Into the Radius VR All Missions Artifacts in Game

Into the Radius VR All Missions Artifacts in Game 1 - steamsplay.com
Into the Radius VR All Missions Artifacts in Game 1 - steamsplay.com

A list of artifacts from Into the Radius and some of their uses, potentially for getting the Shine Bright achievement also.
 
 

Mission artifacts

1. Atom: A small dark blue ball. Objective for the introductory mission “The First Expedition.”
 
 
Into the Radius VR All Missions Artifacts in Game - Mission artifacts - D34E4C4
 
Reminder that for this artifact to appear, like most artifacts, you have to have your artifact detector in hand and pull the trigger on it, making it send a light flash which will make the artifact appear with some glowing and a metallic ringing noise.
 
 
2. Unknown: A green crystal chunk, like a green version of Regen. The objective for the “Flash in the Dark” mission (gas mask required).
 
 
3. Heart: Green cluster of a sort of jungle gym sphere shape. The objective for the main mission “A Farewell Feast.”
 
 
Into the Radius VR All Missions Artifacts in Game - Mission artifacts - 2BE5926
 
 
How to get it: Requires 2 canned beef, 3 canned pineapples, 4 energy drinks, 5 chocolate bars, and 2 grenades placed on the red/white checkered tablecloth in the house of the mission location, then scan it with your artifact detector. Remember canned beef and canned meat are two different items, so canned meat will most likely not work for this.
 
 
4. Hoop: A sort of dark green halo. Objective for the “Kids Playground” main mission.
 
 
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How to get it: Shine your pocket flashlight at the train lights in the mission location. Remember that your pocket flashlight can change from red to green by hitting the reload button on the hand holding it, just in case that’s required, I haven’t seen any good mission guides yet that explain. After you get the lights triggered you’ll hear a train horn, follow your detector to a flatbed and flash it for the artifact to appear.
 
 
5. Heavy Helix: A green spherical tangle of tubes. Objective for the “Radius Treasures” side mission.
 
 
It’s possible to find this without having the mission active, so if you find one, get back to base and see if you can find a “Radius Treasures” side mission available, take it, and you’ll be able to cash this in immediately without having to go back out.
 
 
6. Neon: A small dark green ball. Objective for the “In and Out” side mission.
 
 
7. Broken Shard: Resembles the Shard artifact, a blue bar, except in two broken pieces, though the artifact still holds like a singular object. Objective for the “Metastases” side mission.
 
 
They come out of the sort of black mess anomalies that you have to shoot or stab to get them to drop the artifact (the detector doesn’t do anything on these anomalies though it does still click and the light turns green to indicate its location). It’s possible to find this without having the mission active, so if you find one, get back to base and see if you can find a “Metastases” side mission available, take it, and you’ll be able to cash this in immediately without having to go back out.
 
 
8. Crier: Looks like a small green bowl of rings. Objective for the “Banshee Hunt” side mission. Once you pick it up, every 10 seconds it makes a scream sound like when you kill a mimic, but it continues to do it even once you place it in your backpack. Doesn’t necessarily seem to attract enemies but maybe it just has a really short range.
 
 
9. Dark Grail: Small bowl of rings like the Crier. Emits a screaming sound when used which attracts enemies. Found in the castle, possibly for the final mission. May not be in the game anymore? I’m still getting through the main missions so I’ll have to finish the game to find out for sure.
 
 
 

Sellable artifacts

Most of these come from those dense clusters of anomalies that you have to wind your way through. Artifacts in anomaly clusters are always meant to have a clean path you can walk or crawl through and then will drop in a clear area where you shouldn’t have to go through any anomalies or take damage to pick them up.
 
 
Most of these tend to be bronze in color to indicate they’re just for selling. I’m not sure if the price is consistent, but they’re always worth picking up because they’re extremely valuable.
 
 
10. Shard: A blue bar. Drops from the black mess anomalies that you have to shoot or stab to get them to drop the artifact.
 
 
Into the Radius VR All Missions Artifacts in Game - Sellable artifacts - 5942EAF
 
 
11. Helix: Looks like the Heavy Helix but it’s bronze and is not used for any mission, just sell it.
 
 
12. Steps: Like a crystal star, bronze, and when you hold it in your hand and use it (pull the trigger) it will track your footsteps and make them glow on the ground for a few minutes. Could be useful for temporarily marking a safe path through anomaly clusters. However, as you use it, it drains the durability, which also reduces the selling price.
 
 
13. Regen: A small crystal chunk, bronze in color. When you hold this in your hand and use it (pull the trigger) it will toggle on to regenerate your health, but keep in mind this damages the artifact’s durability, and then it will be destroyed when it runs out. Cannot be repaired back at base. Sells for less when it has less durability. Probably best to keep these for gradual reliable heals, only sell if you really don’t need any other healing items.
 
 
14. Time Bubble: Can be thrown on the ground to create a bubble of slow time for about 15 seconds. Can also just be sold.
 
 
15. Night Eye: Gives you night vision when used, it’s in black and white, and as one of the cassettes mentions in the game, not a good idea to use during daylight or back at base. May have limited durability but possibly not? Can also just be sold.
 
 
16. Blank: A couple of overlapped rings. Only for selling.
 
 
17. Flower: Looks kind of flowery, in a glowy bronze sort of way. Good for selling.
 
 
18. Stellation: A chunky looking block of glowy bronze. Just for selling.
 
 
 

Enemy cores

Enemies used to drop cores in the previous version of the game but they don’t anymore. Here’s a description anyway.
 
 
Fragment core: Looked like a blue version of the Flower artifact. Sold for $40.
 
 
Spawn core: Looked like a blue version of the Helix artifact. Sold for $60.
 
 
Mimic core: Looked like a blue version of the Heart artifact. Sold for $100.
 
 
Slider core: Looked like a blue version of the Hoop artifact. Sold for $120.
 
 
 

Extra sellables

Photo trap: Sort of like a sensor camera that detects movement and takes a picture. This is primarily for selling, and it’s important not to mistake this for a camera for the Paparazzi side mission, as that requires a camera that you can only buy from a store, the one that has handles on the side.
 
 
Weather monitor:Monitors weather in the radius in whatever various ways, but the point is that this is a scientific device you have no use for, but the scientists back at base will pay you for.
 
 

 
 
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