A list of spawn times for the most impactful Power Weapons, Equipment, Powerups and Vehicles on every matchmaking map in Halo Infinite and the Weapon/Vehicle spawn system explained in full detail. WIP
The guide will be recreated on the Halo Infinite guides page once it is possible.
Introduction
This guide is a compilation of all the most impactful Power Weapons, Equipment, Powerups and Vehicles in Halo Infinite. Information up to date as of 22.11.2021.
The categorization is as follows:
“The Energy Sword spawns at 14:30 (30 s into the match)”
Weapon | Minutes |
---|---|
Skewer/Sniper Rifle | 3:00 |
Rocket Launcher | LOOT |
‘Bulldog/Heatwave’ | 0:15 |
Ravager/Hydra | 1:30 |
Energy Sword | 1:30, 2:30 |
Equipment | Minutes |
---|---|
Grapple Shot | 1:00 |
Thruster | 1:00 |
Powerup | Minutes |
---|---|
Camo/Overshield | 2:00 |
Vehicle | Minutes |
---|---|
‘Wasp’ | 2:00 |
Warthog | 2:00 |
The first column indicates a Weapon, Equipment, Powerup or Vehicle and the second column shows the time to respawn for the item.
In the example,above, the Energy Sword has 2 spawn times: 1:30, 2:30. This means that the first time it will spawn 1:30 min after the first pick up and after that, always after 2:30 min.
The “LOOT” means that the weapon can only be found in the Loot cave. Weapons picked up from the loot cave do not respawn in the loot cave.
Halo Infinite Weapon Spawn/despawn system
In Halo Infinite maps there are 3 types of Weapon respawning categories for this guide: Regular weapons, ‘Ammo weapons’ and Static respawn weapons.
For regular weapons, the respawn timer starts ticking right as you pick up the weapon and the weapon will respawn even if you have that picked up weapon still in hand.
For ‘Ammo weapons’ (‘marked like this’ in this guide) the respawn timer starts ticking after all the ammo has been used up or the weapon has despawned from the map. (same logic applies to the Wasp in Highpower)
The Static respawn Weapons (underlined in this guide) have a static timer that begins right after the the map loads. The weapons have a set respawn time and their respawn timer starts ticking right as the weapon spawns and nothing won’t interrupt it. In other words every weapon will spawn at a specific time during the game and will keep spawning when the weapon’s respawn time has passed even if you have the weapon in hand. This mimics the Halo CE weapon spawn system.
If you have yet to pick up a weapon that is about to have its static respawn timer run out, you can pick up the previous weapon 15 seconds before the new one would spawn in its place so you will get the same weapon twice 15 seconds apart.
In Halo Infinite the weapons, equipment and vehicles spawn in cabinets/pads that in Arena and BTB modes can have more than 1 weapon chosen from the pool once the match loads. If a cabinet/pad has e.g. the weapons Mangler/Disruptor/Plasma Pistol, then one of those weapons will be chosen to spawn in that cabinet for the duration of that match. (same logic applies to vehicle- and equipment pads) In ranked modes there aren’t more than 1 weapon possible per cabinet.
Ordinance
In BTB modes there will be weapon ordinance drops every 30 s – 1 min if you are constantly collecting the previous ordinance drops. There can be around 10 weapon ordinance pods on the ground at once. If you leave the pods on the ground and do not collect them, new ones will not drop until at least one has been collected.
The weapon ordinance pool consists of these weapons:
Skewer
Sniper Rifle
Rocket Launcher
Cindershot
Energy Sword
Gravity Hammer
Overshield
Camo
Vehicle ordinance drops also appear in BTB modes every 2 – 4 min if you are moving the ordinance vehicles out of their drop location and not using them when a new vehicle drop is about to happen. By the looks of it, the first ~80% of the match will have relatively bad vehicle drops like Gungooses or Choppers, but the latter part of the match can have high-value vehicles like Scorpions or Wasps.
The vehicle ordinance pool consists of these vehicles:
Scorpion
Wraith
Wasp
Chopper
Rockethog
Gungoose
Ghost
Arena (4v4) maps
Aquarius
Weapon | Minutes |
---|---|
‘Shock Rifle/Stalker Rifle’ | 0:15 |
Mangler/Disruptor/Plasma Pistol | 0:30 |
‘Bulldog/Heatwave’ | 0:15 |
Equipment | Minutes |
---|---|
Thruster | 1:00 |
Powerup | Minutes |
---|---|
Camo/Overshield | 2:00 |
Bazaar
Weapon | Minutes |
---|---|
Rocket Launcher/Cindershot | 3:00 |
Mangler/Disruptor/Plasma Pistol | 0:30 |
‘Bulldog/Heatwave’ | 0:15 |
‘Sentinel Beam/Needler’ | 0:15 |
Equipment | Minutes |
---|---|
Grapple Shot | 1:00 |
Thruster | 1:00 |
Repulsor | 1:00 |
Powerup | Minutes |
---|---|
Camo/Overshield | 2:00 |
Behemoth
Weapon | Minutes |
---|---|
Skewer/Sniper Rifle | 3:00 |
Mangler/Disruptor/Plasma Pistol | 0:30 |
‘Sentinel Beam/Needler’ | 0:15 |
Equipment | Minutes |
---|---|
Grapple Shot | 1:00 |
Repulsor | 1:00 |
Powerup | Minutes |
---|---|
Camo/Overshield | 2:00 |
Vehicle | Minutes |
---|---|
Banshee/Brute Chopper/Ghost | 2:00 |
Rockethog/Warthog | 2:00 |
Launch Site
Weapon | Minutes |
---|---|
Skewer/Sniper Rifle | 3:00 |
Rocket Launcher/Cindershot | 2:00 |
‘Shock Rifle/Stalker Rifle’ | 0:15 |
Mangler/Disruptor/Plasma Pistol | 0:30 |
‘Bulldog/Heatwave’ | 0:15 |
‘Sentinel Beam/Needler’ | 0:15 |
‘Ravager/Hydra’ | 0:15 |
Equipment | Minutes |
---|---|
Grapple Shot | 1:00 |
Repulsor | 1:00 |
Drop Wall | 1:00 |
Threat Sensor | 1:00 |
Powerup | Minutes |
---|---|
Camo/Overshield | 2:00 |
Vehicle | Minutes |
---|---|
Warthog | 2:00 |
Live Fire
Weapon | Minutes |
---|---|
Skewer/Sniper Rifle | 3:00 |
Mangler/Disruptor/Plasma Pistol | 0:30 |
‘Bulldog/Heatwave’ | 0:15 |
‘Sentinel Beam/Needler’ | 0:15 |
Equipment | Minutes |
---|---|
Repulsor | 1:00 |
Drop Wall | 1:00 |
Powerup | Minutes |
---|---|
Camo | 2:00 |
Recharge
Weapon | Minutes |
---|---|
‘Shock Rifle/Stalker Rifle’ | 0:15 |
Mangler/Disruptor/Plasma Pistol | 0:30 |
Ravager/Hydra | 1:30 |
Energy Sword/Gravity Hammer | 4:00 |
Equipment | Minutes |
---|---|
Grapple Shot | 1:00 |
Repulsor | 1:00 |
Powerup | Minutes |
---|---|
Camo/Overshield | 2:00 |
Streets
Weapon | Minutes |
---|---|
Rocket Launcher/Cindershot | 3:00 |
Mangler/Disruptor/Plasma Pistol | 0:30 |
‘Bulldog/Heatwave’ | 0:15 |
‘Sentinel Beam/Needler’ | 0:15 |
Equipment | Minutes |
---|---|
Thruster | 1:00 |
Drop Wall | 1:00 |
BTB (12v12) maps
Deadlock
Weapon | Minutes |
---|---|
Skewer | 3:00 |
Rocket Launcher/Cindershot | 2:00 |
Shock Rifle/Stalker Rifle | 1:30 |
Mangler/Disruptor/Plasma Pistol | 0:30 |
Bulldog/Heatwave | 1:00 |
Sentinel Beam/Needler | 1:00 |
Energy Sword/Gravity Hammer | 4:00 |
Equipment | Minutes |
---|---|
Grapple Shot | 1:00 |
Thruster | 1:00 |
Repulsor | 1:00 |
Drop Wall | 1:00 |
Threat Sensor | 1:00 |
Powerup | Minutes |
---|---|
Camo/Overshield | 2:00 |
Vehicle | Minutes |
---|---|
Warthog | 2:00 |
Fragmentation
Weapon | Minutes |
---|---|
Skewer/Sniper Rifle | 3:00 |
Rocket Launcher/Cindershot | LOOT |
Stalker Rifle | 1:30 |
Shock Rifle | LOOT |
Mangler/Disruptor/Plasma Pistol | 0:30 |
Bulldog/Heatwave | 1:00 |
Sentinel Beam/Needler | 1:00 |
Ravager/Hydra | 1:30 |
Energy Sword/Gravity Hammer | LOOT |
Equipment | Minutes |
---|---|
Grapple Shot | 1:00 |
Repulsor | 1:00 |
Drop Wall | 1:00 |
Threat Sensor | 1:00 |
Powerup | Minutes |
---|---|
Camo/Overshield | 2:00 |
Vehicle | Minutes |
---|---|
Razorback | 2:00 |
Warthog | 2:00 |
Highpower
The weapon in mid spawns at 14:00 (1:00 min into the match)
Weapon | Minutes |
---|---|
Skewer/Sniper Rifle | 3:00 |
Sniper Rifle/Rocket Launcher/Energy Sword/Gravity Hammer (mid) | 1:30, 2:30 |
Shock Rifle/Stalker Rifle | 2:30 |
Bulldog/Heatwave | 1:00 |
Sentinel Beam/Needler | 1:00 |
Ravager/Hydra | 1:30 |
Energy Sword/Gravity Hammer/Sniper Rifle/Cindershot | 2:00 |
Equipment | Minutes |
---|---|
Grapple Shot | 1:00 |
Thruster | 1:00 |
Repulsor | 1:00 |
Drop Wall | 1:00 |
Threat Sensor | 1:00 |
Powerup | Minutes |
---|---|
Camo/Overshield | 2:00 |
The Wasp spawns at 12:45 (2:15 min into the match)
Vehicle | Minutes |
---|---|
‘Wasp’ | 2:00 |
Warthog | 2:00 |
Ranked maps
Aquarius
Weapon | Minutes |
---|---|
‘Heatwave’ | 0:15 |
Equipment | Minutes |
---|---|
Thruster | 1:00 |
Powerup | Minutes |
---|---|
Camo/Overshield | 2:00 |
Bazaar
Weapon | Minutes |
---|---|
Rocket Launcher | 3:00 |
Plasma Pistol | 0:30 |
‘Bulldog’ | 0:15 |
Equipment | Minutes |
---|---|
Grapple Shot | 1:00 |
Thruster | 1:00 |
Repulsor | 1:00 |
Powerup | Minutes |
---|---|
Overshield | 2:00 |
Behemoth
Weapon | Minutes |
---|---|
[u/Sniper Rifle[/u] | 3:00 |
Equipment | Minutes |
---|---|
Grapple Shot | 1:00 |
Repulsor | 1:00 |
The Overshield spawns at 11:30 (30 s into the match)
Powerup | Minutes |
---|---|
Overshield | 1,30, 2:00 |
Live Fire
Weapon | Minutes |
---|---|
Sniper Rifle | 3:00 |
Plasma Pistol | 0:30 |
‘Heatwave’ | 0:15 |
Equipment | Minutes |
---|---|
Repulsor | 1:00 |
Drop Wall | 1:00 |
The Camo/Overshield spawns at 11:30 (30 s into the match)
Powerup | Minutes |
---|---|
Camo/Overshield | 1:30, 2:00 |
Recharge
Weapon | Minutes |
---|---|
‘Shock Rifle’ | 0:15 |
Disruptor | 0:30 |
Energy Swordr | 2:00 |
Equipment | Minutes |
---|---|
Grapple Shot | 1:00 |
Repulsor | 1:00 |
Powerup | Minutes |
---|---|
Camo/Overshield | 2:00 |
Streets
Weapon | Minutes |
---|---|
Rocket Launcher | 2:00 |
Disruptor | 0:30 |
‘Bulldog’ | 0:15 |
‘Sentinel Beam’ | 0:15 |
Equipment | Minutes |
---|---|
Thruster | 1:00 |
Drop Wall | 1:00 |
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