Halo: The Master Chief Collection How to Viewmodels in game guide

Halo: The Master Chief Collection How to Viewmodels in game guide 1 - steamsplay.com
Halo: The Master Chief Collection How to Viewmodels in game guide 1 - steamsplay.com

Ever wanted the viewmodels in the MCC games to look like Counter-Strike but didn’t know how to? In this guide I will show you just that. I will provide the offsets for each game and screenshots of before (default offsets) and after so you can get a preview of how it will look. Keep in mind that the guide is made for the centered crosshair and I’m using a FOV of 120.
 
 

Introduction

As I said in the description the guide is made for centered crosshair on all the games. FOV doesn’t matter that much since it’s personal preference but increasing FOV does increase the “depth” for the weapons aswell, except for CE for some reason.
 
 
All the games will share similar adjustments to make everything consistent and the only thing that will differ is how much vertical offset that are needed. All the games and weapon groups will have the maximum depth and horizontal offsets possible.
 
 
How to change offsets: Settings->Gameplay
 
Under “Game Settings” choose the game and then choose “Select” to change weapon display offsets.
 
 
Here are some reference images from CS: Source on how the viewmodels look and what I wanted to replicate in MCC.
 
 
Halo: The Master Chief Collection How to Viewmodels in game guide - Introduction - 238B040
 
 
Halo: The Master Chief Collection How to Viewmodels in game guide - Introduction - D637CA0
 
 
 

Halo: Reach

Starting with Reach the adjustments are the following:
 
Before (default) and after.
 
 
Halo: The Master Chief Collection How to Viewmodels in game guide - Halo: Reach - B270E9F
 
 
Halo: The Master Chief Collection How to Viewmodels in game guide - Halo: Reach - 293B2E8
 

OFFSET TYPEMELEEPISTOLSRIFLESHEAVY
DEPTH15151015
HORIZONTAL10151515
VERTICAL-15-15-15-15

 
 
 

Halo: Combat Evolved / Anniversary

Halo CE already has probably the best viewmodels but can of course be adjusted aswell.
 
 
Halo: The Master Chief Collection How to Viewmodels in game guide - Halo: Combat Evolved / Anniversary - A011703
 
 
Halo: The Master Chief Collection How to Viewmodels in game guide - Halo: Combat Evolved / Anniversary - BC75875
 

OFFSET TYPEMELEEPISTOLSRIFLESHEAVY
DEPTH15151215
HORIZONTAL15151515
VERTICAL-10-10-10-10

 
 
 

Halo 2 / Anniversary

Halo 2 is the hardest one to work with since the viewmodels still haven’t been properly adjusted for centered crosshair like the other games in MCC. But the following adjustments still works pretty good and weapons are no longer in your face as much as the default option.
 
 
Halo: The Master Chief Collection How to Viewmodels in game guide - Halo 2 / Anniversary - DA9081A
 
 
Halo: The Master Chief Collection How to Viewmodels in game guide - Halo 2 / Anniversary - 566415B
 

OFFSET TYPEMELEEPISTOLSRIFLESHEAVYDUAL WIELD
DEPTH515101515
HORIZONTAL1015151515
VERTICAL-15-15-15-15-15

 
 
 

Halo 3

Pretty straightforward.
 
 
Halo: The Master Chief Collection How to Viewmodels in game guide - Halo 3 - 5399623
 
 
Halo: The Master Chief Collection How to Viewmodels in game guide - Halo 3 - 1548774
 

OFFSET TYPEMELEEPISTOLSRIFLESHEAVYDUAL WIELD
DEPTH1515151515
HORIZONTAL1515151515
VERTICAL-5-10-10-10-10

 
 
 

Halo 3: ODST

Same as Halo 3 but no dual wield.
 
 
Halo: The Master Chief Collection How to Viewmodels in game guide - Halo 3: ODST - 40AAD0F
 
 
Halo: The Master Chief Collection How to Viewmodels in game guide - Halo 3: ODST - 209E1B9
 

OFFSET TYPEMELEEPISTOLSRIFLESHEAVY
DEPTH15151515
HORIZONTAL15151515
VERTICAL-5-10-10-10

 
 
 

Halo 4

Similar to Reach.
 
 
Halo: The Master Chief Collection How to Viewmodels in game guide - Halo 4 - 6AE3C97
 
 
Halo: The Master Chief Collection How to Viewmodels in game guide - Halo 4 - EB49BCE
 

OFFSET TYPEMELEEPISTOLSRIFLESHEAVY
DEPTH15151515
HORIZONTAL15151515
VERTICAL-15-15-15-15

 
 
 

Ending words

I’ve always thought that the viewmodels in the Halo games are pretty bad on the default centered crosshair since they are made for using a lowered crosshair. CE is the only game in MCC made with centered in mind.
 
 
The inspiration for the guide comes from these two:
 
 

YouTube player

 
 
This video tries to replicate the CE viewmodels in 3 and Reach and looks pretty good.
 
 
https://forums.halowaypoint.com/t/halo-2-view-model/506979 – [halowaypoint.com] 
 
Same as above but for Halo 2.
 
 
I then tested the “classic” viewmodel in CS:GO, and actually liked it. It almost replicates the viewmodels used in 1.6 and Source.
 
 
I then went back to Source and thought, why don’t I try to replicate these in Halo? I went trough all the games and tried what looks the best. Increasing the depth isn’t that important to create similar viewmodels to Counter-Strike but I personally don’t like when the weapons take so much space on the screen so I maxed that on every game aswell.
 
 
Feel free to leave any suggestions or improvements in the comments!
 
 

Written by RasmusXVI

 
 
This is all for Halo: The Master Chief Collection How to Viewmodels in game guide hope you enjoy the post. If you believe we forget or we should update the post please let us know via comment, we will try our best to fix how fast is possible! Have a great day!
 


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