The Google Doc includes a list of all drivers, key staff, and ratings for each driver. You can also find more information in this guide.
Link & Introduction
Last updated on 30/08/2022/ Build 18.104.22.168710
The full list is available in the following Google Doc:
https://docs.google.com/spreadsheets/d/1Pq1fVOrpVxUQHHFUT3uAXc1yOcoompdpfc4-cHVMYzY – [google.com]
This document contains ratings, contract details, and information on all drivers and key personnel currently on the game. It was completed shortly before the early release.
Original Reddit thread
https://www.reddit.com/r/F1Manager/comments/wv4p7u/comment/ildc0h3/?context=3 – [reddit.com]
You could have simply put the link and let the data show, but while I was doing it, I also made some observations that I wanted to share. So I made a few sections detailing those observations. While this is not an exhaustive and definitive guide, it is hopefully enough.
If I discover new information or make changes to the doc, I will update it.
General info on drivers
At the time this article was written (30/08/2022, there were 90 drivers at the beginning of the game. This includes:
- The 20 F1 drivers for the 2022 season, evidently
- 10 F1 reserve drivers (1 per team)
- 22 F2 drivers
- 30 F3 drivers
- 8 free-agents to represent drivers who were substitutes in the F2 or F3 seasons in 2022
Denis Moreau is the fictional F2 player. He drives for Carlin in the car that should be attributed as Lawson. Lawson cannot be both AlphaTauri’s reserve driver and F2 driver at once, so I believe the devs created this fictional driver instead of using one the free-agents. Although technically he isn't a newgen, he appears in every save with identical attributes. However, he doesn’t have a nationality like all newgens.
The free-agents were drivers who replaced drivers in F2/F3 and F3/F4 until the Austrian GP. So at the time the game was released, drivers such as Christian Mansell*, Oliver Goethe or Tatiana Calderon (that joined the F2 or E3 grid in Hungarian GP or later) were not, although they could be added to the game in a patch. In any case, I will make every effort to keep this document current in the event of any additions or changes.
* completely unrelated with Nigel, if you are curious
There are two sheets to rate drivers:
- One sheet with only the overall ratings (OVR)
- You can find more information about each driver on this sheet.
You can find an OVR value calculated on the detailed table: (and I quickly realized that the OVR was not an average of all attributes. Some attributes were more weighty than others. This is why the community doesn't know the definitive answer.
Reddit user The_Jacko discovered a formula that nearly works – http://reddit.com
I'm using his formula in the "Calc OVR” column. The calculated values which are different from the actual OVR will be outlined. This formula also gave each driver a rank. Hamilton is, therefore, the best driver at this point in the game.
Here's a list of all attributes for drivers:
|Cornering||This allows the driver to maintain speed through corners. This allows the driver more speed through corners, improving lap times. It also reduces the possibility of the driver spinning or running wide.|
|Braking||The ability to brake more efficiently. This allows drivers the ability to brake earlier when approaching corners to improve lap time without running wide or causing racing incidents.|
|Reactions||The ability to react quickly to changes in the environment. This allows the driver's to accelerate faster through corners, and pull away faster when the lights go on at the start.|
|Accuracy||This ability to follow the racing lines as accurately as possible. This reduces the chances of a driver losing valuable time or having their car damaged by running too wide while racing.|
|Control||The ability to prevent racing incidents. This reduces the risk of drivers causing lock-ups spins crashes or running wide.|
|Smoothness||This is a way to reduce tyre wear during racing. This allows drivers to push harder, run longer stints on each set and reduce tire wear.|
|Adaptability||The ability to adapt and cope with poor weather conditions on track. This improves the driver’s acceleration and cornering speed when using tyres that are not suitable for wetter track conditions.|
|Overtake||The ability to surpass other drivers. This allows drivers to successfully overtake other drivers while racing, and reduces the chances of them getting into an accident.|
|Defending||It is the ability to defend a position in racing. This reduces the likelihood that another driver will be successful in overtaking.|
Most attributes are easy to explain. "Reactions", the "Thottle" skill, and "Adaptability", the "wet-weather skill" are the two main ones.
Aggression and driver potential are both displayed on the menus as "Low", "Medium" or "High", but Driver potential is actually an (number and I believe this is also the case for Aggression. The potential exact value can also be seen at race's end on the experience screen. At the moment, I have left the "Low", “Medium” and "High” values. If I can find a way to find them or take the time to collect them, I might put the figures.
You should note that F2/F3/free agent driver attributes might not be correct at this time. They were derived from scouting done ten days after the game started. These drivers can gain a point or two during that period. I could sign for some of them on Day 1 (. I just need). But the other will not be possible due to reasons I will discuss on the Driver contracts section. Not until I have access the game's data anyway.
The "Driver Contracts" section shows you the contract status of every F1 driver when the game began. I do not have any details about F2/F3 drivers, but I could see that all of their contracts ended at the end 2022, making it very inconvenient to hire them.
This is the driver's position in your team. I don't see any difference between Car 1 or Car 2. So if Hamilton or Verstappen want to be signed to your team, and the driver that you are replacing is driving Car 2, they won’t mind.
It is important to note that if you choose to promote your reserve driver, it will always be at cost of the race driver you are replacing. The replacement driver will be fired and not promoted to reserve.
F1 is not available to all drivers.
To sign for your team (, a driver must fulfill two conditions. These include race and reserve drivers and race and.
- At least 18 years of age
- You have raced in F3 and F2 for two seasons.
If you are unable to offer a contract for a young driver, it will be because of one of these two reasons.
F2 and F3 drivers may not be eligible to race in F1 when the game starts. To sign them to your team, you will need to wait 2023 to 2024.
Fun fact: Federico Malvestiti, 32 OVR, is one of the few F3 drivers that you can sign at game's start.
Breaking of contracts and purchase fees
If you are signing a contract for a driver, you must pay the cost to terminate the contract of that driver (if applicable and a buyout charge. This is the cost of terminating the contract of that driver you are trying.
If you decide to replace Bottas by Perez at Alfa Romeo, and you then want to start the game at Alfa Romeo, the cost of breaking Bottas contract ($16.9M would be due ouch) and purchase Perez current contract at Red Bull Red Bull ($19.8M, double ouch,). This can quickly add up if both the driver that you are looking to replace or his replacement have long contracts.
The cost of breaking the driver's contract is approximately the following:
(days remaining) x ((yearly salary / 365) / 2)
The formula above will not give you the exact amount (. It is a few bucks off. You can see the exact amount for drivers on your contract menu). But it gives an idea.
It basically means that it will cost half of the annual salary per year remaining. However, the cost of breaking the contract is recalculated every single day, meaning that the less time it takes to do so, the more affordable it becomes.
It costs approximately the following to end a contract on the first save day:
Contract signed March 7, 2007
(% yearly salary)
If you wait until March 17th ((10 days after the game has started) and take the time to find a driver) in order to sign a driver, or key staff member, you can save around 1% on the cost of breaking the contract.
General info on key staff
Each team has 4 key staff members.
- A Technical Chief (, TC)
- A Head of Aerodynamics (, HOA)
- Two Race Engineers (RE), one per driver
OVR stands for the average value of all the attributes. I have given the scouted values of F2/F3/free agent staff. I am less worried that they will gain a point during the 10 day period to scout them. This is because they gain experience at an lower rate than drivers.
The base value for experience is 100 XP/week, plus your facility's bonuses (Hub).
The RE list contains 72 RE, with 20 RE being in F1, 22 RE in F2 & 30 RE in F3 (. 1 car basically).
TC and HOA both have 22 people on their rosters at start of game
- 10 in F1
- 6 free-agents that work in each save
- 6 newgens free-agents
The six fixed agents TC are Ti Chuong (Nisha Khan), Ji Ning and Bea Moore. Michael Huber is John Lusmore.
The six fixed HOA free-agents are: Saleem Idongo, Sharifa Lombo, Roberta Pellegrini. Nicolas Petit. Masao Endeo, Christopher Bousher
McLaren appears to have invented names for their staff. This was pointed out by some players. Will Joseph is note McLaren REs.
F1 key staff are generally better than F2/F3 and free-agents counterparts with a few exceptions
- A number of F1 TC have a lower overall OVR than other free agents. Tichuong has a better OVR that 6 of the TC F1 has, for example. It might also be worthwhile to check out the newgens, especially if your favorite game is Alfa Romeo, AlphaTauri, and Aston Martin.
- Aston Martin have a poor TC and HOA. I think it's important to replace them if they are your priority. However, they have great RE though.
Race Engineer Ratings
These are the Race Engineer attributes.
|Pit crew management||Ability to communicate with and prepare pit crew members during races. A higher rating means that the race engineer's paired driver will make more pit stops.|
|Communication||Ability to communicate clearly, effectively and efficiently. A higher rating will result in faster affinity growth between race engineer and paired driver.|
|Feedback||The ability to give and receive feedback on the car's setup during practice sessions. A higher rating means that you will receive quicker feedback regarding the car's set-up during practice.|
Each RE also has a driver affinity attribute. This attribute is determined by the amount of time spent with the paired drivers (in weeks and his communication skill. At the start of each game, drivers who have just joined their (team are eg. Bottas and Albon) have 0 weeks paired with the RE and a low affinity. However, those who have had 52 weeks with their team have an affinity of 52 weeks. Those who are with their team for more than two seasons have a good affinity.
Ratings for Technical Chiefs
Technical Chiefs' ratings are quite straightforward. Each attribute corresponds with a car part. The better the attribute, the better TC is at developing the corresponding car piece.
- Front Wing
- Rear Wing
Ratings Head of Aerodynamics
Similar to Technical Chiefs. There's not much else to say. Heads of Aerodynamics have an effect on car attributes. However, each car attribute can be affected by different parts.
- Cooling: (Brake cooling Front Wing and Suspensions,) and (Engine cooling Chassis and Sidepods,)
- DRS Delta Rear Wing (
- High Speed Downforce (Rear Wing, Front Wing, Underfloor, and Suspensions
- Medium Speed Downforce (Rear Wing, Front Wing, Underfloor, and Suspensions
- Low Speed Downforce (Rear Wing, Front Wing, Underfloor, and Suspensions
- Drag Reduction (Chassis. Rear Wing. Sidepods. Undefloor. Suspensions.)
- Airflow Management: A Airflow Front (Frontwing, Sidepods & Suspensions ()) and Airflow Middle e14Y Chassis & Sidepods ())
- Airflow Sensitivity (Rear Wing, Front Wing and Underfloor
Key Staff Contracts
All Key Staff Contracts have only two attributes: The length and the yearly salary. There are no bonuses.
The cost to end a contract, just like drivers, is half the annual salary for the remaining years. Please refer the Driver Contracts Section for more details.
Here we come to an end for F1® Manager 2022 Full list of all drivers and key staff hope you enjoy it. If you think we forget something to include or we should make an update to the post let us know via comment, and we will fix it asap! Thanks and have a great day!
- Check All F1® Manager 2022 Posts List