Frontiers Reach Basic Pilot Manual Guide

Frontiers Reach Basic Pilot Manual Guide 1 - steamsplay.com
Frontiers Reach Basic Pilot Manual Guide 1 - steamsplay.com

This manual is designed to instruct new pilots on how to fly a starfighter in Frontiers Reach. It will be revised as soon as time permits.
 

Introduction

Frontiers Reach Basic Pilot Manual Guide - Introduction - 576CE6E
 
 
Herzlich willkommen in Frontiers Reach.
 
 
I like to think that as the game's creator, I don't have any illusions about what I have created. I am aware of how different this space game is from others. Many of these are great games, but they have a tendency not to all play the exact same with different aesthetics.
 
 
Frontiers Reach is a project I created to bring something new and unique to the world of space gaming. I have gone back to my space game roots and played with combat and physical physics to achieve this. In this modern era, I feel that this has created something that is very different from other space games. This guide is meant to help both new players as well as space game veterans.
 
 
I'm not going lie, there is a lot going when you sit in the cockpit one of these starfighters. This is intentional. The game is heavily inspired and inspired by Cold War Era fighter aircrafts that required extensive training and knowledge to fly.
 
 
This guide is Day 1 in starfighter flight school.
 
 
 

What's in a Starfighter

A starfighter in Frontiers Reach Universe is a class or flying vehicle that can take off from a particular planet, fly up and out of the atmosphere, then cruise to another planet, where it can land, refuel, and begin another journey. Although spacefighters exist in lore, they are not capable to fly at high altitudes and are considered older tech in the year 2330.
 
 
The RCS system is a key feature in starfighter technology. You'll need to become familiar with it. Or Rotation Control System. This should not to be confused with a Translation Control System that will control lateral movement. You will also need to be familiar with countermeasures, weapons control, and fuel.
 
 
Frontiers Reach Basic Pilot Manual Guide - What's in a Starfighter? - C4406F4
 
 
 

Cockpit: Get to know it

Frontiers Reach Basic Pilot Manual Guide - Familiarizing Yourself with the Cockpit - D20A39E
 
 
As I said, there's a lot happening in this cockpit. Each instrument has information you'll need at some point during a flying session. Let's get down to business.
 
 
1 – Aim Ring and Gravitational drop Indicator – This cluster of instruments works in unison. The Aim Ring, which is the largest element, is accompanied by the Target Lead Indicator, which is a smaller ring. A smaller indicator displays the distance between your cannon rounds and the local gravitational field. It is located at 2km.
 
 
2 – Multi Function Displays – These displays can only be used to display a visual warning of approaching missiles.
 
 
3 – Fuel Gauge – This is a fuel gauge that tracks fuel instead of a hard time limit. () refueling or rearming will be possible in certain missions.
 
 
4 – The Thermals Gauge – This gauge is used to keep track of the thermal conditions for all fighters. The computer will warn you if you overheat your fighter by flashing an icon and sound. If your fighter remains in an overheated position, it can cause some damage.
 
 
5 – A Pod – Each fighter is equipped with a pod. It is essentially a camera that tracks current targets. This pod will also track the location of predicted bombs to make it easier for bombers to be used from the cockpit.
 
 
6 – Angle of Attack Indiator – The angle of attack indicator, or AoA gauge shows the vehicle's current direction of movement relative the direction that it is facing in.
 
 
7 – Hull Integrity indicator – This indicator measures hull integrity for the entire vehicle. If integrity is too low, the icon blinks.
 
 
8 – Mission Info Panel: This Multi-Function Panel displays mission objective information. (Eventually,) will implement something more readable on screens with lower resolution.
 
 
9 – Countermeasures. There are three types. Flares and EM Field. Flares can be seen in the sky, forming missile disruption spheres of impact behind your fighter. Chaff creates a cloud that causes missile disruption behind your fighter. The EM Field also creates a bubble around the craft.
 
 
10 – Wayfinder – This arrow instrument will direct you in the right direction to achieve your mission objectives. If you lock on a target, the wayfinder turns from orange to green and tracks your target instead.
 
 
11 – RCS, True Speed and Throttle – These instruments are sometimes grouped together and sometimes separate. The RCS indicator can be described as a simple indicator light. The True speed indicator displays your current speed, in meters per second. The Throttle indicator displays the current percentage of throttle.
 
 
12 – Radar – The radar sends a ping updating your view inside the globe to show the Identity Tags of all entities around you, assuming they have an Identity Tag that radar can actually read. This radar has a refresh rate of 3 seconds so it is important to keep this in mind when you fly.
 
 
13 – Weapons Information Panel – This panel displays the currently selected weapon from your inner, light, or heavy weapons, as well the current state of that weapon.
 
 
14 – Attitude Indicator – These lines with numbers following up and down on the screen are the attitude indicator. This is a good indicator of your attitude relative to a planet's surface or, if you're in outer space, relative to the carrier you launched.
 
 
5 – Heading Indicator – This indicates your current heading to North, South East, East or West.
 
 
 

Understanding the Indicators

Each indicator has a unique purpose, but they all use the exact same method for indicating the current state of the gauges.
 
 
The Countermeasures Indicator will be our first indicator.
 
 

Countermeasures indicator

 
 
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When the indicator light turns blue, the countermeasures will be available to the pilot whenever he or she needs them.
 
 
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The indicator light will turn yellow if the countermeasures are in use and cannot be used.
 
 
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After they are done operating, the countermeasures will enter cooldown and the light turn orange. In this state, the countermeasures will not be active and can't be used as they are being reloaded.

 
 

Written by Soliloquis

 
 
This is all for Frontiers Reach Basic Pilot Manual Guide hope you enjoy the post. If you believe we forget or we should update the post please let us know via comment, we will try our best to fix how fast is possible! Have a great day!
 


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