Halo Infinite Ranking System Explained

Halo Infinite Ranking System Explained 1 - steamsplay.com
Halo Infinite Ranking System Explained 1 - steamsplay.com

The way progression works in Halo multiplayer has changed quite drastically from the previous games. Instead of working your way up the ranks by earning XP, this time you need to rank up through the Halo Infinite battle pass, which some players are calling too grindy though the battle pass has since become easier to grind. Instead of earning XP directly from matches, the experience earned from daily, weekly, and ultimate challenges goes towards the battle pass to progress through the 100 tiers and earn rewards.
 
 

Halo Infinite ranking system explained

Currently, you can access all Season 1 content including maps, core modes, Academy features, and the battle pass. You also have access to Ranked Arena, where you can start playing ranked matches in modes: Slayer, Capture the Flag, Oddball, and Strongholds. Here’s how the ranking system works in Halo Infinite.
 
Halo Infinite ranking system explained
 
 
You need to complete ten matches before being assigned a rank based on your performance. You can then access Ranked Arena, a mode that puts you through your paces by disabling features or limiting gun types. You can also choose whether to enter a queue for controller or mouse and keyboard lobbies, as well as solos or duos. Here are all the current Ranked Arena gameplay settings:
 
 
All players start off with a Battle Rifle
 
Combat Sensor is disabled for all matches
 
Friendly fire is on
 
All grenade hit markers are disabled
 
Static item spawns are featured
 
 
The Halo Infinite ranks themselves are split into six different ranks, with multiple levels throughout.
 
 
Here are the Halo Infinite ranks:
 
 
Bronze: I – VI
 
Silver: I – VI
 
Gold: I – VI
 
Platinum: I – VI
 
Diamond: I – VI
 
Onyx
 
 

Written by Astropapi

 
 
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