What is Rift Mode?
Rift Mode makes it where the enemy count is reduced by 50% but enemies have a Chance to spawn rifted, having more HP & damage. Also all rifted enemies have their own mechanics.
- Goblins are larger, potentially absorbing hits for other enemies.
- Dark Elf Archers shoot homing arrows that chase down their targets.
- Dark Elf Mages have an increased healing radius, and summon skeletons that EXPLODE on death.
- Dark Elf Warriors are invisible to non-Fusion towers and drain mana on hit.
- Kobolds have an increased explosion radius.
- Orcs are tankier and take reduced damage.
- Rifted ogres snot ball ensnares. Also the first snot ball isn’t a snot ball, but is a Rifted kobold. Also they deal increased damage to towers.
- Spiders no longer shoot webs, but they jump all over. They also apply a web on melee hit that acts like normal webs with an added damage over time effect.
- Sharkens enrage when their charge is interrupted, increasing their damage and movement speed while becoming IMMUNE to crowd control effects.
- Djinn’s apply an Onyx buff to enemies, a much stronger gold buff. They also take less time to destroy towers, with an increased range, and decreased cooldown to do so.
- Goblin Copters drop Rifted ogres, Copters have an increased missile and crashing explosion radius.
- Sirens are the same
What is Fusion Damage?
All your Rifted Towers that do damage, deal Fusion damage now. Fusion damage is a combination of all elements making it where enemies cant be immune to your rifted towers.
Rifted Weapons
With the addition of Rifted weapons, they are now best in slot over non-rifted weapons. Doing some testing, i found that Rift weapons have a 1:1 dmg ratio with non-rifted weapons if you have the same stats on both. The only difference is rifted weapons do 2x dmg to Rifted enemies and the fusion dmg makes it where you can kill anything with ease regardless of the enemies immunities. Upgrading weapons is the same as before. Any non-elemental weapon, you upgrade the Ranged dmg, and any elemental weapon, you upgrade the Fusion dmg. Some people may find it tricky at first because both damages on the weapon say fusion, but the top fusion dmg is the physical/ranged dmg, and the bottom fusion dmg number is the elemental dmg, same as before still.
Which Gear To Get First?
I’m able to beat Mass HC Rift Mode glitterhelm Survival Solo, and in my opinion, the best rifted sets to get to beat Rift Mode easily are:
- Primitive Set – DST’S
- Guard Set – Lightning Aura
- Guard Set – Poison Gas Trap
- Ancient Set – Ensare Aura
- Militia Set – Healing Aura (for boss maps)
Since all Rifted towers and traps are fusion now, no enemies can run through your traps or be immune to your towers, which makes clearing maps a lot easier.
Where to Farm for Rift Gear
Ancient Set (Tower 1)
Helmet
- Tornado Highlands Wave 25
- Ramparts Wave 25
- Throne Room Wave 25
- Any Act II Campaign Map Wave 5
Chest
- Arcane Library Wave 15
- Arcane Library Wave 25
- Any Act III Campaign Map Wave 5
Gloves
- Deeper Well Wave 15
- Deeper Well Wave 25
- Any Act I Campaign Map Wave 5
Boots
- Tornado Valley Wave 15
- Tornado Valley Wave 25
- Any Act II Campaign Map Wave 5
Guard Set (Tower 2)
Helmet
- Promenade Wave 25
- The Summit Wave 25
- Glitterhelm Wave 25
- Any Act III Campaign Map Wave 5
Chest
- Royal Gardens Wave 15
- Royal Gardens Wave 25
- Any Act III Campaign Map Wave 5
Gloves
- Ancient Mines Wave 15
- Ancient Mines Wave 25
- Any Act I Campaign Map Wave 5
Boots
- Tornado Highlands Wave 15
- Tornado Highlands Wave 25
- Any Act II Campaign Map Wave 5
Militia Set (Tower 3)
Helmet
- Alchemical Labs Wave 25
- Magus Quarters Wave 25
- Tornado Valley Wave 25
- Any Act I or Act II Campaign Map Wave 5
Chest
- Promenade Wave 15
- Promenade Wave 25
- Any Act III Campaign Map Wave 5
Gloves
- Lava Mines Wave 15
- Lava Mines Wave 25
- Any Act I Campaign Map Wave 5
Boots
- Ramparts Wave 15
- Ramparts Wave 25
- Any Act II Campaign Map Wave 5
Miner Set (Tower 4)
Helmet
- Endless Spires Wave 25
- Arcane Library Wave 25
- Royal Gardens Wave 25
- Any Act II or Act III Campaign Map Wave 5
Chest
- The Summit Wave 15
- The Summit Wave 25
- Any Act III Campaign Map Wave 5
Gloves
- Alchemical Labs Wave 15
- Alchemical Labs Wave 25
- Any Act I Campaign Map Wave 5
Boots
- Throne Room Wave 15
- Throne Room Wave 25
- Any Act II Campaign Map Wave 5
Primitive Set (Tower 5)
Helmet
- Deeper Well Wave 25
- Ancient Mines Wave 25
- Lava Mines Wave 25
- Any Act I Campaign Map Wave 5
Chest
- Glitterhelm Wave 15
- Glitterhelm Wave 25
- Any Act III Campaign Map Wave 5
Gloves
- Magus Quarters Wave 15
- Magus Quarters Wave 25
- Any Act I Campaign Map Wave 5
Boots
- Endless Spires Wave 15
- Endless Spires Wave 25
- Any Act II Campaign Map Wave 5
Rifted Tower Effects
Apprentice
Magic Missile Tower
- Damage increased by 100% against Rifted enemies.
Magic Blockade
- Armor increased by 30% against Rifted enemies.
Fireball Tower
- Damage increased by 100% against Rifted enemies.
Lightning Tower
- Damage increased by 100% against Rifted enemies.
Deadly Striker Tower
- Damage increased by 100% against Rifted enemies.
Huntress
Explosive Trap
- Damage increased by 100% against Rifted enemies.
Gas Trap
- Causes Fusion to do 10% more damage to affected Rifted enemies.
- This effect stacks with other similar effects.
Inferno Trap
- Damage increased by 100% against Rifted enemies.
Darkness Trap
- Causes Fusion to do 10% more damage to affected Rifted enemies.
- This effect stacks with other similar effects.
Thunder Spike Trap
- Damage increased by 100% against Rifted enemies.
Monk
Ensare Aura
- Causes Fusion to do 10% more damage to affected Rifted enemies.
- This effect stacks with other similar effects.
Lightning Aura
- Damage increased by 100% against Rifted enemies.
Healing Aura
- Increases heroes armor against Rifted enemies by 50%.
Strength Drain Aura
- Causes Fusion to do 10% more damage to affected Rifted enemies.
- This effect stacks with other similar effects.
Enrage Aura
- Increases chance to enrage by 5% against Rifted enemies.
Series EV-A
Proton Beam
- Damage increased by 100% against Rifted enemies.
Blocking Field
- Armor increased by 30% against Rifted enemies.
Reflect Field
- Damage increased by 100% against Rifted enemies.
Shock Beam
- Damage increased by 100% against Rifted enemies.
- Increased stun effect by 50% against Rifted enemies.
Overclock Beam
- Gives towers that are buffed 50% armor against Rifted enemies.
Squire
Spiked Blockade
- Armor increased by 30% against Rifted enemies.
- Damage increased by 100% against Rifted enemies.
Ballista
- Damage increased by 100% against Rifted enemies.
Bouncer Blockade
- Armor increased by 30% against Rifted enemies.
- Damage increased 100% against Rifted enemies.
Bowling Ball Tower
- Damage increased by 100% against Rifted enemies.
Slice and Dice Tower
- Armor increased by 30% against Rifted enemies.
- Damage increased 100% against Rifted enemies.
Hope you enjoy the post for Dungeon Defenders: Awakened Rift Mode Information Guide in 2021, If you think we should update the post or something is wrong please let us know via comment and we will fix it how fast as possible! Thank you and have a great day!
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