Halo Infinite All Banished Targets Weapon Variants Buffs & Differences

Halo Infinite All Banished Targets Weapon Variants Buffs & Differences 1 - steamsplay.com
Halo Infinite All Banished Targets Weapon Variants Buffs & Differences 1 - steamsplay.com

What changes each weapon variant has and the target you get the weapon from
 
 

Just a list of the differences

Inka ‘Saham / Rapid Fire Pulse Carbine (faster rate of fire)
 
Thav ‘Sebarim / Arcane Sentinel Beam ( Increased damage and decreased ammo, faster cooldown)
 
Okro ‘Vagaduun / Dualist Energy Sword (Faster movement, attack and recovery)
 
Bipbap / Calcine Disruptor (Increase damage and area of effect electrical damage)
 
Briglard / Unbound Plasma pistol (Charging fires multiple shots, less shots to disrupt shield, larger bullets)
 
Barroth / Stalker Rifle Ultra (Faster fire rate and bullet velocity)
 
Zeretus / M41 Tracker (Homing missiles)
 
Balkarus / Riven Mangler (Slower fire rate, increased bullets/damage per shot)
 
En’Geddon / Rushdown Hammer (Increased movement and attack speed, increased damage)
 
Ik’Novus the Devourer / Volatile Skewer (Explosive ammo)
 
Arthoc / Ravager Rebound (Ricocheting ammo)
 
Writh Kul / Pinpoint Needler (Homing shots that can track multiple targets)
 
Skimmer Patrol / Purging Shock Rifle (Increased range and damage)
 
Myriad / Backdraft Cindershot (Shots fragment and explode)
 
Ordo ‘Mal / Scatterbound heatwave (Tracking ricochets)
 
 

Written by ExplodedMrT

 
 
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