Fights in Tight Spaces Fights in TIER Spaces & Bug Report

Fights in Tight Spaces Fights in TIER Spaces & Bug Report 1 - steamsplay.com
Fights in Tight Spaces Fights in TIER Spaces & Bug Report 1 - steamsplay.com

Explain which cards you need to choose by only 1 picture!
 
 

Fights in TIER Spaces

Fights in Tight Spaces Fights in TIER Spaces & Bug Report - Fights in TIER Spaces - 6D7B2D8
 
 
If you feels too hard to win, try to build deck with this form!
 
If you feels easy, you could try the combos in T2 cards such as:
 

  • Wrestling
  • bleeding
  • 2-2 long distance deck
  • infinite loop deck (need many parts so hard to build, but extremely strong)

counter deck is T3 now lol
 
 
a smooth deck should have only 12~20 cards remaining with:
 

  • 2~4 moves
  • 3~5 controls
  • 3~7 specials
  • and attacks the rest.

But remember: no single card should be put in more than 2.
 
 
 

Some bug report

“Shimmy” could retain dodge cross turn. (don’t fix it please! make it officially!)
 
“Shimmy” was seen as an attack card that it will consume the charge of “steel self”.
 
 
“Palm strike” played in the last turn won’t increase attack, if you uses RollBACK this turn.
 
Sometimes, “turning back enemy” would ignore the turn-around effect of “Grapple”, if you uses RollBACK this turn.
 
 

Written by 坑坑

 
 
This is all for Fights in Tight Spaces Fights in TIER Spaces & Bug Report hope you enjoy the post. If you believe we forget or we should update the post please let us know via comment, we will try our best to fix how fast is possible! Have a great day!
 


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