This is the Official Isonzo Game Guide. It contains all the information you need about the game. This guide is a must-read if this is your first time playing the game.
Are you missing something or have you found an error in the guide? Please mail
[email protected] – [ww1gameseries.com]
Soldiers, welcome to Isonzo's mountains and valleys! Isonzo may have unique features that may be different from your previous FPS experiences. This guide will help you prepare for battle.
Isonzo was set in the Italian Alps in the First World War (1914-1918 – Here, the Entente Powers were fighting against the Central Powers. The Kingdom of Italy (Entente) faced off against the Austro Hungary Empire (Central Powers). These were located in the high mountains of the Italian Alps. It was initially a battle between Luigi Cadorna, an Italian commander, and Franz Conrad von Hotzendorf the Austrohungarian commander. It quickly became a deadlock in the mountains and plains the Isonzo and resulted only in costly battles.
Game Mode – Offensive
Isonzo adds a new game option to the WW1 Game Series. Offensive, a new game mode, focuses on portraying the "Offensive” nature of the Italian Front. Battles were often fought by one side trying to capture the other's objectives for days, weeks, or even months. This means that (is the only focus of one team. They must either capture) points or blow up important enemy materiel. The focus of the other team is to defend those points and prevent the other from moving onto the next section. A system of barbedwire lines with designated wire cut points funnels attackers along certain corridors to help with balance. This guide provides a more detailed description on the roles of the attacker and defender players.
Isonzo has a unique feature. One map is not an Offensive. Instead, several maps make up an Offensive. The attacking side's goal is to push the Defenders to the final sector. If they are unable to hold them off until they run out of tickets then the Defenders will win. To win the Offensive the Attackers must win every map. They can also carry over tickets from previous maps if they have any tickets.
Isonzo has a key feature that allows you to build forward posts which allow your team to deploy closer towards the front. These can be removed by the enemy and will limit your team's ability spawn close to the objective.
Each sector on the map has an (objective or multiple) that must be destroyed or captured (by attackers) or protected for defenders e17Y. If the attacker has not captured the objective, they can retake it by the defender. However, in the case where the attacker destroys materiel, there is no way for the defense to repair it.
- Officer – The Officer issues orders, can call in support (and can also call in artillery, chemicals and aeroplanes). Each team can have no more than 2 officers.
- Rifleman- Riflemen are equipped with standard equipment and can access a rifle with a bayonet (or rifle grenade) to make up the bulk. Rifles equipped to fire rifle grenades are limited to a team, but the Rifleman cla*sification is unlimited.
- Engineer – Can create static weaponry, build obstacles, and is more efficient in cutting barbed wire. Cap of 5 engineers for attackers, 7 engineers for defenders.
- Assault – Equipped with high-impact weaponry, the Assault Cla*s is designed to push the enemy hard. Cap of 7 Assault Roles for Attackers, 5 a*sault Roles for Defenders. Limit on specific weapons, such as small automatic guns.
- Mountaineer – Mountaineers are well-suited for mountainous terrain. They can traverse terrain to spy on and infiltrate enemy locations. Maximum of 7 Mountaineers per group
- Marksman- Marksman are equipped with high-powered rifles and excel at long-range engagements. They can use a variety unscoped and scoped rifles. Maximum 4 Marksman per team, no limit on scoped rifles
Each role gets special perks to complement its play style. You can choose to switch between these perks depending on which modifiers are needed in a changing battle. Leveling up a cla*s can unlock more perks.
- Carso – One of the most bloody mountains along the entire front, at the edge the Carso Plateau.
- Sabotino, a strategic summit north of Gorizia, which witnessed a major breakthrough in the 6th Battle of the Isonzo.
- Gorizia — The City of Gorizia, was founded on August 8, 1916 by the combination of breakthroughs at San Michele (Sabotino) and San Michele (San Michele).
- Dolomiti: Courageous attack on "Sa*so Di Sesto' Peak
6th Battle of the Isonzo
- Cengio – Monte Cengio was the location of a fierce battle in the mountains during the
- Fior – The Melette Ma*sif on Asiago Plateau was heavily contested in the Strafexpedition.
Rifles – The mainstay weapon in Isonzo is the rifle. They are powerful and effective at range. They can one-hit kill at any distance with a head or body shot. Some rifles have a bayonet which allows for easy melee at close quarters without having to switch to melee weapons.
Rifle Grenades- Some rifles can have a grenade that can launch further than it can be thrown. These grenades explode upon impact and can cause damage in a shorter radius than normal grenades.
Handguns- These small, but maneuverable handguns are great at clearing out tight spaces. However their damage can sometimes be lackingluster and enemies may require further shots.
Grenades: When thrown grenades explode, they can cause severe damage in a large radius. If you do not throw the grenade before the fuse is lit, it will still be live and explode.
All static weapons can all be constructed by the Engineer role. However, the enemy can sabotage them. The Rifleman role with the Ammo Box can replenish static weapons.
Mortars-These weapons can fire high explosives at a high arc trajectory, which allows them to pa*s through obstacles. You can ask for spotting from a flare gun owner.
Mountain Guns: These weapons can fire high explosives at an extremely low trajectory, so you can aim visually at your enemy.
Machine Guns – The static machine guns have a high rate fire and high damage output. They are limited in their arc of fire, and they remain stationary.
Ammo Box: This is a portable container that allows you to resupply team members and static weapons while you interact with them.
Ammo Crate-With the "Ammo Carrier", perk Riflemen have the ability to build static ammo containers that can be used to resupply their team. You can also spawn with extra ammunition.
Grenade Crate- This perk is for Assault roles and allows you to construct a grenade crates, which can be used by teammates to resupply grenades. You can also carry an extra grenade!
Spotting – Binoculars (periscopes), Flares from Mountaineers, Periscopes, Flares From Officers and Recon Planes call by Officers can be used for spotting the enemy for your team. Mountaineers can make periscopes by purchasing the "Observer" perk.
Canteens – Canteens reduce the effect of explosions or bullets on the battlefield and temporarily remove stamina, allowing faster traversing.
Bugles – Using the bugle creates temporary aura around your body, increasing your teammates' bolt action fire rate as well as movement speed.
Whistle: Officers can use whistles in order to give orders to their team and temporarily remove the spawn penality. This will allow your team to spawn without waiting after they die.
Bandages – These can be used to treat very serious injuries. However, it is best to have a teammate to get you back to full health.
Officer Call Ins
Officers and Mountaineers can use the map) to aim flares into the air (. This map can also be used by officers to call for off-map artillery strikes or gas/smoke attacks, and aviation a*sistance. An Officer can fire two flares simultaneously to increase their ability. Call ins have an average cooldown per branch. This means that weaker call-ins are available first, then stronger Tiers one by one. The branches are as follow:
- Artillery Battalion- Call in a range artillery strikes.
- Chemical Regiment – Call for either smoke to cover you advance or deadly gases to catch any slow, unexpecting enemies off guard.
- Aviation Corps – Call in recon to find out what your enemy is up to, a fighter or bomber formation to bomb your enemy.
Engineers have the ability to build Machine Guns, Mortars, Mountain Guns, or Wire across chokepoints in predetermined locations. Engineers can also build (without limits) Sniper Shields, Wire, Sandbags, and) Sandbags. It is possible to sabotage equipment such as machine guns and mortars or mountain guns. This can result in them being removed from play for a period of time.
Voice commands can be used by pressing the (default hotkey,), while hovering over the desired message or selecting numbers keys to say it (X 5 1. These voice commands can also be used to communicate with squad chat members.
You are now dead… but don’t despair! You will respawn soon! In Isonzo, you respawn in waves along with everyone who has died. The position of the enemy will determine the location of your point of spawn. If your enemies are within range of your teammates or are in danger, they will not allow you to spawn on them. If there aren't any enemies nearby, you can spawn as near as possible in a friendlier position. You might be spawned further away if you have enemies nearby.
An Officer can place a charge that will remove the respawn limiter for 30 seconds.
To reflect the brutality of the war, gore was added. You must enable it in your game's graphic settings.
Questions? Feedback? You want to discuss the game with us? Join us on the forum!
https://steamcommunity.com/app/1556790/discussions/ – [steamcommunity.com]
Report bugs to the following:
To report bugs directly in-game, type /reportbug description'
/reportbug My gun won’t reload even though I have ammo.
Talk to us on
http://discord.gg/ww1gameseries – [discord.gg]
Hope you enjoy the post for Isonzo Wiki Official Walkthrough, If you think we should update the post or something is wrong please let us know via comment and we will fix it how fast as possible! Thank you and have a great day!
- Check All Isonzo Posts List