My current blueprints…work in progress!
I plan to create blueprints for every part of the game, logistic based blueprints but also early game stuff.
The final goal is to create blueprints for entire planets (Science planet and Dyson Sphere assembly planet).
Most of the blueprints were made in planet zone 1 (equator). Some builds were created in zone 2. I use the polar zones for labs, hub tower location, energy production, antimatter production and for dyson sphere launch builds.
Dropbox Link to all current Blueprint Books
https://www.dropbox.com/s/79y5oy0uoa3zifg/Blueprint.rar?dl=0 – [dropbox.com]
Is also includes “downgraded” versions of late game builds (with level 2 assemblers and arc smelters).
Individual blueprints are under each preview picture in this guide.
Still in planning
Independent planetary blueprints: Science world and Dyson Sphere assembly planet
Latest Updates
Modular mall, Labs, alternative and more compact late game oil refining design
Early game graphene, motors, turbines, titanium alloy, oil processors and super-magnetic rings
Added text to most blueprints
Changed Polar Lab Ring (moved white input belt to the inside for more throughput without the need to use the other belts)
Added Dropbox link to all current blueprint books
Added smaller versions of some builds to the collection
Added late game polar hub (for mining planets)
Modular Mall
Concept
This modular mall can be upgraded during the course of the game and produces
everything a Mecha needs to build stuff! The first parts are <60 entities and can be used early on.
The coolest thing ever: The mall can be upgraded later on with logistic towers for inputs and outputs! Each tower is also supplied with warpers.
The entire mall fits from west-east or north-south in the equator zone. Start the first row around the equator line (use the complete blueprint to estimate the final size). The first parts are done with MK1 belts and sorters. I recommend to upgrade all parts when possible.
Note: It is important not to build anything else within the mall area even though there is
space. Otherwise the tower connection blueprint will not fit later on. Before you
place the tower connection blueprint (part 9) all old belt connections need to go. But
keep the belts with memos (align points)!
Blueprint Book: https://www.dropbox.com/s/79y5oy0uoa3zifg/Blueprint.rar?dl=0 – [dropbox.com]
Check out this video to see how to place the blueprints: https://www.reddit.com/r/Dyson_Sphere_Program/comments/p69shd/i_worked_on_a_modular_mall_design_that_is/ – [reddit.com]
Preview:
The first part starts a row of assemblers. The row is completed with parts 2-5. Place them next to each other and use a belt overlap of 1.
Part 1: https://www.dysonsphereblueprints.com/blueprints/modular-mall-part-1 – [dysonsphereblueprints.com]
Completed first row
Part 2: https://www.dysonsphereblueprints.com/blueprints/modular-mall-part-2 – [dysonsphereblueprints.com]
Part 3: https://www.dysonsphereblueprints.com/blueprints/modular-mall-part-3 – [dysonsphereblueprints.com]
Part 4: https://www.dysonsphereblueprints.com/blueprints/modular-mall-part-4 – [dysonsphereblueprints.com]
Part 5: https://www.dysonsphereblueprints.com/blueprints/modular-mall-part-5 – [dysonsphereblueprints.com]
Parts 6 and 7 add additional assemblers on both sides. Assemblers in parts 6 and 7 are in line with the first column. Place part 7 next to the upper belt of the first column. Part 6 connects to the first two storage containers.
Part 6: https://www.dysonsphereblueprints.com/blueprints/modular-mall-part-6 – [dysonsphereblueprints.com]
Part 7: https://www.dysonsphereblueprints.com/blueprints/modular-mall-part-7 – [dysonsphereblueprints.com]
Part 8 adds important assemblers to start the logistic network. Easiest point to look at in order to place the blueprint correctly is the turbine belt from part 6 that goes south. Connect part 8 with 1 belt overlap to that belt.
Part 8: https://www.dysonsphereblueprints.com/blueprints/modular-mall-part-8 – [dysonsphereblueprints.com]
Part 9 is an extention for all missing products and adds logistic tower outputs and inputs.
Important! Before you place part 9, delete all old connections to the mall but keep the input belt parts that have memos. Use these parts to align the last blueprint with 1 belt overlap.
Part 9: https://www.dysonsphereblueprints.com/blueprints/modular-mall-part-9 – [dysonsphereblueprints.com]
Upgraded, all in one blueprint: https://www.dysonsphereblueprints.com/blueprints/modular-mall-part-all-in-one-and-upgraded – [dysonsphereblueprints.com]
Early game and general blueprints
Processors (Early game)
Processors and Titanium are the two bottlenecks when working towards logistic towers.
This low tech processor design is usefull on a planet with silicon, iron and copper in your starter system.
You set it up, do something else (setting up titanium) and return to grab all the processors you need for the first logistic towers and vessels.
45 Processors/min
Needs 1 yellow belt silicon ore, 0.25 yellow belt iron ore and 0.375 yellow belt copper ore
https://www.dysonsphereblueprints.com/blueprints/processors-early-game – [dysonsphereblueprints.com]
Electric Motors (Early game)
90/min
Needs 0.75 yellow belt Iron Ingots (4.5 Arc Smelter), 0.25 belt Magnetic Coil (1 Assembler I)
https://www.dysonsphereblueprints.com/blueprints/early-motors – [dysonsphereblueprints.com]
Electromagnetic Turbines (Early game)
45/min
Needs 0.75 yellow belt Iron Ingots (4.5 Arc Smelter), 0.5 belt Magnetic Coil (2 Assembler I)
Oil Refining (Early game)
Input: 360 Oil/min (1 yellow belt)
Output: 360 Refined Oil/min + 180 H2/min
Graphene (Early game)
240 Graphene/min (Acid included)
Enough to make level 3 belts and level 2 Assemblers
Input: 1 yellow belt Graphite, 0.5 belt Refined Oil, 2/3 belt Stone, 1/3 belt Water
https://www.dysonsphereblueprints.com/blueprints/graphene-early-game – [dysonsphereblueprints.com]
Titanium Alloy (Early game)
120 Titanium Alloy/min
Input: 0.5 green belt Iron Ore, 2/3 green belt Stone, 1/3 green belt Water,
120 Titanium Ingots/min (4 Arc Smelter, better to place a bunch of them on the first expansion planet and to carry a full inventory Ingots back to the start planet)
https://www.dysonsphereblueprints.com/blueprints/early-titanium-alloy – [dysonsphereblueprints.com]
Super-Magnetic Rings (Early game)
60/min
Input: 1.917 green belt Iron Ore, 1/3 green belt Copper Ore, 0.167 green belt Coal
Parts 1 and 2 are <600 entities. Connect them with a one belt overlap
Full blueprint: https://www.dysonsphereblueprints.com/blueprints/early-super-magnetic-rings-from-raw-inputs-full-blueprint – [dysonsphereblueprints.com]
Foundation (Early game)
Low tech foundation build. Divided into 4 parts (<60 entities each)
Part 1: Stone Brick
Part 2a and 2b: Steel, place it on top of Part 1 (connect 2a and 2b with 1 belt overlap)
Part 3: Assemblers and storage, place it to the right of Part 1 and 2
2.7 Assemblers – around 120/min
Full blueprint: https://www.dysonsphereblueprints.com/blueprints/early-game-foundations-full – [dysonsphereblueprints.com]
Foundation (Late game)
The most important blueprint
12 Assemblers – 1080/min
With storage buffer and quick reload of the logistic tower
Needs: 27 Plane Smelter (Steel and Stone Brick)
https://www.dysonsphereblueprints.com/blueprints/foundation-late-game – [dysonsphereblueprints.com]
Wind Solar Ring
Basic lines of solar panels and wind turbines to highlight important grid zones of a planet and to distribute power. Connects to polar logistic towers (mall requester towers).
Polar Hub (Late game mining planet)
A polar hub to request everything to build a mining planet.
I use the central tower to distribute warpers to every tower on the planet that sends out ore with vessels.
Therefore, the central tower needs dones. No need for vessels/drones in the other towers because my mall will send everything, one side is enough here.
Basics
Magnetic Coils
5400/min
Gears
5400/min – Supports 2x Electric Motor blueprints (120 assembler III)
Electric Motor
3600/min
Needs 40 Gear Assemblers
Electromagnetic Turbines
1800/min – Needs 1 Electric Motor blueprint (80 assemblers)
Super Magnetic Ring
1800/min – Needs 2 Electromagnetic Turbine blueprints (80 assemblers)
https://www.dysonsphereblueprints.com/blueprints/supermagnetic-ring – [dysonsphereblueprints.com]
Crystal Silicon
7200/min, from Fractal Silicon
Circuit Boards
5400/min, 30 Assembler (III)
Microcryst. Component
3600/min – Supports 1x Processor blueprint (60 assembler III)
https://www.dysonsphereblueprints.com/blueprints/microcryst-component – [dysonsphereblueprints.com]
Processor
1800/min – Needs 1 Microcryst. Component blueprint (80 assembler III) – see next one
Smelter
Iron
4500/min, with upgraded smelters 9000/min
Upgraded: https://www.dysonsphereblueprints.com/blueprints/iron-smelter-upgraded – [dysonsphereblueprints.com]
Copper
4500/min, with upgraded smelters 9000/min
https://www.dysonsphereblueprints.com/blueprints/copper-smelter – [dysonsphereblueprints.com]
Steel
From iron ore
900/min, with upgraded smelters 1800/min
https://www.dysonsphereblueprints.com/blueprints/steel-smelter – [dysonsphereblueprints.com]
Silicon
2250/min, with upgraded smelters 4500/min
Titanium
2250/min, with upgraded smelters 4500/min
https://www.dysonsphereblueprints.com/blueprints/titanium-smelter – [dysonsphereblueprints.com]
Magnets
4400/min, with upgraded smelters 8800/min
https://www.dysonsphereblueprints.com/blueprints/smelter-magnets – [dysonsphereblueprints.com]
Glass
2250/min, with upgraded smelters 4500/min
https://www.dysonsphereblueprints.com/blueprints/glass-smelter – [dysonsphereblueprints.com]
Stone Brick
4500/min, with upgraded smelters 9000/min
Graphite
2250/min, with upgraded smelters 4500/min
https://www.dysonsphereblueprints.com/blueprints/graphite-smelter – [dysonsphereblueprints.com]
Titanium Alloy
1800/min, with upgraded smelters 3600/min
Diamonds
From Coal
1350/min, with upgraded smelters 2700/min
https://www.dysonsphereblueprints.com/blueprints/diamonds – [dysonsphereblueprints.com]
Oil, Hydrogen, Deuterium and Chemical Plant Processes
Oil Refining Design 1 (compact)
120 Oil Refineries – 3600 Refined Oil/min and 1800 H2/min
Oil Refining Design 2 (longer, not as compact as design 1)
120 Oil Refineries – 3600 Refined Oil/min and 1800 H2/min
Deuterium
174 Fractionators: 2700-2800/min
Deuterium
5400/min (90 Particle Collider)
Deuterium Fuel Rod
900/min (60 Assemblers)
https://www.dysonsphereblueprints.com/blueprints/deuterium-fuel-rod – [dysonsphereblueprints.com]
Organic Crystal
40 Chemical Plants – 400/min
Plastic production included
Can be extented to a max length of 45 Chemical Plants
Plastic
90 Chemical Plants – 1800/min
Needs: 120 Oil Refineries (Refined oil)
30 Plane Smelter (Graphite)
Graphene
Advanced-From fire ice
7200/min (120 Chemical Plants) + 3600 H2/min
Graphene
Basic
90 Chemical Plants – 3600/min
https://www.dysonsphereblueprints.com/blueprints/graphene-basic – [dysonsphereblueprints.com]
Carbon Nanotube
Advanced recipe
240 Chemical Plants – 7200/min
Made in planet zone 2 (equator is zone 1)
https://www.dysonsphereblueprints.com/blueprints/carbon-nanotube – [dysonsphereblueprints.com]
Carbon Nanotube
Basic
80 Chemical Plants – 2400/min
Needs 90 Chemical Plants (Graphene, Basic)
https://www.dysonsphereblueprints.com/blueprints/carbon-nanotube-basic – [dysonsphereblueprints.com]
Advanced
Titanium Crystal
40 Assemblers – 900/min
Needs: 45 Plane Smelter (Titanium)
90 Chemical plants (Plastic and org. Cryst.)
Particle Broadband
80 Assemblers – 900/min
Needs: 45 Chemical Plants (Plastic)
60 Chemical Plants (Carbon Nanotubes)
15 Assemblers (Crystal Silicon, advanced)
Particle Container
80 Assemblers – 1800/min
Needs: 80 Assemblers (Electromagnetic Turbines)
60 Chemical Plants (Graphene, advanced)
Strange Matter
60 Particle Collider – 450/min
Needs: 40 Assemblers (Particle Container)
75 Particle Collider (Deuterium)
Graviton Lens
90 Assemblers – 1350/min
Needs: 180 Particle Collider (Strange Matter)
90 Plane Smelter (Diamonds)
Quantum Chip
90 Assemblers – 1350/min
Needs 90(360) Assemblers for Processors (Plane Filters)
Plane Filter
360 Assemblers – 2700/min
For 90 Quantum Chip Assemblers
Needs 150 Titanium Glass and 120 Casimir Crystal assemblers
Titanium Glass
150 Assemblers – 5400/min
For 360 Plane Filter Assemblers
Needs 90 Glas and Titanium Smelters
https://www.dysonsphereblueprints.com/blueprints/titanium-glas – [dysonsphereblueprints.com]
Casimir Crystal
From Optical Grating Crystals
36 Assemblers – 810/min
Dyson Sphere
Dyson sphere launch ring
A planetar blueprint to launch rockets and solar sails
Default orbit is 3 (create orbit 3 before placing the blueprint)
For planet zone 3,4,5 (equator is zone 1)
EM Rail Ejectors only: https://www.dysonsphereblueprints.com/blueprints/em-rail-ejector – [dysonsphereblueprints.com]
Ray Receiver Ring
376 Ray Receivers in planet zone 2 (equator is zone 1)
Photon generation mode
Graviton lens input possible (in blueprint deactivated)
https://www.dysonsphereblueprints.com/blueprints/ray-receiver-ring – [dysonsphereblueprints.com]
Small Carrier Rocket
450/min (30 Assemblers)
With storage
Needs: 80 Dyson Sphere Component assemblers
120 Deuterium Fuel Rod assemblers
60 Quantum Chip assemblers
Dyson Sphere Component
900/min (80 Assemblers)
Needs: 180 Frame Material Assemblers
60 Solar Sail Assemblers
90 Processor Assemblers
Frame Material
1800/min (120 Assemblers)
Needs: 240 Chemical Plants for Carbon Nanotubes (advanced recipe)
45 Plane Smelter for Titanium Alloy
30 Plane Smelter for Silicon
Solar Sail
5400/min (120 Assemblers)
Needs: 90 Photon Combiner Assemblers (basic)
45 Chemical plants for Graphene (advanced)
Photon Combiner
2700/min (90 Assemblers)
Needs: 60 Prism Assemblers
15 Circuit Board Assemblers
Prism
5400/min (60 Assemblers)
Needs: 135 Plane Smelters for Glass
Labs
Polar Research Ring
195 Labs
6 belt connection for each cube (or for more white throughput later on).
https://www.dysonsphereblueprints.com/blueprints/polar-lab-ring – [dysonsphereblueprints.com]
Labs for 0.5 belt white cubes+warper
900 white cubes/min
576 warper/min
Labs for 1 belt white cubes+warper
1800 white cubes/min
1152 warper/min
Energy
Antimatter
90 Particle Collider – 5400/min
Created in planet zone 4 (equator is zone 1)
Antimatter Fuel Rod
36 Assemblers – 270/min
Includes the required 30 Assemblers for Annihilation Constraint Spheres
80 % Vessel load should ensure priority over other towers
For planet zones 5 and 6 (equator is zone 1)
https://www.dysonsphereblueprints.com/blueprints/antimatter-fuel-rod – [dysonsphereblueprints.com]
Artificial Star Energy Ring
67 Artificial Stars (polar) – 4824 MW
Here we come to an end for Dyson Sphere Program Blueprints Book – Modular Mall in Game hope you enjoy it. If you think we forget something to include or we should make an update to the post let us know via comment, and we will fix it asap! Thanks and have a great day!
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No Blueprint for a Sulfuric acid plant
No Sulfuric acid as an plant and blueprint
Amazing work, thank you for sharing all of this