A very helpful/useful guide for Devil Spire – Ring/Boss Stone Combinations
This guide will tell you the best Ring/Boss Stone combinations for 1.53.
(Note: if you find a mistake please tell me, I’ll check it & fix it.)
Recipes Adrenaline-Caprine
Adrenaline(action begets haste)
Adrenaline(action begets haste) + Swirl(attack shockwave)
Alchemy(chance to regain items) + Cannibal(cannibalism)
Arcane(chargeable spells) + Thorn(return the pain)
Asassin(better surprise attacks) + Chloranthy(boundless movement)
Bull(bull run) + Trapper(ally with traps)
Caprine(jumping dodge) + Tornado(pushback when casting)
Darkwood(dodge on reflex) + Storm(call lightning)
Demolition(destroy anything) + Shield(always parry)
Eye(all seeing) + Goo(summon slime)
Lantern(healing lamplight) + Protection(mana is armor)
Lava(fiery steps) + Oil(kill for oil)
Lightwood(better dodges) + Lightwood(better dodges)
Martial(chargable attacks) + Mighty(kicking mastery)
Pawn(trash into gold) + Reaver(unarmed blade)
Sacrificial(resurrection) + Vampire(draining aura)
Scavenger(environmental mastery) + Vortex(ranged attacks)
Scrapping(recycle what’s broken) + Thief(invisibility)
Serpent(bountiful kills) + Shield(block on reflex)
Swirl(attack shockwave) + Tearstone(haste near death)
Alchemy(chance to regain items):
Adrenaline(action begets haste) + Sacrificial(resurrection)
Alchemy(chance to regain items) + Swirl(attack shockwave)
Arcane(chargeable spells) + Chloranthy(boundless movement) items)
Asassin(better surprise attacks) + Goo(summon slime)
Bull(bull run) + Oil(kill for oil)
Cannibal(cannibalism) + Trapper(ally with traps)
Caprine(jumping dodge) + Scrapping(recycle what’s broken)
Darkwood(dodge on reflex) + Demolition(destroy anything)
Eye(all seeing) + Pawn(trash into gold)
Lantern(healing lamplight) + Thief(invisibility)
Lava(fiery steps) + Shield(always parry)
Lightwood(better dodges) + Thorn(return the pain)
Martial(chargable attacks) + Vampire(draining aura)
Mighty(kicking mastery) + Shield(block on reflex)
Protection(mana is armor) + Vortex(ranged attacks)
Reaver(unarmed blade) + Serpent(bountiful kills)
Sacrificial(resurrection) + Tearstone(haste near death)
Scavenger(environmental mastery) + Storm(call lightning)
Tornado(pushback when casting) + Tornado(pushback when casting)
Tornado(pushback when casting) + Tornado(pushback when casting)
Arcane(chargeable spells):
Adrenaline(action begets haste) + Tornado(pushback when casting)
Alchemy(chance to regain items) + Caprine(jumping dodge)
Arcane(chargeable spells) + Swirl(attack shockwave)
Asassin(better surprise attacks) + Sacrificial(resurrection)
Bull(bull run) + Thorn(return the pain)
Cannibal(cannibalism) + Lightwood(better dodges)
Chloranthy(boundless movement) + Lava(fiery steps)
Darkwood(dodge on reflex) + Darkwood(dodge on reflex)
Demolition(destroy anything) + Goo(summon slime)
Eye(all seeing) + Martial(chargable attacks)
Lantern(healing lamplight) + Mighty(kicking mastery)
Oil(kill for oil) + Protection(mana is armor)
Pawn(trash into gold) + Storm(call lightning)
Reaver(unarmed blade) + Shield(block on reflex)
Scavenger(environmental mastery) + Shield(always parry)
Scrapping(recycle what’s broken) + Vampire(draining aura)
Serpent(bountiful kills) + Vortex(ranged attacks)
Tearstone(haste near death) + Tornado(pushback when casting)
Thief(invisibility) + Trapper(ally with traps)
Asassin(better surprise attacks):
Adrenaline(action begets haste) + Caprine(jumping dodge)
Alchemy(chance to regain items) + Thief(invisibility)
Arcane(chargeable spells) + Cannibal(cannibalism)
Asassin(better surprise attacks) + Swirl(attack shockwave)
Bull(bull run) + Lightwood(better dodges)
Caprine(jumping dodge) + Tearstone(haste near death)
Chloranthy(boundless movement) + Demolition(destroy anything)
Darkwood(dodge on reflex) + Shield(always parry)
Eye(all seeing) + Sacrificial(resurrection)
Goo(summon slime) + Storm(call lightning)
Lantern(healing lamplight) + Serpent(bountiful kills)
Lava(fiery steps) + Thorn(return the pain)
Martial(chargable attacks) + Reaver(unarmed blade)
Mighty(kicking mastery) + Scrapping(recycle what’s broken)
Oil(kill for oil) + Scavenger(environmental mastery)
Pawn(trash into gold) + Vortex(ranged attacks)
Protection(mana is armor) + Trapper(ally with traps)
Shield(block on reflex) + Shield(block on reflex)
Tornado(pushback when casting) + Vampire(draining aura)
Bull(bull run):
Adrenaline(action begets haste) + Alchemy(chance to regain items)
Alchemy(chance to regain items) + Tearstone(haste near death)
Arcane(chargeable spells) + Tornado(pushback when casting)
Asassin(better surprise attacks) + Scrapping(recycle what’s broken)
Bull(bull run) + Swirl(attack shockwave)
Cannibal(cannibalism) + Cannibal(cannibalism)
Caprine(jumping dodge) + Lightwood(better dodges)
Chloranthy(boundless movement) + Protection(mana is armor)
Darkwood(dodge on reflex) + Pawn(trash into gold)
Demolition(destroy anything) + Martial(chargable attacks)
Eye(all seeing) + Lantern(healing lamplight)
Goo(summon slime) + Scavenger(environmental mastery)
Lava(fiery steps) + Sacrificial(resurrection)
Mighty(kicking mastery) + Oil(kill for oil)
Reaver(unarmed blade) + Vortex(ranged attacks)
Serpent(bountiful kills) + Shield(always parry)
Shield(block on reflex) + Storm(call lightning)
Thief(invisibility) + Thorn(return the pain)
Trapper(ally with traps) + Vampire(draining aura)
Cannibal(cannibalism):
Adrenaline(action begets haste) + Trapper(ally with traps)
Alchemy(chance to regain items) + Alchemy(chance to regain items)
Arcane(chargeable spells) + Scrapping(recycle what’s broken)
Asassin(better surprise attacks) + Lantern(healing lamplight)
Bull(bull run) + Sacrificial(resurrection)
Cannibal(cannibalism) + Swirl(attack shockwave)
Caprine(jumping dodge) + Thorn(return the pain)
Chloranthy(boundless movement) + Thief(invisibility)
Darkwood(dodge on reflex) + Serpent(bountiful kills)
Demolition(destroy anything) + Shield(block on reflex)
Eye(all seeing) + Vortex(ranged attacks)
Goo(summon slime) + Protection(mana is armor)
Lava(fiery steps) + Martial(chargable attacks)
Lightwood(better dodges) + Tornado(pushback when casting)
Mighty(kicking mastery) + Shield(always parry)
Oil(kill for oil) + Vampire(draining aura)
Pawn(trash into gold) + Scavenger(environmental mastery)
Reaver(unarmed blade) + Storm(call lightning)
Tearstone(haste near death) + Trapper(ally with traps)
Caprine(jumping dodge):
Adrenaline(action begets haste) + Thorn(return the pain)
Alchemy(chance to regain items) + Lightwood(better dodges)
Arcane(chargeable spells) + Trapper(ally with traps)
Asassin(better surprise attacks) + Oil(kill for oil)
Bull(bull run) + Scrapping(recycle what’s broken)
Cannibal(cannibalism) + Tornado(pushback when casting)
Caprine(jumping dodge) + Swirl(attack shockwave)
Chloranthy(boundless movement) + Vampire(draining aura)
Darkwood(dodge on reflex) + Reaver(unarmed blade)
Demolition(destroy anything) + Vortex(ranged attacks)
Eye(all seeing) + Shield(always parry)
Goo(summon slime) + Mighty(kicking mastery)
Lantern(healing lamplight) + Lava(fiery steps)
Martial(chargable attacks) + Protection(mana is armor)
Pawn(trash into gold) + Serpent(bountiful kills)
Sacrificial(resurrection) + Thief(invisibility)
Scavenger(environmental mastery) + Shield(block on reflex)
Storm(call lightning) + Storm(call lightning)
Tearstone(haste near death) + Thorn(return the pain)
Recipes Chloranthy-Lava
Chloranthy(boundless movement):
Adrenaline(action begets haste) + Vortex(ranged attacks)
Alchemy(chance to regain items) + Lantern(healing lamplight)
Arcane(chargeable spells) + Shield(block on reflex)
Asassin(better surprise attacks) + Reaver(unarmed blade)
Bull(bull run) + Pawn(trash into gold)
Cannibal(cannibalism) + Goo(summon slime)
Caprine(jumping dodge) + Shield(always parry)
Chloranthy(boundless movement) + Swirl(attack shockwave)
Darkwood(dodge on reflex) + Thief(invisibility)
Demolition(destroy anything) + Mighty(kicking mastery)
Eye(all seeing) + Eye(all seeing)
Lava(fiery steps) + Serpent(bountiful kills)
Lightwood(better dodges) + Martial(chargable attacks)
Protection(mana is armor) + Scavenger(environmental mastery)
Sacrificial(resurrection) + Thorn(return the pain)
Scrapping(recycle what’s broken) + Trapper(ally with traps)
Storm(call lightning) + Vampire(draining aura)
Tearstone(haste near death) + Vortex(ranged attacks)
Darkwood(dodge on reflex):
Adrenaline(action begets haste) + Eye(all seeing)
Alchemy(chance to regain items) + Reaver(unarmed blade)
Arcane(chargeable spells) + Mighty(kicking mastery)
Asassin(better surprise attacks) + Vampire(draining aura)
Bull(bull run) + Protection(mana is armor)
Cannibal(cannibalism) + Scavenger(environmental mastery)
Caprine(jumping dodge) + Demolition(destroy anything)
Chloranthy(boundless movement) + Goo(summon slime)
Darkwood(dodge on reflex) + Swirl(attack shockwave)
Eye(all seeing) + Tearstone(haste near death)
Lantern(healing lamplight) + Lantern(healing lamplight)
Lava(fiery steps) + Thief(invisibility)
Lightwood(better dodges) + Serpent(bountiful kills)
Martial(chargable attacks) + Oil(kill for oil)
Pawn(trash into gold) + Thorn(return the pain)
Sacrificial(resurrection) + Shield(always parry)
Scrapping(recycle what’s broken) + Vortex(ranged attacks)
Shield(block on reflex) + Trapper(ally with traps)
Storm(call lightning) + Tornado(pushback when casting)
Demolition(destroy anything):
Adrenaline(action begets haste) + Vampire(draining aura)
Alchemy(chance to regain items) + Mighty(kicking mastery)
Arcane(chargeable spells) + Thief(invisibility)
Asassin(better surprise attacks) + Caprine(jumping dodge)
Bull(bull run) + Bull(bull run)
Cannibal(cannibalism) + Lava(fiery steps)
Chloranthy(boundless movement) + Darkwood(dodge on reflex)
Demolition(destroy anything) + Swirl(attack shockwave)
Eye(all seeing) + Tornado(pushback when casting)
Goo(summon slime) + Shield(always parry)
Lantern(healing lamplight) + Shield(block on reflex)
Lightwood(better dodges) + Protection(mana is armor)
Martial(chargable attacks) + Vortex(ranged attacks)
Oil(kill for oil) + Pawn(trash into gold)
Reaver(unarmed blade) + Scrapping(recycle what’s broken)
Sacrificial(resurrection) + Storm(call lightning)
Scavenger(environmental mastery) + Thorn(return the pain)
Serpent(bountiful kills) + Trapper(ally with traps)
Tearstone(haste near death) + Vampire(draining aura)
Eye(all seeing):
Adrenaline(action begets haste) + Thief(invisibility)
Alchemy(chance to regain items) + Protection(mana is armor)
Arcane(chargeable spells) + Bull(bull run)
Asassin(better surprise attacks) + Cannibal(cannibalism)
Caprine(jumping dodge) + Vampire(draining aura)
Chloranthy(boundless movement) + Storm(call lightning)
Darkwood(dodge on reflex) + Oil(kill for oil)
Demolition(destroy anything) + Thorn(return the pain)
Eye(all seeing) + Swirl(attack shockwave)
Goo(summon slime) + Vortex(ranged attacks)
Lantern(healing lamplight) + Pawn(trash into gold)
Lava(fiery steps) + Lightwood(better dodges)
Martial(chargable attacks) + Shield(block on reflex)
Mighty(kicking mastery) + Tornado(pushback when casting)
Reaver(unarmed blade) + Sacrificial(resurrection)
Scavenger(environmental mastery) + Trapper(ally with traps)
Scrapping(recycle what’s broken) + Serpent(bountiful kills)
Shield(always parry) + Shield(always parry)
Tearstone(haste near death) + Thief(invisibility)
Goo(summon slime):
Adrenaline(action begets haste) + Storm(call lightning)
Alchemy(chance to regain items) + Vortex(ranged attacks)
Arcane(chargeable spells) + Reaver(unarmed blade)
Asassin(better surprise attacks) + Eye(all seeing)
Bull(bull run) + Serpent(bountiful kills)
Cannibal(cannibalism) + Pawn(trash into gold)
Caprine(jumping dodge) + Darkwood(dodge on reflex)
Chloranthy(boundless movement) + Sacrificial(resurrection)
Demolition(destroy anything) + Vampire(draining aura)
Goo(summon slime) + Swirl(attack shockwave)
Lantern(healing lamplight) + Trapper(ally with traps)
Lava(fiery steps) + Mighty(kicking mastery)
Lightwood(better dodges) + Shield(block on reflex)
Martial(chargable attacks) + Thorn(return the pain)
Oil(kill for oil) + Scrapping(recycle what’s broken)
Protection(mana is armor) + Protection(mana is armor)
Scavenger(environmental mastery) + Thief(invisibility)
Shield(always parry) + Tornado(pushback when casting)
Storm(call lightning) + Tearstone(haste near death)
Lantern(healing lamplight):
Adrenaline(action begets haste) + Pawn(trash into gold)
Alchemy(chance to regain items) + Goo(summon slime)
Arcane(chargeable spells) + Darkwood(dodge on reflex)
Asassin(better surprise attacks) + Scavenger(environmental mastery)
Bull(bull run) + Storm(call lightning)
Cannibal(cannibalism) + Vortex(ranged attacks)
Caprine(jumping dodge) + Shield(block on reflex)
Chloranthy(boundless movement) + Trapper(ally with traps)
Demolition(destroy anything) + Lava(fiery steps)
Eye(all seeing) + Protection(mana is armor)
Lantern(healing lamplight) + Swirl(attack shockwave)
Lightwood(better dodges) + Shield(always parry)
Martial(chargable attacks) + Tornado(pushback when casting)
Mighty(kicking mastery) + Mighty(kicking mastery)
Oil(kill for oil) + Thorn(return the pain)
Pawn(trash into gold) + Tearstone(haste near death)
Reaver(unarmed blade) + Thief(invisibility)
Sacrificial(resurrection) + Scrapping(recycle what’s broken)
Serpent(bountiful kills) + Vampire(draining aura)
Lava(fiery steps):
Adrenaline(action begets haste) + Adrenaline(action begets haste)
Adrenaline(action begets haste) + Tearstone(haste near death) (not wrong)
Alchemy(chance to regain items) + Vampire(draining aura)
Arcane(chargeable spells) + Caprine(jumping dodge)
Asassin(better surprise attacks) + Tornado(pushback when casting)
Bull(bull run) + Cannibal(cannibalism)
Chloranthy(boundless movement) + Scavenger(environmental mastery)
Darkwood(dodge on reflex) + Goo(summon slime)
Demolition(destroy anything) + Sacrificial(resurrection)
Eye(all seeing) + Scrapping(recycle what’s broken)
Lantern(healing lamplight) + Reaver(unarmed blade)
Lava(fiery steps) + Swirl(attack shockwave)
Lightwood(better dodges) + Thief(invisibility)
Martial(chargable attacks) + Storm(call lightning)
Mighty(kicking mastery) + Trapper(ally with traps)
Oil(kill for oil) + Serpent(bountiful kills)
Pawn(trash into gold) + Shield(always parry)
Protection(mana is armor) + Thorn(return the pain)
Shield(block on reflex) + Vortex(ranged attacks)
Tearstone(haste near death) + Tearstone(haste near death
Recipes Lightwood-Reaver
Lightwood(better dodges)(better dodges):
Adrenaline(action begets haste) + Scrapping(recycle what’s broken)
Alchemy(chance to regain items) + Tornado(pushback when casting)
Arcane(chargeable spells) + Sacrificial(resurrection)
Asassin(better surprise attacks) + Martial(chargable attacks)
Bull(bull run) + Chloranthy(boundless movement)
Cannibal(cannibalism) + Thorn(return the pain)
Caprine(jumping dodge) + Trapper(ally with traps)
Darkwood(dodge on reflex) + Scavenger(environmental mastery)
Demolition(destroy anything) + Pawn(trash into gold)
Eye(all seeing) + Shield(block on reflex)
Goo(summon slime) + Lava(fiery steps)
Lantern(healing lamplight) + Vampire(draining aura)
Lightwood(better dodges) + Swirl(attack shockwave)
Mighty(kicking mastery) + Vortex(ranged attacks)
Oil(kill for oil) + Thief(invisibility)
Protection(mana is armor) + Shield(always parry)
Reaver(unarmed blade) + Reaver(unarmed blade)
Scrapping(recycle what’s broken) + Tearstone(haste near death)
Serpent(bountiful kills) + Storm(call lightning)
Martial(chargable attacks):
Adrenaline(action begets haste) + Darkwood(dodge on reflex)
Alchemy(chance to regain items) + Shield(always parry)
Arcane(chargeable spells) + Storm(call lightning)
Asassin(better surprise attacks) + Demolition(destroy anything)
Bull(bull run) + Reaver(unarmed blade)
Cannibal(cannibalism) + Shield(block on reflex)
Chloranthy(boundless movement) + Scrapping(recycle what’s broken)
Darkwood(dodge on reflex) + Tearstone(haste near death)
Eye(all seeing) + Lava(fiery steps)
Goo(summon slime) + Tornado(pushback when casting)
Lantern(healing lamplight) + Thorn(return the pain)
Lightwood(better dodges) + Vortex(ranged attacks)
Martial(chargable attacks) + Swirl(attack shockwave)
Mighty(kicking mastery) + Protection(mana is armor)
Oil(kill for oil) + Trapper(ally with traps)
Sacrificial(resurrection) + Sacrificial(resurrection)
Scavenger(environmental mastery) + Vampire(draining aura)
Serpent(bountiful kills) + Thief(invisibility)
Mighty(kicking mastery):
Adrenaline(action begets haste) + Bull(bull run)
Alchemy(chance to regain items) + Lava(fiery steps)
Arcane(chargeable spells) + Arcane(chargeable spells)
Asassin(better surprise attacks) + Lightwood(better dodges)
Bull(bull run) + Tearstone(haste near death)
Cannibal(cannibalism) + Vampire(draining aura)
Caprine(jumping dodge) + Thief(invisibility)
Chloranthy(boundless movement) + Reaver(unarmed blade)
Darkwood(dodge on reflex) + Lantern(healing lamplight)
Demolition(destroy anything) + Trapper(ally with traps)
Eye(all seeing) + Thorn(return the pain)
Goo(summon slime) + Shield(block on reflex)
Martial(chargable attacks) + Pawn(trash into gold)
Mighty(kicking mastery) + Swirl(attack shockwave)
Oil(kill for oil) + Storm(call lightning)
Protection(mana is armor) + Tornado(pushback when casting)
Sacrificial(resurrection) + Serpent(bountiful kills)
Scavenger(environmental mastery) + Scrapping(recycle what’s broken)
Shield(always parry) + Vortex(ranged attacks)
Oil(kill for oil):
Adrenaline(action begets haste) + Shield(block on reflex)
Alchemy(chance to regain items) + Martial(chargable attacks)
Arcane(chargeable spells) + Pawn(trash into gold)
Asassin(better surprise attacks) + Serpent(bountiful kills)
Bull(bull run) + Darkwood(dodge on reflex)
Cannibal(cannibalism) + Shield(always parry)
Caprine(jumping dodge) + Vortex(ranged attacks)
Chloranthy(boundless movement) + Thorn(return the pain)
Demolition(destroy anything) + Protection(mana is armor)
Eye(all seeing) + Mighty(kicking mastery)
Goo(summon slime) + Lightwood(better dodges)
Lantern(healing lamplight) + Tornado(pushback when casting)
Lava(fiery steps) + Scavenger(environmental mastery)
Oil(kill for oil) + Swirl(attack shockwave)
Reaver(unarmed blade) + Vampire(draining aura)
Sacrificial(resurrection) + Trapper(ally with traps)
Scrapping(recycle what’s broken) + Scrapping(recycle what’s broken)
Shield(block on reflex) + Tearstone(haste near death)
Storm(call lightning) + Thief(invisibility)
Pawn(trash into gold):
Adrenaline(action begets haste) + Demolition(destroy anything)
Alchemy(chance to regain items) + Storm(call lightning)
Arcane(chargeable spells) + Eye(all seeing)
Asassin(better surprise attacks) + Asassin(better surprise attacks)
Bull(bull run) + Mighty(kicking mastery)
Cannibal(cannibalism) + Serpent(bountiful kills)
Caprine(jumping dodge) + Scavenger(environmental mastery)
Chloranthy(boundless movement) + Martial(chargable attacks)
Darkwood(dodge on reflex) + Tornado(pushback when casting)
Demolition(destroy anything) + Tearstone(haste near death)
Goo(summon slime) + Sacrificial(resurrection)
Lantern(healing lamplight) + Oil(kill for oil)
Lava(fiery steps) + Vampire(draining aura)
Lightwood(better dodges) + Reaver(unarmed blade)
Pawn(trash into gold) + Swirl(attack shockwave)
Protection(mana is armor) + Thief(invisibility)
Scrapping(recycle what’s broken) + Shield(always parry)
Shield(block on reflex) + Thorn(return the pain)
Trapper(ally with traps) + Vortex(ranged attacks)
Protection(mana is armor):
Adrenaline(action begets haste) + Arcane(chargeable spells)
Alchemy(chance to regain items) + Asassin(better surprise attacks)
Arcane(chargeable spells) + Tearstone(haste near death)
Bull(bull run) + Caprine(jumping dodge)
Cannibal(cannibalism) + Thief(invisibility)
Chloranthy(boundless movement) + Serpent(bountiful kills)
Darkwood(dodge on reflex) + Martial(chargable attacks)
Demolition(destroy anything) + Scrapping(recycle what’s broken)
Eye(all seeing) + Trapper(ally with traps)
Goo(summon slime) + Pawn(trash into gold)
Lantern(healing lamplight) + Storm(call lightning)
Lava(fiery steps) + Tornado(pushback when casting)
Lightwood(better dodges) + Vampire(draining aura)
Mighty(kicking mastery) + Thorn(return the pain)
Oil(kill for oil) + Reaver(unarmed blade)
Protection(mana is armor) + Swirl(attack shockwave)
Sacrificial(resurrection) + Scavenger(environmental mastery)
Shield(always parry) + Shield(block on reflex)
Vortex(ranged attacks) + Vortex(ranged attacks)
Reaver(unarmed blade):
Adrenaline(action begets haste) + Protection(mana is armor)
Alchemy(chance to regain items) + Scavenger(environmental mastery)
Arcane(chargeable spells) + Lava(fiery steps)
Asassin(better surprise attacks) + Bull(bull run)
Cannibal(cannibalism) + Eye(all seeing)
Caprine(jumping dodge) + Mighty(kicking mastery)
Chloranthy(boundless movement) + Vortex(ranged attacks)
Darkwood(dodge on reflex) + Trapper(ally with traps)
Demolition(destroy anything) + Lightwood(better dodges)
Goo(summon slime) + Lantern(healing lamplight)
Martial(chargable attacks) + Martial(chargable attacks)
Oil(kill for oil) + Shield(always parry)
Pawn(trash into gold) + Scrapping(recycle what’s broken)
Protection(mana is armor) + Tearstone(haste near death)
Reaver(unarmed blade) + Swirl(attack shockwave)
Sacrificial(resurrection) + Shield(block on reflex)
Serpent(bountiful kills) + Tornado(pushback when casting)
Storm(call lightning) + Thorn(return the pain)
Thief(invisibility) + Vampire(draining aura)
Recipes Sacrificial-Storm
Sacrificial(resurrection):
Adrenaline(action begets haste) + Shield(always parry)
Alchemy(chance to regain items) + Oil(kill for oil)
Arcane(chargeable spells) + Vortex(ranged attacks)
Asassin(better surprise attacks) + Storm(call lightning)
Bull(bull run) + Shield(block on reflex)
Cannibal(cannibalism) + Martial(chargable attacks)
Caprine(jumping dodge) + Goo(summon slime)
Chloranthy(boundless movement) + Tornado(pushback when casting)
Darkwood(dodge on reflex) + Vampire(draining aura)
Demolition(destroy anything) + Eye(all seeing)
Lantern(healing lamplight) + Lightwood(better dodges)
Lava(fiery steps) + Reaver(unarmed blade)
Mighty(kicking mastery) + Scavenger(environmental mastery)
Pawn(trash into gold) + Thief(invisibility)
Protection(mana is armor) + Serpent(bountiful kills)
Sacrificial(resurrection) + Swirl(attack shockwave)
Scrapping(recycle what’s broken) + Thorn(return the pain)
Shield(always parry) + Tearstone(haste near death)
Trapper(ally with traps) + Trapper(ally with traps)
Scavenger(environmental mastery):
Adrenaline(action begets haste) + Asassin(better surprise attacks)
Alchemy(chance to regain items) + Eye(all seeing)
Arcane(chargeable spells) + Vampire(draining aura)
Asassin(better surprise attacks) + Tearstone(haste near death)
Bull(bull run) + Thief(invisibility)
Cannibal(cannibalism) + Protection(mana is armor)
Caprine(jumping dodge) + Lava(fiery steps)
Caprine(jumping dodge) + Pawn(trash into gold)
Chloranthy(boundless movement) + Pawn(trash into gold)
Darkwood(dodge on reflex) + Sacrificial(resurrection)
Demolition(destroy anything) + Tornado(pushback when casting)
Goo(summon slime) + Goo(summon slime)
Lantern(healing lamplight) + Vortex(ranged attacks)
Lightwood(better dodges) + Mighty(kicking mastery)
Martial(chargable attacks) + Shield(always parry)
Oil(kill for oil) + Shield(block on reflex)
Reaver(unarmed blade) + Trapper(ally with traps)
Scavenger(environmental mastery) + Swirl(attack shockwave)
Scrapping(recycle what’s broken) + Storm(call lightning)
Serpent(bountiful kills) + Thorn(return the pain)
Scrapping(recycle what’s broken):
Adrenaline(action begets haste) + Goo(summon slime)
Alchemy(chance to regain items) + Chloranthy(boundless movement)
Arcane(chargeable spells) + Shield(always parry)
Asassin(better surprise attacks) + Darkwood(dodge on reflex)
Bull(bull run) + Vortex(ranged attacks)
Cannibal(cannibalism) + Lantern(healing lamplight)
Caprine(jumping dodge) + Martial(chargable attacks)
Demolition(destroy anything) + Demolition(destroy anything)
Eye(all seeing) + Scavenger(environmental mastery)
Goo(summon slime) + Tearstone(haste near death)
Lava(fiery steps) + Storm(call lightning)
Lightwood(better dodges) + Oil(kill for oil)
Mighty(kicking mastery) + Serpent(bountiful kills)
Pawn(trash into gold) + Vampire(draining aura)
Protection(mana is armor) + Reaver(unarmed blade)
Sacrificial(resurrection) + Tornado(pushback when casting)
Scrapping(recycle what’s broken) + Swirl(attack shockwave)
Shield(block on reflex) + Thief(invisibility)
Thorn(return the pain) + Trapper(ally with traps)
Serpent(bountiful kills):
Adrenaline(action begets haste) + Lava(fiery steps)
Alchemy(chance to regain items) + Demolition(destroy anything)
Arcane(chargeable spells) + Asassin(better surprise attacks)
Bull(bull run) + Vampire(draining aura)
Cannibal(cannibalism) + Mighty(kicking mastery)
Caprine(jumping dodge) + Protection(mana is armor)
Chloranthy(boundless movement) + Shield(block on reflex)
Darkwood(dodge on reflex) + Scrapping(recycle what’s broken)
Eye(all seeing) + Lightwood(better dodges)
Goo(summon slime) + Martial(chargable attacks)
Lantern(healing lamplight) + Shield(always parry)
Lava(fiery steps) + Tearstone(haste near death)
Oil(kill for oil) + Vortex(ranged attacks)
Pawn(trash into gold) + Sacrificial(resurrection)s)
Reaver(unarmed blade) + Thorn(return the pain)
Scavenger(environmental mastery) + Tornado(pushback when casting)
Serpent(bountiful kills) + Swirl(attack shockwave)
Storm(call lightning) + Trapper(ally with traps)
Thief(invisibility) + Thief(invisibility)
Shield(always parry):
Adrenaline(action begets haste) + Reaver(unarmed blade)
Alchemy(chance to regain items) + Shield(block on reflex)
Arcane(chargeable spells) + Serpent(bountiful kills)
Asassin(better surprise attacks) + Mighty(kicking mastery)
Bull(bull run) + Scavenger(environmental mastery)
Cannibal(cannibalism) + Darkwood(dodge on reflex)
Caprine(jumping dodge) + Storm(call lightning)
Chloranthy(boundless movement) + Chloranthy(boundless movement)
Demolition(destroy anything) + Thief(invisibility)
Eye(all seeing) + Vampire(draining aura)
Goo(summon slime) + Thorn(return the pain)
Lantern(healing lamplight) + Scrapping(recycle what’s broken)
Lava(fiery steps) + Protection(mana is armor)
Lightwood(better dodges) + Pawn(trash into gold)
Martial(chargable attacks) + Trapper(ally with traps)
Oil(kill for oil) + Sacrificial(resurrection)
Reaver(unarmed blade) + Tearstone(haste near death)
Shield(always parry) + Swirl(attack shockwave)
Tornado(pushback when casting) + Vortex(ranged attacks)
Shield(block on reflex):
Adrenaline(action begets haste) + Scavenger(environmental mastery)
Alchemy(chance to regain items) + Darkwood(dodge on reflex)
Arcane(chargeable spells) + Demolition(destroy anything)
Asassin(better surprise attacks) + Lava(fiery steps)
Bull(bull run) + Eye(all seeing)
Cannibal(cannibalism) + Reaver(unarmed blade)
Caprine(jumping dodge) + Serpent(bountiful kills)
Chloranthy(boundless movement) + Lantern(healing lamplight)
Goo(summon slime) + Scrapping(recycle what’s broken)
Lightwood(better dodges) + Storm(call lightning)
Martial(chargable attacks) + Sacrificial(resurrection)
Mighty(kicking mastery) + Thief(invisibility)
Oil(kill for oil) + Oil(kill for oil)
Pawn(trash into gold) + Tornado(pushback when casting)
Protection(mana is armor) + Vampire(draining aura)
Scavenger(environmental mastery) + Tearstone(haste near death)
Shield(always parry) + Trapper(ally with traps)
Shield(block on reflex) + Swirl(attack shockwave)
Thorn(return the pain) + Vortex(ranged attacks)
Storm(call lightning):
Adrenaline(action begets haste) + Mighty(kicking mastery)
Alchemy(chance to regain items) + Serpent(bountiful kills)
Arcane(chargeable spells) + Protection(mana is armor)
Asassin(better surprise attacks) + Thief(invisibility)
Bull(bull run) + Lava(fiery steps)
Cannibal(cannibalism) + Demolition(destroy anything)
Caprine(jumping dodge) + Eye(all seeing)
Chloranthy(boundless movement) + Shield(always parry)
Darkwood(dodge on reflex) + Thorn(return the pain)
Goo(summon slime) + Oil(kill for oil)
Lantern(healing lamplight) + Martial(chargable attacks)
Lightwood(better dodges) + Scavenger(environmental mastery)
Mighty(kicking mastery) + Tearstone(haste near death)
Pawn(trash into gold) + Trapper(ally with traps)
Reaver(unarmed blade) + Tornado(pushback when casting)
Sacrificial(resurrection) + Vortex(ranged attacks)
Scrapping(recycle what’s broken) + Shield(block on reflex)
Storm(call lightning) + Swirl(attack shockwave)
Vampire(draining aura) + Vampire(draining aura)
Recipes Swirl-Vortex
Swirl(attack shockwave):
Adrenaline(action begets haste) + Oil(kill for oil)
Alchemy(chance to regain items) + Trapper(ally with traps)
Arcane(chargeable spells) + Lantern(healing lamplight)
Asassin(better surprise attacks) + Vortex(ranged attacks)
Bull(bull run) + Martial(chargable attacks)
Cannibal(cannibalism) + Sacrificial(resurrection)
Caprine(jumping dodge) + Chloranthy(boundless movement)
Darkwood(dodge on reflex) + Mighty(kicking mastery)
Demolition(destroy anything) + Reaver(unarmed blade)
Eye(all seeing) + Storm(call lightning)
Goo(summon slime) + Thief(invisibility)
Lava(fiery steps) + Shield(block on reflex)
Lightwood(better dodges) + Scrapping(recycle what’s broken)
Oil(kill for oil) + Tearstone(haste near death)
Pawn(trash into gold) + Protection(mana is armor)
Scavenger(environmental mastery) + Serpent(bountiful kills)
Shield(always parry) + Vampire(draining aura)
Swirl(attack shockwave) + Swirl(attack shockwave) 😛
Thorn(return the pain) + Tornado(pushback when casting)
Tearstone(haste near death):
Nope :^)
Thief(invisibility):
Adrenaline(action begets haste) + Lightwood(better dodges)
Alchemy(chance to regain items) + Arcane(chargeable spells)
Asassin(better surprise attacks) + Trapper(ally with traps)
Bull(bull run) + Tornado(pushback when casting)
Cannibal(cannibalism) + Caprine(jumping dodge)
Chloranthy(boundless movement) + Mighty(kicking mastery)
Darkwood(dodge on reflex) + Shield(block on reflex)
Demolition(destroy anything) + Lantern(healing lamplight)
Eye(all seeing) + Oil(kill for oil)
Goo(summon slime) + Serpent(bountiful kills)
Lava(fiery steps) + Scrapping(recycle what’s broken)
Lightwood(better dodges) + Tearstone(haste near death)
Martial(chargable attacks) + Scavenger(environmental mastery)
Pawn(trash into gold) + Pawn(trash into gold)
Protection(mana is armor) + Sacrificial(resurrection)
Reaver(unarmed blade) + Shield(always parry)
Storm(call lightning) + Vortex(ranged attacks)
Swirl(attack shockwave) + Thief(invisibility)
Thorn(return the pain) + Vampire(draining aura)
Thorn(return the pain):
Adrenaline(action begets haste) + Lantern(healing lamplight)
Alchemy(chance to regain items) + Scrapping(recycle what’s broken)
Arcane(chargeable spells) + Martial(chargable attacks)
Asassin(better surprise attacks) + Shield(block on reflex)
Bull(bull run) + Goo(summon slime)
Cannibal(cannibalism) + Chloranthy(boundless movement)
Caprine(jumping dodge) + Oil(kill for oil)
Darkwood(dodge on reflex) + Protection(mana is armor)
Demolition(destroy anything) + Serpent(bountiful kills)
Eye(all seeing) + Reaver(unarmed blade)
Lantern(healing lamplight) + Tearstone(haste near death)
Lava(fiery steps) + Pawn(trash into gold)
Lightwood(better dodges) + Sacrificial(resurrection)
Mighty(kicking mastery) + Storm(call lightning)
Scavenger(environmental mastery) + Scavenger(environmental mastery)
Shield(always parry) + Thief(invisibility)
Swirl(attack shockwave) + Thorn(return the pain)
Tornado(pushback when casting) + Trapper(ally with traps)
Vampire(draining aura) + Vortex(ranged attacks)
Tornado(pushback when casting):
Adrenaline(action begets haste) + Chloranthy(boundless movement)
Alchemy(chance to regain items) + Thorn(return the pain)
Arcane(chargeable spells) + Oil(kill for oil)
Asassin(better surprise attacks) + Shield(always parry)
Bull(bull run) + Lantern(healing lamplight)
Cannibal(cannibalism) + Scrapping(recycle what’s broken)
Caprine(jumping dodge) + Sacrificial(resurrection)
Chloranthy(boundless movement) + Tearstone(haste near death)
Darkwood(dodge on reflex) + Eye(all seeing)
Demolition(destroy anything) + Storm(call lightning)
Goo(summon slime) + Vampire(draining aura)
Lava(fiery steps) + Vortex(ranged attacks)
Lightwood(better dodges) + Trapper(ally with traps)
Martial(chargable attacks) + Thief(invisibility)
Mighty(kicking mastery) + Pawn(trash into gold)
Protection(mana is armor) + Shield(block on reflex)
Reaver(unarmed blade) + Scavenger(environmental mastery)
Serpent(bountiful kills) + Serpent(bountiful kills)
Swirl(attack shockwave) + Tornado(pushback when casting)
Trapper(ally with traps):
Adrenaline(action begets haste) + Martial(chargable attacks)
Alchemy(chance to regain items) + Sacrificial(resurrection)
Arcane(chargeable spells) + Goo(summon slime)
Asassin(better surprise attacks) + Pawn(trash into gold)
Bull(bull run) + Shield(always parry)
Cannibal(cannibalism) + Oil(kill for oil)
Caprine(jumping dodge) + Lantern(healing lamplight)
Chloranthy(boundless movement) + Lightwood(better dodges)
Darkwood(dodge on reflex) + Lava(fiery steps)
Demolition(destroy anything) + Scavenger(environmental mastery)
Eye(all seeing) + Serpent(bountiful kills)
Martial(chargable attacks) + Tearstone(haste near death)
Mighty(kicking mastery) + Reaver(unarmed blade)
Protection(mana is armor) + Storm(call lightning)
Scrapping(recycle what’s broken) + Tornado(pushback when casting)
Shield(block on reflex) + Vampire(draining aura)
Swirl(attack shockwave) + Trapper(ally with traps)
Thief(invisibility) + Vortex(ranged attacks)
Thorn(return the pain) + Thorn(return the pain)
Vampire(draining aura):
Adrenaline(action begets haste) + Cannibal(cannibalism)
Alchemy(chance to regain items) + Bull(bull run)
Arcane(chargeable spells) + Lightwood(better dodges)
Asassin(better surprise attacks) + Thorn(return the pain)
Cannibal(cannibalism) + Tearstone(haste near death)
Caprine(jumping dodge) + Caprine(jumping dodge)
Chloranthy(boundless movement) + Eye(all seeing)
Darkwood(dodge on reflex) + Vortex(ranged attacks)
Demolition(destroy anything) + Oil(kill for oil)
Goo(summon slime) + Reaver(unarmed blade)
Lantern(healing lamplight) + Scavenger(environmental mastery)
Lava(fiery steps) + Trapper(ally with traps)
Martial(chargable attacks) + Serpent(bountiful kills)
Mighty(kicking mastery) + Sacrificial(resurrection)
Pawn(trash into gold) + Shield(block on reflex)
Protection(mana is armor) + Scrapping(recycle what’s broken)
Shield(always parry) + Storm(call lightning)
Swirl(attack shockwave) + Vampire(draining aura)
Thief(invisibility) + Tornado(pushback when casting)
Vortex(ranged attacks):
Adrenaline(action begets haste) + Serpent(bountiful kills)
Alchemy(chance to regain items) + Pawn(trash into gold)
Arcane(chargeable spells) + Scavenger(environmental mastery)
Asassin(better surprise attacks) + Protection(mana is armor)
Bull(bull run) + Demolition(destroy anything)
Cannibal(cannibalism) + Storm(call lightning)
Caprine(jumping dodge) + Reaver(unarmed blade)
Chloranthy(boundless movement) + Oil(kill for oil)
Darkwood(dodge on reflex) + Lightwood(better dodges)
Eye(all seeing) + Thief(invisibility)
Goo(summon slime) + Trapper(ally with traps)
Lantern(healing lamplight) + Sacrificial(resurrection)
Lava(fiery steps) + Lava(fiery steps)
Martial(chargable attacks) + Scrapping(recycle what’s broken)
Mighty(kicking mastery) + Vampire(draining aura)
Oil(kill for oil) + Tornado(pushback when casting)
Serpent(bountiful kills) + Tearstone(haste near death)
Shield(always parry) + Thorn(return the pain)
Shield(block on reflex) + Tornado(pushback when casting)
Swirl(attack shockwave) + Vortex(ranged attacks)
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