Includes information about what is unique to each map including vent maps/snoop locations, sabotages and where they’re activated, and the locations of map hazards.
Introduction
There are a variety of maps in Goose Goose Duck, and there are several differences about each of them besides how they look or what tasks they have. This guide is primarily meant for new players, or as a quick reference, as you should learn most of what’s provided for a given map after playing that map for an hour or two. Below is a breakdown defining the basic categories of what I’m covering:
Button/Bell Location: Where you go to call an emergency meeting.
Cameras/Intercom: Whether there are cameras and/or intercoms on the map.
Sabotages: Which sabotages can be activated on the map.
Vents/Snoop Locations: Number of each and how they interact.
Map Hazard(s): Ways you can die on the map besides being directly killed by another player.
Important Notes: Crucial information not covered by any category above.
Other Notes: Anything else about the map that is worth mentioning.
SS Mothergoose (MS)
Quick Breakdown
Button Location: Rec Room
Cameras/Intercom: Has both
Sabotages: Lights, Reactor, Doors, Communications, Life Support
Vents: 7 vents, all connected
Map Hazard(s): Airlock – [steamcommunity.com]
Other Notes: The original map, part of the Space Era.
Button Location (Rec Room)
Cameras
Task to activate, where they can be used (both in Security), and what you can see on cams.
Intercom
Task to activate (Bridge) and where they can be used (Security).
Sabotages
In order, Lights (Electrical), Reactor (Reactor), Doors (Security), Communications (Bridge), and Life Support (Hatchery)
Vent Map
Map Hazards
Avoid going into Cargo Bay as you could get vented out the airlock – [steamcommunity.com] .
Blackswan (BS)
Quick Breakdown
Button Location: Rec Room
Cameras/Intercom: Has both
Sabotages: Lights, Reactor, Doors, Communications, Life Support
Vents: 7 vents, 2 separate groups
Map Hazard(s): Airlock – [steamcommunity.com]
Other Notes: The second map, part of the Space Era. Has a room that can only be accessed using the vents.
Button Location (Rec Room)
Cameras
Task to activate, where they can be used (both in Security), and what you can see on cams.
Intercom
Task to activate (Bridge) and where they can be used (Security).
Sabotages
In order, Lights (Electrical), Reactor (Reactor), Doors (Hallway between Bridge and Electrical), Communications (Bridge), and Life Support (Hatchery)
Vent Map
Map Hazards
Avoid going into Cargo Bay as you could get vented out the airlock – [steamcommunity.com] .
Nexus Colony (NC)
Quick Breakdown
Button Location: Bridge
Cameras/Intercom: Has both
Sabotages: Lights, Engines, Communications, Life Support, Teleporter, Shuttle
Vents: 5 vents, 4 are connected and 1 is by itself
Map Hazard(s): Shuttle (platform), Shuttle (usage), Teleporter (usage) – [steamcommunity.com]
Important Notes: The shuttle and teleporter must be activated via tasks that any player can complete. The teleporter only transports from the right side to the left.
Other Notes: The third map, released on 07/13/2021 in update 0.99.3.1, part of the Space Era. The decontamination room triggers at random.
Button Location (Bridge)
Cameras
Task to activate, where they can be used (both in Security), and what you can see on cams.
Intercom
Task to activate (Bridge) and where they can be used (Security).
Sabotages
Ducks either get Shuttle or Teleporter, never both. In order, Lights (Electrical), Engines (Engines), Communications (Bridge), Life Support (Medical), Teleporter (Security), Shuttle (Departure Bay)
Vent Map
The vent on the shuttle is not connected to any other vents.
Map Hazards
Avoid going onto either shuttle platform – [steamcommunity.com] as you will get run over when the shuttle comes in from the other side.
Be careful when using the shuttle – [steamcommunity.com] as you will die if the shuttle sabotage is not fixed.
Be careful when using the teleporter – [steamcommunity.com] as there is a variable chance you will die when it’s sabotaged. You can check the status of the teleporter from the Loading Bay.
Shuttle and Teleporter
These must be activated before they can be used. The shuttle activation task is in Departure Bay, and the Teleporter activation task is in Teleporter.
Decontamination Room
This room triggers completely at random and has nothing to do with your role and/or whether you’ve been sneezed on by the Pigeon.
Mallard Manor (MM)
Quick Breakdown
Bell Location: Dining Room
Cameras/Intercom: Neither
Sabotages: Lights, Doors, Fire, Poison Water Pump, Chandelier
Snoop Locations: 4
Map Hazard(s): Chandelier – [steamcommunity.com]
Other Notes: The fourth map, released on 8/22/2021 in update 0.99.7, part of the Victorian Era.
Bell Location (Dining Room)
Sabotages
Ducks get either Chandelier or Poison Water Pump, never both. In order: Lights (The Grounds), Doors (Foyer), Fire (Kitchen), Poison Water Pump (Courtyard), Chandelier (Foyer)
Snoop Map and Locations
Map Hazards
Avoid walking over the rug in Foyer as you could get crushed by the Chandelier – [steamcommunity.com] .
Hope you enjoy the post for Goose Goose Duck Useful Map Information Guide , If you think we should update the post or something is wrong please let us know via comment and we will fix it how fast as possible! Thank you and have a great day!
- Check All Goose Goose Duck Posts List
Leave a Reply