tyrant
 
 
Traits
 
 

  • Self Trainer – The Hero gains some XP even when they don’t go to a Mission
  • Gambler – Every week there is 15% chance to not participate in the next Mission

 
 
King Arthur: Knight's Tale All Heroes Compendium + Skills + Religion & Skills - Sir Damas - 804B8DC
 
 
Tier I
 
 
Shoot
 
Poisoned Arrow
 
Crippling Shot – Unique Skill – Deals 150% Weapon Damage and causes Slow for 1 turn, Range 8, 6 AP, CD 3
 
Scout
 
Deflection
 
Adrenaline
 
Ready
 
 
Tier II
 
 
Gas Trap
 
Dash
 
Alchemist
 
First Shot
 
Low Profile
 
 
Tier III
 
 
Poison Bomb
 
Cover Expert
 
Long Reach
 
Evasion
 
Scout
 
Hunter
 
 
 

Sir Ector

King Arthur: Knight's Tale All Heroes Compendium + Skills + Religion & Skills - Sir Ector - 8D76264
 
 
Sir Ector is an experienced, grizzled veteran of many battles, a noble knight who served Camelot all his life – and even after that. Ector was the father of Sir Kay and the foster-father of young Arthur, before he became the king who began to unite the warring kingdoms of Britannia. For a long time, Ector was standing on Arthur’s side, during all his skirmishes against kings and monsters and the demigods of the past. But Ector always believed that knights and kings are solely the servants of the realm and the law must be upheld at all costs, even if it means ruling by iron fist and shattering any resistance – and thus he became disappointed in how King Arthur ruled Camelot. He particularly found the adventures of the Knights of the Round Table distasteful unnecessary, a pompous and empty parade of swordsmanship instead of fighting on the real battlefield.Still, he served Camelot faithfully, until he fell with a sword in hand at the gates of the stronghold.
 
 
How to get: Act 1. Story mission
 
 
Class: Arcanits
 
Religion: Christian
 
Alignment: Tyrant
 
 
Traits
 
 

  • Mysticist – +1 Spellcraft
  • Contacts – Grants 100 Gold after every Mission which this Hero didn’t participate in
  • Artificer – While appointed as Master of Magic in the Enchanted Tower, grants X Relic Dust after each Mission. (increases by 10 per Level)

 
 
King Arthur: Knight's Tale All Heroes Compendium + Skills + Religion & Skills - Sir Ector - F1310A5
 
 
Tier I
 
 
Force Bolt
 
Blood Hex
 
Slowing Hex
 
Magical Armour
 
Extra Damage
 
Long Reach
 
Master Alchemist
 
 
Tier II
 
 
Fire Blast
 
Death Hex
 
Master of Hex
 
Potent Hex
 
Terror Wings
 
 
Tier III
 
 
Wall of Flame – Unique Skill –Create a 4 Tiles long Wall of Flame using the cursor. The wall lasts for 2 Turns and Units within its Area suffer 50% Weapon Damage when it is cast, and 20% Weapon Damage at the start of their Turns and for every Tile they Move in it, Range 7, 6 AP, CD 4
 
Master of Fire
 
Spell Resistance
 
Spellpower
 
Mindstorm
 
Strong Willed
 
 
 

Sir Galahad

King Arthur: Knight's Tale All Heroes Compendium + Skills + Religion & Skills - Sir Galahad - 652FE0F
 
 
One of the most famous Grail Knights, Sir Galahad spent his entire life in Britannia pursuing the holy relic. In Avalon, first he was displeased with the simple knightly life and the commonplace adventures: he had been expecting to enter Heaven and felt he was cheated out of his reward. But the more he learned about the nature of Avalon, the greater his obsession became with the mystical island. Maybe he was destined to create Paradise here? Avalon, after all, could be changed by magic and will and devotion and the power of the mightiest relic might grant him the necessary power.
 
 
How to get:Morality reward
 
 
Class: Defender
 
Religion:Christian
 
 
Traits
 
 

  • Monotheistic – -1 Loyalty after Missions if there is an Old Faith Hero in the party
  • Miracle Healer – While appointed as Hospitaller in the Hospice, heals each Hero for X Vitality at the end of each Mission. (increases by 1% every 5 Levels)

 
King Arthur: Knight's Tale All Heroes Compendium + Skills + Religion & Skills - Sir Galahad - 7AF398D
 
 
Tier I
 
 
Flaming Strike – Unique Skill – Deals 100% Weapon Damage and cause Burning for 1 turn, Melee, 3 AP
 
Shield Charge
 
Divine Favour – Unique Skill – Allies gain 1 AP and 10% Weapon Damage for 1 turn, 2 AP, CD 4
 
Unyielding
 
Strenght
 
Pyromania
 
Robust
 
 
Tier II
 
 
Holy Smite – Unique Skill – Deals 150% Weapon Damage, Melee, 4 AP, CD 2
 
Guard
 
Armourer
 
Taunt
 
Strong Willed
 
Robust
 
 
Tier III
 
 
Recuperate
 
Cleansing Fire – Unique Skill – Deals 100% Weapon Damage and cause Burning for 1 turn, Range 8, 5 AP, CD 5
 
All Resistance
 
Shield Block
 
Strenght
 
Robust
 
Hardened Armour
 
 
 

Sir Gawain

King Arthur: Knight's Tale All Heroes Compendium + Skills + Religion & Skills - Sir Gawain - B46CFF2
 
 
A long time ago, in Britannia, Sir Gawain was considered to be the perfect knight. But the silent and grim Gawain who has been wandering the horrifying wilderness of Avalon is far from the chivalrous and honorable soul who used to be an example to many. He has gained new fame as a knight dedicated to destroy monsters lurking in the woods, but now he is slowly losing his will to help others as his growing frustration threatens to turn into savagery and madness.
 
 
How to get: Act 3. Story mission. Choose Faerie Knight or Sir Gawain
 
 
Class: Defender
 
Neutral
 
 
Traits
 
 

  • Progressive – +10% XP gained
  • Agile – +1 Movement AP
  • Conservative – Learning active Skills costs 3 Skill points for this Hero

 
 
King Arthur: Knight's Tale All Heroes Compendium + Skills + Religion & Skills - Sir Gawain - 2E4A9B3
 
 
Tier I
 
 
Strike
 
Shield Charge
 
Death Strike
 
Monster Hunter – Unique Skill –+20% Weapon Damage
 
Strenght
 
Vigilance
 
Robust
 
 
Tier II
 
 
Taunt
 
Flurry
 
Armourer
 
Strong Willed
 
Robust
 
 
Tier III
 
 
Freezing Attack
 
Unyielding
 
Shield Block
 
Strenght
 
Robust
 
Hardened Armour
 
 
 

Sir Geraint

King Arthur: Knight's Tale All Heroes Compendium + Skills + Religion & Skills - Sir Geraint - 59B87AE
 
 
Sir Geraint is good-natured knight, who finds solace in the woods – and also many adventures. He is a noble, romantic soul, protecting the departed spirit of his beloved wife, Enid. As a devout follower of the Old Faith, he strives to maintain good relations with the druids and otherworldly inhabitants of the forests of Avalon.
 
 
How to get:Morality reward
 
 
Class: Marksman
 
Religion:Old-Faith
 
Alignment:Rightful
 
 
Traits
 
 

  • Relaxed – When resting, heals an additional 20% of their maximum HP
  • Light-Headed – -20% Mental Debuff Resist

 
 
King Arthur: Knight's Tale All Heroes Compendium + Skills + Religion & Skills - Sir Geraint - 2528AEB
 
 
Tier I
 
 
Shoot
 
Poisoned Arrow
 
Ice Shield – Unique Skill – 3 Ice Plates start orbiting the Hero for 3 Turn(s). For the Duration, each Ice Plate can fully negate one incoming Hit, Self, 2 AP, CD 5
 
Scout
 
Deflection
 
Adrenaline
 
Ready
 
 
Tier II
 
 
Lightning Arrow – Unique Skill– Deals 100% Weapon Damage and 50% Weapons Damage to the 2 Enemies closest to them within 2 Tiles Range, Range 9, 6 AP, CD 3
 
Dash
 
Alchemist
 
First Shot
 
Master Alchemist
 
 
Tier III
 
 
Poison Bomb
 
Cover Expert
 
Long Reach
 
Evasion
 
Scout
 
Hunter
 
 
 

Sir Kay

King Arthur: Knight's Tale All Heroes Compendium + Skills + Religion & Skills - Sir Kay - 6212057
 
 
Sir Kay is the late King Arthur’s foster brother, one of the finest warriors of the Round Table. In Avalon, he continued to act as Arthur’s seneschal in his absence, and most of the knights treated him like their leader. It all changed after the Lady of the Lake, the monarch of the mystical island disappeared during a terrible storm, which unleashed a tide of unnatural disasters upon Avalon. Kay withdrew into a fortified castle near the empty husk of Camelot and he has taken upon himself to fight the darkness slowly engulfing the entire region. It all started out by waging a constant war against brigands and knights gathering ragtag armies, but Kay soon realized that there was an evil taint seeping in from the farthest reaches of Avalon. When he learned that Camelot had been taken by Sir Tewelyn, he set out to cleanse the place, only to be betrayed by his own vassals.
 
 
How to get: Act 1. Story mission
 
 
Class: Champion
 
Neutral
 
 
Traits
 
 

  • Talanted – Learning active Skills costs only 1 Skill point for this Hero
  • Ambitious – +50% Loyalty from court titles
  • Bone Setter – While appointed as Hospitaller in the Hospice, increases the HP recovered by Resting by X. (increases by 2% per Level)
  • Stubborn – -1 Loyalty when going to a Mission without full Vitality

 
 
King Arthur: Knight's Tale All Heroes Compendium + Skills + Religion & Skills - Sir Kay - 2047D9E
 
 
Tier I
 
 
Strike
 
Death Strike
 
Cleave
 
Rage
 
Juggernaut
 
Extra Bleeding
 
Strenght
 
 
Tier II
 
 
Power Attack
 
Earth Shaker
 
Kick
 
Vengance
 
Armourer
 
Robust
 
 
Tier III
 
 
Whirlwind
 
Preparedness – Unique Skill – The Hero consumes all remaining AP. Untill their next Turn, they gain a Counter Attack per 2 AP consumed, Self, 2+ AP, CD 3
 
Damage Focus
 
Melee Experise
 
Extra Stun
 
Hardened Armour
 
Extra Area Damage
 
 
 

Sir Lancelot

King Arthur: Knight's Tale All Heroes Compendium + Skills + Religion & Skills - Sir Lancelot - 92D8028
 
 
In Britannia, Sir Lancelot was one of the greatest knights. His prowess in battle was so extraordinary that his fellow members of the Round Table always suspected some otherworldly influence in his background. Which was, actually, true, as Lancelot had been raised in the realm of the Sidhe, saved by the Lady of the Lake from his Unseelie captors. In Avalon, he abandoned all camaraderie and became a lone wanderer. Ironically, Lancelot’s simple life as a hedge knight soon became a questline worthy of his fame: during his solitary wanderings found himself trapped in the maze of the ever-changing Deepwood. He has an adamant desire to fight for the rightful cause and save everyone from the same fate that befell on him by the Sidhe.
 
 
How to get:Morality reward
 
 
Class: Champion
 
Alignment: Rightful
 
 
Traits
 
 

  • Grateful – +2 Loyalty if this Hero’s equipment slots are all filled with Relic items
  • Wise – +10% XP gained if no Vitality was lost in a Mission
  • Righteous – -1 Loyalty after Missions if there is a Tyrant Hero in the party

 
 
King Arthur: Knight's Tale All Heroes Compendium + Skills + Religion & Skills - Sir Lancelot - CE2BBC3
 
 
Tier I
 
 
Strike
 
Assault – Unique Skill – Charges at Enemy and Attacks them for 150% Weapon Damage, Range 3-6, 4 AP, CD 2
 
Cleave
 
Lone Wolf – Unique Skill – +15% Weapon Damage while not Adjacent with Ally
 
Juggernaut
 
Extra Bleeding
 
Strenght
 
 
Tier II
 
 
Power Attack
 
Inspire
 
Ice Spikes
 
Armourer
 
Robust
 
Strong Willed
 
 
Tier III
 
 
Whirlwind
 
Radiance – Unique Skill – Adjacent Units are Blinded for 1 turn, Melee, 3 AP, CD 5
 
Damage Focus
 
Melee Experise
 
Extra Stun
 
Hardened Armour
 
Extra Area Damage
 
 
 

Sir Lanval

King Arthur: Knight's Tale All Heroes Compendium + Skills + Religion & Skills - Sir Lanval - 4F36C89
 
 
Sir Lanval is a young knight, an idealist at heart and a very likeable fellow. His biggest regret is that he was not descended from nobility, although he is more well-trained at the knightly manners than some of the warriors at the Round Table. Lanval’s father was a troubadour and the young man grew up on tall tales of daring knights and damsels in need. Eventually his courage and great fighting skills made him a knight, but in Britannia, he barely had a chance to try himself as he fell in the Battle of Camlann. Not that he minds: he is certain that it was a gift that he was reborn here, on this magical island created for knights, full of adventures and dangers. If only the other knights would take him seriously! Lanval is still an idealistic young man who desperately craves for appreciation and a seat at the new Round Table and he’d do anything to earn his place there.
 
 
How to get: Act 1. Side mission. Challenge him to a duel or he will die.
 
 
Class: Champion
 
Neutral
 
 
Traits
 
 

  • Fast Learner – Gains XP 50% faster at the Training Grounds
  • Armoursmith – While appointed as Court Chandler at the Merchant, increases the amount of Armour restored when Resting by X for all Heroes. (increases by 2% per Level)
  • Restless – -1 Loyalty if available but isn’t chosen for a Mission

 
 
King Arthur: Knight's Tale All Heroes Compendium + Skills + Religion & Skills - Sir Lanval - BE377E8
 
 
Tier I
 
 
Strike
 
Defensive Stance
 
Cleave
 
Rage
 
Juggernaut
 
Extra Bleeding
 
Strenght
 
 
Tier II
 
 
Power Attack
 
Earth Shaker
 
Vengance
 
Armourer
 
Robust
 
 
Tier III
 
 
Whirlwind
 
Damage Focus
 
Melee Experise
 
Extra Stun
 
Hardened Armour
 
Extra Area Damage
 
 
 

Sir Leodegrance

King Arthur: Knight's Tale All Heroes Compendium + Skills + Religion & Skills - Sir Leodegrance - 2A1EDB0
 
 
In Britannia, Leodegrance used to be one of the most rightful knights of the Round Table. He was one of the rulers of the small kingdoms that bowed before the Once and Future King and although later he became a guardian of the Round Table, his road leading to Camelot was a difficult one.
 
Leodegrance and Arthur had a troubled relationship to begin with, for reason utterly unrelated to war and politics. Leodegrance, who had strong ties with the Sidhe of Bedegraine Forest, had a beautiful daughter with an otherworldly secret – and to protect this girl and her secret, he kept her locked away in a tower. Until young Arthur stormed the castle and took away the fair damsel who was called Guinevere… and the rest is history.
 
In Avalon, Leodegrance remained true to his rightful ways but he began to delve deeper into the mysteries of the Sidhe, gathering knowledge in the ancient shrines of the Fair Folk and using his new powers to protect the new Camelot.
 
 
How to get:Morality reward
 
 
Class: Sage
 
Alignment: Rightful
 
 
Traits
 
 

  • Ambitious – +50% Loyalty from court titles
  • Virtuous – While appointed as Grand Master at the Round Table, grants an additional X Loyalty for every Rightful Hero. (increases by 1 every 10 Levels)
  • Exposed – Always suffer Major Injuries instead of Minor ones

 
 
King Arthur: Knight's Tale All Heroes Compendium + Skills + Religion & Skills - Sir Leodegrance - 8C024C6
 
 
Tier I
 
 
Strike
 
Freezing Attack
 
Bless
 
Aura of Protection
 
All Resistance
 
Long Reach
 
Favoured
 
 
Tier II
 
 
Inspire
 
Globe of Protection
 
Frost Armour
 
Enchanted Weapon
 
Unburdened
 
 
Tier III
 
 
Ice Wall
 
Soothing Words
 
Master Of Ice
 
Wish Of Death
 
Mysticism
 
Divine
 
 
 

Sir Lucan

King Arthur: Knight's Tale All Heroes Compendium + Skills + Religion & Skills - Sir Lucan - A954370
 
 
Sir Lucan is a noble man, a pious, devoted sage roaming Avalon in search of sacred lore. He is also a capable warrior, but prefers to use his arcane knowledge in battles. Some claim that Sir Lucan is one of the most kind and worthy of the knights of the Round Table, although little is known about his deeds because of his modesty.
 
 
How to get:Morality reward
 
 
Class: Sage
 
Religion: Christian
 
Alignment:Rightful
 
 
Traits
 
 

  • Popular – Healing Vitality at the Hospice costs 50% less for this Hero
  • Vulnerable – Injury Tokens are decreased by 1

 
 
King Arthur: Knight's Tale All Heroes Compendium + Skills + Religion & Skills - Sir Lucan - BC115F3
 
 
Tier I
 
 
Strike
 
Dash – Unique Skill –Dash in a straight line. The hero immune to Opportunityt Attacks wjile Dashing, Range 2-7, 1 AP, CD 2
 
Bless
 
Aura of Protection
 
All Resistance
 
Long Reach
 
Favoured
 
 
Tier II
 
 
Inspire
 
Cleansing Fire – Unique Skill –Deals 100% Weapon Damage and cause Burning for 1 turn, Range 8, 5 AP, CD 5
 
Frost Armour
 
Enchanted Weapon
 
Unburdened
 
 
Tier III
 
 
Globe of Protection
 
Soothing Words
 
Monster Hunter – Unique Skill –+20% Weapon Damage
 
Wish Of Death
 
Mysticism
 
Divine
 
 
 

Sir Mordred

King Arthur: Knight's Tale All Heroes Compendium + Skills + Religion & Skills - Sir Mordred - 28284E8
 
 
King Arthur: Knight's Tale All Heroes Compendium + Skills + Religion & Skills - Sir Mordred - 969A8CD
 
 
Sir Mordred was one of the greatest knights of the Round Table, smart, relentless and dedicated, eventually becoming the nemesis of King Arthur, destined to battle the Once and Future King in their final duel at the Battle of Camlann. His increasing conflicts with Arthur earned him the title of traitor on behalf of his fellow knights who remained faithful to Camelot. It is true that Mordred always had a reputation of a black knight, a ruthless, grim warrior who never suffered fools easily and his relentless actions were always far from the knightly deeds praised by the troubadours, but he always kept the interests of the realm in sight. In the last battle for Britannia Sir Mordred and King Arthur finally clashed in a furious battle and in a savage duel they both struck a killing blow. However, even after their fall, their fate is still intertwined here in the otherworldly island of Avalon.
 
 
How to get: Main character
 
 
Class: Defender
 
 
Traits
 
 

  • Fast Metabolism – After Missions, regain 20% of maximum Vitality
  • Veteran – While appointed as Master of Arms in the Training Ground, grants every Hero X Mission XP after every Mission they did not participate in. (increases by 1% every 2 Levels)
  • Keeper of the Excalibur – Story Progress – +5% Damage for each Relic equipment

 
 
King Arthur: Knight's Tale All Heroes Compendium + Skills + Religion & Skills - Sir Mordred - B20E66B
 
 
Tier I
 
 
Strike
 
Shield Charge
 
Cast Stigma – Unique Skill – Causes 20% Vulnerability to the Target for 1 turn, Range 8, 2 AP, CD 3
 
Unyielding
 
Strenght
 
Vigilance
 
Robust
 
 
Tier II
 
 
Cleave
 
Flurry
 
Armourer
 
Thunderbolt – Unique Skill – Deals 100% Weapon Damage, ignoring Cover and Armour. Cannot be blocked, Range 9, 5 AP, CD 2
 
Strong Willed
 
Robust
 
 
Tier III
 
 
Recuperate
 
Chain Lightning – Unique Skill – Select an Enemy within Range and Line of Sight, then choose additional Enemies within 4 Tiles from the primary Target (up to 3 total Targets). All Targets suffer 100% Weapon Damage, Range 9, 5 AP, CD 3
 
All Resistance
 
Shield Block
 
Strenght
 
Robust
 
Hardened Armour
 
 
 

Sir Pelleas

King Arthur: Knight's Tale All Heroes Compendium + Skills + Religion & Skills - Sir Pelleas - 60B4F8D
 
 
Sir Pelleas is the stalwart protector of the downtrodden, acting like the embodiment of the very idea that led to the birth of the Round Table in the first place. He was always overshadowed by his more famous companions, but he never cared about glory or fame, and now, with darkness falling over the land, his selflessness is more needed than ever. However, don’t let his righteousness fool you: Sir Pelleas will never let anything or anyone stand in his way.
 
 
How to get: Act 2. Side mission
 
 
Class: Defender
 
Alignment: Rightful
 
 
Traits
 
 

  • Armor Tinker – When resting, recovers an additional 20% of their maximum Armor
  • Drillmaster – While appointed as Master of Arms in the Training Ground, increases all Heroes’ Physical Debuff Resist by X. (increases by 1% every 2 Levels)
  • Secure – Only goes to Missions with full Vitality and without any Injuries

 
 
King Arthur: Knight's Tale All Heroes Compendium + Skills + Religion & Skills - Sir Pelleas - CBC70BC
 
 
Tier I
 
 
Strike
 
Shield Charge
 
Guard
 
Unyielding
 
Strenght
 
Vigilance
 
Robust
 
 
Tier II
 
 
Taunt
 
Flurry
 
Armourer
 
Strong Willed
 
Robust
 
 
Tier III
 
 
Recuperate
 
All Resistance
 
Shield Block
 
Strenght
 
Robust
 
Hardened Armour
 
 
 

Sir Percival

King Arthur: Knight's Tale All Heroes Compendium + Skills + Religion & Skills - Sir Percival - 9F8CC0C
 
 
Percivale used to be a simple young man with crude innocence and remarkable skills in jousting and swordsmanship, and even while he gradually matured into one of the greatest knights of the Round Table, Percivale had never lost the inherent goodness in him. As a devout Christian, he was said to converse with angels who first showed him visions of the Holy Grail, which led him on a life-long quest to find the sacred relic.
 
In Avalon he was convinced by Galahad that the Grail must exist in some form on the island and they must find it. Since then, Percivale has had many adventures on the twisted, terrifying Wasteland, this growing patch of blight and horror on Avalon, where he fought the Picts of Queen Morgawse, the vassals of the mysterious Fisher King and the monsters of the Wasteland.
 
 
How to get: Act 3. Side mission
 
 
Class: Defender
 
Religion: Christian
 
 
Traits
 
 

  • Ascetic – +10% XP gained if Vitality was lost in a Mission.
  • Bolsterer – While appointed as Master of Faith in the Cathedral, grants X Temporary HP to Heroes at the start of each Mission. (increases by 1 every 5 Levels)
  • Frugal – Can use only one Potion equipment slot

 
 
King Arthur: Knight's Tale All Heroes Compendium + Skills + Religion & Skills - Sir Percival - 8FE5FC1
 
 
Tier I
 
 
Flaming Strike – Unique Skill – Deals 100% Weapon Damage and cause Burning for 1 turn, Melee, 3 AP
 
Shield Charge
 
Guard
 
Vengance
 
Strenght
 
Pyromaniac
 
Robust
 
 
Tier II
 
 
Taunt
 
Flurry
 
Armourer
 
Encouragement
 
Strong Willed
 
Robust
 
 
Tier III
 
 
Recuperate
 
Immolation – Unique Skill – Deals 150% Weapon Damage to an Adjacent Enemy and 50% to every Enemy Adjacent with them, Melee, 6 AP, CD 3
 
All Resistance
 
Shield Block
 
Strenght
 
Robust
 
Hardened Armour
 
 
 

Sir Tegyr

King Arthur: Knight's Tale All Heroes Compendium + Skills + Religion & Skills - Sir Tegyr - 9001B56
 
 
Sir Tegyr is a skilled, brave and deeply religious knight, who used to be the cup-bearer of King Arthur in Britannia. Although being a cup-bearer is an important position, only given to those held in high esteem and regarded trustworthy, his duties sometimes earned him the mockery of some of his fellow knights. Not that he cared: Tegyr was always above such matters as the sworn protector of the monarch.
 
In Avalon, Tegyr first had a difficult time finding new purpose without the king present, but eventually he realized that his dedication to the chivalric ideals might be useful out in the wilderness. He slowly began to feel the lure of all those bold, knightly quests he had to miss during his time in the court and became a questing knight, a daring adventurer.
 
 
How to get: Act 2. Side mission
 
 
Class: Vanguard
 
Religion:Christian
 
Alignment: Rightful
 
 
Traits
 
 

  • Loyal – +3 Loyalty
  • Veteran – While appointed as Master of Arms in the Training Ground, grants every Hero X Mission XP after every Mission they did not participate in. (increases by 1% every 2 Levels)

 
 
King Arthur: Knight's Tale All Heroes Compendium + Skills + Religion & Skills - Sir Tegyr - 00288C2
 
 
Tier I
 
 
Strike
 
Jump
 
Bear Trap
 
Hide
 
Scout
 
Low Profile
 
Counter Attack
 
 
Tier II
 
 
Throowing Dagger
 
Gas Trapp
 
Master of Traps
 
Robust
 
Scout
 
 
Tier III
 
 
Jumping Attack
 
Backstab
 
Assasination
 
Quick Footed
 
Scout
 
Master Assassin
 
 
 

Sir Tristan

King Arthur: Knight's Tale All Heroes Compendium + Skills + Religion & Skills - Sir Tristan - D9F36E7
 
 
The former troubadour knight of the Round Table now looks like a shadow of his former self, but he hasn’t lost his skills, his bravery and the urge to fight for lost causes. His legendary affair with the fair Lady Isolde might have been the result of a misplaced love potion, but that doesn’t change anything about their romance.
 
No wonder that Tristan’s tragedy was losing the love of his life twice – once in Britannia, where she died and then in Avalon, where she became the enchantress of the Lady of the Lake and turned into a recluse. Tristan, who died not long after his love, found new purpose in Avalon, where he went on daring adventures to gain back her attention. For a while he sailed on the ship that brought the fallen knights from Britannia, mostly in the tumultuous times preceding the Battle of Camlann.
 
Tristan was also sent back for the dying King Arthur and brought him to Avalon on a ship. Upon arrival, they faced an otherworldly, terrible storm that wrecked the ship in the Whispering Cove. Tristan survived and witnessed the enchantresses of the Lady take away the king to a sacred location to revive him. As the unnatural tempest raged on, something not entirely human came appeared: the Knight Of Midnight. He struck down Tristan, who came back as a Lost One, trying to find peace at last.
 
 
How to get: Act 1. Story mission
 
 
Class: Vanguard
 
Neutral
 
 
Traits
 
 

  • Lost – Immunity to Poison and Bleeding effects
  • Allegiance – +6 Loyalty
  • Tough – Injuries require 1 less round to heal for this Hero

 
 
King Arthur: Knight's Tale All Heroes Compendium + Skills + Religion & Skills - Sir Tristan - D04A2D8
 
 
Tier I
 
 
Poison Cut – Unique Skill – Deals 80% Weapon damage 2 times, causes Poison for 1 turn, Melee, 4 AP
 
Jump
 
Bear Trap
 
Hide
 
Scout
 
Low Profile
 
Counter Attack
 
 
Tier II
 
 
Throowing Dagger
 
Gas Trapp
 
Drain Life – Unique Skill – Deals 25% Weapon Damage to every Unit within 2 Tiles Range. The Hero regain HP equal to 50% of the total Damage dealt, Self, 3 AP, CD 4
 
Master of Traps
 
Robust
 
Scout
 
 
Tier III
 
 
Jumping Attack
 
Smoke Bomb – Unique Skill – An Area of 3×3 bacomes Shrouded for 1 Turn. Units cannot be targeted by Ranged Attacks, and cannot target others with Ranged Attacks, Range 5, 2 AP, CD 4
 
Backstab
 
Assasination
 
Quick Footed
 
Scout
 
Master Assassin
 
 
 

Sir Yvain

King Arthur: Knight's Tale All Heroes Compendium + Skills + Religion & Skills - Sir Yvain - C4979D6
 
 
Yvain was known as one the most daring knights of the Round Table in Britannia and his reputation hasn’t changed in Avalon either. He was prone to find himself in the middle of the strangest adventures – one of those quests earned him the nickname “the knight of the lion”, when he rescued a lion from a dragon, gaining a loyal companion for many years.
 
Still, for Yvain, the greatest danger has always been his inability to refuse the lure of romance, which frequently landed him in the most dangerous situations and sometimes had long-lasting consequences. Once he even lost his mind because of a noble lady and for months he was wandering the woods, raving like a madman, until he was cured by a powerful enchantress. He besieged castles, defeated monsters and fought duels to save damsels in distress and even today, he would do the same without any hesitation.
 
 
How to get: Act 1. Side mission
 
 
Class: Marksman
 
Neutral
 
 
Traits
 
 

  • Six Sence – +1 Perception
  • Coin Counter – While appointed as Court Chandler at the Merchant, increases the Gold rewards awarded for Missions by X. (increases by 1% every 5 Level)
  • Soft – Injuries require 1 more round to heal for this Hero

 
King Arthur: Knight's Tale All Heroes Compendium + Skills + Religion & Skills - Sir Yvain - E6551BD
 
 
Tier I
 
 
Shoot
 
Fire Arrow
 
Piercing Shot – Unique Skill – Deals 75% Weapon Damage to every Unit in a straight Line, Range 8, 5 AP, CD 2
 
Scout
 
Deflection
 
Adrenaline
 
Ready
 
 
Tier II
 
 
Aimed Shot
 
Dash
 
Assassination
 
First Shot
 
Pyromania
 
 
Tier III
 
 
Rain of Arrow – Unique Skill – Deals 100% Weapon Damage in 3×3 Area, ignoring Block, Range 8, 7 AP, CD 4
 
Cover Expert
 
Long Reach
 
Evasion
 
Scout
 
Hunter
 
 
 

White Knight

King Arthur: Knight's Tale All Heroes Compendium + Skills + Religion & Skills - White Knight - 1340077
 
 
The White Knight is a mysterious warrior, the protector of the holiest Christian relics in Avalon. He is Christian fervor and faith embodied, harboring an ever-burning flame in his soul. Legends claim that he used to be saint, the first Christian who ever arrived to the Lady’s island. The White Knight is a force to reckon with, filled with the desire to protect all he considers sacred.
 
 
How to get:Morality reward
 
 
Class: Champion
 
Religion: Christian
 
 
Traits
 
 

  • Gaurdians of the Dead – +1 Loyalty after each Hero in the Crypt
  • Psalm Singer – While appointed as Master of Faith in the Cathedral, grants an additional X Loyalty for every Christian Hero. (increases by 1 every 10 Levels)
  • Missionary – -1 Loyalty after every Old Faith Hero in the Round Table

 
 
King Arthur: Knight's Tale All Heroes Compendium + Skills + Religion & Skills - White Knight - CCB1443
 
 
Tier I
 
 
Strike
 
Blessed Weapon – Unique Skill – Gain +20% Weapon Damage for 2 turns, Self, 2 AP, CD 4
 
Cleave
 
Rage
 
Juggernaut
 
Extra Bleeding
 
Strenght
 
 
Tier II
 
 
Power Attack
 
Earth Shaker
 
Vengance
 
Armourer
 
Robust
 
 
Tier III
 
 
Holy Armour – Unique Skill – Gains X armour for 1 turn (1 armour per level), Self, 3 AP, CD 4
 
Damage Focus
 
Melee Experise
 
Extra Stun
 
Hardened Armour
 
Extra Area Damage
 
 
 

Sir Selies

King Arthur: Knight's Tale All Heroes Compendium + Skills + Religion & Skills - Sir Selies - 4239B99
 
 
Class: Defender
 
Religion: Old-Faith
 
Alignment: Tyrant
 
 
CANNOT BE RECRUITED
 
 
 

Class\Faith\Morality Table

Name Class Raligion Alignment
Faerie Knight Aracanist Old-Faith
Merlin Aracanist Old-Faith
Morgana le Fay Aracanist Old-Faith
Sir Dagonet Arcanist Old-Faith Tyrant
Sir Ector Arcanits Christian Tyrant
Black Knight Champion Tyrant
Sir Balan Champion Old-Faith Rightful
Sir Brunorle Noir Champion Tyrant
Sir Kay Champion Neutral
Sir Lancelot Champion Rightful
Sir Lanval Champion Neutral
White Knight Champion Christian
Red Knight Defender Tyrant
Sir Galahad Defender Christian
Sir Gawain Defender Neutral
Sir Mordred Defender Neutral
Sir Pelleas Defender Rightful
Sir Percival Defender Christian
Lady Dindraine Marksman Christian
Sir Bors Marksman Neutral
Sir Damas Marksman Christian Tyrant
Sir Geraint Marksman Old-Faith Rightful
Sir Yvain Marksman Neutral Neutral
Lady Guinevere Sage Old-Faith Rightful
Lady Isolde Sage Old-Faith
Morgawse Sage Old-Faith Tyrant
Sir Leodegrance Sage Rightful
Sir Lucan Sage Christian Rightful
Lady Boundicea Vanguard Neutral
Sir Balin Vanguard Christian Tyrant
Sir Bedievere Vanguard Old-Faith
Sir Tegyr Vanguard Christian Rightful
Sir Tristan Vanguard Neutral

 
 
 

Tier I Skills

Ability Description Range AP cost Cooldown
Adrenaline The Hero gains 1 AP when killing a Unit
All Resistance +15% Mental and Physical Debuff Resist
Assault Charges at Enemy and Attacks them for 150% Weapon Damage Range 3-6 4 AP CD 2
Aura of Protection +X Unbreakable Armour for the Hero and all Adjacent Allies (+1 per 10 Levels)
Bear Trap Places a Hidden Bear Trap on an empty Tile. The Trap triggers when an Enemy Unit enters its Tile, dealing 100% Weapon Damage and causing Slow for 1 Turn(s). The Hero can have a maximum number of 5 active Traps. Can’t be placed on Tiles Adjacent with an Enemy Range 4 2 AP
Bless +30% Mellee Weapon Damage for the Target for 1 turn Range 9 2 AP CD 3
Blessed Weapon Gain +20% Weapon Damage for 2 turns Self 2 AP CD 4
Blood Hex Target start Bleeding and deals -30% less Damage for 2 turns Range 10 4 AP CD 3
Cast Stigma Causes 20% Vulnerability to the Target for 1 turn Range 8 2 AP CD 3
Cleave Deal 75% Weapon Damage to every Unit in a 3 Tiles wide Area Melee 4 AP CD 1
Crippling Shot Deals 150% Weapon Damage and causes Slow for 1 turn Range 8 6 AP CD 3
Dash Dash in a straight line. The hero immune to Opportunityt Attacks wjile Dashing Range 2-7 1 AP CD 2
Death Strike Deals 170% Weapon Damage to an Adjacent Enemy, but with -20% Armour Breaking, and each point of Armour on the Target reduces the Damage dealt by 3 additional point(s) Melee 5 AP CD 2
Deflection The Hero recives -7 Demage from Ranged Attacks
Extra Bleeding +50% Weapon Damage for Bleeding Effects
Extra Damage +10% Weapon Damage
Favoured The first Support Spell cast during the Encounter costs no AP
Fire Bolt Deals 100% Weapon Damage and Knocks Back the Target Range 9 6 AP
Flurry Deals 100% Weapon Damage to 2 Adjacent Enemies. Target them separately Melee 4 AP CD 1
Force Bolt Deals 100% Weapon Damage and Knocks Back the Target Range 9 6 AP
Freezing Attack Deals 100% Weapon Damage, Freezes for 1 turn Melee 4 AP
Glacial Strike Range Spell That Deals 150% Weapon Damage and cause Chill for 1 turn Range 10 4 AP CD 3
Guard The Hero consumes all remaining AP to prepare for a single Overwatch which can be executed in any direction. In addition, the Hero and Allies no further than 2 Tiles gain +X Armour per 2 spent AP for 1 Turn (1 armour per 10 Levels)
Hide The Hero becomes Hidden. Hidden Units don’t break Line of Sight for other Units, and can’t be seen by Enemies. The Hero also gains +50% Surprise Damage for their next Attack. This Surprise bonus is lost if they move more than 2 Tiles after being Revealed, or use a Skill before attacking
Ice Bolt Range Spell That Deals 100% Weapon Damage and cause Chill for 1 turn Range 10 6 AP
Ice Shield 3 Ice Plates start orbiting the Hero for 3 Turn(s). For the Duration, each Ice Plate can fully negate one incoming Hit Self 2 AP CD 5
Juggernaut The Hero gains +5% cumulative Weapon Damage for each Tile of movement until the End of Turn
Jump Jump to the target Tile Range 2-4 1 AP CD 2
Leap Attack Jumps to the Targer< dealing 100% Weapon Damage to them and 75% to adjacent Units Range 2-4 5 AP CD 4
Lightning Strike Deals 75% Weapon Damage Melee 4 AP
Lone Wolf +15% Weapon Damage while not Adjacent with Ally
Long Reach + 1 Tiles Range for all Attacks
Long Reach Range of non-melee Active Skills is ncreased by 1 Tile
Magical Armour At the start of every Encounter gain X armour thet will only protect from the first attack (1 armour per Level)
Mark Target Causes 20% Vulnerability against Ranged Attacks to the Target for 1 turn Range 8 2 AP CD 3
Master Alchemist +50% effect of potions on the Hero
Mock Target turns towards the Hero, and will spend their next Turn attacking them Range 8 2 AP CD 2
Monster Hunter +20% Weapon Damage
Piercing Shot Deals 75% Weapon Damage to every Unit in a straight Line Range 8 5 AP CD 2
Poisin Cut Deals 80% Weapon damage 2 times, causes Poison for 1 turn Melee 4 AP
Poisoned Arrow Deal 100% Weapon Damage and poisons the damaged Unit for 2 turns Range 9 4 AP CD 2
Potent Hex +20% Hex Intensity
Potent Hex +20% Hex Intensity, +1 Spellcraft
Rage +10% stackable Weapon Damage for 2 turns after every kill
Ready +20% Overwatch damage
Robust +10% Vitality from Accessories and Trinkets, +10% HP from Armour
Scout +1 MP, +1 Perceprion
Shield Charge Runs to an Enemy and tackles them, dealing 50% Weapon Damage and causing Knockdown Range 2-4 1 AP CD 3
Shoot Deals 100% Weapon Damage Range 9 4 AP
Skirmisher The Hero can also wear Medium Armour
Slowing Hex Target is Slowed for 2 turns Range 10 2 AP CD 3
Sprint Consume all reaming AP and gains 2 MP per AP consumed
Strenght +10% Weapon Damage
Strong Willed +30% Mental Debuff Resist
Teleport Teleport to the target location Range 9 AP 2 CD 2
Thunderbolt Deals 100% Weapon Damage, ignoring Cover and Armour. Cannot be blocked Range 9 5 AP CD 2
Unyielding Regain X HP for each Hit (1 per 4 Levels)
Vengeance When an Enemy hits the Hero, the Hero gains +10% Weap Dmg against that Enemy until the end of the Encounter

 
 
 

Tier II Skills

Ability Description Range AP cost Cooldown
Aimed Shot X Armour Priecing, consume all reaming AP Deals 20% Weapon Damage per AP spent Range 9 4+ AP CD 3
Alchemist Decrease the AP cost of Poison Skills by 1
Armourer The Hero loses 1 less AP from Heavy Armour
Chain Lightning Select an Enemy within Range and Line of Sight, then choose additional Enemies within 4 Tiles from the primary Target (up to 3 total Targets). All Targets suffer 100% Weapon Damage
Cleave Deal 75% Weapon Damage to every Unit in a 3 Tiles wide Area Melee 4 AP CD 1
Dash Dash in a straight line. The hero immune to Opportunityt Attacks wjile Dashing Range 2-7 1 AP CD 2
Desecrated Ground Deals 20% Weapon Damage to every Unit in Area of 3×3 Tiles and desecrates the ground for 2 Turns. Units on the desecrated ground suffer 20% Weapon damage at the start of their turns and for each Tiles of movement they make Range 10 5 AP CD 3
Dodge +15% Dodge
Drain Life Deals 25% Weapon Damage to every Unit within 2 Tiles Range. The Hero regain HP equal to 50% of the total Damage dealt Self 3 AP CD 4
Earth Shaker Chose a Unit. Deal 120% Weapon Damage to chosen Unit and everyone along its path. Cannot be Blocked Range 4 6 AP CD 3
Enchanted Weapon 10% more Weapon Damage
Encouragement Adjastment Allies gain +1 AP until the end of their Turn Self 2 AP CD 3
Evasion Dodge the first Melee Attack each turn
Fire Drake Deals 120% Weapon Damage in 5 Tiles long straight Line Range 9 AP 5 CD 4
First Shot +15% Weapon Damage for the first Attack on each turn, if no AP was spent in thet turn. The Bonus Damage is retained when spending MP
Flurry Deals 100% Weapon Damage to 2 Adjacent Enemies. Target them separately Melee 4 AP CD 1
Force Bolt Deals 100% Weapon Damage and Knocks Back the Target Range 9 6 AP
Frost Armour Melee Attacker suffer Damage equal to 10% of the Hero’s Weapon Damage. Armour of the hero is increased by X (1 pre 5 Levels)
Gas Trap Places a Hidden Gas Trap on an empty Tile. The Trap triggers when an Enemy enters its Tile or an Adjacent Tile, dealing 100% Weapon Damage to every Unit within a 3×3 Tiles Range and leaving a cloud that lasts for2 Turns. Units within the cloud suffer 25% Weapon Damage at the start of their Turns and for every Tile of movement they make. Can’t be placed on Tiles Adjacent with an Enemy Range 4 6 AP CD 3
Globe of Protection Gain X Temporary HP for 2 turn (2 per Level) 3 AP CD 4
Guard The Hero consumes all remaining AP to prepare for a single Overwatch which can be executed in any direction. In addition, the Hero and Allies no further than 2 Tiles gain +X Armour per 2 spent AP for 1 Turn (1 armour per 10 Levels)
Ice Lance Ranged Attack 150% Weapon Damage, Causes Chill for 1 Turn Range 7 5 CD 2
Ice Shield 3 Ice Plates start orbiting the Hero for 3 Turn(s). For the Duration, each Ice Plate can fully negate one incoming Hit Self 2 AP CD 5
Ice Spikes Deals 100% Weapon Damage in a 2 Tiles long 90 degree Cone (3 Tiles in the front row? 5 Tiles in the back row) 3 AP CD 3
Ice thorns Ranged Attack 80% Weapon damage in 4×4 Tiles Range 10 6 AP CD 3
Ice Wall Creates a 3 Tiles long Ice Wall for 3 turns. Each Tile of Ice Wall counts as Half Cover and has Vitality equal to 100% of the Hero’s maximum Vitality Range 7 6 AP CD 4
Inspire The Hero and Allies gain 2 AP for 1 Turn 3 AP CD 5
Inspire The Hero and Allies gain 2 AP for 1 Turn 3 AP CD 5
Kick Deals 25% Weapon Damage and caude Knockback Melee 2 AP CD 1
Lightning Arrow Deals 100% Weapon Damage and 50% Weapons Damage to the 2 Enemies closest to them within 2 Tiles Range Range 9 6 AP CD 3
Long Reach + 1 Tiles Range for all Attacks
Long Reach Range of non-melee Active Skills is ncreased by 1 Tile
Master Alchemist +50% effect of potions on the Hero
Master of Hexes +25% Hex Intensity
Master Of Ice +20% Freeze and Chill Effectiveness, +20% to ice Wll’s Vitality
Master of Traps +1 Tiles Range for Trap Skills
Mental Guard +20 Mentall Debuff Resist. In battle, every Adjacent Character’s Mental Debuff Resist becomes equal to the one’s with Mental Guard
Mind Fog The next Attack of the Target is aimed at the closest Unit, wether it’s an Ally or an Enemy. Units with at least 50% Mental Debuff Resist are Chilled for 1 turn instead Range 9 AP 2 CD 4
Mysticism Killing a Unit reducec all Cooldowns by 1 Turn (one per turn)
Potent Hex +20% Hex Intensity
Potent Hex +20% Hex Intensity, +1 Spellcraft
Power Attack Deals 150% Wapon Damage with +15% Armour Breaking Melee 5 AP CD 3
Quick Curse Decrease the AP cost of the first Hwx Spell cast in every turn by 1
Raven Swarm Target suffers 10% Weapon Damage 5 times, becomes Slowed, and also suffers the initial Weapon Damage at the start of their Turn for 3 Turns. If the Target is killed before the Duration is over, these effects transfer to another Enemy within 4 Tiles Range Range 9 AP 2 CD 4
Robust +10% Vitality from Accessories and Trinkets, +10% HP from Armour
Scout +1 MP, +1 Perceprion
Slowing Hex Target is Slowed for 2 turns Range 10 2 AP CD 3
Strong Willed +30% Mental Debuff Resist
Taunt Every Enemy in 4 Tiles Range turns towards the Hero, and will spend their next Turn attacking them Melee 2 AP CD 2
Teleport Teleport to the target location Range 9 AP 2 CD 2
Terror Wings Gains 1 MP at the beggining of Turn for every active Hex
Thunderbolt Deals 100% W

 
 
 

Tier III Skills

Ability Description Range AP cost Cooldown
All Resistance +15% Mental and Physical Debuff Resist
Backstab +30% damage to Backstabs
Blood Hex Target start Bleeding and deals -30% less Damage for 2 turns Range 10 4 AP CD 3
Cast Stigma Causes 20% Vulnerability to the Target for 1 turn Range 8 2 AP CD 3
Chain Lightning Select an Enemy within Range and Line of Sight, then choose additional Enemies within 4 Tiles from the primary Target (up to 3 total Targets). All Targets suffer 100% Weapon Damage
Cover Expert +1 Tiles Range for all Skills from Cover
Damage Focus +5% Weapon Damage per unspent AP from previous Turn
Death Strike Deals 170% Weapon Damage to an Adjacent Enemy, but with -20% Armour Breaking, and each point of Armour on the Target reduces the Damage dealt by 3 additional point(s) Melee 5 AP CD 2
Divine Regain X HP when HP drops to zero. Once per Encounter (1 HP per Level)
Dodge +15% Dodge
Evasion Dodge the first Melee Attack each turn
Extra Area Damage +20% Weapon damage for Damage in an Area Skills
Extra Stun +50% efficiency for Stun and Slow
Falling Star Deals 130% Weapon Damage in 3×3 Area, causing Knockback Range 9 AP 9 CD 5
Force Cleave Deals 100% Weapon Damage and Knocks Back every units in a 3 tiles wie area Melee AP 5 CD 2
Freezing Attack Deals 100% Weapon Damage, Freezes for 1 turn Melee 4 AP
Globe of Protection Gain X Temporary HP for 2 turn (2 per Level) 3 AP CD 4
Hardened Armour Reduce Armour loss by 20%
Hunter AP cost of all Skills is reduced by 1 while only one Enemy is present in the Encounter
Ice Aura The Hero gains an Ice Aura for 2 Turns. If a Unit is Adjacent with the Hero, they suffer 50% Weapon Damage and become Chilled for 1 Turn(s). These effects can occur on the same Unit again after the start of the Hero’s next Turn while Ice Aura lasts 4 AP CD 4
Ice Spikes Deals 100% Weapon Damage in a 2 Tiles long 90 degree Cone (3 Tiles in the front row? 5 Tiles in the back row) 3 AP CD 3
Ice Wall Creates a 3 Tiles long Ice Wall for 3 turns. Each Tile of Ice Wall counts as Half Cover and has Vitality equal to 100% of the Hero’s maximum Vitality Range 7 6 AP CD 4
Immolation Deals 150% Weapon Damage to an Adjacent Enemy and 50% to every Enemy Adjacent with them Melee 6 AP CD 3
Jumping Attack Jumps to the Target and deals 150% Weapon Damage, then jumps back to the starting position Range 2-3 5 AP CD 2
Lightning Trap Places a Hidden Lightning Trap on an empty Tile. The Trap triggers when a Unit enters its Tile or an Adjacent Tile, dealing 150% Weapon Damage to them. Can’t be placed on Tiles Adjacent with a Unit Range 4 4 AP
Long Reach + 1 Tiles Range for all Attacks
Long Reach Range of non-melee Active Skills is ncreased by 1 Tile
Master Of Fire 10% Weapon damage to Fire Skills
Master of Hexes +25% Hex Intensity
Master Of Ice +20% Freeze and Chill Effectiveness, +20% to ice Wll’s Vitality
Master of Lightning +10% Weapon Damage for Lightnings Skills
Melee Experise While Outnumbered, the Hero gains 1 Unbreakable Armour and 5 Metnal and Physical Debuff Resist for each Adjacent Enemy
Monster Hunter +20% Weapon Damage
Mysticism Killing a Unit reducec all Cooldowns by 1 Turn (one per turn)
Preparedness The Hero consumes all remaining AP. Untill their next Turn, they gain a Counter Attack per 2 AP consumed Self 2+ AP CD 3
Quick Footed The Hero immune to Opportunity Attacks
Radiance Adjacent Units are Blinded for 1 turn Melee 3 AP CD 5
Rain of Arrow Deals 100% Weapon Damage in 3×3 Area, ignoring Block Range 8 7 AP CD 4
Ray of Light Deal 25% Weapon Damage and Blind for 1 Turn Range 9 4 AP CD 3
Recuperate The Hero gains X Temporary HP for 1 Turn (2 per level) Self 2 AP CD 4
Robust +10% Vitality from Accessories and Trinkets, +10% HP from Armour
Scout +1 MP, +1 Perceprion
Shield Block Block isincreased by 5%
Smoke Bomb An Area of 3×3 bacomes Shrouded for 1 Turn. Units cannot be targeted by Ranged Attacks, and cannot target others with Ranged Attacks Range 5 2 AP CD 4
Smothering Shot Deals 100% Weapon Damage and cause Silence for 1 Turn Range 9 4 AP CD 5
Soothing Words Restore 7 HP to the Hero and each Ally after each Encounter
Spell Resistance -25% Damage from incoming Spells
Strenght +10% Weapon Damage
Strong Willed +30% Mental Debuff Resist
Thunder Storm A thunderstorm is placed on the Targeted Tile for 2 Turn(s). The storm deals 50% Weapon Damage each Turn to any Enemy within2 Tiles Range, and to any Enemy that enters this Range Range 9 5 AP CD 5
Wall of Flame Create a 4 Tiles long Wall of Flame using the cursor. The wall lasts for 2 Turns and Units within its Area suffer 50% Weapon Damage when it is cast, and 20% Weapon Damage at the start of their Turns and for every Tile they Move in it Range 7 6 AP CD 4
Whirlwind Deals 120% Weapon Damage To Adjacent units Melee 6 AP CD 3
Wish Of Death The Hero gains 1 AP when Enemy Unit dies

 
 

Written by Ragzel

 
 
Here we come to an end for King Arthur: Knight’s Tale All Heroes Compendium + Skills + Religion & Skills hope you enjoy it. If you think we forget something to include or we should make an update to the post let us know via comment, and we will fix it asap! Thanks and have a great day!
 


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